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ShadowDragon8685
Okay, here's the deal. My players are running through On the Run, which is a run that takes place over the course of a couple of weeks. I want to throw in a few shorter, more action-packed runs, between working on the case of the missing musak.

Where the game left off last:

At an ice-cream parlor, at about 4 AM, after the group nabbed Nabo's commlink. The group was heading home.

Three of the players (Technomancer, mage, stealth specialist) live together - as in, the same apartment. I imagine the fourth, the troll, can be convinced to live near enough to be within walking distance, and the fifth is my bunkered rigger munchkin, who, after nearly starting the kind of riot where the crowd gets hosed with lead (thankfully, he recanted that course of action before we had to yell him down).

Now, I want to run Food Fight. It shoulden't be that hard - going home at 6 AM, nothing fit for consumption in the fridge or pantry and everybody has the munchies after a successful grab. (For certain values of the word successful.)

So, it shoulden't be too hard to nudge them into going to the Stuffer Shack. Having played Food Fight in 3e, I have a fairly good idea of what to expect for this opening fight - a brawl, some confusion, a Karmic reward, and whatever free eats or snacks they can cart out before the Star shows up.

But, some things nag me....

1: What if Drone Rigger goes with them? As in, sends his car and one of his Steel Lynxes, equipped with an LMG. The fight could be over before it begins if he unloads that on the go-gangers as they're exiting the van.

2: What if he dosen't? What if he says "It's just a beer run, pfft." and ignores it? He'll be left sitting out half the game, and any karmic award. Should I give him karma for it anyway? Tell him he might wanna stay closer to his hombres next time, in telepresence if not the flesh?

3: What kind of things can be had at suffer shack, besides the normal fare of NERPS and stuff you'd find at a 7-11? I mean, stuff that might be in the rulebook with stats? The grateful manager will certainly let them cart out anything they can carry. When my group did it in 3e, we just took the snacks we came for without paying; what if these guys decide to raid the stockroom for a fat stack of slap-patches or something? Should I be worried, or not?


Also, of course, is the question of, if Food Fight has yet to be remade, or fan-updated, I'm gonna have to come up with ganger stats for the unique gangers in this mission... And I can't remember what all they were. I remember there was one adult with an SMG, one kid with an SMG, one shaman, one guy with a shotgun, and one guy with an Ares Predator... Any others?


Critias
Depending on where you read about them, a Stuffer Shack can be anything from the 7-11 you're thinking of to a Wal-Mart.

Hopefully someone has SR1 or SR2 handy (if not I'll check for 'em when I get home) -- for the most part, I think the gangers were pretty much just "use the _________ archetype but give him dermal plating instead of a smartlink," or "use the _____________ archetype but with a shotgun instead of the submachiengun," and stuff like that. Given that several templates/archetypes in SR4 still fit the right sort of stereotype/power level (IE, sprawl ganger, street samurai, street shaman) you should be okay just winging it a little bit and being inspired by the previous editions.
FrankTrollman
From a different thread:

QUOTE (lorechaser @ Nov 20 2006, 11:38 AM)
Someone needs to dig up the old Stuffer Shack firefight rules.

QUOTE
Supermarket Sweep

A supermarket is a dynamic battleground. Things break, stuff spills. Colorful substences spurt all over the place. Every time someone fires their gun, roll 1D6 and consult the Food Fight Table to what breaks and what effect it has on the fight. If the shot is made in Burst Fire mode, add +1 to the first roll. If the shot is taken in Full Auto mode, add +2 to the first roll. Then roll 2D6 to determine what the explosion looks like. When the players take a shot, let them roll for the result on the Food Fight Table.
The result of the roll is not cumulative; the target suffers the results for each level below the die roll result. In other words, on a die roll of 6 the target must make a Damage Test and suffers +2 Visibility Modifier to attacks (4-5) and the Difficult Terrain Modifier (2-3).


QUOTE (Food Fight Table)

Die Roll Result  Result
1 Nothing Breaks
2-3 Glop splashes all over the target and anyone within 2 meters of him. The floor in that area becomes Difficult Terrain.
4-5 So much glop splashes over the target that his face and arms are completely covered. He now suffers a +2 modifier to all actions as a result of impaired visibility.
6 Pyrotechnics! Not only does stuff explode all over the target character(s) and anyone else in the vicinity, but the damage causes a secondary effect: falling cans, exploding light fixtures, chemical reactions�let your imagination run wild. The target rolls Body (4) to resist Light Stun damage from this effect.

Roll 2D6 for each column and use the results to describe the mess.

Die Roll  Color Consistency Type
2 Black � Chunky � Powder
3 Blue � Fizzy � Plastic
4 Green � Lumpy � Metal
5 Orange � Smelly � Meat
6 Pink � Soft � Liquid
7 Purple � Spngy � Powder
8 Red � Sticky � Liquid
9 White � Sudsy � Meat
10 Yellow � Syrupy � Metal
11 Clear � Thick � Plastic
12 Multicolored � Choose 2 � Vegetable


Obviously, I would expect Wonka's factory to have less Meat and more Nuts. But maybe not. Constant explosions of meat might be awesome.

For 4th edition, visibility modifiers are a -2 dicepol penalty, and the pyrotechnic effects inflict 2S damageto the area. Personally, I would allow the efects of a 7 or 8 roll to be increasingly larger damage codes (3S and 4S respectively as you spill more hot marshmellow sauce all over things).

-Frank
Jack Kain
With some street sam's every fight has explosions of meat.
Critias
QUOTE (FrankTrollman)
...and the pyrotechnic effects inflict 2S damageto the area.

The first time I read that line, I'd swear it said 25. I'll admit it, I was frightened.
bibliophile20
QUOTE (Critias)
QUOTE (FrankTrollman @ Jun 26 2007, 04:47 AM)
...and the pyrotechnic effects inflict 2S damageto the area.

The first time I read that line, I'd swear it said 25. I'll admit it, I was frightened.

Now THAT'S some spicy sauce!

Hmmm... recalling a prank I once played on an a-hole classmate of mine, what damage would you do to someone if you spiked their food with chili pepper paste? 3S, 4S...? Because that stuff's nasty.
ShadowDragon8685
That's-a spicy meat-a-ball-a!

I'm a bit... Leery, about using the full-on character archtypes from the BBB. I mean, those are made up with a full 400 pt buy - Runners. Woulden't they, well... Risk flat stomping my players?
lunchbox311
QUOTE (ShadowDragon8685)
That's-a spicy meat-a-ball-a!

I'm a bit... Leery, about using the full-on character archtypes from the BBB. I mean, those are made up with a full 400 pt buy - Runners. Woulden't they, well... Risk flat stomping my players?

That depends. You already have one powergamer in your group that you have spoken about.

Not to mention they have magic support and super stealth ninja type. Honestly using the archetypes would not be horrible. The characters in the books are fairly balanced and "weak" compared to what most players can come up with.

If nothing else choose the ganger archetype and leave it as one member and supplement with some of the group baddies from the "friends and foes" section.


Besides... the world of shadowrun can have the scariest things ever right around the corner. It may be fun.

wink.gif
Lagomorph
QUOTE (ShadowDragon8685)
That's-a spicy meat-a-ball-a!

I'm a bit... Leery, about using the full-on character archtypes from the BBB. I mean, those are made up with a full 400 pt buy - Runners. Woulden't they, well... Risk flat stomping my players?

Any NPC has the possibility of doing that though, it all depends on how they're played and the situation in which it happens. Or sometimes it's just lucky and unlucky rolling.

As the GM you can modify those archetypes in anyway you see fit to challenge or not challenge the players.
Lagomorph
-edit; umm wrong thread
deek
There are ganger contacts in the back of the book, you can use those as a base. Also, there are more contacts in the GM Screen pack, so those give you an easy build as well.

1 & 2) I would worry about the Rigger...I mean, he's already bunkered, and if he doesn't come, maybe he will next time. If he is really looking bored, there is always a quick call to him from a player...you can get him involved if you want, even if he didn't choose to go with group. And personally, if a player shows up for the session, I always give him karma, regardless of what he contributes...

3) I'd just leave it as snack/convenience food and if they want a bunch, let them take what they can carry. I wouldn't worry about specifics, honestly.
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