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> Time of Thrawn, Star Wars D6
ludomastro
post Sep 3 2007, 07:53 PM
Post #126


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I feel like you are waiting on me. Shall I move us along?
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Unarmed
post Sep 4 2007, 12:12 AM
Post #127


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Well, I was going to make a post but I don't know if I'll have time until later tonight. I do hope to do so, though. =)
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ludomastro
post Sep 4 2007, 12:13 AM
Post #128


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Go ahead and post. I can hold out that long.
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fistandantilus4....
post Sep 4 2007, 12:22 AM
Post #129


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New rule: No Holding up the GM. :D

Alex, one last week in that play right? I know it's a great thing to be in, but the suspense on waiting for new posts is killer!
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ludomastro
post Sep 4 2007, 12:28 AM
Post #130


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Sorry there fist, the play is just getting started. It runs every T, R, S from now until the 27th. The good news is now that we are in production, I am home M, W, F. The GM posting time shall be better. I can manage a post or two tonight and maybe one (no promises) tomorrow night.

----------

Awaiting removal of WSOD to change my sig.
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fistandantilus4....
post Sep 4 2007, 12:33 AM
Post #131


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No need to apologize sir. Just asking. :)

QUOTE
Awaiting removal of WSOD to change my sig.

huh?
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ludomastro
post Sep 4 2007, 01:16 AM
Post #132


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QUOTE (fistandantilus3.0)
QUOTE
Awaiting removal of WSOD to change my sig.

huh?

The White Screen Of Death:

The lovely screen I get when I try to access my control pannel.
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fistandantilus4....
post Sep 4 2007, 04:11 AM
Post #133


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Oh, righto. What were you going to put there?
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ludomastro
post Sep 4 2007, 04:27 AM
Post #134


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Probably something witty, I just can't think of it right now.
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Unarmed
post Sep 4 2007, 05:49 PM
Post #135


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@Alex

[ Spoiler ]
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ludomastro
post Sep 5 2007, 05:07 AM
Post #136


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@ Unarmed

[ Spoiler ]
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Unarmed
post Sep 5 2007, 11:26 PM
Post #137


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@Alex

[ Spoiler ]
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ludomastro
post Sep 6 2007, 04:39 AM
Post #138


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@ Unarmed
[ Spoiler ]
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ludomastro
post Sep 8 2007, 03:58 PM
Post #139


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Last call for comments prior to jury-rigging the valve for a meltdown.
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Ophis
post Sep 8 2007, 04:01 PM
Post #140


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Everyone get ready to run...
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fistandantilus4....
post Sep 9 2007, 02:11 AM
Post #141


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I'm going to post a quick post but not fdo rigging jsut yet to give others a chance to post.
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ludomastro
post Sep 11 2007, 04:48 AM
Post #142


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Get ready for the KABOOM!!
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ludomastro
post Sep 11 2007, 05:57 PM
Post #143


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Who's piloting?

Whoever you are, I need a piloting roll.
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fistandantilus4....
post Sep 12 2007, 04:30 AM
Post #144


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Kolbacca I suppose unless (s)he can do a quick scan on us to make sure we didn't bring anything over from the ship. Wouldn't do much good to get away only to bring something with us. I'm not forgettting the idea that thtere was something in the air.
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Unarmed
post Sep 12 2007, 03:20 PM
Post #145


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Space Transports 5D - 5,1,2,2,3 = 13
http://invisiblecastle.com/find.py?id=1258683

I'll make a post detailing the scan and such later this mornin.

=)
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ludomastro
post Sep 15 2007, 03:59 AM
Post #146


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Alex looks over his virtual GM screen at the virtual table and wonders where everyone went. "Must have run out of chips."

;)
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fistandantilus4....
post Sep 15 2007, 06:45 AM
Post #147


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huh? I've posted. Maybe we jsut need a kick or something. Uhh... what do we do next oh GM-y great one?
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ludomastro
post Sep 15 2007, 02:14 PM
Post #148


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QUOTE
... oh GM-y great one ...


I have never been called that. Not complaining, just never heard it before.

;)

I plan on closing this part soon and want to make sure that everyone has had a chance to post.
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ludomastro
post Sep 17 2007, 06:11 PM
Post #149


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Ok, it would appear that was the holdup here. I will post the IC update if I get a chance here; otherwise, when I get home from work. If you wish to post something IC, please feel free.

I am assuming that you are going to enter coordinates and head off to Dantooine.

@ Unarmed
Kolbacca was asked to research Dantooine by Hal. Here are the options for the Tech (or sub skill) roll:

1-5
[ Spoiler ]


6 - 10
[ Spoiler ]


11-15
[ Spoiler ]


16-20
[ Spoiler ]


21 +
[ Spoiler ]
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Unarmed
post Sep 17 2007, 07:16 PM
Post #150


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Technical Roll:
3d6-> [1,3,3] = (7)
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