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Jun 26 2007, 08:12 AM
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#1
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Okay, here's the deal. My players are running through On the Run, which is a run that takes place over the course of a couple of weeks. I want to throw in a few shorter, more action-packed runs, between working on the case of the missing musak.
Where the game left off last: At an ice-cream parlor, at about 4 AM, after the group nabbed Nabo's commlink. The group was heading home. Three of the players (Technomancer, mage, stealth specialist) live together - as in, the same apartment. I imagine the fourth, the troll, can be convinced to live near enough to be within walking distance, and the fifth is my bunkered rigger munchkin, who, after nearly starting the kind of riot where the crowd gets hosed with lead (thankfully, he recanted that course of action before we had to yell him down). Now, I want to run Food Fight. It shoulden't be that hard - going home at 6 AM, nothing fit for consumption in the fridge or pantry and everybody has the munchies after a successful grab. (For certain values of the word successful.) So, it shoulden't be too hard to nudge them into going to the Stuffer Shack. Having played Food Fight in 3e, I have a fairly good idea of what to expect for this opening fight - a brawl, some confusion, a Karmic reward, and whatever free eats or snacks they can cart out before the Star shows up. But, some things nag me.... 1: What if Drone Rigger goes with them? As in, sends his car and one of his Steel Lynxes, equipped with an LMG. The fight could be over before it begins if he unloads that on the go-gangers as they're exiting the van. 2: What if he dosen't? What if he says "It's just a beer run, pfft." and ignores it? He'll be left sitting out half the game, and any karmic award. Should I give him karma for it anyway? Tell him he might wanna stay closer to his hombres next time, in telepresence if not the flesh? 3: What kind of things can be had at suffer shack, besides the normal fare of NERPS and stuff you'd find at a 7-11? I mean, stuff that might be in the rulebook with stats? The grateful manager will certainly let them cart out anything they can carry. When my group did it in 3e, we just took the snacks we came for without paying; what if these guys decide to raid the stockroom for a fat stack of slap-patches or something? Should I be worried, or not? Also, of course, is the question of, if Food Fight has yet to be remade, or fan-updated, I'm gonna have to come up with ganger stats for the unique gangers in this mission... And I can't remember what all they were. I remember there was one adult with an SMG, one kid with an SMG, one shaman, one guy with a shotgun, and one guy with an Ares Predator... Any others? |
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Jun 26 2007, 09:31 AM
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#2
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Depending on where you read about them, a Stuffer Shack can be anything from the 7-11 you're thinking of to a Wal-Mart.
Hopefully someone has SR1 or SR2 handy (if not I'll check for 'em when I get home) -- for the most part, I think the gangers were pretty much just "use the _________ archetype but give him dermal plating instead of a smartlink," or "use the _____________ archetype but with a shotgun instead of the submachiengun," and stuff like that. Given that several templates/archetypes in SR4 still fit the right sort of stereotype/power level (IE, sprawl ganger, street samurai, street shaman) you should be okay just winging it a little bit and being inspired by the previous editions. |
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Jun 26 2007, 09:47 AM
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#3
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
From a different thread:
Obviously, I would expect Wonka's factory to have less Meat and more Nuts. But maybe not. Constant explosions of meat might be awesome. For 4th edition, visibility modifiers are a -2 dicepol penalty, and the pyrotechnic effects inflict 2S damageto the area. Personally, I would allow the efects of a 7 or 8 roll to be increasingly larger damage codes (3S and 4S respectively as you spill more hot marshmellow sauce all over things). -Frank |
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Jun 26 2007, 11:11 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 906 Joined: 16-October 06 Member No.: 9,630 |
With some street sam's every fight has explosions of meat.
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Jun 26 2007, 11:16 AM
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#5
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
The first time I read that line, I'd swear it said 25. I'll admit it, I was frightened. |
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Jun 26 2007, 12:53 PM
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
Now THAT'S some spicy sauce! Hmmm... recalling a prank I once played on an a-hole classmate of mine, what damage would you do to someone if you spiked their food with chili pepper paste? 3S, 4S...? Because that stuff's nasty. |
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Jun 26 2007, 06:37 PM
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#7
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
That's-a spicy meat-a-ball-a!
I'm a bit... Leery, about using the full-on character archtypes from the BBB. I mean, those are made up with a full 400 pt buy - Runners. Woulden't they, well... Risk flat stomping my players? |
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Jun 26 2007, 07:36 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 168 Joined: 23-April 07 From: Aurora, CO Member No.: 11,514 |
That depends. You already have one powergamer in your group that you have spoken about. Not to mention they have magic support and super stealth ninja type. Honestly using the archetypes would not be horrible. The characters in the books are fairly balanced and "weak" compared to what most players can come up with. If nothing else choose the ganger archetype and leave it as one member and supplement with some of the group baddies from the "friends and foes" section. Besides... the world of shadowrun can have the scariest things ever right around the corner. It may be fun. ;) |
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Jun 26 2007, 07:37 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
Any NPC has the possibility of doing that though, it all depends on how they're played and the situation in which it happens. Or sometimes it's just lucky and unlucky rolling. As the GM you can modify those archetypes in anyway you see fit to challenge or not challenge the players. |
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Jun 26 2007, 07:55 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
-edit; umm wrong thread
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Jun 26 2007, 08:52 PM
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
There are ganger contacts in the back of the book, you can use those as a base. Also, there are more contacts in the GM Screen pack, so those give you an easy build as well.
1 & 2) I would worry about the Rigger...I mean, he's already bunkered, and if he doesn't come, maybe he will next time. If he is really looking bored, there is always a quick call to him from a player...you can get him involved if you want, even if he didn't choose to go with group. And personally, if a player shows up for the session, I always give him karma, regardless of what he contributes... 3) I'd just leave it as snack/convenience food and if they want a bunch, let them take what they can carry. I wouldn't worry about specifics, honestly. |
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