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> The Force Tradition, Yes, I'm a bit whacko...
Jareth Valar
post Sep 2 2012, 07:48 AM
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These are just 2 that I have had to type in. Tried to reword them to be usable for more than just lightsabers, like Katanas (Wade (IMG:style_emoticons/default/grinbig.gif)
, shields (IMG:style_emoticons/default/nyahnyah.gif) etc.)

Focus (Weapon)
Prerequisites: Attune (Item)
This metamagic gives an adept or mystic adept greater control and precision over their attuned weapon. This allows him to greatly increase the efficiency of the weapon in question.
This allows the character, by spending a Free action, to add one half (round up) of his initiate grade to either the DV or AP of the weapon (chosen when the power is activated). This requires concentration to maintain, apply a -2 die penalty to all actions until the ability is dropped.
This is believed to be an evolution of Attacks of Will, as it has no apparent effect on ranged weapons.
NOTE: Focus (Weapon) must be chosen for the same item he has chosen Attune (Item) for.

(Item) Parry
Prerequisites: Attune (Item)
This metamagic allows the adept or mystic adept to use her Missile Parry adept ability with fast moving projectiles (i.e. bullets, lasers, single target indirect combat spells etc.)
If the GM feels the parrying item/weapon in question is capable of it, the character may attempt to redirect where the attack is deflected to. To do this, the character uses the net hits of her parry roll as an attack die pool (range as per original attack), normal modifiers apply. The maximum number of hits available for this redirection is capped at your initiate grade.
If the character is using the full defense option with this ability she adds her skill in the appropriate weapon instead of Dodge the defense check. If the character chooses to attempt to redirect while on full defense, it uses up the characters next available action.
NOTE: (Item) Parry must be chosen for the same item he has chosen Attune (Item) for.

Thought Attune (Item) was neer perfect to represent the Jedi's ability with the lightsaber, down to the part of Attune that the character can bond it by building ot from scratch.
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Jareth Valar
post Sep 2 2012, 08:03 AM
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As an aside, we were tossing around an alternate mechanic for Focus (Weapon). Instead, it allows you to use the bonus dice from Attune (Item) to affect either damage, die pool, or AP. So a grade 6 initiate would get 3 extra dice for an attuned weapon, she could use it for the +3 to her die pool, +3 DV, -3 AP, +1 die Pool and -2 AP or any combination thereof.

Never playtested this one, but at first glance it seems less powerful than the above version.

ALSO, these were never abused in my game. Never got out of hand. So, YMMV. (IMG:style_emoticons/default/wobble.gif)
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Jareth Valar
post Sep 7 2012, 02:12 AM
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Recently my group has been asking about trying an actual SW game using the SR mechanics (considering the direction the new SW game is going, but that's a rant for a different thread) and been discussing Missile Parry. Given the spell Deflection works on ALL ranged attacks we see no reason that there couldn't just be an Advanced Missile Parry that allows it to be used on faster projectiles. Maybe 1 PP. Possibly work better than my original ability.
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Kesendeja
post Sep 7 2012, 02:58 AM
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So do races go here or another thread?
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