Augmentation Q&A, Ask the developers and the authors |
Augmentation Q&A, Ask the developers and the authors |
Jul 29 2007, 07:52 AM
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#151
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
I figured, but I hate to get props when I don't deserve them.
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Jul 29 2007, 07:59 AM
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#152
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Moving Target Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
I would expect that you total up both essence loss due to cyber, and the cyber hole before you compare it to essence loss due to bio and the bio hole.
So if you had 2.5 essence worth of cyber and 2 essence worth of bio (for a final essence loss of 3.5) and you lost 1 essence worth of cyber then I would expect you would have a cyber essence hole of 1, and 1.5 essence worth of cyber and 1 effective essence worth of bio and thus the same 3.5 essence loss. If you then gained a point of bio, your total bio would be 3, and your total cyber would get halved, and thus you would have 4.25 essence used with a 0.5 essence hole for cyber. So it all works out if you include the holes on each side of the equation. |
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Jul 29 2007, 08:06 AM
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#153
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Huh? Maybe it's because of the late hour, but that didn't make any sense to me at all, I think it's far better to go with FrankTrollman's take.
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Jul 29 2007, 08:54 AM
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#154
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Target Group: Members Posts: 18 Joined: 24-August 05 Member No.: 7,608 |
"Something I found by reading the rules about cyberware suites and the Zeiss Example:
Shouldn't there be a reduction of capacity used by options in a cyberware suite, too? Or is everything shrunk by the same factor so it doesn't have any effect at all? While writing, I guess it's the second option. Even so, I think there should be a reduction (a capacity reduction at least) for add on modules used in a single cybereye (be it per Augmentation or because someone used an ocular drone for the other eye and bought any stuff just for the eye without the drone, as the drone itself can be updated by improved the built-in camera)." Something I already wrote in the Errata thread, but now I think it fits better in here. |
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Jul 29 2007, 11:46 AM
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#155
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Question: What happens to a runner who has both Move-By-Wire and Skillwires? Only the highest rated one applies? Added together? Two separate systems each allowing (Rating x 2) skillsofts?
What happens if you have both and have a Skillwire Expert System installed with both already implanted? |
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Jul 29 2007, 12:39 PM
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#156
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Moving Target Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 |
I'd say two entirely seperate systems each allowing (Rating x 2) skillsofts to be loaded and active, and a single Skillwire Expert System would provide benefits to both systems.
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Jul 29 2007, 02:14 PM
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#157
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Moving Target Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Platelet Factories / Traumadampers
Does it reduce stun / physical damage from spell drain? It is not described as "healing" but instantly reducing the incoming damage. SYL |
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Jul 29 2007, 02:18 PM
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#158
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Running Target Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
Yes, Platelet Factories definitely reduce drain damage, so I would assume Traumadampers do too. FYI: First Aid heals drain damage too. Only magic can't heal drain damage. |
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Jul 29 2007, 02:21 PM
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#159
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Platelet Factories + Trauma Dampers + Biomonitor + hooked-up Medkit/Savior Medkit = win for magicians. Pretty much a win for everyone, really. Moreso in this edition that previously due to the huge boost First Aid received.
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Jul 29 2007, 03:21 PM
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#160
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
..that isn't broken, but the Med Alert / Guardian Angel was? :P
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Jul 29 2007, 03:24 PM
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#161
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
First, I didn't say it wasn't broken. Anytime anything is "pretty much a win for everyone," that indicates it's grossly broken. However, it's a fact of the gear and the game mechanics, so it's not going anywhere any time soon.
Second, if the Guardian Angel were introduced and updated to be as powerful compared to the new system as it was in the old? Yes. Yes it would be ridiculously broken. A standard medkit hooked up to your body (and there's no reason you can't have it installed into your clothes or anything else; they imply you can do that with any number of items int he game) already does more than the Guardian Angel did in 3rd Edition, afterall. Especially when coupled with those implants above. |
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Jul 29 2007, 03:27 PM
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#162
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Guardian Angel wasn't broken. It was redundant with various combos currently possible. The writeup in fact combined the functionality of several other implants. Regarding your previous question Nanobiomonitors are actually missing a line (for errata). They work exactly like normal biomonitors, but their additional cruch advantage was cut by accident. Add the following sentence to the description: "Working in tamdem with nanosymbiotes and o-cells, nanobiomonitors also increase the effective Rating of such nanosystems in the user's system by +1." |
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Jul 29 2007, 03:32 PM
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#163
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Hrm, my problem is that I still can't see a combo giving you a implanted Medkit without an external box or hacking off a limb... which MedAlert/GuardianAngle didn't require. So I'd love to know the shape of those drafts - or the knowledge that you could install the Savior Nanites themselves, and support them with a Nanite Hive.
That should include the TCS - because you need 2 Hits to stabilize someone, and TCS Level 1 has 1 die. Perhaps, it should extend to all Medical ratings. |
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Jul 29 2007, 03:33 PM
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#164
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Moving Target Group: Members Posts: 251 Joined: 29-April 02 Member No.: 2,659 |
What does a 'hooked up' medkit do? Automatically apply first aid using only it's Rating as dice?
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Jul 29 2007, 03:34 PM
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#165
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Per BBB, indeed.
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Jul 29 2007, 03:35 PM
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#166
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
The Guardian Angel was broken in the context in which it existed -- ie, 3rd Edition rules. If it's functionality compared to those rules were brought over, it would be retardedly powerful. It would function as a Medkit 6, lower all First Aid thresholds/DVs by 2, revive them if they fell unconscious, automatically detect and attempt to stabilize them, AND function as nano-symbiotes. All for 0.3 Essence or about ~2 Capacity.
If all it did was act like a medkit, no, it wouldn't be broken compared to existing rules. The Guardian Angel was no ordinary medkit, though. It was a medkit on crack with half a dozen other implants rolled into it for almost zero Essence impact. Only thing holding you back was the cost of it. |
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Jul 29 2007, 03:38 PM
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#167
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Moving Target Group: Members Posts: 251 Joined: 29-April 02 Member No.: 2,659 |
6 dice against a threshold of 2... you're not going to get much in the way of net hits. |
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Jul 29 2007, 03:40 PM
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#168
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Yepp.
Actually, the Savior Medkit grants +3 dice, so it would do about the same.
..are there even rules to wake someone?
That's what any Medkit in SR4 would do.
Not really. While you could support long time healing, any Medkit does that in SR4. Nano Symbiontes provide an additional bonus.
I don't remember Nanite Hives for freefloating systems be that cheap in Essence. |
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Jul 29 2007, 03:42 PM
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#169
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Tell that to the TCS. :P Actually, your other chances, even with a Trauma Patch, aren't that much better. |
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Jul 29 2007, 03:42 PM
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#170
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Only if it's working by itself. If you have someone in your group with First Aid, it adds a pool to their abilities without them even having to touch you (via a wireless/Matrix link). SR4 p. 244. |
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Jul 29 2007, 03:46 PM
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#171
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
You haven't read the description recently, I gather. The Guardian Angel comes with its own nanite hive and feature all the things I mentioned above. If implanted in a cyberlimb, it was only 0.3 Essence and 2 ECU in those rules alone (where you didn't get a choice between the two for anything as far as I recall). In these rules, it would be changed to be one or the other in all likelihood. The Savior Advanced Medkit didn't offer half of what the Guardian Angel did. |
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Jul 29 2007, 03:49 PM
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#172
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Moving Target Group: Members Posts: 251 Joined: 29-April 02 Member No.: 2,659 |
Which would obviously require them to spend actions, negating the point of hooking the medkit to a biomonitor. Is Genetech considered a type of bioware for the purposes of essence loss, or is essence loss from bioware and nanoware never halved? |
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Jul 29 2007, 03:50 PM
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#173
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Genetech adds to the bioware essence loss (sub)total, nanocybernetics add to the cyberware essence loss (sub)total. These are added up and the lower (sub)total halved as normal when calculating total essence loss. |
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Jul 29 2007, 03:52 PM
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#174
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
They're supposed to psychically know the patient's health without the biomonitor through the link? The point is that not only do you need someone with you, but they get a huge bonus on their First Aid on top of automatic stabilization attempts. Plus you're removing up to two boxes of Physical Damage without having to do anything at all via the other implants mentioned above (and ignoring other options as well).
Genetech = Bioware. Nanoware = Cyberware. |
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Jul 29 2007, 03:54 PM
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#175
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
As noted, I'm not talking about chopping off limbs to stuff medkits in. That you can do even in SR4, too. Otherwise, installing a MedAlert was 1 point of Essence and the GuardianAngel was 1,2. |
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