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> OOC: Bleeding Edge
Grey
post Nov 13 2003, 07:24 AM
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Sorry for taking so long to post, I'll have one for you tomorrow morning.
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Large Mike
post Nov 13 2003, 07:26 AM
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Good show! One karma to you, Shadow, for the outburst (and being clever enough to make is seem like a murder) and one Karma to Voor because it'll take some clever, clever work to not fight you and stay in character. And even if he does fight you, I see character development on the horizon.
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Digital Heroin
post Nov 13 2003, 07:30 AM
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Intimidation to back his words to Nick: 8, 5, 5

Intimidation to back his words to Ghost: 3, 5, 5

What can I say... Blitz does as Blitz wants, and for now he wants to kick some ass, but he'll let Ghost lead the way... 8)
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Large Mike
post Nov 13 2003, 09:07 AM
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So, for what you know about the Losers (none of you have just gangs as a knowledge skill. Everyone has turf and ident. It's strange, but I just used one of the two arbitrarily.) I did all the rolls because I wanted one from everyone, and this saves time.

Blitz: 3, 4, 5
Kake: 3, 3, 8
Nick: 5, 9
Mickey: 1, 1, 4, 5, 16
Ghost: 2, 3, 11, 16

And the two that I'm not sure we've heard from yet (I havn't gotten much sleep in the past couple of days, so forgive me if I just didn't notice.) (This is probabably why I've been calling everyone by their character name. Again, forgive me.)

Tyler: 1, 2, 5
Jake: 3, 4, 5, 7

So, what you collectivly know about the Losers is the definitions of their turf, the location of their clubhouse ( a floor of apartments above a diner. The Diner is affiliated, and there's only two floors to the building), and that they are led by a Jaded dwarf named Wolfe who never starts fights, but has so far finished every fight he's ever been in. You also know of a few others in the upper ranks. Lil' Wolf is a human brawling psuedo-tribal that deals BTLs. Rusty Nail is a rude, offensive, alcoholic fighter with a bit of skill in B&E.
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Tanka
post Nov 13 2003, 03:26 PM
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Well, just in case. Let people know I'm serious.

Intimidation: 2, 4, 5
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last_of_the_grea...
post Nov 13 2003, 09:05 PM
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Large Mike, you roll far too many ones for me! Half the rolls you've made for me have been so far! Cut it out! ;)

The leadership roll for backing up Ghost (his little "is there a problem" speech): 1, 4, 4, 11. Dunno if it was needed or not, but there's the rolls.
Mickey's not bucking for leadership, though he wouldn't mind the #2 spot.

A bit of background ya all would have picked up in the few months you've known him: He speaks in a soft voice and his gaze seems a little unfocused. He hates Renraku and is calmly paranoid...he suspectrs enemies, but doesn't overreact or let it stop him from (somewhat) functioning. He's loyal as heck and has an eye for detail. Physically, he stands out in the gang because of his datajack (and no deck or connecter cord) and for keeping his leather jacket with a renraku symbpl on it with a red circle and stylised slash that resembes a blood dripping knife through it. He sprays a big R with a red circle and slash onthose he defeats or on the ground beside them.He keeps a big monkey wrench with a broken gripping tip he uses as a club and has a pistol...some kind of Ares Predator (they all look alike). He's kinda security obsessed...thus causing his initial reaction.

He was "adopted" by the gang when they had a common enemy and he defended both himself and other gang members ably.

I'm still waiting to see what his "scorched" effect is, though.

Also, I realised that I A: got his reaction score wrong (it's 6(8), not 5(7) ) and B: forgot to pick his 2 contacts. One's a street doc, the other another squatter who kinda owns by default his hovel and let's people stay under his dry roof for cred, food or anything else he can use. A "King of His Castle" type.
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Fresno Bob
post Nov 14 2003, 12:02 AM
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Damn, I didn't get to post earlier. Oh well, I'll just say something now.

Damn, and I would've punched Mickey in the face.
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Large Mike
post Nov 14 2003, 01:10 AM
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I noticed the M-23 has an avalibility of 6, which is over the cap. Sorry, Voor, I gotta take it away. You can have whatever it was worth in cash, though.

If anyone else broke the avalibility cap, please come forward before I have to take it away in the middle of combat.
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last_of_the_grea...
post Nov 14 2003, 01:28 AM
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Okay...stealth roll to get unseen to Prometheus' room: 1, 2, 2, 4, 5. Good gawd I hope there are situational modefiers that benefit me!

Next, search roll for Prometheus' room: 1, 3, 5, 5, 11. Don't forget my -1 TN for my perceptive edge.

Scrounge roll for the inventory and in Prometheus' room.: 2,4,5,7,11. Again, don't forget my perceptive edge. Maybe that would supplement the search roll, too.

Finally, etiqutte roll for trying to soothe Mother: 1,2,3,4,5,9.
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Fresno Bob
post Nov 14 2003, 01:39 AM
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Actually, they screwed up the table. M22A2 has an avail of 6. M-23 has an avail of 5.
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Fresno Bob
post Nov 14 2003, 01:41 AM
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See, the M22A2 has a Grenade Launcher on it, plus other stuff. Why would its availability be lower than the stripped down one?
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Large Mike
post Nov 14 2003, 01:45 AM
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In both the normal tables, and the master table of CC it lists the avail as 6. So if they screwed up, they screwed up consistantly and I'm going to have to rule that the availibility is 6. Sorry.

Mikey, there's not alot of interest in the room. There are his colors through several incarnations of the gang and a few blunt weapons kept for sentimental value. There's also a small shelf with actual paper books. Under his pillow is a Colt Manhuner and and hidden behind a drawer of his dresser is an old palm-pilot. There doesn't seem to be any power too it, and it's definatly seen better days.

No note, though.
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Fresno Bob
post Nov 14 2003, 01:55 AM
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Hmm, I was under the impression it was errated the other way. Ah well. Call it an M22A2 with the Grenade Launcher pulled off and any other accessories sold off, and the ones I have on currently added in later...
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Large Mike
post Nov 14 2003, 02:09 AM
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Good enough.
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Fresno Bob
post Nov 14 2003, 02:22 AM
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Yay, thanks.

Also, I have the Explosive magazine in there. That's like... 9M
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last_of_the_grea...
post Nov 14 2003, 02:30 AM
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Cool. He'd flip through the books...you know...hollowed out "booksafes", notes, etc...he'd take the gun, weapons and palm pilot to Ghost for redistribution...and because the palm pilot's interesting. And hidden power cells? Mickey would try to get it working. Computer skill roll: holy crap! 14 and 16 on 2 whole dice!

That oughta at least tell me if it could be made to work somehow and what parts might be needed. :)
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Fresno Bob
post Nov 14 2003, 02:37 AM
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Smarmy salute? I think not. It was a perfectly repectful salute. He misses Prometheus as much as the rest of you. And what, he can't shake the hand of a newcomer?

Also, he does see fighting as some kind of a game.
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Large Mike
post Nov 14 2003, 02:48 AM
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The palm pilot just has dead betteries, that's all. Otherwise, it should work fine. The screen might be a bit testy after s much abuse as it's been thorugh, but that's about it. It's almost 10 years old.
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Tanka
post Nov 14 2003, 02:49 AM
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Damn, dude... 14 and 16 on two dice? You just waisted your token good roll. :P

Well, hopefully not... Anyway, rolling a few SMG B/R tests for installing the Gas Vent IV and checking the Shock Pads and Under Barrel Weight

SMG B/R Gas Vent IV: 1, 5
SMG B/R Shock Pads: 2, 2
SMG B/R Under Barrel Weight: 3, 4
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Digital Heroin
post Nov 14 2003, 03:13 AM
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I just post as Blitz sees things, after all he's a sadistic asshole, and none too bright...
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Large Mike
post Nov 14 2003, 03:27 AM
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Those rolls kinda sucked. :P The underbarrel weight is yours, but the gas vent and the shock pads are definatly a no-go.
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Tanka
post Nov 14 2003, 03:35 AM
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Curses! Burst-fire only for now. =\
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Tanka
post Nov 14 2003, 03:40 AM
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Perception: 2, 2, 4, 11

Mebbe I should've started it off right with a shot to the head from my Predator... :P
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Large Mike
post Nov 14 2003, 03:42 AM
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The Losers have used a few of their vehicles to make a barricade behind them. There isn't usually alot of traffic here, but this'll block off any. They're all armed, but won't fire until fired upon. If anyone decides to pot shot them before a proper meeting of the two forces, they'll jump behind the cars and bolt. Ganger conflict in Woodinville has followed an unwritten code for quite some time now. If two gangs have a beef, they meet up in the street, the leaders have words, agree to terms of engagement (which is usually either no firearms or "On 3") and throw down.

When you get there, you'll see 17 gangers, a mixed bag of about 1/3 human, 1/3 dwarf, and 1/3 Ork/Troll. A grizzled dwarf is standing in front of them all, smoking a cigarette, waiting to do the talking.
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Tanka
post Nov 14 2003, 03:43 AM
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Good thing I didn't... Maybe I should hop in the semi and run a few over. :D

Any objections to that mode of slaughtering? :grinbig:
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