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#1
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Target ![]() Group: Members Posts: 3 Joined: 12-November 03 Member No.: 5,817 ![]() |
A lengthy thread on Ataris' ToEE forums prompted me to come here and ask the question we've been discussing: Will there ever be another Shadowrun Video Game? Being a PC RPG fan and a retired Shadowrun player, it would be awesome if a talented company was to get rights to do a new one. The mixture of Fantasy/SciFi/Real world setting and depth of the game world is ripe for it. Any thoughts?
The Atari thread is here fo rany interested: http://www.ataricommunity.com/forums/showt...30&pagenumber=1 |
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
Microsoft holds the rights which basically rules out the "talented company" and much as I'd like to see an SR game, I'd like to see it done well or not at all.
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#3
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Target ![]() Group: Members Posts: 2 Joined: 12-November 03 Member No.: 5,819 ![]() |
I am one of many people that would like to seee Shadowrun made into a PC game that would give it the justice which it deserves. I personally know of about 20 gamers that would buy the game in a heartbeat. I am sure that each one of them knows people and so on. I have been talking for years about this issue to random EB employees and pitching others about making up the basics. I would be willing to help out any way i could. Lets get this done, it would be a sweet game and might make us a few quids. :love:
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 ![]() |
I don't know. First of all, no one on that board knew what they were talking about. Secondly, how can you maintain the Shadowrun universe in a computer?
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#5
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
You'd get stuck on copyright infringement. M$ holds the rights to the game, and if you just made an SR game for profit, they could sue you (they probably wouldn't though, since you wouldn't have much money to get and they're might keen on working on their public image).
There are SR MU*s however. And as far as I'm aware, no one currently holds the license to Cyberpunk, so you could probably make a video game based off of that without anyone complaining. |
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,311 Joined: 26-February 02 From: Calgary, Alberta Member No.: 2,062 ![]() |
One of two ways. These can both be exemplefied by other games. Morrowind, and FFXI. These both seem like very valid options to me. |
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#7
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Target ![]() Group: Members Posts: 3 Joined: 12-November 03 Member No.: 5,817 ![]() |
Microsoft could, if it wanted, farm out those rights to someone like BlackIsle and make a perfectly suitable game. It's differences from PnP would be many, but anyone whos played Baldurs gate, Jagged Alliance 2, Fallout or the like could very quickly envision Shadowruns translation to the tactical RPG style. And of course, theres no way to make it without MS approval. I guess what I was looking for is to see if anyone had heard of any rumblings on the possibility of it becoming reality.
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#8
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
No, I haven't heard any rumblings and it appears as though all the prodding anxious gamers has done has not led to anything. HOWEVER, M$ did do a good job with Mechwarrior and has made some other excellent games. They focused a lot more on games last year and the year before and with Wizkids making their SR heroclix collection, we can only hope that'll bring up some interest in SR again. Keep your fingers crossed : ) (I do note however that there is a woeful lack of cyberpunk games in general. Fallout is the only one made in the last ten years that I think is really worth mentioning. This is discounting FPS's.)
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 ![]() |
I wouldn't call Fallout cyberpunk.
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#10
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
If someone does Shadowrun it needs to be online as well sorta like Everquest. Why do I say that simple I hate being led around by the nose in an rpg while I loved the FF titles you had very little choice to do what you wanted. If this gets done online then they could keep it fresh and quite possibly in real time I.E. you play for an hour and an hour goes by in the game world. Now of course there is a down side to this idea they will more than likely charge you to play on top of buying the game. While that is an idea that I hate I must say that being a major fan of Shadowrun I would more than likely shell out the Nuyen for it where as I don't and won't for Everquest.
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#11
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I've had ideas for how to do something like this; am contemplating something on the order of a massive Quake III mod, but probably lack the ability to pull it off. Regardless, it would be a massive undertaking for a potentially very limited audience, so it probably won't happen.
~J |
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#12
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
It's funny how we already have people going down three totally different directions on where they'd like their dream SR game to go... Maybe someone should make a post about it.
If M$ decides to make an SR game, I'd assume it would be a tactical/rpg game, more the style of fallout than anything. It doesn't seem to have a big enough audience to justify MMORPG (which has ongoing costs) and an FPS would simply butcher it. |
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#13
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Target ![]() Group: Members Posts: 3 Joined: 12-November 03 Member No.: 5,817 ![]() |
I agree, and I think that the tactical aspects of the gameplay would be best served in the top down format.
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#14
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
The huge problem with going FPS would be supporting different ammo, melee, and all kinds of other stuff. I could kind of see how UT went with the sword, but that's way too cheap for my tastes. RPG would be the way to go, able to pick class at the beginning, then buy upgrades and such.
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#15
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
I disagree. You could potentially do it with FPS given enough planning, enough work, enough non-FPS sections, and enough time spent before the game started in chargen. Hell, Deus Ex worked, and they didn't implement a huge range of possible things.
On the other hand, my idea doesn't work in the least for a commercial game, and won't for several years, as it is dependent on being a multiplayer coop game. ~J Edit: I may make a post about this if it ever gets going, but our idea is an iterative design process. At first we'd only make Shadowrun-style weapons in a Quake III world, then change the damage to SR-style, then start making different race effects, etc. etc. etc. Things like rigging, decking, and magic would take a lot longer, but would be workable. Melee would actually work very nicely; it could be made perfectly like the Shadowrun style, with the exception that we'd probably just make the attack unresisted if the target was wielding a firearm. More reason to put away your gun when that troll brings his battleaxe into your face. |
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#16
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
I just feel FPS couldn't do it much justice. The only room for growth is on your side of the server. Your skill only. The character doesn't increase in skill/talent as you play him/her more.
Now, if you could somehow do a randomization that gives you better odds as you play them longer... That'd be just sweet. |
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#17
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Oh, we'd be implementing the full skillset eventually. This wouldn't be intended as a massive multiplayer thing, just for groups of people working together. A lot of it would have to be very honor-systemish, so it's probably a throwback to the days of LAN-only gaming, but it'd still be cool.
~J |
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#18
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
Honor system? Yikes! Good luck.
Although, it does sound interesting. If you get it done and (once I get a better PC) I'm willing to beta-test if you need me to. |
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#19
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
Ok I have to say I don't know what FPS is but I will assume it has to do with online gaming. So question:
If the game were made how much would you pay for it? If you had to pay to play online (yuck) how much would you be willing to put out to play say per month? This is of course dependant on the quality of the game, the game world, and the options for you as a gamer to use. |
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#20
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
FPS = First Person Shooter
RTS = Real Time Strategy I'll assume you know what RPG/MMORPG is. As for paying for it if it came out in stores... Depending on the quality, anywhere from $5 (horrible) to $40 (great). I would not, however, pay for online. I have enough troubles worrying about where my next paycheck is going than worrying if I can play this month or not. |
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#21
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Target ![]() Group: Members Posts: 78 Joined: 30-October 03 From: Tucson, AZ Member No.: 5,767 ![]() |
I think an open ended chargen system like fallout, or even arcanum. (Both had the same development team).
But I think ultimately I would like to see something for Shadowrun like Neverwinter Nights. Combine a single playergame with private hostable RPG's. Let people run their own rooms, own mods as needed. Sure they would have to strip the game a little (simplify the rules) but I think it would be fun to play and ultimately do the game justice by allowing people to ST their own games, without the static perpetualness of MMORPG. I think the hardest thing to do by far would be V. riggers, drone riggers would be easy... but scaling the game to accommodate vehicles is something that as far as i know hasn't been managed properly in an RPG. I can't imagine anything else that would be incredibly difficult. Overall, it's still up to M$ to shell out the money to develop the game. I don't see why they wouldn't however, games are put out all the time with a whole lot less to go on. I think it would just be a matter of someone in the position to greenlight the project realizing the potential. |
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#22
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 ![]() |
Riggers would be hard to work on, but not impossible. I think Deckers/Security Riggers would be just as difficult. Not many games have had much to do with the computerish aspects, like Decking/Security Rigging would be.
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#23
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Target ![]() Group: Members Posts: 38 Joined: 23-February 03 Member No.: 4,142 ![]() |
I would prefer to see a game done along the lines of the Temple of Elemental Evil game. Turn based is good.
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 ![]() |
tanka- you could use sculpted systems to make decking like anything else, just with different pools, etc.
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#25
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 ![]() |
For reminding me that I have a copy of Fallout2 sitting under a pile of stuff on my desk begging to be installed on my system... I will worship you until I'm done typing this... |
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Lo-Fi Version | Time is now: 9th February 2025 - 01:38 AM |
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