Non-Typical Runner Types, Things that go outside the standard. |
Non-Typical Runner Types, Things that go outside the standard. |
Jul 2 2007, 06:32 PM
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#1
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Moving Target Group: Members Posts: 123 Joined: 7-October 05 From: Glow City Safehouse Member No.: 7,821 |
Okay, everyone knows the usual character types people play in shadowrun. Hacker, Face, Adept fighter, Mage, Cybernut-with-a-cannon, Rigger, Ect.
But what about the ones that don't quite fit? For instance, in my current SR4 game, there is a runner who doesn't quite fit any of the stereotypes. He's a little bit face, Intimidation in a can, a little bit of an accountant, a little bit artist, a little bit of a pugilist, and a little bit mafia. It's all in the way he's played. I've since named him "Mr. Wolf", simply because that's the way he's played (by someone who has yet to see Pulp Fiction, I might add.) But there are more I can think of off the top of my head. I just want to hear what non-typical player archtypes have you seen running in the shadows. |
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Jul 2 2007, 06:37 PM
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#2
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Illusionist.
Uncybered Mundane. Mnemonic Courier? :-D |
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Jul 2 2007, 07:00 PM
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#3
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
Moon-hawk...nice reference, Johnny...
How about someone completely dependent on skillwires...a template, per se, that adjusts his skills based solely on the software loaded? |
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Jul 2 2007, 07:07 PM
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#4
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
What would you call someone like that?
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Jul 2 2007, 07:08 PM
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#5
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Got such a character - basically started with manual combat skills and nearly every physical skill, loaded the rest with skillwires. Then learned social and hacking skills, some more knowledge ones, etc. At more than 750 karma, he still has no firearm skills. |
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Jul 2 2007, 07:10 PM
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#6
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Running Target Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
Swiss. |
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Jul 2 2007, 07:10 PM
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#7
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I like it. 8) |
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Jul 2 2007, 07:12 PM
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#8
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
Still trying to come up with a good name... I kinda just think of a military soldier type, someone that can just be programmed or given a set of skillsets for specific jobs...basically, out of the box, ready to go with no training on even specialized missions... But the name still eludes me! |
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Jul 2 2007, 07:12 PM
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#9
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
Heh...I like it too! |
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Jul 2 2007, 07:13 PM
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#10
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Shooting Target Group: Members Posts: 1,980 Joined: 31-December 06 Member No.: 10,502 |
So you're looking for more types of archtypes? I sometimes refer to "the skill guy" who is someone who didn't put in for the heavy cyberware and piles of combat skills and stats but instead put points into a variety of skills allowing them to do a bunch of tasks. Often having a goodly number of knowledge skills too.
I find that "the skill guy" often is the sort to become an unofficial leader of the group. I don't know that the extra skills have anything to do with it, it just seems to come out that way. Kind of like how the cybered troll tends to be played by an idiot. But many characters don't fit easily into one of the standard archtypes we use around here. Even the sample characters. For example the bounty hunter, the smuggler, and the sprawl ganger are all more "profession" concepts and it wouldn't really be accurate to call them a sammie. The smuggler comes close but none of them really qualify as a "skill guy" either. Sometimes you just can't effectivly label a build. *EDIT: If anyone is confused we're all posting at the same time. |
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Jul 2 2007, 07:24 PM
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#11
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
Some others I kick around:
Counterspeller/Banisher Electronic Countermeasures Specialist (jam signals and comms) Grappler Rodeo Clown (meaning the one that is able to draw everyone's fire, so he uses his IPs to make himself the target, allowing the rest of the team clear targets) |
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Jul 2 2007, 07:27 PM
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#12
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Running Target Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
*bows* My work here is done. |
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Jul 2 2007, 07:34 PM
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#13
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Franz. In your teeth. Spinach. Deploy your toothpick. -Swiss Army Capt Come on, who recognizes it? |
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Jul 2 2007, 08:27 PM
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#14
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
the tick cartoon?
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Jul 2 2007, 09:06 PM
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#15
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
'Meat Puppet' |
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Jul 2 2007, 09:07 PM
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#16
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Shooting Target Group: Members Posts: 1,980 Joined: 31-December 06 Member No.: 10,502 |
Noooo that's something else entirely........................ Unless they're having a REALLY bad day. |
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Jul 2 2007, 09:11 PM
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#17
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Moving Target Group: Members Posts: 241 Joined: 14-December 06 Member No.: 10,360 |
The only (pg-rated) difference between that concept and a meat puppet is that the meat puppet is blacked out in addition to having the skillwires.
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Jul 2 2007, 09:15 PM
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#18
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Running Target Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
I think so too: http://www.thetick.ws/tvvillains.html#swiss |
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Jul 2 2007, 09:16 PM
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#19
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
Oh, I think they're not too different. :) After all... It just depends on what chips are slotted, no? |
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Jul 2 2007, 09:43 PM
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#20
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Moving Target Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
Actually, this guy you describe? Him, I name 'Shadowrunner'. All those other types and tropes? They are to narrow, to specialized, too... too... limited. A Shadowrunner has to be all those things, or as many as he can be, and he has to be good at them. Not the best, maybe. There is always someone better out there anyway, trying to ride that ragged edge of a single specialized field is a fools game. So, your opponent is a top notch sniper? get in close and pummel him into paste. Up against a troll? Pull back and fry him with tasers. That is what it means to be a Shadowrunner. |
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Jul 3 2007, 02:29 AM
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#21
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
By the rules, though, it is extremely easy to make a hardcore specialist who is good at a handful of other areas. If you overgeneralize, you can swiftly reach the point of uselessness. With the limitations of 400-BP char-gen, it is usually better to be really good in at least one thing, and get additional skills during play. And specialists are also good because shadowrunners work in teams. Generalists would tend more towards solo play, and be on the lower echelons of 'running.
But you can mix and match your primary and secondary specialties from the "standard" ones. A sammie can be a close-quarters specialist who only uses a pistol, or he can be a heavy weapons grunt with little hand-to-hand skill but some drone piloting and electronics warfare. A hacker can also be good at infiltration, or fire combat. A hermetic mage can have healing skills to complement his healing spells. That's the beauty of an open build system. |
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Jul 3 2007, 03:01 AM
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#22
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Shooting Target Group: Members Posts: 1,980 Joined: 31-December 06 Member No.: 10,502 |
EDITed out silly comment on glyphs post. It's fine, and he may just be using different phrasing.
Seriously though there is specializing and there is specializing. If you have 5 in a skill and 5 in the relevant stat you are good at something. You are not a specialist. When you're putting stats and skills at 6 or 7 and are pumping your gear and qualities and everything else into really doing something well, then you are a specialist. So Spikes "shadowrunner" likely has some 5's, probably some cyber or something of the sort. It's just that none of it is specialized enough to really make them one of the steriotypes. Like he's got some combat ware, but then mixes in some phermones and some sensory stuff so that he really isn't a propper sammie. |
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Jul 3 2007, 03:59 AM
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#23
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I'd say that specialising would be putting 5 in the stat and 6 in the skill, plus adding a couple of boosts along the way. You are not really sacrificing anything but you are focusing your BPs into something. And if the stat is something multi-use like Agility, then you got yourself a base to generalise pretty well. You do not need to max things out to be a specialist. |
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Jul 3 2007, 05:07 AM
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#24
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
SR4 rewards hyper-specialization, but it does not reward hard-maxing at char-gen, except for skills, so I guess I agree with Sunnyside, and am thinking something slightly different when I think of a "specialist"..
My notion of a typical specialist sammie might have Agility: 5, muscle toner: 2, a firearms skill of some sort at 6 with a specialization, a reflex recorder, and a smartlink. You can have that, and still be a well-rounded runner. When you get into aptitudes, exceptional attributes, and hard-maxing, you wind up spending far too much for a few extra dice. I would only do that if I was intentionally making a limited character, someone obsessed about being the "best" at his niche and not as seasoned in other areas. |
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Jul 3 2007, 05:45 AM
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#25
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Running Target Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
Edge > All :-) |
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