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> Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive
WinterRat1
post Jul 11 2007, 04:21 AM
Post #351


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Rob - Prior to any Observe in Detail Actions, this is what you can immediately see pre-fight:

QUOTE
1. How many can I see?


2

QUOTE
2. Distance between them and I?


Unknown, your initial guess is about 20 meters, give or take 5 or so.

QUOTE
3. Do they have any cover?


Yes. Assorted dumpsters along the alley, and of course around the corners of the buildings forming the alley.

QUOTE
4. Type of weapons?


Unknown. From the type of fire coming at you though, you can tell at least one of them has a full-auto capable weapon.

QUOTE
5. How effective is their fire (they obviously know where I am, but are they taking well aimed shots coming at me or am I receiving 'hi, how ya doin?' fire)?


More effective than you would have expected from street gangers. The most accurate way to describe the fire is suppression fire. They're obviously trying to keep your head down. And doing a pretty good job at it.

QUOTE
6. Any vision penalties between them or I (I have low light)


You don't know what vision mods they have. You will have 0 vision modifier since you have Low-Light and vision conditions are 'Partial Light'

QUOTE
Initial intent is up on the wiki, it has some annoying formatting thingys on it (specifically, the heading thing on the initiative roll).


What don't you like about it? Be specific so I can make changes as appropriate/if necessary.

QUOTE
I spent a point of edge on going first, and then proceeded to get a pretty awesome initiative roll. Do I have to declare that point of edge first, like I did, or can I apply it to my (relatively crappy) attack roll if I end up going first anyway?


Edge must be declared at the beginning of the Initiative Pass. Since the Combat Turn order per pg. 132 is:

1. Roll Initiative
2. Begin First Initiative Pass

Therefore in a normal tabletop game, you'd be able to see all the Initiative Rolls, then declare the use of Edge to go first prior to beginning IP 1. Since we have a different system, you must declare the use of Edge for initiative when you post on the Combat Chart. If you end up going first, you'll get your Edge point refunded to you.

Since you have stated your intent to use it on your attack roll contingent upon you going first naturally (i.e. without needing to use Edge), if you end up going first without the use of Edge I will spend it to re-roll your attack roll instead.

QUOTE
Oh, and do I have to apply the retarded penalty for firing from behind cover? </whine>


Yes. Sometimes life is not fair. You may file a complaint with the makers of SR 4 as you see fit. ;)

Unarmed and Pragma - Previous IC post was edited to accommodate your earlier points. Also Unarmed, your IC post was fine. I made sure my edits meshed with what you wrote.

Voorhees - The IC post ended up being longer than I thought it'd be. I broke it into two parts. The second part, which you will be free to respond to, will be up tomorrow. Sorry about the delay.
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WinterRat1
post Jul 11 2007, 04:31 AM
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QUOTE
Ok now im confused. Now our only reason for trying to gather into a single group is for self preservation and NOT because we were previously in a coalition together?

I think it would be good if we saw the winning gangs who destroyed all the splinter gangs and hammerpack like working together more. Besides wearing their gang color they could be also wearing some alliance color and we see some of them working together...

Then our characters would easily be drawn together out of hatred for those winners. If Steel Demons took out the rollers I could just join up with the Raiders or UV's but not if they were friends with SD, then i would hate them all and i would want to join whoever opposed them....


Err...I believe it was made clear some time ago that the coalition idea was changed in favor of 'unity in the name of self-preservation' approach we're currently taking. That's been the running concept for a long time now, which is why there are no 'alliance colors' among the other gangs right now.

It is possible that without an 'enemy alliance' you could theoretically be inclined to join another gang, but I believe we've provided plenty of potential reasons to join the NPCG for each character. In fact, that was part of the planning process for each character's concept for some time now if I recall correctly (why your character would join the NPCG).

For Fool specifically, he wouldn't join the Steel Demons, and he can't join the Heartbreakers, Black Plague, or 162s, so the closest gang that's feasible for him to join is the NPCG.

In any event, is this a significant enough issue to you to divert playing time to discuss, or was this a simple clarification question?

Unless it's a major problem/concern for you, at this point I would suggest that Fool simply take the 'easy' hook I provided for any PC without a specific reason to join the NPCG. Namely, Legion's reputation and the fact that he's gathering new gang members should be sufficient inducement to make joining the NPCG at least as reasonable an option as joining any other gang.

If this is still a major concern for you we can discuss it, otherwise trying to pull you all together to move on to the next phase of the game is the major priority right now.
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WinterRat1
post Jul 11 2007, 04:32 AM
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OK, I think that covered everything. If I missed someone, please let me know. Otherwise, the combat scenarios will be moved forward tomorrow, as well as Voorhees and Mister Juan's IC post part II.
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Fresno Bob
post Jul 11 2007, 05:31 AM
Post #354


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Roger that, looking forward to the rest tomorrow.
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Abbandon
post Jul 11 2007, 07:34 AM
Post #355


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I as just looking for clarification. I've read Shade's journal and know what has been going on in kingsgate its just hard to find a reason to want to gather for in game reasons. Legion my be still around and gathering troops but right now Fool has no idea of that.

Winter [Shade answers, "South on 132nd Ave then west on 124th St. ] 132nd is the horozontal street and 124th is the vertical shouldnt he be going west on 132 and south on 124th ??
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WinterRat1
post Jul 11 2007, 07:59 AM
Post #356


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QUOTE
I as just looking for clarification. I've read Shade's journal and know what has been going on in kingsgate its just hard to find a reason to want to gather for in game reasons. Legion my be still around and gathering troops but right now Fool has no idea of that.


Don't worry, that's Konsaki and my job, to gradually give you all in-game reasons to gather together. We're working on it. :)

132nd STREET runs east-west, 132nd AVENUE runs north-south. And NE 124th Street is the southern border of Kingsgate and runs east-west, I'm not sure where the 124th you're referring to is.

Thanks for checking me on that though, I need players to do that.
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Vegas
post Jul 11 2007, 10:45 AM
Post #357


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QUOTE (WinterRat1)
132nd STREET runs east-west, 132nd AVENUE runs north-south. And NE 124th Street is the southern border of Kingsgate and runs east-west, I'm not sure where the 124th you're referring to is.


124th Avenue NE is the "Main Drag" that runs North-South through Kingsgate and borders Raiders, UV, Old Hammerpack Turfs (among others) :)
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WinterRat1
post Jul 12 2007, 05:18 PM
Post #358


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All who were expecting something from me - Sorry for the delay, I passed out on my couch last night at about 7pm and didn't wake up until this morning. I'll work on getting replies up throughout the day.
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Mister Juan
post Jul 12 2007, 08:44 PM
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I'm back in the game! Catching up as fast as I can.
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WinterRat1
post Jul 12 2007, 09:09 PM
Post #360


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Perfect timing Mister Juan!

Mister Juan and Voorhees - IC post is up and you're both free to post.

Note that if you want to provide any insight on my last couple of posts from your character's POV (especially you Mister Juan) feel free to revisit some of what I already wrote and insert your own characters' views/perceptions/feelings of those events.

Just make sure you use time/date stamps to clearly identify the time period you're writing about.
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Fresno Bob
post Jul 12 2007, 09:48 PM
Post #361


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Psst, Winterrat.

It's Halo, not Vegas, haha.
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WinterRat1
post Jul 12 2007, 10:06 PM
Post #362


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Dang it! Oops, will edit.
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WinterRat1
post Jul 12 2007, 10:42 PM
Post #363


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Grack, Thumper, Doc, Legion

Combat Turn 3

[ Spoiler ]


IC post being written now. I like the current format of the Combat Chart, I saw nothing I'd change, add, or subtract this time around. As always, any suggestions please let me know.

And of course, double check your characters to ensure I did everything correctly.
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Unarmed
post Jul 12 2007, 11:02 PM
Post #364


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I think that I needed the 9 hits on my impact soak to make up for the fact that it's looking like I won't actually get to hit anyone this entire combat. =P
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WinterRat1
post Jul 12 2007, 11:04 PM
Post #365


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IC post is up, go ahead and start posting your IC posts in response.

In Hot Pursuit combat will be handled next, and I'll put up the Combat Turn Chart for Turn 4 later tonight.

EDIT: Unarmed - If it helps, I've been rolling terribly for everyone EXCEPT the troll. ;)
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adamu
post Jul 13 2007, 02:33 AM
Post #366


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Winter

You gave me an extra 2 dice (and 1 hit) for reach, but I had already included (and labeled) it in my initial roll. So I think I really did just get the five hits, without the bonus hit.
Seems like the filthy halfer is PROBABLY dead anyway, but just didn't want to win on a mistake.

AH - now I see what happened - I included and labeled the reach bonus on my Complex action attack and got five hits.
But you apparently used my second attack roll, the one I made in case of a chance for an intercept attack, in which I didn't include reach since I didn't know who it would be against. And that ended up with five hits, so it is the same for the poor furball either way.
Sorry about the confusion.

You didn't give us a deadline on the next combat turn. Does that mean we are just going to assume that, with all four of us on his ass, the troll is going to die soon and it's not worth a bunch of dice rolling? If so, fine by me. Just wanted to make sure.

IC post coming soon.

Also, I will be offline for the next three days as I transition to a real computer, so do what you must to keep things going, and I'll be back after the weekend.

This post has been edited by adamu: Jul 13 2007, 02:46 AM
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WinterRat1
post Jul 13 2007, 07:17 AM
Post #367


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Sushi Shack Showdown People

Resolution Phase Deadline: Friday, July 13, 2007, 23:59:59 US Central Time

Combat Turn 4 Action Phase Deadline is Saturday, July 14, 2007, 23:59:59 US Central Time. Have your IC post up by this time as well.

There is a short Resolution Deadline because I don't think Unarmed is going to use an Edge to negate 1 Stun damage for Doc.

Also, I'm starting my new job on Monday, July 16. I will be flying out to Maryland for job training from Mon-Thurs next week, and I don't know if I'll have computer access while I'm there.

Since you guys should easily finish off the troll next turn, I want to try and get everything finished up Sunday so I can free you guys to post IC while I'm gone if possible. Hence the short turnaround for the Action Phase.

However, since it DOES matter how this fight ends (namely, if the troll can damage any of you prior to being finished off) I want to go through the rolls to see what happens.

Adamu - Yeah, you figured out what happened, and it worked out the same either way. See my above comment regarding Combat Turn 4. Also note the earlier quote from my previous post:

QUOTE
I'll put up the Combat Turn Chart for Turn 4 later tonight.


:)
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WinterRat1
post Jul 13 2007, 09:48 AM
Post #368


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In Hot Pursuit People

Combat Turn 1

[ Spoiler ]


Cover modifiers and the timing thereof came up during this turn. I allowed Bockscar to have full cover (and thus blind fire modifiers to attackers) because he was already positioned and ready to scramble back behind cover, did so during his action, and stayed there for the remainder of the Combat Turn.

However, be warned that if you think you can use the following sequence of actions:

Free Action: Move out from behind cover
Simple Action 1: Fire Weapon
Simple Action 2: Fire Weapon
Movement: Move back behind cover

Thus thinking you will receive Full Cover Modifiers for all turns but yours during an Initiative Pass, I warn you that you will be sorely mistaken.

Since a Combat Turn is 3 seconds, thus making each IP approximately 0.75 seconds in total, there is no feasible way you can move from cover, fire, and move back in the span of less than 0.75 seconds (the time your action within the Initiative Pass would take) all while receiving the full benefit from cover for the entire pass. I will rule on a case-to-case basis and use my best judgment, but I warn everyone now not to test me.

I don't think we'll need a Resolution Deadline, so I'm going to jump to the next Action Phase Deadline.

Combat Turn 2 Action Phase Deadline is Saturday, July 14, 2007, 23:59:59 US Central Time. Have your IC post up by this time as well.

Same rationale as above, I will try to resolve Combat Turn 2 before I leave on business, but I cannot make any promises. As always, I will do my best.
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Unarmed
post Jul 13 2007, 06:20 PM
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The combat template thing, while being extremely handy, creates some interesting combat dilemmas that wouldn't normally come up. Because I got a critical glitch on my melee block roll, I kind of want to retroactively spend a point of edge to go first this round and ensure that I hit the troll and hopefully kill him before he ever hits me. I can't really do that, and there is the possibility that he won't hit me anyways because legion, thumper, and I will take him out before he ever even hits me.

It's a whole new ballgame, really. =)
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rob
post Jul 14 2007, 01:40 AM
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WinterRat:

1. Resolution phase thingy: DAMNIT! Can I spend a point of edge to reroll the failures on the attack roll, or should I have declared that before the defender made his roll?

2. Numerical clarification: The -1 wound modifier was for the high pain tolerance 3 granted by the kamikaze.

3. Cover stuff: Fully agree with you regarding the lameness of whack-a-mole strategies. I assume the -4 penalty for firing at targets in cover still applies to both mine, my colleagues, and the nefarious enemies (and the lame -1 for firing OUT of cover...)

4. I'm gonna assume that I saw them running to my right, but not into cover (since I shrimped out of the way). Fairly obvious they're using automatic weapons. What else did I notice about them? Did I notice that they're fast? Did I notice whether they're using SMGs, machine pistols, assault rifles?

cheers!
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WinterRat1
post Jul 14 2007, 02:17 AM
Post #371


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Rob

QUOTE
1. Resolution phase thingy: DAMNIT! Can I spend a point of edge to reroll the failures on the attack roll, or should I have declared that before the defender made his roll?


You would have needed to have spent the edge prior to knowing the Defender's roll, i.e. during the Action Phase prior to the deadline.

QUOTE

2. Numerical clarification: The -1 wound modifier was for the high pain tolerance 3 granted by the kamikaze.


Understood.

QUOTE

3. Cover stuff: Fully agree with you regarding the lameness of whack-a-mole strategies. I assume the -4 penalty for firing at targets in cover still applies to both mine, my colleagues, and the nefarious enemies (and the lame -1 for firing OUT of cover...)


Yes, assuming your target is behind at least 50% cover they still get the benefit of the -4 penalty to the attacker (and are in turn subjected to the -1 for firing out of cover). I'm not at all banning people from using cover. People simply cannot, as you so aptly put it, attempt a 'whack-a-mole' strategy in regards to trying to move out of and back into cover in the same IP.

QUOTE

4. I'm gonna assume that I saw them running to my right, but not into cover (since I shrimped out of the way). Fairly obvious they're using automatic weapons. What else did I notice about them? Did I notice that they're fast? Did I notice whether they're using SMGs, machine pistols, assault rifles?


You saw them running, but you don't know where precisely since you ducked back behind cover prior to their arrival at cover. So right now, you have an approximate idea of where they are, but no precise knowledge. I will take that into consideration for future attacks by you accordingly, depending on what you do.

You couldn't tell much about them, you ducked behind cover before you could really see them do anything. Hard to tell if they're using SMGs or machine pistols, too many bullets fired in too short a period of time. Probably not assault rifles though. Probably.
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WinterRat1
post Jul 14 2007, 02:46 AM
Post #372


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General Announcement

I'm starting my new job on Monday, and they're sending me out to Maryland for training the same day. I will be gone from Mon, July 16 to Thurs, July 19. I am uncertain what, if any, internet access I will have while I'm gone, so I may not be able to even check the threads until Friday, July 20.

Also, my weekends (as people have probably noticed) are traditionally low-response from me, since they tend to be quite packed. So if you don't hear from me for about the next week or so, I haven't disappeared, I'm simply away on business and will get back to you all as soon as I can upon my return.
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Vegas
post Jul 15 2007, 03:04 AM
Post #373


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WinterRat1

Are we waiting on you to do the all encompassing "resolution" post IC for us before we put up our IC pov's or can we slap them up and edit (if necessary) later? I'm just a touch confused.
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rob
post Jul 15 2007, 06:20 AM
Post #374


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WR

Box's actions are up. Is it okay if I amend the last thing he shouted, at the end of his last initiative pass, in the IC post? Given the amount of fire he's receiving, he'd try and tell them to wait till he covers them.

rob
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WinterRat1
post Jul 15 2007, 10:55 PM
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In Hot Pursuit

Oh my goodness! I'm so sorry, I completely forgot the all encompassing 'resolution' IC post for Combat Turn 1. That is my bad. I will do my absolute best to get it done before I leave tomorrow.

Rob - Go ahead and amend the last thing he shouted when you write your IC post, for the reasons you mentioned. Wait until my 'resolution' post is up before posting IC.
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