Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive |
Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive |
Aug 4 2007, 07:02 AM
Post
#426
|
|||||
Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
In Hot Pursuit
You did not notice any effect from the gas grenade, largely because the Suppression Fire prevents you from poking your head out to Observe in Detail. Quick glancing around the corner and your gun camera reveal you tossed the grenade into what you think is approximately the middle of the alley between you and the Raiders. You cannot tell if they will get hit in the plume (or your group, for that matter, since you didn't even have enough dice to roll and were relying on blind luck), but the gas is rapidly beginning to obstruct the line of sight between the two groups. Why do you think cover negating suppressive fire is a lame rule? It doesn't mean the suppressive fire rules no longer apply to you, it just means that as long as you stay behind cover the suppressive fire won't hit you. In other words, in your situation, as long as you stay behind cover nothing will happen to you. However, if you step out from behind that cover (i.e. do anything that involves moving out from behind that cover at all) you need to make a Reaction + Edge test per pg. 144 with a threshold equal to the number of hits scored by the Suppressing attacker. If you fail, you will be hit, suffering damage at the weapon's base damage value. Note that pg. 144 states, 'characters in the suppressed area who do not move other than taking cover or dropping prone are not at risk'. I'd add 'of being hit' to the last part of the sentence for clarity. Does that answer your question?
You cannot shoot from cover without exposing yourself to being hit per my explanation above. You're basically taking cover at the front part of an (abandoned) apartment building, and there's several more apartment buildings (presumably also abandoned) in the direction that Nevada and Badmarsh came from, which was from the North, by the way. Theoretically, you could try to move through a building and flank the Raiders. Vegas and Rob - I presume that no one is going to do anything for the Resolution Phase since neither of you indicated that as a possibility. In that case, on to Combat Turn 3, deadline is Tuesday, August 7, 23:59:59 Central Standard Time. I already set up the template section for you so go ahead and put it up when you're ready, and as always, if you have questions or need clarifications, go ahead and ask. |
||||
|
|||||
Aug 4 2007, 07:26 AM
Post
#427
|
|
Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
I replied to everyone in the Character Tracker thread so far, feel free to ask me questions if you need to, otherwise proceed.
|
|
|
Aug 4 2007, 07:35 PM
Post
#428
|
|
Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
WR/All
Sorry I haven't responded. Life flared up suddenly with emergencies and work and then all hell broke loose here in Minneapolis. Been kind of laying low for a little while. I'll be getting back to the swing of things this week as soon as I can. I'll be stepping up for full-on wiki duties with Sparky leaving :( Let me know people if y'all have ideas or suggestions as to how better "structure" the Wiki now that we're in actual game play as opposed to character creation and the like. Thanks ahead of time |
|
|
Aug 6 2007, 03:22 AM
Post
#429
|
|
Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@Winter:
Stealth roll: Stealth Group + Agi = 1,2,5,6,5,1 3 hits [ Spoiler ]
|
|
|
Aug 7 2007, 03:55 AM
Post
#430
|
|
Moving Target Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
WinterRat
Ok, I guess I was reading the suppressive fire rules differently than you were. I read them as ANY cover (including the -4 cover that you can shoot from behind, not just the -6 total cover) negates suppressive fire; just like firing from the prone. I'm going to take the gun-cam peek round the corner as my resolution phase action, and that's as much info as I could care to ask and more. Template will be up. |
|
|
Aug 7 2007, 04:05 AM
Post
#431
|
|
Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Rob
Any cover or being prone does 'negate' suppressive fire, in the sense that you don't have to worry about being hit (i.e. having to make the aforementioned test). However, if you move at all from that cover or prone position, whether into or out of a suppressed area, then you have to make the test. So for example, if you are even behind only partial (-2) cover, you're fine. The moment you move from that cover at all though, whether into or out of a suppressed area, you're at risk of being hit. |
|
|
Aug 7 2007, 04:07 AM
Post
#432
|
|
Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Meriss -
[ Spoiler ]
|
|
|
Aug 7 2007, 04:18 PM
Post
#433
|
|
Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
WR1
Question for you regarding actions for IP3. I'm totally cool with having Nevada go along with Bockscar's "jump them from behind" plan so do you need me to actually put up other actions? Otherwise she would have been happy to sit in wait for the Raiders. I will still post all the rolls to be used as necessary if the tables get turned. |
|
|
Aug 7 2007, 04:39 PM
Post
#434
|
|
Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Vegas - No, but be sure to put that in the template. So just something to the effect of 'going along with Bockscar's plan' is fine, just so I know generally what Nevada is doing.
|
|
|
Aug 7 2007, 05:46 PM
Post
#435
|
|
Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
WR
Done. |
|
|
Aug 7 2007, 05:59 PM
Post
#436
|
|
Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
Winter
Sounds good to me. You want a Perception roll to notice Legion et al.? @grendel: How stealthy are you and yours going to be entering LoCoS turf? @adamu:LOL LOL LOL. :D Man Grack is a gem. |
|
|
Aug 7 2007, 06:25 PM
Post
#437
|
|
Prime Runner Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 |
Well, Legion is naturally quiet when moving, but I think all efforts at stealth are going to be nullified by Grack's music. Overall, I think the Hammerpackers are going to be too tired to be stealthy, but by the same token they'll be too tired to really make a ruckus.
|
|
|
Aug 7 2007, 08:35 PM
Post
#438
|
|
Running Target Group: Members Posts: 1,278 Joined: 15-April 05 Member No.: 7,336 |
@WR1 et al.
I will be out of town from today until August 19th. I will be mostly unable to post during that time. That said, I plan to remain an active player in DITG. |
|
|
Aug 7 2007, 08:35 PM
Post
#439
|
|
Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@Grendel: makes sense to me
|
|
|
Aug 8 2007, 03:37 PM
Post
#440
|
|
Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
WR1
Okay, well, if it wasn't clear from the post, Grack is charging Doc with every intent to kill him dead. Please note, however, that I dropped the axe and Grack has no other way to do physical damage - I have no intention of breaking the PVP guidelines, just RPing by boy. If anyone tries to grab Grack to hold him back, or whatever action to physically stop him, he'll struggle, but I won't roll dice - holding me back is fine (really too bad pragma just left us for a few days, as Thumper would have been the obvious candidate for that). If no one holds me back, I suppose it will come to fisiticuffs. Tempted to throw out some dice to speed things up, but what with all the templates and so on, wasn't sure how you wanted to handle it. I would even be fine with a diceless agreement with Unarmed for a standoff - beating on each other for either no or equal effect. Or roll dice and let the chips fall where they may. All good with me. @Grendel Please don't worry about Grack's music for steatlh purposes. Grack is actually pretty stealthy himself, and loves to sneak around, if that wasn't already apparent. I like to think that the earbuds of 2070 (and Grack has a top of the line sound system) are so directionally focused that there isn't much spillover. And anyway, I checked with Winter before game start and he confirmed that there would be no game-terms impact (besides me not being able to hear anything else) on my sneakiness. No - wait - I am re-remembering now - he said there would be no impact on my sneakiness from my stench. Okay - Winter - does the earbud music spill out so that it's audible to others? Hoping not (bought the virtual surround system out of the book during chargen, if that helps)...but your call. If it is noisy, then Grack will always turn it down for stealth purposes - all you have to do is let him know it's sneaky-time. |
|
|
Aug 8 2007, 03:58 PM
Post
#441
|
|
Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Adamu, Unarmed, Grendel, Pragma -
Re Grack vs. The Obstacle I’m offering two choices for resolution here: 1. If both Adamu and Unarmed agree, we can go with the standoff – beating on each other with both equal and no effect. Translation: Neither Grack nor Doc will suffer any damage (Stun or Physical) and neither will lose or gain any face. That is, it looks to everyone (including the participants) that you each held your own just fine. 2. If you both do not agree on option 1, then by default, we’re going with option 2, in which I am ruling that Thumper will hold Grack back. Grack struggles, but not seriously, since he doesn’t want to hurt his friend, and for whatever other internal reasons Adamu chooses to give him. In either event, no dice will be rolled, because we need to move on storyline-wise for the overall picture. Note that if you both decide to go with option 1, I’m ok with an IC post or two describing the general scrum and the feelings of both participants involved. As stated earlier, we’re not running a ‘kiddie gang’ game here, so I recognize posturing and fighting are a part of things. In other circumstances, I’d consider allowing dice for the sake of a non-lethal resolution, but since this is just the prologue, we’re going to keep moving. From an IC POV, I think Thumper and Legion are smart enough to recognize now is definitely not the time to risk losing one or even two of their four person group to internal conflict, and would stop things from getting to that point simply because there’s nothing to be gained, and a lot to be lost from allowing Doc and Grack to go at it. Re Grack’s Music and Stealth It depends on the circumstances. In the Sushi Shack fight, where Grack tried to sneak up on the dwarf, I ruled no penalty because there was plenty of noise to drown out Grack’s earphones. If you’re stalking someone down a dark alley and there’s no other ambient noise to block out or distract someone from Grack’s music, then yes, there may be a penalty. In short, it’s a case-by-case basis thing and Grack will have to take that into account. Generally speaking, the sprawl has enough noise it won’t be an issue, but I’m simply informing you there are situations where it could give a penalty to stealth. At the current time, right now there’s screaming, gunfire, actual fires, vehicles, and war parties all over Kingsgate, plenty of noise to prevent Grack’s music from having an impact on the group’s stealth. |
|
|
Aug 8 2007, 05:43 PM
Post
#442
|
|
Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
Winter
You want a Perception roll from Ink then when the Hammerpackers enter my field of hearing? |
|
|
Aug 8 2007, 05:44 PM
Post
#443
|
|
Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
@ WR1, Adamu
Option 1 is perfectly acceptable to me, I really don't want to hold things up any further with combats that aren't integral to the storyline. I know that now is not really a good time for the two characters to be fighting, but I like the RP that's happening and so a no-face lost scuffle suits me fine. Since you're the one going on the attack, Adamu, would you like to make the first post for the scuffle, or would you like me to? I'm fine either way. I'm just digging your narration of Grack and want to see as much of it as possible. =) Anyways, that's where I'm coming down on this. Additionally, if Ink is anywhere near us at this point he might hear the fighting and notice us. Although I think we're still a ways off. |
|
|
Aug 8 2007, 06:00 PM
Post
#444
|
|
Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Meriss, Grendel, Unarmed, Adamu, Pragma -
It's on you guys to work together to figure out how you want to hook your two groups up, so if you want to say Ink took a roundabout route on his way to his grandparents' and happens upon the brawl, I'm fine with that. Remember, at the end of the day, independent posting is key to sustaining this game, so while I'm trying to give everyone the freedom to do just that, everyone has to actually use said freedom or it doesn't do much good. Good job keeping things moving along here people. Mister Juan - I think Voorhees is waiting on you. |
|
|
Aug 8 2007, 08:12 PM
Post
#445
|
|
Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@Hammerpackers: Winter makes sense to me. Here comes trouble. :) Where are you holding this fine donnybrook?
|
|
|
Aug 8 2007, 08:24 PM
Post
#446
|
|
Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
@Meriss
Well, unfortunately we're pretty much still up near plastic sushi and will have moved less than a block from that spot when the fight breaks out. I guess it depends on how loud we are and where exactly you figure ink would be, but if he had a reason to be up there then things could work fine. |
|
|
Aug 8 2007, 10:45 PM
Post
#447
|
|
Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
Thanx to whoever filled in Fool's CT. I'm commited to playing my character and am determined to survive my gang's destruction as well as the major roadbumps in the game ooc hehehe.
Fool has suggested a plan of action and is waiting for a response from Lindt/Child to get us moving. |
|
|
Aug 9 2007, 03:03 PM
Post
#448
|
|
Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
@Unarmed - Okay, looks like we both agree on the fluff-fight IC posting system, and Winter approved it. I propose just one post each, since we should keep things moving.
Since you suggest I start, I will IC Grack hauling you to the ground and then just starting to choke you and about to bite your face, but I'll end the post before I actually do. Then you can post your escape or reversal or whatever, kick a little ass yourself, and end us in some sort of stalemate. At that point, you could also add a description of something stopping our fight, or we could leave it to Grendel or pragma to do (though pragma will be gone for another week....). If any part of this isn't cool, just let me know. For the sake of speed, I'm going to go ahead, but I can always edit. |
|
|
Aug 9 2007, 04:25 PM
Post
#449
|
|
Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
All – Individual updates and important general announcement coming tomorrow. Sorry for the delay all, and for those who are in a position to do so, thanks for keeping your characters’ stories moving forward!
|
|
|
Aug 9 2007, 06:49 PM
Post
#450
|
|
Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Grendel – Looks like they’re tossing you the ball for the next post in this little scrum. You have my permission to use Thumper to hold Grack back if you think Legion would order him (Thumper) to do so. Since Pragma’s not here, you can just write Thumper holding Grack back for him, since we already determined no rolls will be involved.
|
|
|
Lo-Fi Version | Time is now: 11th January 2025 - 09:46 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.