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> Time of Thrawn
NerfHerder
post Aug 20 2007, 04:52 AM
Post #126


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Wow, that is big...
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fistandantilus4....
post Aug 20 2007, 04:52 AM
Post #127


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That pulled us out?!

Daylin quickly scans the ship for three things:
If it has a gravity well generator
an ID transponderof any type
Runs it's profile against the ship's computer looking for a type match to see what kind of ship it is, and if it's known to be used by any particular group.
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NerfHerder
post Aug 20 2007, 05:02 AM
Post #128


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... not big enough to pull us out of hyperspace though.
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ludomastro
post Aug 20 2007, 05:04 AM
Post #129


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Daylin
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Lady Door
post Aug 20 2007, 05:06 AM
Post #130


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You've GOT to be kidding me... Hal stares openmouthed at the derelict Capitol ship then turns to Daylin, a mercenary gleam in her eye.
Soo... how much do you think we could salvage off of it?
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fistandantilus4....
post Aug 20 2007, 05:09 AM
Post #131


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Daylin looks at it for a moment, trying to wriggle loose a memory.

First we have to see if it is salvageable. We have to find out what it's doing out here.

Run a focused scan looking for power sources, and also specifically for any \thing that could be a gravity well generaotr. Also look for any signs of a distress beacon.


Mechanical 2 + Focus sensors 3D
4,3,1,3,6 = 17


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NerfHerder
post Aug 20 2007, 05:10 AM
Post #132


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Well, it would be your right Captain, I beleive the finder of a derelict vessel has salvage rights. After filling out the proper forms of course. Any signs of life aboard?
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Lady Door
post Aug 20 2007, 05:15 AM
Post #133


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proper forms of paperwork... pfft. Hal shoots the Gand a curious/annoyed look and goes back to looking out the window at the ship.
Well... so what do we need to do, D?
Please don't let there be signs of life, please don't let there be signs of life... ooh.. what if there's bodies? Ew. I'll send D over first.
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fistandantilus4....
post Aug 20 2007, 05:20 AM
Post #134


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Not answering right away, Daylin concentrates, focusing his mind on his memory, trying to bring up any ghost of his past that would spark the memory.

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Lady Door
post Aug 20 2007, 05:21 AM
Post #135


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Watching Daylin zone out, Hal suddenly feels the hair on the back of her neck stand up.
It's freaking haunted! I know it!
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ludomastro
post Aug 20 2007, 05:21 AM
Post #136


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Daylin

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NerfHerder
post Aug 20 2007, 05:27 AM
Post #137


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Hmm, there may be more to this old man than first appearances show. It surprises me how often I still make snap judgements, an extremely bad habit...
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fistandantilus4....
post Aug 20 2007, 05:28 AM
Post #138


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It's a Dural-class freighter. They hauled loads for planet colonization for the Old Republic some 300 years ago. Could be outdated farming equipment. Could be old food. Could be anything on there really.

Either way, it's an old ship. No way anyone living would have salvage rights by now. You could just as well sell it to a musuem as a scrap yard.


Daylin actually feels a tinge of regret at turning such a relic in to credits. Some people have no respect for vintage any more.
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Lady Door
post Aug 20 2007, 05:30 AM
Post #139


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Hal feels no such twinge.
How much money do you think a museum would pay for it? Her smile is eager.
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NerfHerder
post Aug 20 2007, 05:32 AM
Post #140


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I have the feeling you won't hurt for money Captain. How is the hull integrity Daylin? Can we go take a look inside, I'm intrigued.
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Ophis
post Aug 20 2007, 10:23 AM
Post #141


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Rand misses the ship at first, then realising where everyone else is looking, he looks it over, whistling between his teeth.

What's the chance of something unpleasent being on board? You here hear nasty stories from Spacers. It would be almost a shame to sell that thing, she's a beauty, just think of how much cargo you could carry. A captain could be honest and still turn a profit. Then again it's got worth a whole pile of credits.
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fistandantilus4....
post Aug 21 2007, 04:33 PM
Post #142


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"Unpleasant" plenty good. Something stopped her after all. Anything living though I doubt. Unless some pirates are using it for a base, and shielding it from sensors. A lot of larger ships can haul an asteroid into a spacing lane to force ships out of hyperspace, then jump them. It's a pretty common tactic though, so people usually know how to react. Rand, why don't you get in to that turret again while I do some more detailed scanning. I want to see if there's any power on there at all, or signs of life.

using a focused scan, starting on the engines and working all the way to the front, then back again, Daylin takes some time to scan the entire ship thoroughly.
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ludomastro
post Aug 21 2007, 05:55 PM
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He doesn't find anything.
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Ophis
post Aug 21 2007, 06:13 PM
Post #144


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On it sir!

With a grin and a wry salute Rand heads down into the turret settling in, and getting everything operative.

Ready to rock, captain.
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fistandantilus4....
post Aug 22 2007, 02:12 AM
Post #145


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Sir? Kids

I suggest we tred carefully Captain. Something stopped this ship. And if we're to properly investigate, we'll all have to go over. It's a big ship.

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ludomastro
post Aug 22 2007, 06:26 AM
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Ophis
post Aug 22 2007, 08:57 AM
Post #147


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Does the ship have a docking bay? It's quite a bit larger than us right? I can never get the scale out here...
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fistandantilus4....
post Aug 22 2007, 08:24 PM
Post #148


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Well if it's got no power, we'll have to manually hook up to it, and see if we can restore power before opening a bay door. We have four suits on board, so assuming they fit, the Captain, you, our Gand friend here, and myself can all go over, leaving the wookie and the droid to watch over things on the Hawk. Which makes sense really. If this were a trap, I'd rather have the most fearsome guard available covering our rears to make sure no one tries to steal our ship out from under us.

That and wookies are very honorable, at least from my experiences. If she gives her word that she'll guard our ship for us ,I doubt even her companion could talk her out of it. And it seperates them if they do inted to do us harm.

We'd need some basic tools and some weapons just in case. The sensors dont' show any life signs, but there are ways to shield that. It shouldn't be hard to find the engineering bay, so we could go there first, see what we can do about restoring power, then check the bridge and the ship's logs.

What do you think Captain?


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Lady Door
post Aug 23 2007, 04:28 AM
Post #149


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The thought of leaving the 'Hawk with strangers bites at Hal, but the lure of the strange capitol ship is stronger.
Good plan, D. Why don't you go check our gear. See what we have that can work with our passengers. Rand, help Daylin. I'll go talk to our Wookie friend and see what ... it has to say. Hal stumbles for a moment over the proper pronoun for the Wookie. How do you tell if they're male or female anyway? I mean, you don't want to insult something that can rip off your arms and beat you with them... huh. I'll have to ask D. later.
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fistandantilus4....
post Aug 23 2007, 04:50 AM
Post #150


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Datlin nods and goes to prep the suits. On the way over, he grabs some necessities from his cabin. Namely his blaster and belt, and an old heirloom he's rarely had to use, and hopes he doesn't have to today. This he placely discreetly inside his coveralls on the inside belt.
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