Alternate Firearm Creation Rules., 3rd Ed. |
Alternate Firearm Creation Rules., 3rd Ed. |
Jun 16 2007, 02:16 PM
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#1
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
Did anyone create alternate firearm creation rules? I thought someone created some awhile ago, but I could be wrong.
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Jun 16 2007, 02:46 PM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Raygun has some that, IIRC, someone else made and he tweaked (or possibly just hosted). His site's down right now, like most of the DS Matrix, but there's always the internet archive.
~J |
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Jun 16 2007, 03:29 PM
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#3
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Moving Target Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 |
I don't think i have Raygun's but, I have something up called Cannon Companion Redux So, that may be what you're looking for. Alternately, I have Gun Production Line on there too, but I think that isn't updated rules so much as explained rules.
If these are not what you're looking for... well, I might still have it, I've been sorting through a ton of files recently trying to get everything online. But it's taking awhole to sort out. I'm also trying to convert alot of things to PDF, so that's taking time (in editing). Well, I hope those can help. If not, there MAY have been something in one of the Plastic Warriors books.... |
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Jun 16 2007, 03:38 PM
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#4
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
Perfect, now I don't have to do them myself. Thanks! |
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Jun 16 2007, 07:16 PM
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#5
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Moving Target Group: Members Posts: 858 Joined: 25-August 03 From: Braunschweig, North German League, Allied German States Member No.: 5,537 |
Quite easy:
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Jun 16 2007, 08:09 PM
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#6
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
This really is the easiest way to do it (and it holds just as true for cars, bikes, etc). I normally even just leave price, availability, and street index alone (and rather than creating an image, I search the corporate website of the gun I'm stealing). No one really cares if you buy your Colt Manhunter the "custom finish" and start calling it a Kimber-Morrissey 1911 Ultra Carry. Your GM know the stats and rules for it won't be munchkinned all to hell and back (unlike some of the monstrosities that can be created with firearm creation rules), your game world and group get a little more variety and flavor, and it still gets to look just as badass as you want it to look. Everyone wins. |
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Jun 16 2007, 08:15 PM
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#7
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I should add that that "etc" is limited—there are a lot of roles for vehicles that aren't covered by preexisting designs. That said, some areas are well-covered, and in some areas (heavy pistols, for example) the number of preexisting designs covers most of the reasonable range of possible designs.
~J |
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Jun 16 2007, 09:33 PM
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#8
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Moving Target Group: Members Posts: 858 Joined: 25-August 03 From: Braunschweig, North German League, Allied German States Member No.: 5,537 |
Fair and well. Though it is advisable to choose pictures that don't contain any manufacturer and/or model names that contradict your invented name (something I've seen often in fan-made gun books - e.g. a supposed Ares pistol clearly marked "HK USP").
Word. One time, just to test the exploitability of the system, I created an ultra-light, silenced, burst capable sports rifle with maxed-out concealability and ammo capacity - its only drawback was 10% range decrease due to the "shortened barrel" option... |
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Jun 16 2007, 10:52 PM
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#9
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
You can make a solid assault rifle with conceal 7, IIRC. Of course, given that you can get a Conceal 6 shotgun by sawing off some barrel on the SPAS-22, no firearm creation rules needed…
~J |
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Jun 16 2007, 11:08 PM
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#10
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Moving Target Group: Members Posts: 332 Joined: 19-September 05 From: Nashville, Tn Member No.: 7,761 |
I'm working on my own creation rules. as soon as i get my excel loaded I'm going to make a gun generator. i'll post it on the board in a week or two.
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Jun 17 2007, 04:35 AM
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#11
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Moving Target Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 |
^-^ Glad I could help.
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Jun 17 2007, 01:08 PM
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#12
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
That's a good idea for a quick gun, but I'm what you would call a "Rules Whore". I like to create new things and I like rules to do it with. I've built a bunch of guns for my game and new vehicles too (From R3). My problem was that the gun creation rules in the CC were ok, they just seemed to be lacking. There weren't enough options available (in my opinion, of course). |
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Jun 18 2007, 05:55 AM
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#13
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Raygun's site is down? NOOOOOOOOOOOOO!!! NOOOOOOOOOOOOOOOOOOO!!! I was just going to refer to it. Arrggh! :(
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