Time of Thrawn, Star Wars D6 |
Time of Thrawn, Star Wars D6 |
Aug 20 2007, 01:46 AM
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#76
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
I presume we're keeping this game Star Wars PG right? Fade out and left to imagination, rather than anything else (I like to check this sort of stuff as I tend towards R rated in most of my games).
Alex [ Spoiler ]
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Aug 20 2007, 01:53 AM
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#77
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
PG Star Wars is where we are staying yes.
Ophis [ Spoiler ]
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Aug 20 2007, 02:02 AM
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#78
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Change done.
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Aug 20 2007, 02:05 AM
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#79
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
On the PG note I think it's time to draw a curtain on th ahem 'action' IC.
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Aug 20 2007, 02:09 AM
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#80
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Dumpshock Widow aka Mrs Fisty Group: Members Posts: 2,443 Joined: 3-January 05 From: Next to Him Member No.: 6,929 |
... and scene. Fade to Black.
;) |
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Aug 20 2007, 02:15 AM
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#81
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Hal and Rand can now be considered close friends.
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Aug 20 2007, 02:29 AM
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#82
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
All right, works for me.
----------------------- For those needing a laugh ... or a new mental image ... check out Redneck Jedi. |
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Aug 20 2007, 02:42 AM
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#83
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Oh while it's on my mind I'm away in a field from the 23rd (thursday) til the 27th (nex monday). Feel free to carry on, Rand will probably stick to going along with Daylin and Hal.
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Aug 20 2007, 02:45 AM
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#84
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
@ All
If there is anything else needed during the downtime, let me know. |
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Aug 21 2007, 12:54 AM
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#85
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Dumpshock Widow aka Mrs Fisty Group: Members Posts: 2,443 Joined: 3-January 05 From: Next to Him Member No.: 6,929 |
Okay... as a side note, I would just like it mentioned that Hal does not sleep with Rand. There may be some kissing and whatnot... but c'mon people they just met like 5 minutes ago. Adrenaline can only count for so much.
Anyway, probably wasn't an issue... but... just so's were all clear. Thank you, carry on. |
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Aug 21 2007, 08:08 AM
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#86
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Reasonable thing to clear up. Rand isn't the pushy sort and will be letting Hal set the pace. He's a fairly decent sort really, that and upseting the captain gets you dumped out of airlocks...
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Aug 21 2007, 06:15 PM
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#87
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
I'm definatly buying some starship gunnery once I have the Char. Pts. 3 would get me to 4D (from 3d+2) right?
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Aug 22 2007, 06:31 AM
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#88
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Advancement is D character points for a pip. One pip at a time. Time is 1 day per CP (teacher trained) or 2 days x CP (self trained). However, if you used the skill in the previous adventure (scene since we are on-line), you can skip the training time.
Specializations are 1/2 x normal and Advanced skills are 2 x normal. |
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Aug 22 2007, 08:55 AM
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#89
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Specialisation is basically the skill for a defined catergory (ie swoops of repulsor lift op.)
What advanced skills are there? |
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Aug 22 2007, 06:33 PM
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#90
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Yes on specialization.
Blaster (Blastec D44) might be one of Han's specilizations. Advanced skills would be things like surgery. I believe that you have to have a first aid (or equivalent) skill of at least 4 before you can pick up surgery. However, I don't have my books on me at them moment. |
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Aug 22 2007, 06:36 PM
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#91
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Cool thanks for that.
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Aug 22 2007, 08:19 PM
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#92
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
That does sound vaguely familiar. Question: now that I have the rule books I've been reading up. One question I had, the "preparing an action" the most common being aiming for a round before firing. When preparing an action you use the previous round to your action to prep for it. It gives a specific list of skills that you cannot prep (all piloting and combat skills like Dodge, brawling parry, etc. Blasters is not included in that group. Essentially all reactionbased skills). So correct me if I'm wrong, but this suggests that I could use an extra round to prepare to use a force power. Much like centering your self before attempting something. Sound right Alex? |
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Aug 23 2007, 04:18 AM
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#93
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Works for me as the extra time would (IC) be spent focusing, calming, etc.
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Aug 23 2007, 04:26 AM
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#94
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I'd just never noticed the rule before so i wanted to run it by you and clarify.
So to clarify from the IC, there is no power readings what so ever from the ship, correct? |
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Aug 23 2007, 05:20 AM
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#95
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Da
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Aug 23 2007, 06:42 AM
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#96
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Target Group: Members Posts: 8 Joined: 17-July 07 Member No.: 12,284 |
Due to timing constraints, I am going to have to withdraw. Sorry, I thought I could keep up, but I just have too much other stuff going on right now. Have fun!!
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Aug 23 2007, 09:09 AM
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#97
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Well I'm off for the weekend. If fisty can look after Rand's actions on the following priorities.
1) Help group 2) Proyect Hal |
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Aug 23 2007, 02:54 PM
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#98
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
:D
There's no way I'm 'Proyect[ing]' anyone for you. That just sounds gross. |
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Aug 23 2007, 06:05 PM
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#99
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
With mom-on-the-run leaving the game, I will contact two people who asked to play and see if one of them wants the now idled wookiee. At work now, so I will post more later.
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Aug 23 2007, 06:09 PM
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#100
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Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
If neither of those people say yes.... ;)
PS: Yes, I have been following this game. Good work so far, heh. |
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