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Jul 15 2007, 08:20 AM
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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Okay, here's two versions of a lucky mage:
[ Spoiler ] This guy is pure combat mage. He is weak in a few attributes and in non-magical skills, but the tradeoff is that he is great in his primary combat role. No sustaining foci, because they can't be bought high enough at char-gen to allow full effectiveness for his sustained spells (3 IP for increased reflexes, 5 hits for improved invisibility). He tosses enough dice that losing 2 for sustaining a spell really won't hurt him. If you're wondering why a power focus and a spellcasting focus, it's because the spellcasting focus will be used to soak Drain. [ Spoiler ] This guy is more of a support mage. In addition to mage skills, he is very good at mundane healing (17 dice for first aid on combat wounds when he uses his medkit). He can also still do well at protecting teammates from hostile spells, and his spellcasting and summoning skills are nothing to sneeze at, either. |
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Jul 26 2007, 11:37 PM
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
My turn.
[ Spoiler ] Could fiddle with the influence group to net some charisma, if you wanted, since this character only spent 160 bps on natural attributes. Social skills are important, but the charisma attribute itself is rather mediocre, since there's so few skills linked to it. He's got dice in all the important social skills but intimidation, but intimidation is actually defended against via Intimidate+willpower instead of charisma, AND he's got the Guts quality on top of that. So you're not really in any more danger of embarrassing yourself or getting conned or bullied than most other builds are (although I guess it would be a problem if you have some deep seated need to be scary). Stuck with body 3 since I've learned to "settle" for the Chameleon suit, Urban Explorer jumpsuit, armored vest (worn under chic) or the lined coat for most situations anyway. Willpower is at 3 because anything more usually just results in a false sense of security for mundanes anyway. This guy's waaay dodgier than the 8 edge build anyway, so I'd put my money on this guy being more resilient despite the lack of an armored jacket. The character has 14 bp leftover, 10 of which can still be spent on equipment. ...I still feel like I've made far better builds though. Just too antsy about augmentation coming out to feel too enthusiastic on tweaking current builds. @Jklist: I've made a few cyber adepts along that kind of statline before as well. Always worked out great. One thing I like to point out when making combat cyberadepts is that since it's an athletic rather than a combat skill there's nothing stopping you from taking Improved Gymnastics instead of blowing twice the power points on the poor, unloved dodge skill. Although I definitely understand why you'd take killing hands on a guy with astral perception instead of buffing the already high gymnastic dodge pool. |
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Jul 27 2007, 02:17 PM
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#28
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
One thing to note:
Mr. Lucky should never, ever touch Genetic Infusions. Those funny genedrugs have a Side-Effct roll when they wear of... which calls for an Essence +Edge Test (no Edge use allowed). On 5 hits, the effcts become permanent and cost 0,4 Essence. |
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