IPB

Welcome Guest ( Log In | Register )

32 Pages V  « < 4 5 6 7 8 > »   
Reply to this topicStart new topic
> Augmentation Q&A, Ask the developers and the authors
Rotbart van Dain...
post Jul 28 2007, 10:17 PM
Post #126


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



The biggest twist is actually: They don't age.
Go to the top of the page
 
+Quote Post
Aaron
post Jul 28 2007, 10:25 PM
Post #127


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



Yay! Hatchetman!
Go to the top of the page
 
+Quote Post
Kyrn
post Jul 28 2007, 10:27 PM
Post #128


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



Pretty sure he's dead dead actually. But for the rest...adepts may actually be facing a new king of the badass hill. Just not available at chargen. Well, under normal rules...
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jul 28 2007, 10:30 PM
Post #129


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Well, CZ got a Magic of 1, and as soon as it drops to 0, they die.

Cast Mana Static or lure them into the slightest form of background count not aspected to them, and they are gone.
Go to the top of the page
 
+Quote Post
Synner
post Jul 28 2007, 10:30 PM
Post #130


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



QUOTE (Kyrn @ Jul 28 2007, 10:10 PM)
I haven't been this scared of cyberzombies since I was sixteen.

Good. That's the way they were intended.

There needed to be a good reason for corps to pour millions of nuyen and risk valuable magical talent on a single asset. I never thought prior versions of cyberzombies were actually as bad-ass as their reputation made them out to be, so I'm pretty happy with the way cyberzombies are now walking, (sometimes) talking WMDs.

QUOTE
Well, CZ got a Magic of 1, and as soon as it drops to 0, they die.
Cast Mana Static or lure them into the slightest form of background count not aspected to them, and they are gone.

Actually no.

Having your Magic reduced to 0 via background count would only render him "unable to use any magical abilities" (p.118, Street Magic) - specifically "background modified-Magic attribute counts for all uses of magic, including dice pools and limitations on the Force of spells and spirits." (ie. it modifies your ability to use that Magic rating).

Plus being at the center of their own portable domain means they are unaffected by any lower powered background counts they walk into (interaction between background counts and stuff like Mana static will be addressed in future FAQ updates - but essentially the rule of thumb is only the higher level applies when two domains overlap).

Cyberzombies are not spirits, so neither are they disrupted - though I'd consider it if the players lured one into a full-blown Mana Void or Warp.
Go to the top of the page
 
+Quote Post
Kyrn
post Jul 28 2007, 10:31 PM
Post #131


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



Well, kudos.
Pretty sure they don't drop dead in background counts though. Considering they are background counts.

Edit: I'm now curious as to how many of the twelve cybermancy clinics Ares runs, cause these guys just scream Bug-killers.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Jul 28 2007, 10:32 PM
Post #132


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



Neither Probably Gavin nor the character from page 24 are Hatchetman. We're pretty sure he's dead.

-Frank
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jul 28 2007, 10:33 PM
Post #133


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Kyrn @ Jul 29 2007, 12:31 AM)
Pretty sure they don't drop dead in background counts though.  Considering they are background counts.

Those are aspected to them, and thus, don't affect them.

Other aspects are a whole other cattle of fish, AFAIS... as are shallows.
Go to the top of the page
 
+Quote Post
Kyrn
post Jul 28 2007, 10:37 PM
Post #134


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



Don't actually see any mention of aspect, but I've been away from Street Magic for some months now and can't reference the general rules for background counts. Is any background count generated automatically aspected towards its creator?

Is the guy on p24 supposed to be a cyberzombie? I thought he was just drunk.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jul 28 2007, 10:39 PM
Post #135


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Not really. Of course, if the domain the CZ creates protects them from other domians, they are fine, even in space.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Jul 28 2007, 10:39 PM
Post #136


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (Rotbart van Dainig)
QUOTE (Kyrn @ Jul 29 2007, 12:31 AM)
Pretty sure they don't drop dead in background counts though.  Considering they are background counts.

Those are aspected to them, and thus, don't affect them.

Other aspects are a whole other cattle of fish, AFAIS... as are shallows.

Shallows are of somne interest to them, but the Background Count is set wherever they are. So they can walk into any background count and not die.

-Frank
Go to the top of the page
 
+Quote Post
Ancient History
post Jul 28 2007, 10:43 PM
Post #137


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Cyberzombies in spaaaaaace...
Go to the top of the page
 
+Quote Post
Kyrn
post Jul 28 2007, 10:45 PM
Post #138


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



Hmm...now the question becomes how to locate a capable facility, earn admittance, and most scarily pay for everything. Guess my character's not going to want to spring for that sense boost in his tongue anytime soon.
Anyone else notice that actually approaching the current limit of negative six essence seems rather difficult with the current choices of cyberware at anything other than basic grade? Of course there could always be Bob the Second-Hand Cyberzombie. And maybe there should be.
Go to the top of the page
 
+Quote Post
Jaid
post Jul 28 2007, 11:15 PM
Post #139


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



well, you could always max out your genetic modification, load yourself up with headware and bodyware, and then chop of all those pesky limbs and replace them with cyber. that'll get you to -3 essence pretty easy =S

[edit] heck, just switch from synaptic booster 3 to move-by-wire 3 for another large boost in your essence consumption =S [/edit3]

This post has been edited by Jaid: Jul 28 2007, 11:19 PM
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jul 28 2007, 11:19 PM
Post #140


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



There's always another implant.

BTW:
QUOTE (Synner)
This combined with nanosymbiotes is why we felt Guardian Angel were ultimately unnecessary with the default rule set. If you really want SR4 stats for them I can try to dig up the writeup I did for nanocybernetics during development (though I would only suggest using them with the alternative (slower) Healing rules in Augmentation).

That would be too kind, thanks in advance.

As a sidenote - while Nano-Biomonitors claim to be better than cyber ones... what's the crunch advantage?
Go to the top of the page
 
+Quote Post
Ranneko
post Jul 29 2007, 02:26 AM
Post #141


Moving Target
**

Group: Members
Posts: 349
Joined: 16-January 05
Member No.: 6,984



Can revilatization repair the essence loss from genemods?

Does this mean that with enough time (and money) one could really stock up on the genemods without having any net essence loss?

Or do they count as remaining implanted? If so, how do you remove the mods?
Go to the top of the page
 
+Quote Post
WearzManySkins
post Jul 29 2007, 02:50 AM
Post #142


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



Can the Headware mods Radar Sensor and Ultrasound Sensor be used in goggles/glasses/contacts at the stated capacity usage?

Also the same question for the Eyewear mod Microscopic Vision?
Go to the top of the page
 
+Quote Post
neko128
post Jul 29 2007, 05:39 AM
Post #143


Moving Target
**

Group: Members
Posts: 327
Joined: 28-January 06
Member No.: 8,209



All right. So a Cyberzombie's Unnatural Vigor increases its natural physical stat maxes by 1 for every point of negative essence. Cybermancy could allow an essence of -6. Customized Cyberlimbs can have attribute values up to the natural maximum. Redlining a cyberlimb

So...

Am I the only one who's going to start having nightmares about what a Troll cyberzombie can do with a physical weapon can do to... Well, just about anything, when he Redlines his arms to 32 Strength and hits it with, say, a Combat Axe? Or - and may I just say, *ouch* - redlines to 32 Strength to tag someone with a bow and arrow? Or when an Elf cyberzombie redlines his arms to 26 Agility for that one sniper round?

As an actually useful question... The Redlining sidebar mentions that you can redline one attribute; but Body is an attribute on cyberlimbs. This implies, as non-sensical to me as it is, that you can redline a limb's body. Is that right?
Go to the top of the page
 
+Quote Post
Dancer
post Jul 29 2007, 05:44 AM
Post #144


Moving Target
**

Group: Members
Posts: 251
Joined: 29-April 02
Member No.: 2,659



QUOTE (neko128)
Or - and may I just say, *ouch* - redlines to 32 Strength to tag someone with a bow and arrow?

But how often do you *need* to sink a battleship with hand weapons?
Go to the top of the page
 
+Quote Post
neko128
post Jul 29 2007, 05:54 AM
Post #145


Moving Target
**

Group: Members
Posts: 327
Joined: 28-January 06
Member No.: 8,209



QUOTE (Dancer)
QUOTE (neko128 @ Jul 29 2007, 05:39 AM)
Or - and may I just say, *ouch* - redlines to 32 Strength to tag someone with a bow and arrow?

But how often do you *need* to sink a battleship with hand weapons?

Not often, one assumes, but the first time it comes up, you'll be glad you can. :D
Go to the top of the page
 
+Quote Post
Ravor
post Jul 29 2007, 07:09 AM
Post #146


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



Ok, here's one that came up in another thread.

Cyberware Essense loss is tracked seperately from Bioware Essense loss because the lesser of the two is 1/2ed, right?

The same still holds true after chargen right?

If that is the case then what was the reasoning behind having Essense holes "flavored" as either cyber or bio?


Double D has the following:

2.0 Cyber
1.0 Bio

His total Essense loss is 2.5 -- 2.0 from cyber and 0.5 from bio.

A few implants later his total looks like this:

2.0 Cyber
3.0 Bio

His total Essense loss is 4.0 -- 1.0 from cyber and 3.0 from bio.


Now let's say that he has every last implant ripped out of him, what can he now implant into his Essense Hole considering that some of his total Essense loss was both cyber and bio at different points in his life?
Go to the top of the page
 
+Quote Post
FrankTrollman
post Jul 29 2007, 07:32 AM
Post #147


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (Ravor)
Ok, here's one that came up in another thread.

Cyberware Essense loss is tracked seperately from Bioware Essense loss because the lesser of the two is 1/2ed, right?

The same still holds true after chargen right?

If that is the case then what was the reasoning behind having Essense holes "flavored" as either cyber or bio?

Holy crap - I have no idea. It wasn't like that when I wrote it, and you're right that it doesn't make a lot of sense.

Essence Holes should just be generic. There's no Earthly purpose served in having them aspected to Cyber- or Bio- specifically. It makes the accounting very complicated and adds nothing to the game. I seriously don't know where that came from.

Good catch for the errata thread.

-Frank
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Jul 29 2007, 07:33 AM
Post #148


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Bah, thunder stolen!
Go to the top of the page
 
+Quote Post
Ravor
post Jul 29 2007, 07:34 AM
Post #149


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



I'm afaid that I can't take credit, Doctor Funkenstein is the one who brought the problem up.

*Edit*

Damn, I am getting slow in my advancing age. :cyber:
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Jul 29 2007, 07:38 AM
Post #150


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



<just laughs> Doesn't matter to me, I was just messing around. :)
Go to the top of the page
 
+Quote Post

32 Pages V  « < 4 5 6 7 8 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th November 2024 - 02:14 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.