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> PC Shadowrun?, Sounds good to me.
The_Purge
post Nov 12 2003, 09:42 PM
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Just wanted to inform you loyal Shadowrun gamers of a thread that has started and would like to see your input. Have a good one.

:eek:

http://invision.dumpshock.com/index.php?ac...=ST&f=22&t=1810
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Kagetenshi
post Nov 12 2003, 10:09 PM
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There's nothing more to say on the topic. Microsoft owns the rights, isn't doing anything with them, and probably won't do anything with them (sell or use) in the forseeable future.

~J
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Siege
post Nov 12 2003, 10:10 PM
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I was going to ask how much more politically correct a game could become, but never mind...

-Siege
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Kagetenshi
post Nov 12 2003, 10:15 PM
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As was I.
On a side note, you aren't allowed to call people trying to cause flamewars "Trolls" here, 'cause it's racially insensitive.

~J
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Siege
post Nov 12 2003, 10:19 PM
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Unless you can prove the poster in question is indeed several meters tall, tusks and humping a flame thrower with similar intents.

-Siege
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Kagetenshi
post Nov 12 2003, 10:21 PM
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So true.

~J
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Siege
post Nov 12 2003, 10:27 PM
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Which takes the term "flamer" to new and disturbing levels.

-Siege
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Kagetenshi
post Nov 12 2003, 10:36 PM
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Eventually, though, Lone Star shows up to lock the thread and maybe ban some of the offenders.

~J
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Siege
post Nov 12 2003, 10:38 PM
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Which is just condescending and offensive to trolls with a lisp. It's not like it was an intentional choice.

Barring a lost bet involving a p-fix chip.

-Siege
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Kagetenshi
post Nov 12 2003, 11:14 PM
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But they've got the squads of ACLU runners around to protect them.

~J
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252
post Nov 13 2003, 03:30 AM
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How does MS Megacorporation of the AAA type have Shadowrun by the ::Shakes fist::...

Just wondering how that happened.
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Kagetenshi
post Nov 13 2003, 04:07 AM
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Dunno, but they actually had a good-looking game under development until it died. Probably the head programmer was extracted, likely willingly.

~J
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danbot37
post Nov 13 2003, 04:32 AM
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in all seriousness, MS said it would't do one b/c its working on a game of 'conflicting' interests
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BitBasher
post Nov 13 2003, 04:39 AM
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Do you have a press release to support that? Because I pay a lot of attention on that front and have never heard that, nor any official announcement.
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Buzzed
post Nov 13 2003, 05:10 AM
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Hmm, I hope Microsoft doesn't wimp out in fear of being sued by anti-game violence advocates.
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moosegod
post Nov 13 2003, 05:13 AM
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Shadowrun? Violent? Never! All my guys get hired to put flowers in guns at Penn State.

If by flowers you mean bullets, guns you mean people and Penn State to you mean all over the world.
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Kagetenshi
post Nov 13 2003, 05:16 AM
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It's not going to wimp out anytime soon, because to wimp out you have to be doing something to wimp out of. It takes no particular courage to continue not making the Shadowrun game that they are quite definitely not making right now.

~J
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Userlimit
post Nov 13 2003, 06:45 AM
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would like to see SR run on a Vice City engine (with loads of more options), on xbox live where you can link up with 5 or 6 other people.
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Kagetenshi
post Nov 13 2003, 06:54 AM
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QUOTE (Userlimit @ Nov 13 2003, 02:45 AM)
xbox live

*Hisses and recoils*

~J

edit: my personal feelings about the Xbox aside, I really don't think something like this should be a console game. Too much complexity.
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Wonazer
post Nov 13 2003, 07:09 AM
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Kag, I test XBOX's and their games. I have seen what is possible and should have been left in the dark.

I think a single player SR game on the XBOX would be great. Especially on the True Crime:Streets of LA engine (Similar to GTA3, but you play a cop).

A multiplayer version would need a keyboard.

But, overall, I would prefer a PC version.
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Siege
post Nov 13 2003, 11:48 AM
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My only Xbox experience comes from playing Halo which was actually pretty slick.

Although I agree, the overall complexity would limit the feasibility of console games for the system itself.

-Siege
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Tiralee
post Nov 17 2003, 03:09 PM
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Hola.


Actually, anyone out there familiar with the Deus Ex engine? Found a legal copy of the old gem for $9 and thought, "Yeah, clocked it a few times, let's see what the GOTY version can do...".

Anyhoo - got my ass kicked yet again - hate having to change my "Twitch, twitch, kill" l33t sk1llz into "Think, plan, ahh, screw it, kill them all" but it was worth it.

Anyhoo, back on thread...

I was looking at the rather dated skins (Hell, I did better with Quake.) and at the interface and thought - futuristic distopic, augments = cyber.... hell, how hard is it to do and elf model anyhow?

I've never interfered with the in-game running, but if it's a tablature-based skill, experience and damage/to-hit datafile, it sould be reasonably easy to change the percentage based success/fail options with a hex-based difficulty multiplier?

say, pistol skill, it's Advanced (I think that was 75%?) make 75%~ 3 pistol skill?

It'd need tweaking, but the basic "World is rotting as we shoot each other" background athmosphere is there...


Ahh, it was an idea.
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Dogsoup
post Nov 17 2003, 04:16 PM
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I've never played DE; Does it have bullet-time? 'Cause I was thinking now that the modtools for Max Payne 2 is out...
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Kagetenshi
post Nov 17 2003, 05:38 PM
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...Don't even get me started on bullet-time, the "innovation" that first hit the shelves in 1992 as part of Pathways into Darkness (obviously not called bullet time, though).
Deus Ex is a great, great game, but it's an example of how a game can rock with a crappy engine. It's the whole crappy engine thing that makes me not want to use it for anything else, because while Deus Ex pulled it off, I have no confidence in my ability to make anything that rocks nearly as much as that game.

On a side note, I do NOT plan on using hit locations. The authentic Shadowrun experience!

~J
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CirclMastr
post Nov 17 2003, 08:16 PM
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Or use the Red Cloak if you want all the enemies to look like Agent Smith-esque blurs. Until they all kill you of course. Ah, memories....
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RSS Lo-Fi Version Time is now: 26th April 2024 - 05:32 AM

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