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Jun 16 2007, 10:42 PM
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#51
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
If you're being stealthy and alert, it will take you around 7 minutes to get to the 132th street. If you're just walking down the street like you own it, around 2-3 minutes. I'll need you to stop there. |
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Jun 16 2007, 10:49 PM
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#52
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
If it becomes absolutely necessary (ie. managing a large-scale fight where placement of people REALLY matters) I can piece together map pieces and put them up, but seriously since everyone is on the move almost all the time, I'm not looking forward to "real-time" updates of PC locations on a map this big. to do that I'd personally lose a lot of posting time :D It's "simple" enough to do in the way that Sparky and I have the map pieces set up to adjust gang turf in the future, but it still involves "re-slicing" 88 map pieces each time we make changes. and then re-uploading each piece that has a specific change. When it becomes necessary to do so, believe me I'll be all for it, but right now everything is so fluid and constantly on the move... seems rather time-consuming What might work for now, is people posting OOC with movement suggestions (while we're in the you-don't-know-what's-around-the-corner mode) to post the map square name that their character is currently in. or even add that to the posts on the IC thread? Couldn't hurt to just drop in a "A6" or "B7" on a line right after the char name could it? Would be an "easier" way to keep a handle on who's in each other's immediate area that doesn't take a TON of work on anyone's parts :) WinterRat1 Fair enough for waiting on Sparky and I, and in case it matters Intuition (4) + Perception (3) + Thermographic = 7 dice [5] [5] [5] 1 3 [6] [5] Hits:5 |
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Jun 16 2007, 10:52 PM
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#53
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
I'm having no trouble keeping track of my PCs, Konsaki is free to institute whatever method he wants to keep track of his guys.
Vegas - You see Badmarsh, Dahlia, Nyna, and Francesca's heat patterns VERY clearly. |
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Jun 17 2007, 12:20 AM
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#54
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
Forgive me if this has already been addressed (the last thing I recall on the subject was 'try not to get too far ahead of the others), but do we have a limit for how far into the future we can post?
I ask because I want Badmarsh to call Legion and Legion's first post is for 6am. I remember having 'stops' in 410, but I don't now recall how well they worked. :) EDIT: BELAY THAT. I'm a dumbass. He's 6 minutes past the hour. |
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Jun 17 2007, 12:44 AM
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#55
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Moving Target ![]() ![]() Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
Aight, couple rolls for Box, all rolls from the WoTC roller. I listed all dice, and didn't include modifiers; though box is currently suffering from a -2 dice modifier for his sucking chest wound:
Leadership roll to get the kid to do what I want: Charisma 4 + Leadership 1. Didn't include any modifiers. Roll(5d6)+0: 5,1,2,3,5,+0 First Aid roll to fix the kid's leg: Logic 4 + First Aid 1 + Combat Wounds Specialization 2 + Medkit 4. Didn't include any modifiers Roll(11d6)+0: 3,2,6,2,2,1,4,1,2,5,1,+0 Note that if the kid has to do anything, he's suffering a +1 to all thresholds from the bliss bockscar injected into his IV bag to keep him from going into shock. |
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Jun 17 2007, 01:08 AM
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#56
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Voorhees & WinterRat1
I just got home from work and I'm currently about to die from lack of sleep. I've got my post all written up on a bunch of napkins (actually, that would be about 12 napkins...). I'll post it up tomorrow for sure. Sorry for holding things up! |
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Jun 17 2007, 02:16 AM
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#57
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@Sparky: You think you're silly look what I did. 45 seconds after the hour. *sigh* Supposed to be 45 minutes.
@Konsaki: Fixing |
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Jun 17 2007, 02:55 AM
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#58
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Moving Target ![]() ![]() Group: Members Posts: 375 Joined: 15-November 06 From: Salem, Dwarven Hell (Tir Tairngier) Member No.: 9,865 |
Now that my end of week live games are out of the way I can devote some time to this.
Trojan's intention is to simply go home which would be his new appartment on 124th just north of I think 140th (just north of the treaty bus in the same area as the clinic). So probably get over to 124th and head north unless there is some major obstruction. The head quarters is dead and most of the rest of the gang is too, those who didn't die in the chase yesterday probably ran off and are being recruited. So going that direction what time should my post update to? |
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Jun 17 2007, 02:59 AM
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#59
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
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Jun 17 2007, 04:07 AM
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#60
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
@konsaki
[ Spoiler ]
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Jun 17 2007, 05:43 AM
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#61
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
[QUOTE=DireRadiant,Jun 17 2007, 01:07 PM] @konsaki
[ Spoiler ] [ Spoiler ] Using this knowledge, you can get down to the 144th in around 7 minutes by being careful and stealthy. |
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Jun 17 2007, 05:54 AM
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#62
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
@Doc + Thumper [ Spoiler ] |
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Jun 17 2007, 06:23 AM
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#63
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
@Ink
[ Spoiler ] From your roll, you arnt really that silent, but you are at least trying. That slows you down though as you try to make your way to where ever you are going. What's your plan? Where are you headed? |
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Jun 17 2007, 06:33 AM
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#64
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Sparky - Reminder, all electronic communication should be yellow. Also, bold any OOC comments directed towards a GM so it's easier to pick out. Thanks.
Were you looking for anything specific in your Astral Perception roll? You don't see anyone around you except the girls and Nevada for the moment. I'm assuming you weren't trying to get a feel for any of their emotional states or whatever because that would be Assensing. Rob - The kid will listen to you and is able to walk around on the splinted leg. Tell me how long you searched Leon's body (rush job, thorough, strip search, etc.) and give me a Perception Roll. I'll tell you what, if anything the kid got on comms and what you got from Leon after your reply. Mister Juan - No problem, it's the weekend. Besides, a one or two day delay isn't killing anyone. :) |
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Jun 17 2007, 07:30 AM
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#65
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Moving Target ![]() ![]() Group: Members Posts: 375 Joined: 15-November 06 From: Salem, Dwarven Hell (Tir Tairngier) Member No.: 9,865 |
Since my first post wasn't bold I'll repeat it. I'm not nagging, but I doubt it will be noticed if I edit it now.
@Konsaki Now that my end of week live games are out of the way I can devote some time to this. Trojan's intention is to simply go home which would be his new appartment on 124th just north of I think 140th (just north of the treaty bus in the same area as the clinic). So probably get over to 124th and head north unless there is some major obstruction. The head quarters is dead and most of the rest of the gang is too, those who didn't die in the chase yesterday probably ran off and are being recruited. So going that direction what time should my post update to? |
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Jun 17 2007, 08:13 AM
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#66
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
Once you write out to 124th stop there. It take you around 2.5 minutes to get there due to the swerving to avoid obsticals on the streets. |
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Jun 17 2007, 09:19 AM
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#67
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
@Konsaki In position for ghoul ambush or whatever =P. In case they are needed here are some perception checks. [ Spoiler ]
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Jun 17 2007, 09:35 PM
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#68
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@Konsaki: Sorry, busy Sunday. I actually have a few issues quickly.
Did you and Winter determine the LoCoS HQ? Ink may know where it is but Meriss doesn't. Also, Ink has been awake about 18 to 20 hours at this point. So a penalty may be in order. (That explains why he isn't very stealthy at least.) Once we figure that out, Ink will be heading for the Gato. If he sees any LoCoS he will stop and check them for life signs. Assuming they are dead he will loot their bodies and light them on fire so the 162s can't eat them. If they are being eaten he will attempt to drive the ghouls away. When he reaches the Gato he will try and use the back entrance. Assuming that it's locked he will try and pick the lock. If he picks it he will make his way inside and crash in his old room. If not he will sleep in the dumpster. Either way Theo and Gisele will wake up at 6:30 in the morning and start their day. It's up to you how they react to Ink's home coming for the most part but they will be reasonably happy to see him. Gisele will be flipping between unbelieveably happy and unbelieveably pissed. Other than that I'll just roll with whatever you've got up your evil GM sleeves. :) Edit: Should I put the goodies I found in my wiki sheet? Thanks BTW! This post has been edited by Meriss: Jun 17 2007, 09:43 PM |
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Jun 17 2007, 09:54 PM
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#69
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
See in line responses. |
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Jun 17 2007, 10:18 PM
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#70
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@Konsaki: I should have a lighter somewhere *pats pockets* Damn I'm more tired than I thought. Ink will use whatever materials he can find then. Hopefully he can find a lighter on one of his 'manos on the street.
BOD + WIL check 6,6,2,3,6,6 4 hits holding up pretty well. A little fuzzy but not crashing. Edit: Added rewards to Gear page, Also Carlos should have had a silver Zippo with the letters LCS crudely engraved on the side as his badge of leadership. Maybe Ink just couldn't find it |
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Jun 18 2007, 12:05 AM
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#71
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,526 Joined: 9-April 06 From: McGuire AFB, NJ Member No.: 8,445 |
No negatives as of right now. You didnt find any lighter on Carlos. He must have dropped it somewhere or something. |
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Jun 18 2007, 12:25 AM
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#72
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Moving Target ![]() ![]() Group: Members Posts: 375 Joined: 15-November 06 From: Salem, Dwarven Hell (Tir Tairngier) Member No.: 9,865 |
@Merris & anyone else who may have forgotten what the wiki says.
This is reffering to combat but it is best to stay in the habit all the time since negatives can pop up everywhere. |
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Jun 18 2007, 01:56 AM
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#73
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Moving Target ![]() ![]() Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
@WR:
Box is taking about a minute to get himself together, about 4 minutes to high crawl to the bodies and search them (about a minute per body), and about two minutes to high crawl back and fix the kid's leg. A minute search is pretty quick. Would include flicking a finger across their eyeball to make sure they're dead, quickly rifling through all the pockets I could find; if they're dead, patting down the common hiding places (ass, behind the scrotum, armpit, ankles), and patting down the clothes. If they ain't dead yet, he'd do a 3-second triage (basically, he'll only bother treating them if they're breathing, have no exposed brain matter, have a pulse, and burns over less than 50% of their body). that's it. |
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Jun 18 2007, 02:33 AM
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#74
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@yoip: Thanks for the reminder, I genuinely forgot. *sigh* oh well "these are not the rolls you are looking for"
@Konsaki: Kay. Thanks for the attention. Proceed to the next PC. Also feel free to engineer anything with Carlos' lighter seeing as how there are only three of these in the whole of Kingsgate. Example if Legion finds one he now KNOWS that the LoCoS are no more. @wiki staff: Minor Gremlin work this afternoon to spruce up some wiki pages. |
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Jun 18 2007, 02:41 AM
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#75
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Moving Target ![]() ![]() Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
@WR:
Bockscars perception roll: Intuition 4 + Perception 1. Not including up to +3 for vision enhancement (probably not applicable) or -2 for wound modifiers. Roll(5d6)+0: 1,6,6,6,5,+0 WOW! 5 successes... Nice... |
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