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> Augmentation Q&A, Ask the developers and the authors
jklst14
post Jul 28 2007, 02:15 PM
Post #101


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Dancer: Here's Clockwork's quote from Augmentation (page 56).

QUOTE
Talking about oddities—heard of those four-armed changelings that appeared when the Ganges Awakened in ´61? From what my contacts told me, Swiss bio-gadgeteers are still trying to find out how to copy the physiology and functionality of those Shiva arms. I wonder how long it will be until four-armed corporate stormtroopers
are trying to kick my ass.


Hobgoblin: I was answering Kyrn's question from further up the page but you're right, Gibson's Molly did work as a meat puppet in order to save up the cash for her cyber.

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Rotbart van Dain...
post Jul 28 2007, 02:16 PM
Post #102


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Does the Print Removel Genetech really removes any patterns, or just the distinctive forms used for ID?
Completly smooth skin would be quite a disadvantage because it would result in reduced grip and of course, if the user is ever officially IDed, he will go straight to jail.
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Kyrn
post Jul 28 2007, 02:34 PM
Post #103


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QUOTE (jklst14)
1.  The girl from Hardwired is Sarah.  Awesome book by the way.  Captured the flavor of rigging better than anything else I've read.

Aha! That's her name. Yeah, great book for rigging, skillwires, and the interactions between various echelons of street grunts, as well as what a war between truly powerful "shadow" factions would be like.

Anybody got an idea on the Blood Circuit Control System/Trauma Damper interaction?
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Aaron
post Jul 28 2007, 02:49 PM
Post #104


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QUOTE (Dancer)
QUOTE (jklst14 @ Jul 28 2007, 01:49 PM)
2.  Not sure if this was mentioned earlier, but the fluff implies that the (meta)human mind can't handle > 2 cyberarms (page 56, Clockwork's comments).

This seems odd, considering the variety of weird drone shapes it can jack into without problems.

There's also modern scientific evidence to the contrary. Um ... lemme see ... meh, I'm feeling lazy; no links for you.
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Dancer
post Jul 28 2007, 02:52 PM
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QUOTE (Aaron)
There's also modern scientific evidence to the contrary. Um ... lemme see ... meh, I'm feeling lazy; no links for you.

Are you thinking of the three-armed chimps? (I don't have a link either)
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Kyrn
post Jul 28 2007, 02:57 PM
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No, probably those four armed hookers in Calcutta. Nah, no link.
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jklst14
post Jul 28 2007, 03:06 PM
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QUOTE (Aaron)
There's also modern scientific evidence to the contrary. Um ... lemme see ... meh, I'm feeling lazy; no links for you.

I was just quoting the rule book but I actually agree with you guys. The human brain is remarkably adaptable and if you really had 4 cyberarms, your brain would probably eventually remap your motor and sensory cortices to accommodate. Heck, given the advanced neuroscience in Shadowrun, it would be easy for nanites to go in and just do it for you immediately.


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jklst14
post Jul 28 2007, 03:15 PM
Post #108


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Some questions:

1. Is a Simsense Booster compatible with a technomancer's Overclocking?

2. Since Technomancers use certain tech skills "through mental gymnastics and an intuitive feel for the functioning of the machine world" (SR4, page 233), do they get bonuses to their Cracking/Electronics group skills from an Encephalon?
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the_dunner
post Jul 28 2007, 03:18 PM
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QUOTE (jmecha)
If Jack had his DNA scanned at the age of 21 and then gets Genetic Optimization treatment around the age of 42, and then gets LĂ©onization at the age of 72......will Jack be reverted back to the 21 year old body that never had Genetic Optimization treatment?

This one goes back a couple of pages, so, the response is a bit delayed...

The answer is, of course, it depends. If Jack is a SINner and had all of his treatments done above board, then his medical records would include those modifications. As such, it'd be a fairly straightforward matter to have those modifications re-inserted into the DNA sequences used when he underwent Leonization. If, OTOH, Jack no longer has access to his medical records, then this would require a fresh set of analyses of his current DNA. If, for some reason, that couldn't be done, then yes, he'd lose them.

Mind you -- any facility capable of performing Leonization really should have the facilities necessary for this genetic analysis. The analysis would just add some time (and expenses) to the prep work before conducting the Leonization procedure.

Also, the question is somewhat moot. Leonization has been around since the 2050's. Geneware optimizations first started showing up in the '60s. It's improbable that there'd be many characters in the 2070s who deposited samples in the 20s, had those samples survive two matrix crashes, and also decided to undergo Optimization when he was in his sixties. Most folks in that age range would have opted to undergo Leonization at the same time as they had the Optimizations installed.
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hobgoblin
post Jul 28 2007, 04:01 PM
Post #110


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QUOTE (Dancer)
QUOTE (jklst14 @ Jul 28 2007, 01:49 PM)
2.  Not sure if this was mentioned earlier, but the fluff implies that the (meta)human mind can't handle > 2 cyberarms (page 56, Clockwork's comments).

This seems odd, considering the variety of weird drone shapes it can jack into without problems.

well that can (somewhat) be covered by the drone control being mapped onto normal senses.

i think it was rigger2 or 3 that had some neat stories about how riggers experienced being the machine.
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Ravor
post Jul 28 2007, 06:23 PM
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Ok, here's a question that comes up every now and again on the forums, how does slapping armor on your cyberlimbs work? Do they straight out stack so you can get +24 Armor just from your limbs/torso/cyberskull, or are they averaged somehow?

Also how do cyberhands fit into the equation? Does having armor on a cyberhand give you the same benifits as putting armor on a cyberarm or partial cyberarm? Do you still get +1 Physical Condition Box from having a cyberhand? How about a partial cyberarm?

-Thanks
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FrankTrollman
post Jul 28 2007, 06:31 PM
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QUOTE (Ravor)
Ok, here's a question that comes up every now and again on the forums, how does slapping armor on your cyberlimbs work? Do they straight out stack so you can get +24 Armor just from your limbs/torso/cyberskull, or are they averaged somehow?



-Thanks

Ugh. As written, each one stacks together to form a complete whole. Maximizing the armor on every body part leaves you with 21 points of armor (4 per limb and torso, 1 for the head as it is all that will fit).

QUOTE
Also how do cyberhands fit into the equation? Does having armor on a cyberhand give you the same benifits as putting armor on a cyberarm or partial cyberarm?


Yes. But in this case it is because getting "1 Armor" on a cyberhand actually involves getting a crazy crap tonne more armor on that hand than does getting "1 Armor" on the whole arm. The Capacity costs for the armor are absolute, not proportional. So getting the same armor bonus from a smaller body area involves using up a higher proportion of the capacity - representing much thicker armor than getting the same +1 bonus from a larger area.

That doesn't really work at all for attribute enhancements (where the system nails you coming and going and cyberhands can't crush cans) - but for Armor in particular the system actually does what it is designed to do.

-Frank
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Ravor
post Jul 28 2007, 06:41 PM
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Ok, so it was indeed intended to allow walking tanks? Fair enough.
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FrankTrollman
post Jul 28 2007, 06:54 PM
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QUOTE (Ravor)
Ok, so it was indeed intended to allow walking tanks? Fair enough.

It's Armor, not Hardened Armor, so it never gets as impressive as an actual tank. Also remember that a starting character can't get more than 10/10 armor out of the deal - which isn't actually all that exciting.

But yeah. At the high end people who are made out of titanium are supposed to be pretty hard to hurt.

-Frank
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Buster
post Jul 28 2007, 07:51 PM
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And you'd think that getting punched by a tank would hurt, but it's actually just str/2 stun damage... :D
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PlatonicPimp
post Jul 28 2007, 08:29 PM
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You can get one more point of armor in the head if you get capacity increase. That's skull 3, everything else 4. For 23.

Plus whatever armor they wear? Plus a helmet?

How does dermal sheathing play into this? if I have orthoskin on my body and an armored cyberarm, how does that work?

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Jaid
post Jul 28 2007, 08:36 PM
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i for one would tend to consider orthoskin to not be possible... i would bust out the "can't put stuff that has no capacity value into cyberlimbs" rule, considering the shell for a cybertorso is presumably where your skin would go (if you had skin instead of nice, shiney chrome that is)
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PlatonicPimp
post Jul 28 2007, 08:40 PM
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right, but what happens when half my character has skin, and the rest doesn't? Does the orthoskin become less effective (give less of a bonus) since it covers less of you?
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Jaid
post Jul 28 2007, 08:54 PM
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ruleswise, no =P
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Buster
post Jul 28 2007, 08:56 PM
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The Terminator had real skin over his cyber frame, so he should be able to have orthoskin too. If it's good enough for the governor of California, it's good enough for me.
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Sterling
post Jul 28 2007, 09:05 PM
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QUOTE (Buster)
And you'd think that getting punched by a tank would hurt, but it's actually just str/2 stun damage... :D

Why must you torture me so? I've got a thread discussing cyberlimb melee damage that's going to shuffle off this mortal coil with zero comments.

@Platonic Pimp, there were rules in previous editions that covered the reduction of bonuses when you mixed cyberlimbs and things like bone lacing, orthoskin, etc. Nothing in SR4 yet that covers the effects.

It's not too hard to houserule that say, 2 cyberlimbs, or a cybertorso and a cyberlimb reduce the effectiveness of orthoskin by say, half. Maybe you think three limbs or two and a torso makes more sense, that's fine too.
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knasser
post Jul 28 2007, 09:26 PM
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QUOTE (Buster)
The Terminator had real skin over his cyber frame, so he should be able to have orthoskin too. If it's good enough for the governor of California, it's good enough for me.


Ah, but those are non-obvious cyberlimbs, therefore lower capacity and less armour in the first place.

Actually, I'm grateful for Frank's comments here. I've been ruling that way, but it's not something I was ever sure was what had been intended.

If you max out the armour on the cyberlimbs, then you can get some frightening damage resistance, but it normally left you with poor stats and little essence for anything else. It was good for padding out some of the capacity if you could live with not pumping the attributes as high as you could. Now with the customised cyber rules, however... the potential for some terrifying characters is there, but looking at the effect on availability and cost, it's probably still squeaking in under the power-gamer cut-off. Something to aspire to more than to start off with. I can see customised cyberlimbs with maxed out armour being pretty popular, though.
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jmecha
post Jul 28 2007, 10:04 PM
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LĂ©onization....is it safe to say that if you have LĂ©onization performed on a person they will loose all other Gene Treatments they have recieved since they were 21?

If Jack had his DNA scanned at the age of 21 and then gets Genetic Optimization treatment around the age of 42, and then gets LĂ©onization at the age of 72......will Jack be reverted back to the 21 year old body that never had Genetic Optimization treatment?

If Jack is now Un-Optimization what happens to that point of Bod, Agi, Str, etc... that he had before his LĂ©onization?

Would Jack just need to get Re-Optimized and repay for that maxed out attribute point again?

Not only that but...if Jack had Bod 3, Agi 3, Str 3, and across the board 3's for all of his stats at the age of 21 when his sample was taken, but then raised his stats to all 4's by the time he was 72 when he had the LĂ©onization....would all of his physical stats be reduced to the 3's they were when the sample was taken?


Personally I think having to get Re-Optimized and repaying the Karma is more then fair since Jack has a second life worth of years to due it all over again in.
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Kyrn
post Jul 28 2007, 10:10 PM
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Erm...cybermancy. I admit I haven't really looked at it too hard since 2nd Edition, but did it just get a lot nastier? Specifically the section headed "Unnatural Vigor". I mean...that's just scary man. Negative essence adding to all natural attribute caps and thereby augmented maximums? Just a little fiddling around and I got a bruiser with reaction of 16. Six-fucking-teen! Add in Immunity to Natural Weapons on top of all the cyber armor...ick. I haven't been this scared of cyberzombies since I was sixteen. And the way the cyberzombies are presented make them seem, dare I say it, almost...playable.
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Ancient History
post Jul 28 2007, 10:14 PM
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That was the general idea.
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