IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Converting older adventures/missions to 4e?
RudyHuxtable
post Jun 20 2007, 04:30 AM
Post #1


Target
*

Group: Members
Posts: 29
Joined: 9-February 05
Member No.: 7,073



I was wondering if anyone knew which, if any, of the older adventures could be converted for use with 4e. Now, obviously the matrix would be completely different, and I'd need to change all the stats and whatnot, but what I'm more interested in knowing is whether some are able or unable to be converted simply because of their chronology. Harlequin for example. Seems like it could be converted since it doesn't appear locked into any particular events in time.

Thoughts? Has anyone bothered?

-RudyHuxtable
Go to the top of the page
 
+Quote Post
Ravor
post Jun 20 2007, 04:35 AM
Post #2


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



Well personally I'm planning on running my players through the Bug Spirit adventures as well as the Arc Shutdown, but then again I've never worried very much about the 'offical timeline'.

Still there isn't really any reason why you couldn't use Fourth Edition rules in a campaign set back in the 50s-60s, just call commlinks cyberdecks and make Deckers plug into a jackpoint to work their magic.
Go to the top of the page
 
+Quote Post
Aaron
post Jun 20 2007, 02:10 PM
Post #3


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



Also, remember that the advent of ubiquitous wireless and augmented reality change the culture and the difficulty of some situations.
Go to the top of the page
 
+Quote Post
treehugger
post Jun 20 2007, 02:29 PM
Post #4


Moving Target
**

Group: Members
Posts: 181
Joined: 29-March 07
Member No.: 11,342



Harlequin is locked in the timeline : it happens before the death of Dunky, and before a lot of other events.
I'm running Harlequin, with 4th editions rules, but in the 1st edition timeline (we are currently in 2052, and it is already late for Harlequin).
The matrix is the most difficult to deal with rulewise.
So i keep the general guidelines for matrix 1.0 (yep most systems arent sculpted yet, and fully sculpted systems are rare as hell), but "translate" rules to 4th edition.
Go to the top of the page
 
+Quote Post
Larsine
post Jun 20 2007, 02:45 PM
Post #5


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: SorÝ, Denmark
Member No.: 5,604



I've run the UB adventure Missing Blood with 4th edition rules. I even updated the dates, as none of my players had ever played SR before. It worked fine until the playes thought they could fight their way through every part of the adventure.

Lars
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Jun 20 2007, 10:53 PM
Post #6


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



I'm playing Queen Ephoria and Double Exposure, 1st ed and 2nd ed adventures. I had to change a few things concerning wireless, although some security system I kept wired because they were "old fashioned". I used the new hacking system and simply gave it firewall and analyze etc. according to what I thought appropriate.

Converting stats are fairly easy, Some I don't change (the 4 body, 3 str, 2 wp security guy), and quickness=agility. Initiative is recalculated, and I have to add the Intuition attribute (based off their mental stats).

Skills I usually have to lower 1 or two, and somtimes remove skill groups and add individual skills (but usually not as it's waste of time).

So far I've used NPC mages with their current Magic rating and magic skills, but in hindsight that may just be too powerful as Magic 6 is as uncommon in 4th ed npcs as Agility 6, while it previous editions it was the norm for every mage without cyberware.

Time events I don't care too much about, except obvious ones (yup no adventure against deus in the arcology). And the players don't know about UB so I'll probably change that they haven't been exposed yet.
Go to the top of the page
 
+Quote Post
RudyHuxtable
post Jun 21 2007, 01:24 AM
Post #7


Target
*

Group: Members
Posts: 29
Joined: 9-February 05
Member No.: 7,073



hmm, so Universal Brotherhood could be done, then, technically speaking? That wouldbe a great one to go through I think. Queen and Double are also doable-ish, good to know.

I don't mind writing my own adventures. Sometimes I'm just too lazy ;)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 4th June 2023 - 02:13 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.