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Rifleman
Okay, everyone knows the usual character types people play in shadowrun. Hacker, Face, Adept fighter, Mage, Cybernut-with-a-cannon, Rigger, Ect.

But what about the ones that don't quite fit?

For instance, in my current SR4 game, there is a runner who doesn't quite fit any of the stereotypes. He's a little bit face, Intimidation in a can, a little bit of an accountant, a little bit artist, a little bit of a pugilist, and a little bit mafia. It's all in the way he's played.

I've since named him "Mr. Wolf", simply because that's the way he's played (by someone who has yet to see Pulp Fiction, I might add.) But there are more I can think of off the top of my head.

I just want to hear what non-typical player archtypes have you seen running in the shadows.
Moon-Hawk
Illusionist.
Uncybered Mundane.
Mnemonic Courier? biggrin.gif
deek
Moon-hawk...nice reference, Johnny...

How about someone completely dependent on skillwires...a template, per se, that adjusts his skills based solely on the software loaded?
Moon-Hawk
What would you call someone like that?
Rotbart van Dainig
QUOTE (deek)
How about someone completely dependent on skillwires...a template, per se, that adjusts his skills based solely on the software loaded?

Got such a character - basically started with manual combat skills and nearly every physical skill, loaded the rest with skillwires. Then learned social and hacking skills, some more knowledge ones, etc.
At more than 750 karma, he still has no firearm skills.
bibliophile20
QUOTE (Moon-Hawk)
What would you call someone like that?

Swiss.
Moon-Hawk
QUOTE (bibliophile20)
QUOTE (Moon-Hawk @ Jul 2 2007, 03:07 PM)
What would you call someone like that?

Swiss.

I like it. cool.gif
deek
QUOTE (Moon-Hawk)
What would you call someone like that?

Still trying to come up with a good name...

I kinda just think of a military soldier type, someone that can just be programmed or given a set of skillsets for specific jobs...basically, out of the box, ready to go with no training on even specialized missions...

But the name still eludes me!
deek
QUOTE (bibliophile20)
QUOTE (Moon-Hawk @ Jul 2 2007, 03:07 PM)
What would you call someone like that?

Swiss.

Heh...I like it too!
sunnyside
So you're looking for more types of archtypes? I sometimes refer to "the skill guy" who is someone who didn't put in for the heavy cyberware and piles of combat skills and stats but instead put points into a variety of skills allowing them to do a bunch of tasks. Often having a goodly number of knowledge skills too.

I find that "the skill guy" often is the sort to become an unofficial leader of the group. I don't know that the extra skills have anything to do with it, it just seems to come out that way. Kind of like how the cybered troll tends to be played by an idiot.

But many characters don't fit easily into one of the standard archtypes we use around here. Even the sample characters. For example the bounty hunter, the smuggler, and the sprawl ganger are all more "profession" concepts and it wouldn't really be accurate to call them a sammie. The smuggler comes close but none of them really qualify as a "skill guy" either.

Sometimes you just can't effectivly label a build.

*EDIT: If anyone is confused we're all posting at the same time.
deek
Some others I kick around:

Counterspeller/Banisher
Electronic Countermeasures Specialist (jam signals and comms)
Grappler
Rodeo Clown (meaning the one that is able to draw everyone's fire, so he uses his IPs to make himself the target, allowing the rest of the team clear targets)
bibliophile20
QUOTE (Moon-Hawk)
QUOTE (bibliophile20 @ Jul 2 2007, 02:10 PM)
QUOTE (Moon-Hawk @ Jul 2 2007, 03:07 PM)
What would you call someone like that?

Swiss.

I like it. cool.gif

*bows* My work here is done.
Moon-Hawk
QUOTE (bibliophile20)
QUOTE (Moon-Hawk @ Jul 2 2007, 03:10 PM)
QUOTE (bibliophile20 @ Jul 2 2007, 02:10 PM)
QUOTE (Moon-Hawk @ Jul 2 2007, 03:07 PM)
What would you call someone like that?

Swiss.

I like it. cool.gif

*bows* My work here is done.

Franz. In your teeth. Spinach. Deploy your toothpick. -Swiss Army Capt

Come on, who recognizes it?
PBTHHHHT
the tick cartoon?
Adarael
QUOTE
What would you call someone like that?

'Meat Puppet'
sunnyside
QUOTE (Adarael)
QUOTE
What would you call someone like that?

'Meat Puppet'

Noooo that's something else entirely........................

Unless they're having a REALLY bad day.
Kerris
The only (pg-rated) difference between that concept and a meat puppet is that the meat puppet is blacked out in addition to having the skillwires.
Wasabi
QUOTE (PBTHHHHT)
the tick cartoon?
Adarael
QUOTE (sunnyside)
QUOTE (Adarael @ Jul 2 2007, 04:06 PM)
QUOTE
What would you call someone like that?

'Meat Puppet'

Noooo that's something else entirely........................

Unless they're having a REALLY bad day.

Oh, I think they're not too different. smile.gif

After all... It just depends on what chips are slotted, no?
Spike
QUOTE (Rifleman)
Okay, everyone knows the usual character types people play in shadowrun. Hacker, Face, Adept fighter, Mage, Cybernut-with-a-cannon, Rigger, Ect.

But what about the ones that don't quite fit?

For instance, in my current SR4 game, there is a runner who doesn't quite fit any of the stereotypes. He's a little bit face, Intimidation in a can, a little bit of an accountant, a little bit artist, a little bit of a pugilist, and a little bit mafia. It's all in the way he's played.

I've since named him "Mr. Wolf", simply because that's the way he's played (by someone who has yet to see Pulp Fiction, I might add.) But there are more I can think of off the top of my head.

I just want to hear what non-typical player archtypes have you seen running in the shadows.

Actually, this guy you describe?

Him, I name 'Shadowrunner'. All those other types and tropes? They are to narrow, to specialized, too... too... limited.

A Shadowrunner has to be all those things, or as many as he can be, and he has to be good at them. Not the best, maybe. There is always someone better out there anyway, trying to ride that ragged edge of a single specialized field is a fools game.

So, your opponent is a top notch sniper? get in close and pummel him into paste. Up against a troll? Pull back and fry him with tasers.

That is what it means to be a Shadowrunner.
Glyph
By the rules, though, it is extremely easy to make a hardcore specialist who is good at a handful of other areas. If you overgeneralize, you can swiftly reach the point of uselessness. With the limitations of 400-BP char-gen, it is usually better to be really good in at least one thing, and get additional skills during play. And specialists are also good because shadowrunners work in teams. Generalists would tend more towards solo play, and be on the lower echelons of 'running.


But you can mix and match your primary and secondary specialties from the "standard" ones. A sammie can be a close-quarters specialist who only uses a pistol, or he can be a heavy weapons grunt with little hand-to-hand skill but some drone piloting and electronics warfare. A hacker can also be good at infiltration, or fire combat. A hermetic mage can have healing skills to complement his healing spells. That's the beauty of an open build system.
sunnyside
EDITed out silly comment on glyphs post. It's fine, and he may just be using different phrasing.

Seriously though there is specializing and there is specializing. If you have 5 in a skill and 5 in the relevant stat you are good at something. You are not a specialist. When you're putting stats and skills at 6 or 7 and are pumping your gear and qualities and everything else into really doing something well, then you are a specialist.

So Spikes "shadowrunner" likely has some 5's, probably some cyber or something of the sort. It's just that none of it is specialized enough to really make them one of the steriotypes. Like he's got some combat ware, but then mixes in some phermones and some sensory stuff so that he really isn't a propper sammie.
toturi
QUOTE (sunnyside)
Uh, I think near the end there the amount of alchohol in glyphs system started showing. nyahnyah.gif

Seriously though there is specializing and there is specializing. If you have 5 in a skill and 5 in the relevant stat you are good at something. You are not a specialist. When you're putting stats and skills at 6 or 7 and are pumping your gear and qualities and everything else into really doing something well, then you are a specialist.

So Spikes "shadowrunner" likely has some 5's, probably some cyber or something of the sort. It's just that none of it is specialized enough to really make them one of the steriotypes. Like he's got some combat ware, but then mixes in some phermones and some sensory stuff so that he really isn't a propper sammie.

I'd say that specialising would be putting 5 in the stat and 6 in the skill, plus adding a couple of boosts along the way. You are not really sacrificing anything but you are focusing your BPs into something. And if the stat is something multi-use like Agility, then you got yourself a base to generalise pretty well. You do not need to max things out to be a specialist.
Glyph
SR4 rewards hyper-specialization, but it does not reward hard-maxing at char-gen, except for skills, so I guess I agree with Sunnyside, and am thinking something slightly different when I think of a "specialist"..

My notion of a typical specialist sammie might have Agility: 5, muscle toner: 2, a firearms skill of some sort at 6 with a specialization, a reflex recorder, and a smartlink. You can have that, and still be a well-rounded runner.

When you get into aptitudes, exceptional attributes, and hard-maxing, you wind up spending far too much for a few extra dice. I would only do that if I was intentionally making a limited character, someone obsessed about being the "best" at his niche and not as seasoned in other areas.
Wasabi
QUOTE (Glyph)
When you get into aptitudes, exceptional attributes, and hard-maxing, you wind up spending far too much for a few extra dice. I would only do that if I was intentionally making a limited character, someone obsessed about being the "best" at his niche and not as seasoned in other areas.

Edge > All

smile.gif
Glyph
Edge does rule, but I would still only soft-max it (5 for a metahuman, 6 for a human) for most builds. I will only reluctantly do less than soft-maxing it, though. There used to be a lot more of those "help me tweak this character" threads here, and one of the common mistakes they made was trying to pimp everything else about the character, but having an Edge of only one or two.
toturi
I'd go for Edge of 3, 4 or 6(for Humans). 3 (on the average gets you 1 more hit), 4(you can buy that hit), 6(on average, 2 hits). So no, no Edge 1 or 2 PCs for me. 3 is the minimum.
ElFenrir
Last game i had with some old buddies from the US, i had played a runner who...well, just wasn't a runner. Never went on a run in his life, in fact. He was a bouncer/roadie/security at some underground black metal club in Norway. Adept who followed the Black Magic path for flavor(and not the evil woogawooga black magic, simply more of hedonist type). Skills were basically pimped out for his job. High Perception with some increases(to notice things going on), high Intimidation with adept increases(hey, a long-black haired, tattooed, spikey norwegian guy just isnt scary enough on his own), a good Unarmed skill, and a smattering of Longarms(sometimes, just gotta keep that shotgun behind the counter...), Astral Perception(to try to notice those annoying mages trying to watch for free), with Astral Combat(to stop said pesky freeloaders biggrin.gif), and a few other odds and ends. Not to mention his English was rating 3 and it was fun when people in the US after they went there tried to explain really technical things.


No Stealth to speak of(he never needed it), and needless to say his first real ''run'', with others who werent so experienced(a thug/mage who was more a ganger and some summoner), was pretty comical. He's probably one of my favorite characters to date.
redne
QUOTE (Adarael)
QUOTE (sunnyside @ Jul 2 2007, 01:07 PM)
QUOTE (Adarael @ Jul 2 2007, 04:06 PM)
QUOTE
What would you call someone like that?

'Meat Puppet'

Noooo that's something else entirely........................

Unless they're having a REALLY bad day.

Oh, I think they're not too different. smile.gif

After all... It just depends on what chips are slotted, no?

Actually, doesn't sound too bad a character concept to me: a former meat puppet runaway using his/her wares in a way not originally intended. As said, it just depends on what chips are slotted.

Moon-Hawk
QUOTE (PBTHHHHT)
the tick cartoon?

Indeed! biggrin.gif
CyberKender
See my post in the Fleshing Out The Character thread for one atypical runner of mine.

Another being one of the 'whacked' group of characters we made up. Chaz was essentially a street samurai, but instead of cybering him out to be effective, he had a few basics, plus a really expensive cyberarm. The arm contained a 'really advanced' computer that was sufficient to resemble an AI. (No, not something that would actually pass a Turing Test, but if you spend 250,000 nuyen on it, you decide how good it might be.) It also had a speaker in the palm and a pair of miniature cyber eyes mounted in the crook of the index finger and thumb. Yes, it talked for itself. The whacked part was really that the character treated the hand as it's own person, even though it was a combination of the onboard computer and some subconscious decision-making on Chaz's part. Certifiable in many ways, but surprisingly useful after you got past the initial insanity of it.
Spike
QUOTE (CyberKender)
See my post in the Fleshing Out The Character thread for one atypical runner of mine.

Another being one of the 'whacked' group of characters we made up. Chaz was essentially a street samurai, but instead of cybering him out to be effective, he had a few basics, plus a really expensive cyberarm. The arm contained a 'really advanced' computer that was sufficient to resemble an AI. (No, not something that would actually pass a Turing Test, but if you spend 250,000 nuyen on it, you decide how good it might be.) It also had a speaker in the palm and a pair of miniature cyber eyes mounted in the crook of the index finger and thumb. Yes, it talked for itself. The whacked part was really that the character treated the hand as it's own person, even though it was a combination of the onboard computer and some subconscious decision-making on Chaz's part. Certifiable in many ways, but surprisingly useful after you got past the initial insanity of it.

Shades of Vampire Hunter D???
PlatonicPimp
Either through a mage with detection spells and divination, or a technomancer with the proper skills, drones and "info sortiliage", or just a dude with hella contacts, I'm a big fan of he "oracle" archetype, the dude who knows everything.

Similar is the detective. Though the gumshoe is a totally different flavor. The oracle knows everything before you do. The gumshoe will find whatever it is your hiding.
Talia Invierno
Edge is a pet peeve of mine, but I'll not turn this thread into another Edge v. karma / combat / etc. pools thread.

...

Come to think of it, I don't think I've ever had a typical runner PC.
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