Augmentation Q&A, Ask the developers and the authors |
Augmentation Q&A, Ask the developers and the authors |
Jul 28 2007, 10:17 PM
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#126
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
The biggest twist is actually: They don't age.
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Jul 28 2007, 10:25 PM
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#127
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Yay! Hatchetman!
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Jul 28 2007, 10:27 PM
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#128
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Moving Target Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 |
Pretty sure he's dead dead actually. But for the rest...adepts may actually be facing a new king of the badass hill. Just not available at chargen. Well, under normal rules...
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Jul 28 2007, 10:30 PM
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#129
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Well, CZ got a Magic of 1, and as soon as it drops to 0, they die.
Cast Mana Static or lure them into the slightest form of background count not aspected to them, and they are gone. |
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Jul 28 2007, 10:30 PM
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#130
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Good. That's the way they were intended. There needed to be a good reason for corps to pour millions of nuyen and risk valuable magical talent on a single asset. I never thought prior versions of cyberzombies were actually as bad-ass as their reputation made them out to be, so I'm pretty happy with the way cyberzombies are now walking, (sometimes) talking WMDs.
Actually no. Having your Magic reduced to 0 via background count would only render him "unable to use any magical abilities" (p.118, Street Magic) - specifically "background modified-Magic attribute counts for all uses of magic, including dice pools and limitations on the Force of spells and spirits." (ie. it modifies your ability to use that Magic rating). Plus being at the center of their own portable domain means they are unaffected by any lower powered background counts they walk into (interaction between background counts and stuff like Mana static will be addressed in future FAQ updates - but essentially the rule of thumb is only the higher level applies when two domains overlap). Cyberzombies are not spirits, so neither are they disrupted - though I'd consider it if the players lured one into a full-blown Mana Void or Warp. |
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Jul 28 2007, 10:31 PM
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#131
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Moving Target Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 |
Well, kudos.
Pretty sure they don't drop dead in background counts though. Considering they are background counts. Edit: I'm now curious as to how many of the twelve cybermancy clinics Ares runs, cause these guys just scream Bug-killers. |
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Jul 28 2007, 10:32 PM
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#132
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Neither Probably Gavin nor the character from page 24 are Hatchetman. We're pretty sure he's dead.
-Frank |
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Jul 28 2007, 10:33 PM
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#133
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Those are aspected to them, and thus, don't affect them. Other aspects are a whole other cattle of fish, AFAIS... as are shallows. |
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Jul 28 2007, 10:37 PM
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#134
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Moving Target Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 |
Don't actually see any mention of aspect, but I've been away from Street Magic for some months now and can't reference the general rules for background counts. Is any background count generated automatically aspected towards its creator?
Is the guy on p24 supposed to be a cyberzombie? I thought he was just drunk. |
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Jul 28 2007, 10:39 PM
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#135
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Not really. Of course, if the domain the CZ creates protects them from other domians, they are fine, even in space.
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Jul 28 2007, 10:39 PM
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#136
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Shallows are of somne interest to them, but the Background Count is set wherever they are. So they can walk into any background count and not die. -Frank |
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Jul 28 2007, 10:43 PM
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#137
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Cyberzombies in spaaaaaace...
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Jul 28 2007, 10:45 PM
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#138
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Moving Target Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 |
Hmm...now the question becomes how to locate a capable facility, earn admittance, and most scarily pay for everything. Guess my character's not going to want to spring for that sense boost in his tongue anytime soon.
Anyone else notice that actually approaching the current limit of negative six essence seems rather difficult with the current choices of cyberware at anything other than basic grade? Of course there could always be Bob the Second-Hand Cyberzombie. And maybe there should be. |
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Jul 28 2007, 11:15 PM
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#139
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
well, you could always max out your genetic modification, load yourself up with headware and bodyware, and then chop of all those pesky limbs and replace them with cyber. that'll get you to -3 essence pretty easy =S
[edit] heck, just switch from synaptic booster 3 to move-by-wire 3 for another large boost in your essence consumption =S [/edit3] This post has been edited by Jaid: Jul 28 2007, 11:19 PM |
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Jul 28 2007, 11:19 PM
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#140
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
There's always another implant. BTW:
That would be too kind, thanks in advance. As a sidenote - while Nano-Biomonitors claim to be better than cyber ones... what's the crunch advantage? |
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Jul 29 2007, 02:26 AM
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#141
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Moving Target Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
Can revilatization repair the essence loss from genemods?
Does this mean that with enough time (and money) one could really stock up on the genemods without having any net essence loss? Or do they count as remaining implanted? If so, how do you remove the mods? |
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Jul 29 2007, 02:50 AM
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#142
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Can the Headware mods Radar Sensor and Ultrasound Sensor be used in goggles/glasses/contacts at the stated capacity usage?
Also the same question for the Eyewear mod Microscopic Vision? |
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Jul 29 2007, 05:39 AM
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#143
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
All right. So a Cyberzombie's Unnatural Vigor increases its natural physical stat maxes by 1 for every point of negative essence. Cybermancy could allow an essence of -6. Customized Cyberlimbs can have attribute values up to the natural maximum. Redlining a cyberlimb
So... Am I the only one who's going to start having nightmares about what a Troll cyberzombie can do with a physical weapon can do to... Well, just about anything, when he Redlines his arms to 32 Strength and hits it with, say, a Combat Axe? Or - and may I just say, *ouch* - redlines to 32 Strength to tag someone with a bow and arrow? Or when an Elf cyberzombie redlines his arms to 26 Agility for that one sniper round? As an actually useful question... The Redlining sidebar mentions that you can redline one attribute; but Body is an attribute on cyberlimbs. This implies, as non-sensical to me as it is, that you can redline a limb's body. Is that right? |
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Jul 29 2007, 05:44 AM
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#144
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Moving Target Group: Members Posts: 251 Joined: 29-April 02 Member No.: 2,659 |
But how often do you *need* to sink a battleship with hand weapons? |
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Jul 29 2007, 05:54 AM
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#145
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Moving Target Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 |
Not often, one assumes, but the first time it comes up, you'll be glad you can. :D |
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Jul 29 2007, 07:09 AM
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#146
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Ok, here's one that came up in another thread.
Cyberware Essense loss is tracked seperately from Bioware Essense loss because the lesser of the two is 1/2ed, right? The same still holds true after chargen right? If that is the case then what was the reasoning behind having Essense holes "flavored" as either cyber or bio? Double D has the following: 2.0 Cyber 1.0 Bio His total Essense loss is 2.5 -- 2.0 from cyber and 0.5 from bio. A few implants later his total looks like this: 2.0 Cyber 3.0 Bio His total Essense loss is 4.0 -- 1.0 from cyber and 3.0 from bio. Now let's say that he has every last implant ripped out of him, what can he now implant into his Essense Hole considering that some of his total Essense loss was both cyber and bio at different points in his life? |
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Jul 29 2007, 07:32 AM
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#147
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Holy crap - I have no idea. It wasn't like that when I wrote it, and you're right that it doesn't make a lot of sense. Essence Holes should just be generic. There's no Earthly purpose served in having them aspected to Cyber- or Bio- specifically. It makes the accounting very complicated and adds nothing to the game. I seriously don't know where that came from. Good catch for the errata thread. -Frank |
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Jul 29 2007, 07:33 AM
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#148
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Bah, thunder stolen!
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Jul 29 2007, 07:34 AM
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#149
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
I'm afaid that I can't take credit, Doctor Funkenstein is the one who brought the problem up.
*Edit* Damn, I am getting slow in my advancing age. :cyber: |
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Jul 29 2007, 07:38 AM
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#150
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
<just laughs> Doesn't matter to me, I was just messing around. :)
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