Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive |
Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive |
Sep 23 2007, 10:34 PM
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#551
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Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
Fool and Child are not looking for transportation we are off looking for a building to use for a chop shop and aquire the tools in order to run it.
I didnt like Legion splitting everyone back up again after we just got together on the night where all our gangs were trashed. Wouldnt it be easier to evict people or even look for a new base if we were all together?? That telling everybody to go do whatever it is they do thing was just like on TV when some noob gets appointed as a leader and doesnt know what to do so he just tells all his underlings to make the decisions lol. I'm also desperately trying to distance myself from Lindt(no offense lindt), he doesnt seem as active as me and it really sucks being off alone while there are like 4-5 guys all hanging out and advancing. But whatever. I've got my smiley face on and will continue to help Child set up shop. Just wait until the first gang party!! Child will never see Fool again except after images of him slipping around a corner or ducking back out a door lol. |
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Sep 24 2007, 02:52 AM
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#552
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Sorry all, I just got married (as in, yesterday) and am about to sneak off on the honeymoon for a week.
Upon my return catching up on DSF stuff will happen ASAP. My apologies again for the delay this month (that getting married thing sure takes a lot of time!) and thanks to everyone for your patience! |
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Sep 24 2007, 04:02 AM
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#553
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
Yay Winter got married! Take that geek streotype.
@Winter: Boo yah! Congrats man. @Grendel: Umm hello? You around boss man? @Abbandon: My bad. Newscasters get it wrong sometimes. :D @Vegas: Good to have you back. Shall I resume sending NPCs? |
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Sep 24 2007, 04:54 AM
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#554
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
@Winter
Hearty congratulations! |
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Sep 24 2007, 08:32 AM
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#555
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Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
@winter come back tired!!
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Sep 24 2007, 08:45 AM
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#556
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
's all good Addandon. My school has decided that I dont need to have time to sleep, or have a life what so ever. Add to that the never ending search for a job that will pay me the 7 years experience I'm worth...
Ill try and get something up, but Im kinda at a loss as of what exactly to do right now. Actually that would make a great post. WR, Congrats!!! |
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Sep 25 2007, 04:23 AM
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#557
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Prime Runner Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 |
I decided to split everyone up because I've found that play-by-post games move quicker when the action is dependent on fewer participants. By assigning separate tasks it lets people move at their own pace, or, at worse, be dependent on only one other individual. As for myself, I'm here and always ready to post.
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Sep 26 2007, 02:39 AM
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#558
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@Grendel: Rock! Alright you've got a choice of Latin music or Latin music. :D What? Don't look at me like that. Also I never got around to actually doing my demo book so any image you want is in there pretty much.
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Oct 9 2007, 09:39 PM
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#559
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
OK people... are we dead in the water...? Or does everything that's happening hinge on WR1's input?
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Oct 9 2007, 09:40 PM
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#560
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Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
Well, I was waiting for clarification from WR1 on my stuff, but things have really slowed down recently, =(.
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Oct 9 2007, 10:08 PM
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#561
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Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
-halo, aziz and crew all make full recoveries
-Thumper,grack find safe house two feet from where we all split up -Fool , child find chop shop right next to the new safe house. -Doc gets his drugs -Badmarsh and nevada make a stealthy escape -etc, etc game on!! |
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Oct 10 2007, 01:06 PM
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#562
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
Call me crazy Grendel, but I got the distinct impression that Badmarsh bit it and was down and out for the count and only Nevada and Bockscar were left ... besides some Raiders.
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Oct 10 2007, 02:56 PM
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#563
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Quick Update: I swear I'm trying to catch up, but in addition to all the post wedding stuff (I had no idea getting married and moving in with someone else would be so freaking complicated and time consuming!) I also have the October 15th deadline for extended tax returns hanging over my head, so things have remained extremely hectic in all areas of RL.
I'm glad people are progressing without me, and I'll do my best to have something up by the end of this weekend providing at least enough guidance for things to keep moving even without me being 100% back up to speed. |
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Oct 11 2007, 10:39 AM
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#564
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Moving Target Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
My internet access is terrible where I am currently located, and will probably continue to remain terrible for the next 2-3 weeks unless something changes or I learn how to work the system. Don't expect much on updates from me.
Cheers: Rob |
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Oct 11 2007, 10:39 AM
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#565
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Moving Target Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
My internet access is terrible where I am currently located, and will probably continue to remain terrible for the next 2-3 weeks unless something changes or I learn how to work the system. Don't expect much on updates from me.
Cheers: Rob |
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Oct 11 2007, 10:40 AM
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#566
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Moving Target Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
My internet access is terrible where I am currently located, and will probably continue to remain terrible for the next 2-3 weeks unless something changes or I learn how to work the system. Don't expect much on updates from me.
Cheers: Rob |
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Oct 11 2007, 10:40 AM
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#567
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Moving Target Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
My internet access is terrible where I am currently located, and will probably continue to remain terrible for the next 2-3 weeks unless something changes or I learn how to work the system. Don't expect much on updates from me.
Cheers: Rob |
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Oct 11 2007, 10:46 AM
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#568
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Snakehandler Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 |
Wow - I've heard of double-posts, but gee whiz!
Dude, hang in there. If you are anywhere like where I think you are, I am personally happy to wait for your posts. |
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Oct 21 2007, 04:46 PM
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#569
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Moving Target Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
We still trackin' on this stuff? I'm going to be off comms for a minute or so (note: understatement. Probably a bit more), as I'm relocating again.
Cheers: Rob |
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Oct 24 2007, 05:48 PM
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#570
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
All Right Everyone, I’ll cut right to the point. After days of deliberating, the following message was what I was going to write:
However, I went back and looked at the wiki and reread Shade’s Journal, and I was simply awestruck by how much work we all put into this game. And I absolutely loved all the characters we developed (PC and NPC alike), and how real they seemed to me. To simply shut the game down became the mental equivalent of callously killing a whole world of people I knew and loved (even if the people in question were a motley crew of killers, thieves, addicts, psychos, and whores). In the final accounting of things, I didn’t want that to happen. Not without giving this one last shot to make it work. In the end, I guess I just felt DITG still had the potential to be too damn good of a game to let it die without a fight. Maybe I’m crazy, or maybe it’s the GM in me that refuses to let a game fold until I’m 100% convinced that’s the way it has to be. I was almost there with DITG, but not quite. So here’s what’s up. By my count, these are the people I still consider active in the game: Grendel – Legion Adamu – Grack Pragma – Thumper Unarmed – Doc Meriss – Ink Lindt – Child Abbandon – Fool Rob – Bockscar Vegas – Nevada Voorhees – Aziz That’s it. So I’ve got 10. Of you 10, I want to know who’s still interested in trying to push forward with this. If we have a near overwhelming majority, that is, 7 or 8 who want to continue and will actively keep pushing things forward, then we’ll try to persevere. I will warn everyone up front, we’re on life support. Eventually I need at least 1 other person to GM with me, and I would like to get us back up to about 15-20 PCs. If after a ‘probationary period’ it seems we’re still a viable game, we’ll toss up another Recruitment Thread to try and fill some GM spots and additional PCs. To me, life support means even if people want to continue, the game has to demonstrate it’s plausible to continue. We have numerous resources, tools, and procedures in place for the players to keep the game moving without the GM having to drag it along. If people choose not to take advantage of that and the game repeatedly stalls, to the point where it’s becoming a drag on all of us instead of something fun we actively continue to move forward, I will pull the plug. In essence, I’ll let the game speak for itself. If it refuses to die I won’t deliberately kill it, but if it needs a mercy killing I won’t hesitate to put it out of its misery. In keeping with the spirit of DITG, I’ll give everyone until October 31 to reply (with the exception of Rob and Grendel, since I know their communications are bad now). If we don’t get enough people interested in continuing, I’ll close it down for good. I guess there’s a certain appropriate symbolism if DITG shut down on All Hallows Armageddon. If we get enough yes votes, on November 2nd I’ll write a giant post to wrap up whatever your characters are up to at the moment and pull all of you together, thus ending the prologue section. If it seems like the game is progressing at a pace and manner that seems sustainable, I’ll toss up a Recruitment Thread shortly after and try to get everything back on track at full tilt. Although the idea of trying to run DITG alone seems extremely daunting given everything else going on in my life right now, I came to the conclusion that even though DITG may be a significant drain on my time, I do want this game to work. Despite my misgivings stated in my originally planned post above, I wanted to give the gang one last shot to survive. So speak up with your vote and .02 :nuyen:, and we’ll see what fate awaits DITG. WinterRat1 |
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Oct 24 2007, 06:08 PM
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#571
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Moving Target Group: Members Posts: 826 Joined: 28-April 07 Member No.: 11,552 |
Still playing. Intermittent communications, but I'm more or less near the place that I'll be working out of for a while, so should be able to keep in touch.
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Oct 24 2007, 07:43 PM
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#572
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
Heh and the one we assume won't be able to post/read in the immediate future is the one who posts first. Yay irony!
(ps. Hi Rob!) Oh yeah, I'm still in and up for the game. |
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Oct 24 2007, 08:22 PM
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#573
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Neophyte Runner Group: Members Posts: 2,156 Joined: 15-March 03 From: Fresno, CalFree Member No.: 4,252 |
I'm still down.
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Oct 24 2007, 08:27 PM
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#574
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
I've been onboard since we started this motley crew. I'm still plugging away at wiki NPCs. Welcome home Winter :)
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Oct 24 2007, 09:47 PM
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#575
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Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
Im here. I totally disgaree that a game can progress without a very active GM though.
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