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> Shadowrun Computer RPG, Will it ever happen?
danbot37
post Nov 13 2003, 02:25 AM
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Ever playVampire:The Masquerade on computer? I know, I know, its WOD and all, but it was actually a good translation of dice-to-comp rpg. Ok single player campaign, but the good part was the multiplayer... would have four pc's and a gm, and the gm could create/populate the game as he needed, beforehand and on the fly, control all npc's (even inanimate objects as necessary) and the conversations or automate them, pause the game as necessary to deal with surprise situations, and control the xp awarded to the chars. Would work great, if heavily modified of course, I think anyway
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nezumi
post Nov 13 2003, 02:59 AM
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I had only heard bad reviews of Vampire, honestly. I've never really gotten into it to begin with (the only group here which does it is LARP), so I didn't feel especially compelled to pick it up.
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Kagetenshi
post Nov 13 2003, 04:04 AM
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The reason it'd be honor system is because it'd never be intended for someone to just set up a server and have random people wander in. This'd be meant for a group of friends to all get together and play.
That and anything else would be insane, logistically.
If we ever do it we'll put the code out there, because the idea is cool. Really, though, this would be something written for us, not to have open servers playing ShadowrunQIII all over the internet.

~J
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Tanka
post Nov 13 2003, 04:09 AM
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This is very true, however, I'm sure you'd want somebody to test the really weird things that may only come up once or twice a year in any game. For example... When somebody decides to throw a rubber bullet instead of shooting it (Troll with Int 1? ;p). Might want somebody to test that to make sure the game doesn't go "Irk! What to do?!"
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Buzzed
post Nov 13 2003, 04:55 AM
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My input. Forget all those above mentioned formats. The format that would do the most justice would be the GTA format! :love: :love: Skycrapers, cars, guns. The 3 backbones of Shadowrun Seattle. Add Flight Simulator support and water environments, some matrix. Alternate skins for everything for vision modes and Astral projection. You are good to go.

Oh yeah, keep combat turn based like the book.

If you think about it. GTA is kind of like Shadowrun. Run around doing whatever you want, meet some contacts/Johnsons for some runs.... Don't get me wrong though, I don't want to see Shadowrun become another GTA. Start from scratch, with GTA in mind as an inspiration and the focus being the books.

I would like to see the game using 3rd ed rules but start with the 1st edition time setting. This would allow for the metaplot that predated the currently printed books. It would be fun to see some of the old out-of-print runs come to life on the screen.
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Kagetenshi
post Nov 13 2003, 05:41 AM
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Oh yes. If we ever get it functional we'll certainly be using people from around here for testing. I was just explaining why we had no qualms about having a hideously insecure method of karma-tracking, once we eventually implement that.

~J
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NeO_ZeN
post Nov 13 2003, 02:02 PM
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If only someone would make a Shadowrun mod for Battlefield 1942....

Call it Battlefield 2063....

:smokin:

Axis = [insert corp here]
Allies = Shadowrunners
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Platzy
post Nov 13 2003, 04:16 PM
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Ah, the ever reappearing SR-Computergame threads... :)

Almost 2 years ago I stumbled on a link in this forum that led me to Neocron.

It is clearly inspired by SR but has evolved int oa game of its own.
I like it as it has the most SR like feel of all current Online Game known to me.
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Buzzed
post Nov 13 2003, 05:09 PM
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QUOTE (Platzy @ Nov 13 2003, 12:16 PM)
Ah, the ever reappearing SR-Computergame threads... :)

Almost 2 years ago I stumbled on a link in this forum that led me to Neocron.

It is clearly inspired by SR but has evolved int oa game of its own.
I like it as it has the most SR like feel of all current Online Game known to me.

Unfortunately it is P2P $30 for 1 month. :shock:
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Tanka
post Nov 13 2003, 05:12 PM
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P2P bad... But it does say it has an offline mode.
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Kagetenshi
post Nov 13 2003, 05:13 PM
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Eww... why? The only reason for anything to be P2P is security (to prevent easy dismantling of the network).
Well... I suppose there's also to prevent having to have an expensive server.

~J
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Tanka
post Nov 13 2003, 05:30 PM
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$30 for a month? Uh-uh.

I can easily enjoy a game in offline mode, as long as it is well-developed and rounded-out. Don't want a Dragon coming over after I've played for a few hours and eating me.
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Buzzed
post Nov 13 2003, 08:43 PM
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Doesnt matter, I can't download from Gamespy anyway. :grinbig:
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Platzy
post Nov 14 2003, 01:09 PM
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Um... - no. 30$ seems more like the initial buy-cost.

Yes, as a MMORPG there is a monthly fee, but it ranges more around between 7-10$ - depending on your payment intevals (discount if you decide to hook up for 6 months right up front)

The only offline-aspect is a 1 year old offline-demo - but it's fun nonetheless and free to dl from the HP mentioned above.
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Buzzed
post Nov 15 2003, 02:22 AM
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Anyway we can set up a petition for a Shadowrun computer turn based rpg somewhere and eventually e-mail the petition link to some key players over at Microsoft?
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Kagetenshi
post Nov 15 2003, 03:24 PM
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Plenty of ways. Not going to do anything, though.

~J
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Buzzed
post Nov 15 2003, 05:05 PM
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QUOTE (Kagetenshi)
Plenty of ways. Not going to do anything, though.

~J

With that additude it certainly won't.
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Kagetenshi
post Nov 15 2003, 05:16 PM
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Petitions in general are iffy because of their relative lack of verifiability; online petitions exponentially more so. Not only that, but most likely the largest pool of people you could get for this petition is the union of groups Shadowrun Players and Computer RPG Players, which isn't that large. You can add a small number who wouldn't play but would want to see it made anyway, but then you have to cut by the number of people who wouldn't actually see the poll. We're not going to have the numbers to make an impression on a corp like Microsoft.

~J
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MYST1C
post Nov 16 2003, 01:31 PM
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QUOTE (Buzzed)
Unfortunately it is P2P  $30 for 1 month. :shock:

P2P?
It's an ordinary MMORPG with several servers dedicated to various languages.
And the fee I pay is 24.95 Euro for three months...
(Fortunately you don't have to own a credit card if you're paying in Germany.)
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Tiralee
post Nov 17 2003, 03:45 PM
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Ok, some ideas here, seeing as I've played an awful LOT of games, and don't see them being mentioned>

Deus Ex - Ok, so I mentioned it already on another thread, but it's a futuristic distopia with nano-augmentation and a pile of easily-moddable combat and stealth skills. Not to mention one of the more engrossingly-painful games I've played. You know how hard it was - and how LONG it took - for me to stop shooting people on general principle?

I remember when it first came out and how a few people were modding it a little, basically bringing in a HMG. (something that I felt was a glaring omission) but it's been a while since I reseached it, so, yeah.

Dungeon Siege - One of the most underrated of Micro$oft's stables. I think that the engine could do so damn much, people were scared of tinkering because they weren't sure what would come out. (Oh, and I kick-ass as a Sith Dark Master. And that chicken mod. Gods.)

Deus and Dungeon are, for certain, single-player only mods. Turn based -

Neverwinter Nights. Ok, so, yeah, I like DnD too. But it's a good'n'funky game... but the engine... Hell, if you could combine Arcanium with Dungeon Siege, it'd make people wet themselves.

Problems? Vehicles - how to impliment? The Siege engine would be an easy work-around, it's so bloody open-ended you could throw in sub-orbitals and get away with it.

Races - This equals skins and models, both of which neverwinter has. Well, except for the whole "I'm a sammy, so why am I all the same colour, and where are the tell-tale LEDs?"

Places - Dungeon Siege again, had some great holes, sewers and temple-ish areas, and a few steam-punk areas. Everything else would need a lot of talented artists.

Items: Ok, since Shadowrun IS a futuristic distopia, I want NERPS signs, drunken orcs (Not waving a battleaxe +1, either.) the Anchients on bikes, Lonestar on patrol and T-birds to make the Lonestar go away. I want "Syndicate" with Magic and Trolls.

Magic: Well, again with the Siege. You want it - you nuke it.

Another engine I forgot, idiot me - Freedom Force! (Aussie! Aussie! Aussie! OI! Oi! Oi!)

Need to play with things to convert from washed-and-scrubbed 50's-nostalga-night-Superheroes-with-perms to "dank-and-evil-Seattle, 2060's..." but it's got a team and turn-based environment.

Not to mention the joy of watching a Cybered Troll Street-sam yank a fire-hydrant out of the street (Difficulty 9, situational modifers applied?) and throw it along into the fire-fight...

Deal is - unless someone comes along with a made-to-order engine, (Morrowwind is ok, but the number of actors would slow things down to a chunky slide-show. And yes, finished it too, along with the Tribunal expansion pack, damn but that was nasty....) and a lot of dedicated creators who were also shadowrun nut-jobs, chances are it'd turn out like C'n'C Renegade. Ok to play for a while, but a little...weak.

Actually, if you could rip some of the models from Renegade...now, there's the transport taken care of....

My rant endith.

L.
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Cryptkeeper
post Nov 26 2003, 09:35 AM
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how does M$ own the rights to it anyway?
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Fortune
post Nov 26 2003, 09:38 AM
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FASA sold them to Microsoft, along with the rights to produce Battletech and Mechwarrior.
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Cryptkeeper
post Nov 26 2003, 09:43 AM
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so microsoft owns the right to shadowrun? thats just f$@ked.
you will not believe how much i hate bill.
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Fortune
post Nov 26 2003, 10:14 PM
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No! Microsoft owns the interactive computer game rights. Not the rights to the actual RPG itself.
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Cryptkeeper
post Nov 28 2003, 01:45 AM
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i know that
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