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> Down in the Gutter: OOC, The Nuts and Bolts of Staying Alive
WinterRat1
post Mar 9 2008, 09:39 PM
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QUOTE
Haha I feel bad bringing this up now that im running a game and know whats it like for such random questions and thoughts but...

I was thinking it would be cool if Lossky and Destry or whatever were both magicians with some half decent medical skills. This would help explain why they are so willing to treat gangers for free because they dont really need alot of expensive machines and upkeep with magic. They stabilize and do what they can medically but then use their magic to heal people.

This would also help explain how people can go in there so fubared and then walk back out a few hours later almost as good as new? I was just thinking about that since Fool went there. Oh It would also help explain why nobody messes with anyone else there, besides having your gang cut off from medical attention you would also have to worry about the two doctors sending spirits after your ass.


You can believe whatever you want. What's on the wiki is what you think you know. If you want Fool to think something different, no one is stopping you. As always, the truth is for me to know and you to (maybe) learn. (IMG:style_emoticons/default/smile.gif)
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WinterRat1
post Mar 9 2008, 09:40 PM
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Ah yes, and welcome back Lindt! Feel free to get caught up and just jump back in. Child is currently with Ink, so you may want to talk to Meriss and get a bit caught up on what you've been up to lately.
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Vegas
post Mar 9 2008, 09:54 PM
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Hey Whipstitch,

Are you gonna run with Cuervo coming from/attempting to join the LoCoS?
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Vegas
post Mar 9 2008, 10:03 PM
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One more thing...

Whip and Dantic - If you guys have a second, and can give me a one-liner type description of your characters that I can add to the Gang Roster (feel free to get ideas from the existing characters' one-liners) that would be awesome too (IMG:style_emoticons/default/smile.gif)

Thanks!
The Wikisarurus
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Whipstitch
post Mar 10 2008, 02:59 PM
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Nah, I've decided against the Locos thing, since it'd be easier to just plain bs about his past that way. By the same token he'll originally be from the Carbanado neighborhood in Puyallup rather than Redmond (Ran away only to end up as bad/worse off, but won't go home). I'll be dropping his age down to 17 as well, since the gang skews so young.

Also, I went ahead and put in my own one liner if you don't mind. It says "Just a Sneaky Street Rat-- Until Cornered."
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Slipshade
post Mar 10 2008, 07:06 PM
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Vegas - Will try to get a post up today after work.
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Dantic
post Mar 10 2008, 11:15 PM
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QUOTE (Vegas @ Mar 9 2008, 06:03 PM) *
One more thing...

Whip and Dantic - If you guys have a second, and can give me a one-liner type description of your characters that I can add to the Gang Roster (feel free to get ideas from the existing characters' one-liners) that would be awesome too (IMG:style_emoticons/default/smile.gif)

Thanks!
The Wikisarurus


How about? Mouthy, sneaky, and annoying as hell, damn usefull sometimes too.
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WinterRat1
post Mar 11 2008, 12:33 AM
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Just want to point out I am here and checking the boards daily if anyone needs anything from me. Right now I'm waiting on all of you to push forward to whatever you're doing next, so don't refrain from posting on my account.
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Dantic
post Mar 11 2008, 01:54 AM
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Created a healing tracker page for you're comments/appraisals.
http://thegutter.wikispaces.com/Healing+Tracker
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Meriss
post Mar 11 2008, 08:34 PM
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@Lindt: Hey man welcome back!
The Rundown
[ Spoiler ]


@Whip: Welcome aboard Hermano! Que pasa?
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Dantic
post Mar 12 2008, 01:20 AM
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Awesome!!! (IMG:style_emoticons/default/wobble.gif)
http://invisiblecastle.com/roller/view/1524802/
3,1,1 for starting (IMG:style_emoticons/default/nuyen.gif) x50 = 250 (IMG:style_emoticons/default/nuyen.gif) Can you crit glitch starting money? (IMG:style_emoticons/default/spin.gif)
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Dantic
post Mar 12 2008, 01:52 AM
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Got most of my 30 questions answered for Twiggs, got to write up my Takes, need help with this question.

20. When and how did your character join the gang?

Do I need to come up with a specific scenario, or just a general idea to be developed in game?
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Vegas
post Mar 12 2008, 02:14 AM
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Dantic and Whipstitch

For right now lets keep all discussion pertaining to your characters over in the recruiting thread. Yes, I know the initial comments to spur the latest posts were my fault (That'll teach me to try to do DSF/DITG stuff while sick and on NyQuil) but I'm trying to amend them now (IMG:style_emoticons/default/biggrin.gif)

Thanks!
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WinterRat1
post Mar 13 2008, 05:09 AM
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Everyone - Anyone waiting on me? I believe you all have something to do/somewhere to be IC, so by all means, push onwards and upwards. If you need something from me, let me know.
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Abbandon
post Mar 13 2008, 07:55 AM
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........zzzzzzZZZZzzzzzZZZZ........ no thats literally my IC for now hehehe.
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adamu
post Mar 13 2008, 01:25 PM
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QUOTE (WinterRat1 @ Mar 13 2008, 01:09 AM) *
Everyone - Anyone waiting on me? I believe you all have something to do/somewhere to be IC, so by all means, push onwards and upwards. If you need something from me, let me know.


Well, that's the second such post from management. And believe me, I sympathize!

As you know, I have posted details of Grack's participation in the new HQ search (not at all sure what was wrong with the old HQ...).

He is with four characters, and it is just absolutely not in his nature to take the lead of such a group for a task like this. Neither is there any way in the world he is going to go walking around anywhere openly, giving other people a chance to see him first. So his actions stand.

And since Shade is a sort of NPC, and Bockscar's rob is apparently out of touch (doing something very worthwhile if I don't miss my guess), that leaves Voorhees or pragma to run the search.

However,
WinterRat1, if you grow too impatient, just OOC me what sort of stuff they will find (remembering that Grack will do his best to veto any place without sewer access), and I will do an IC post of Grack skulking around in alleys watching them find the place.

I think it would be better if someone else ICed the search, but I'll do whatever is asked to keep things going.
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pragma
post Mar 13 2008, 09:34 PM
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Sorry for the delay!

I'm aware that I owe a post or two, but it's been a hell of a week (a few different projects are coming into a shocking degree of maturity at the same time). ICs Should be up sometime the next two days.
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Vegas
post Mar 14 2008, 01:29 AM
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Slip

Sorry for an extremely short post, I just didn't want to hold you up anymore and honestly it's not like Nevada's gonna go snooping (too much at least) through Baby's place (IMG:style_emoticons/default/wink.gif)

All

As far as finding a "new HQ" I seem to remember discussion a while back about finding an "old abandoned jiffy-lube" type garage or something similar. Lindt was going to try to find floor plans at one point and work them up for the wiki. I can also do something similar if he can't because of time/work/whatever. Just tossing that back into the pot for anyone to run with IC'ly.

Perhaps it's time to raise from the dead that discussion as to where and what we need/want to find and what WR will allow us to come across. I can hardly imagine us getting anything that's close to functioning "as-is" but something with potential to build out and fix up should be possible.
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Slipshade
post Mar 14 2008, 03:33 AM
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Vegas - No worries. Your delay was giving me a much needed break while I manned the Recruiting Thread. (IMG:style_emoticons/default/smile.gif)
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pragma
post Mar 14 2008, 10:13 PM
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I am anticipating Thumper pursuing his usual strategy of wandering in an aimless spiral while looking for a place to crash:

Int + Architecture + Home Ground (I took +2 for this, I think that's right but don't have reference on hand): # dice: 6 :: 4 5 6 3 4 4 -- 2 successes
Int + Perception (Visual) + Contacts + Actively searching: # dice: 10 :: 5 2 5 4 5 6 4 5 4 5 -- 6 successes

His primary criterion for selecting a HQ are listed in order of descending importance:
1) Easily defensible,
2) Big and imposing,
3) Still has operating utilites etc.,
4) Comfortable,
5) Free of occupants

@adamu
Don't know how much Grack feels like talking. I took the liberty of having him outside, this can be edited if need be.
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adamu
post Mar 14 2008, 11:35 PM
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@pragma

no worries, all good.


EDIT - I am going to put my time stamp at 16:40 - the message from Legion was stamped 16:24, and the message from Grack to Thumper was 16:25, so I think it is safe to go with 16:50 (as opposed to 15:40) for the present moment.
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Dantic
post Mar 14 2008, 11:42 PM
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QUOTE (Vegas @ Mar 13 2008, 08:29 PM) *
Slip

Sorry for an extremely short post, I just didn't want to hold you up anymore and honestly it's not like Nevada's gonna go snooping (too much at least) through Baby's place (IMG:style_emoticons/default/wink.gif)

All

As far as finding a "new HQ" I seem to remember discussion a while back about finding an "old abandoned jiffy-lube" type garage or something similar. Lindt was going to try to find floor plans at one point and work them up for the wiki. I can also do something similar if he can't because of time/work/whatever. Just tossing that back into the pot for anyone to run with IC'ly.

Perhaps it's time to raise from the dead that discussion as to where and what we need/want to find and what WR will allow us to come across. I can hardly imagine us getting anything that's close to functioning "as-is" but something with potential to build out and fix up should be possible.


I have some ideas/opinions, from looking at the map of the area, as to what the gang should look for. location, location, location, but I don't want to over step my bounds and say too much since I am not in the game yet.
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adamu
post Mar 14 2008, 11:45 PM
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Hey Dantic - this is the OOC post! Just a bunch of us gamers sitting around a table sucking down Big Gulps and making elaborate dice pyramids while we wait for our turn to shoot someone in the face for money.

Never hurts to hear some ideas.
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Slipshade
post Mar 15 2008, 12:21 AM
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QUOTE (adamu @ Mar 14 2008, 04:45 PM) *
Hey Dantic - this is the OOC post! Just a bunch of us gamers sitting around a table sucking down Big Gulps and making elaborate dice pyramids while we wait for our turn to shoot someone in the face for money.


HAH!
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Dantic
post Mar 15 2008, 12:32 AM
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In that case, I think you need to make a choice at this point.

Do you really want to try an re-establish control in the same territory again? I know Legion is used to this turf, and it has some advantages. If the gang stays here I think we first have to establish turf again, from NE 144th st, south, to 141st pl and from 124th ave NE, east, to 128th ave NE. To establish here, I think a HQ just south of Evergreen Heights and/or the park would be best, close enough to central and far enough from raider turf to be defensible.

Option two, take turf that was controlled by other gangs that are now gone, post All Hallows Armageddon. If everyone can skirt plague turf and make it south and east, we could set up between the U-Lock, U-Store and Bodega Gato Afortunado. This would give us a place to crash (u-lock) and a place to get supplies, and possibly some allies (bodega). This would allow us to possibly expand west, where there is a lot more room, and potential resources to exploit. The draw back is being between 162's and Black Plague, but the ghouls don't tend to get involved in gang warfare, and black plague is weakened by the recent war.
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