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> Time of Thrawn, Star Wars D6
Ophis
post Aug 20 2007, 01:46 AM
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I presume we're keeping this game Star Wars PG right? Fade out and left to imagination, rather than anything else (I like to check this sort of stuff as I tend towards R rated in most of my games).

Alex
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ludomastro
post Aug 20 2007, 01:53 AM
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PG Star Wars is where we are staying yes.

Ophis
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Ophis
post Aug 20 2007, 02:02 AM
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Change done.
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Ophis
post Aug 20 2007, 02:05 AM
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On the PG note I think it's time to draw a curtain on th ahem 'action' IC.
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Lady Door
post Aug 20 2007, 02:09 AM
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... and scene. Fade to Black.

;)
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Ophis
post Aug 20 2007, 02:15 AM
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Hal and Rand can now be considered close friends.
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ludomastro
post Aug 20 2007, 02:29 AM
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All right, works for me.

-----------------------

For those needing a laugh ... or a new mental image ... check out Redneck Jedi.
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Ophis
post Aug 20 2007, 02:42 AM
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Oh while it's on my mind I'm away in a field from the 23rd (thursday) til the 27th (nex monday). Feel free to carry on, Rand will probably stick to going along with Daylin and Hal.
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ludomastro
post Aug 20 2007, 02:45 AM
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@ All

If there is anything else needed during the downtime, let me know.
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Lady Door
post Aug 21 2007, 12:54 AM
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Okay... as a side note, I would just like it mentioned that Hal does not sleep with Rand. There may be some kissing and whatnot... but c'mon people they just met like 5 minutes ago. Adrenaline can only count for so much.
Anyway, probably wasn't an issue... but... just so's were all clear. Thank you, carry on.
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Ophis
post Aug 21 2007, 08:08 AM
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Reasonable thing to clear up. Rand isn't the pushy sort and will be letting Hal set the pace. He's a fairly decent sort really, that and upseting the captain gets you dumped out of airlocks...
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Ophis
post Aug 21 2007, 06:15 PM
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I'm definatly buying some starship gunnery once I have the Char. Pts. 3 would get me to 4D (from 3d+2) right?
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ludomastro
post Aug 22 2007, 06:31 AM
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Advancement is D character points for a pip. One pip at a time. Time is 1 day per CP (teacher trained) or 2 days x CP (self trained). However, if you used the skill in the previous adventure (scene since we are on-line), you can skip the training time.

Specializations are 1/2 x normal and Advanced skills are 2 x normal.
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Ophis
post Aug 22 2007, 08:55 AM
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Specialisation is basically the skill for a defined catergory (ie swoops of repulsor lift op.)

What advanced skills are there?
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ludomastro
post Aug 22 2007, 06:33 PM
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Yes on specialization.

Blaster (Blastec D44) might be one of Han's specilizations.

Advanced skills would be things like surgery. I believe that you have to have a first aid (or equivalent) skill of at least 4 before you can pick up surgery. However, I don't have my books on me at them moment.
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Ophis
post Aug 22 2007, 06:36 PM
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Cool thanks for that.
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fistandantilus4....
post Aug 22 2007, 08:19 PM
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QUOTE (Alex)
Advanced skills would be things like surgery. I believe that you have to have a first aid (or equivalent) skill of at least 4 before you can pick up surgery. However, I don't have my books on me at them moment.

That does sound vaguely familiar.

Question: now that I have the rule books I've been reading up. One question I had, the "preparing an action" the most common being aiming for a round before firing. When preparing an action you use the previous round to your action to prep for it. It gives a specific list of skills that you cannot prep (all piloting and combat skills like Dodge, brawling parry, etc. Blasters is not included in that group. Essentially all reactionbased skills). So correct me if I'm wrong, but this suggests that I could use an extra round to prepare to use a force power. Much like centering your self before attempting something. Sound right Alex?
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ludomastro
post Aug 23 2007, 04:18 AM
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Works for me as the extra time would (IC) be spent focusing, calming, etc.
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fistandantilus4....
post Aug 23 2007, 04:26 AM
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I'd just never noticed the rule before so i wanted to run it by you and clarify.

So to clarify from the IC, there is no power readings what so ever from the ship, correct?
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ludomastro
post Aug 23 2007, 05:20 AM
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Da
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mom-on-the-run
post Aug 23 2007, 06:42 AM
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Due to timing constraints, I am going to have to withdraw. Sorry, I thought I could keep up, but I just have too much other stuff going on right now. Have fun!!
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Ophis
post Aug 23 2007, 09:09 AM
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Well I'm off for the weekend. If fisty can look after Rand's actions on the following priorities.

1) Help group
2) Proyect Hal
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fistandantilus4....
post Aug 23 2007, 02:54 PM
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QUOTE (Nerfherder)
Hope the kid can keep his head if the poodo hits the refresher,

:D

QUOTE (Ophis)
2) Proyect Hal

There's no way I'm 'Proyect[ing]' anyone for you. That just sounds gross.
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ludomastro
post Aug 23 2007, 06:05 PM
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With mom-on-the-run leaving the game, I will contact two people who asked to play and see if one of them wants the now idled wookiee. At work now, so I will post more later.
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Unarmed
post Aug 23 2007, 06:09 PM
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If neither of those people say yes.... ;)

PS: Yes, I have been following this game. Good work so far, heh.
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