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> The Force Tradition, Yes, I'm a bit whacko...
Zhan Shi
post Aug 27 2007, 05:08 PM
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On second thought...maybe increasing the drain value by 1 to represent the strain of giving the magical weapon a reach of +1. In this case, the dv would be (f/2).
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Zhan Shi
post Aug 28 2007, 10:35 PM
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another thought...since Jedi place such emphasis in controlling their emotional states, "sterilists" may be a better choice if they go toxic.
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Zhan Shi
post Aug 29 2007, 04:33 PM
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Rather than trying to figure which spirits the force tradition would conjure, one could simply say spirits don't figure much in their paradigm. Instead of going with the aspected magician quality, which would reduce arcana, etc, you could declare that a Jedi has Incompetence in binding and summoning, while keeping banishing to deal with "dark side entities" or hostile spirits.
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Zhan Shi
post Aug 30 2007, 01:03 AM
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New Metamagic: Deflection

This metamagic is unique to the Jedi. It allows them, while carrying an activated lightsaber, to add their ranks in Exotic Weapon(Lightsaber) when defending against ranged attacks.
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Raiden
post Aug 20 2012, 07:50 AM
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I like that meta-magic, fluff wise it could represent the lightsaber "melting" the bullet.
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Raiden
post Aug 20 2012, 07:55 AM
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I am a little confused on the lightsaber. Do you use unarmed DV for base damage, or a melee weapon formula?
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Udoshi
post Aug 20 2012, 01:06 PM
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QUOTE (Zhan Shi @ Aug 29 2007, 09:33 AM) *
Rather than trying to figure which spirits the force tradition would conjure, one could simply say spirits don't figure much in their paradigm. Instead of going with the aspected magician quality, which would reduce arcana, etc, you could declare that a Jedi has Incompetence in binding and summoning, while keeping banishing to deal with "dark side entities" or hostile spirits.


A case could be made for Possession Traditions as well - since the force is INSIDE everything.

I do like the incompetent idea though

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ZeroPoint
post Aug 20 2012, 09:09 PM
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All else aside I think this is one of the best necro-posts I've ever seen....

Seriously, you just revived a 5 year old thread!
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Halinn
post Aug 20 2012, 10:03 PM
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QUOTE (ZeroPoint @ Aug 20 2012, 11:09 PM) *
All else aside I think this is one of the best necro-posts I've ever seen....

Seriously, you just revived a 5 year old thread!

It wouldn't be difficult to go back and revive a 9 year old thread. I've decided against doing it just for the hell of it, though. There's an interesting short discussion on page 979 of this board about running speeds with SR3 rules being too slow for top of the line runners I could have revived, for instance.
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Raiden
post Aug 20 2012, 11:29 PM
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Lol, it lives! was hopeing for a response though. meh im just gonna go with unarmed DV lol
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MADness
post Aug 21 2012, 02:07 AM
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What about cultures that don't fall on eithdr side of the light/dark divide? And I would drop the sith descriptor. The rule of two kind if precludes it's use as a magical tradition.
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Midas
post Aug 21 2012, 08:24 AM
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QUOTE (Arz @ Jul 18 2007, 04:03 PM) *
The Force Tradition

Concept: The force is an energy field generated by all living things. Practitioners learn to attune themselves to it through the guidance of a master and self-reflection. Ultimately one strives to become one with the wishes of the force.
Combat: Beast
Detection: Guidance
Health: Plant
Illusion: Man
Manipulation: Task
Drain: Willpower + Intuition

Small nitpick, but your choice of spirits smacks of powergaming to me. Along with Guardian, the 5 spirits you chose are probably the best in the book.
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shinyjam
post Aug 21 2012, 02:00 PM
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Since this is revived, I will throw in my nitpick for future necro-reviving reference.

Fun fact: All tradition with task spirit are Possession tradition. No exception.
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Tymeaus Jalynsfe...
post Aug 21 2012, 02:37 PM
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QUOTE (shinyjam @ Aug 21 2012, 08:00 AM) *
Since this is revived, I will throw in my nitpick for future necro-reviving reference.

Fun fact: All tradition with task spirit are Possession tradition. No exception.


Fun Fact.... ALL CURRENTLY WRITTEN CANON Traditions with Task Spirits are Possession Traditions. That does not mean you could not have one that was not. Since there is a potentially unlimited variability in Traditions, saying that there are no exceptions is hubris of the highest order.
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shinyjam
post Aug 21 2012, 03:37 PM
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Fair enough, since there isn't any rule for it, do what you like.
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The Jopp
post Aug 22 2012, 11:20 AM
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This thread is still alive? (IMG:style_emoticons/default/wobble.gif)
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FuelDrop
post Aug 22 2012, 12:02 PM
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could be an undead thread (IMG:style_emoticons/default/smile.gif)
i have a Jedi in my current party, but he's not using this tradition unfortunately. Maybe I'll point him this way.
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Raiden
post Aug 23 2012, 03:12 AM
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yea, I revived it in a hope to get some questions about the light-saber answered (IMG:style_emoticons/default/smile.gif)
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Jareth Valar
post Aug 23 2012, 04:32 AM
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LOL. For the Lightsabers I used in my game I just used the stats for a monofilament whip with a Reach of 1. Worked beautifully, also kept those without the skill from trying much with it. (IMG:style_emoticons/default/cyber.gif)

Created abilities that allowed the parrying of bullets/lasers including the redirecting of energy attacks. Also that increase the AP of the saber (cutting through walls/doors aspect). Never got unbalancing. I can dig around and post them if you're interested Raiden.
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KnightAries
post Aug 23 2012, 04:38 AM
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So if this thread was dead and now it's alive again then maybe it's undead.
If it's undead then it might be suffering from HMHVV
Since Raiden was the one who revived it then he to must be infected with HMHVV.


Sssooooo....... Revive threads often, Necro-Raiden. (IMG:style_emoticons/default/biggrin.gif)
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Raiden
post Aug 23 2012, 04:56 AM
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sure that would be awesome Jareth,
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Udoshi
post Aug 23 2012, 05:04 AM
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QUOTE (Jareth Valar @ Aug 22 2012, 09:32 PM) *
LOL. For the Lightsabers I used in my game I just used the stats for a monofilament whip with a Reach of 1. Worked beautifully, also kept those without the skill from trying much with it. (IMG:style_emoticons/default/cyber.gif)

Created abilities that allowed the parrying of bullets/lasers including the redirecting of energy attacks. Also that increase the AP of the saber (cutting through walls/doors aspect). Never got unbalancing. I can dig around and post them if you're interested Raiden.


I'd like this. The 'refluffed monowhip' was the same approach I was taking - after all, a jedi is supposed to EARN their saber privilegesby constructing their own.

Honestly I was thinking of a custom Foci type for adepts that lets a weapon channel Adept powers, like penetrating strike.
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The Jopp
post Aug 23 2012, 11:25 AM
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QUOTE (Jareth Valar @ Aug 23 2012, 04:32 AM) *
LOL. For the Lightsabers I used in my game I just used the stats for a monofilament whip with a Reach of 1. Worked beautifully, also kept those without the skill from trying much with it. (IMG:style_emoticons/default/cyber.gif)

Created abilities that allowed the parrying of bullets/lasers including the redirecting of energy attacks. Also that increase the AP of the saber (cutting through walls/doors aspect). Never got unbalancing. I can dig around and post them if you're interested Raiden.


Well, I agree on that part. We can easily make a troll that PUNCHES through doors with impunity and adepts that eat concrete bunker walls for breakfast.

A monowhip is a very good example for a lightsaber and it almost have the elemental effect already.

Due to it being a rigid object unlike a flexible whip we should make the cost greater.
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Jareth Valar
post Sep 1 2012, 12:25 PM
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QUOTE (Raiden @ Aug 23 2012, 12:56 AM) *
sure that would be awesome Jareth,

Sorry it took so long. Pulled extra shifts at work. (Who says "day" job isn't a negative quality). (IMG:style_emoticons/default/nyahnyah.gif)

Anyway, I could post them here (if anyone else is interested) or PM.
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Raiden
post Sep 2 2012, 06:29 AM
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doesnt really matter to me haha.
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