IPB

Welcome Guest ( Log In | Register )

32 Pages V  « < 17 18 19 20 21 > »   
Reply to this topicStart new topic
> Augmentation Q&A, Ask the developers and the authors
Buster
post Aug 10 2007, 03:36 AM
Post #451


Running Target
***

Group: Members
Posts: 1,246
Joined: 8-June 07
Member No.: 11,869



QUOTE (Doctor Funkenstein @ Aug 9 2007, 08:41 PM)
QUOTE (Synner @ Aug 9 2007, 08:13 AM)
...and wordcount is always at a premium.

Good thing we got those much-needed rules for cybercocks and cybertits, then.

And not just a one sentence mention in the cosmetic biosculpting section either. They each got magnum sized and D sized paragraphs respectively.

Quick question why would you want to limit the word count? I can tell you that as a customer, I prefer to get more words for my money. Does it really cost more to print a few more pages? (there's no way it costs more to produce a larger PDF file)
Go to the top of the page
 
+Quote Post
neko128
post Aug 10 2007, 03:42 AM
Post #452


Moving Target
**

Group: Members
Posts: 327
Joined: 28-January 06
Member No.: 8,209



QUOTE (Buster)
QUOTE (Doctor Funkenstein @ Aug 9 2007, 08:41 PM)
QUOTE (Synner @ Aug 9 2007, 08:13 AM)
...and wordcount is always at a premium.

Good thing we got those much-needed rules for cybercocks and cybertits, then.

And not just a one sentence mention in the cosmetic biosculpting section either. They each got magnum sized and D sized paragraphs respectively.

Quick question why would you want to limit the word count? I can tell you that as a customer, I prefer to get more words for my money. Does it really cost more to print a few more pages? (there's no way it costs more to produce a larger PDF file)

Layout, editing, some authors getting paid by the word/page (though I don't know if this applies to SR rulebooks)?... Yes, it very well might cost significantly more to produce a longer PDF.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Aug 10 2007, 03:55 AM
Post #453


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



Such as Shadowrun Authors are paid at all, they are paid by the word.

So each Shadowrun Author has to stay in a specific limited word count or their piece gets rejected for being in breach of contract.

Printers also charge by the page I think - but I'm not super sure on exactly how that works.

-Frank
Go to the top of the page
 
+Quote Post
Penta
post Aug 10 2007, 04:10 AM
Post #454


Shooting Target
****

Group: Members
Posts: 1,978
Joined: 26-February 02
From: New Jersey, USA
Member No.: 500



I seem to recall from somewhere Adam? saying that sourcebooks were printed such that they paid per "unit" of 16 pages or something.

Frank: So how the heck do they determine the number of words? Counting manually? ("One, two, three, four...five hundred, five hundred and one, five hundred and - fuck I've lost track of my counting!")
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 10 2007, 04:11 AM
Post #455


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Most word processors and similar programs keep track of that for you automatically. Have for... like... decades.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Aug 10 2007, 04:21 AM
Post #456


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



And before that, editors used to have formulas for how many words appeared per page of typewritten manuscript. That's why they threw such hissy fits any time people changed fonts on their typewriters. The editting community is so tradition bound that many of them still want specific typefaces and font sizes even though of course word processors will just tell them how many words there are.

-Frank
Go to the top of the page
 
+Quote Post
Synner
post Aug 10 2007, 07:41 AM
Post #457


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



QUOTE (neko128)
QUOTE
Quick question why would you want to limit the word count?  I can tell you that as a customer, I prefer to get more words for my money.  Does it really cost more to print a few more pages?  (there's no way it costs more to produce a larger PDF file)

Layout, editing, some authors getting paid by the word/page (though I don't know if this applies to SR rulebooks)?... Yes, it very well might cost significantly more to produce a longer PDF.

Books have standardized pagecounts which equate to a certain production cost. Writers exceeding allocated wordcounts for assignments can lead to increased pagecounts which in turn may force overall price increases - you can't add a page or two to a book, you have to add a block of pages (16 pages usually). There are also increases to the costs of editing and layout.

We always include some flex room in assignments, but a couple of authors coming in 1000 words over their assignments because they got carried away or the material "really needed it" (not uncommon, I've done it myself more than a couple of times) can start you down that slippery road.

QUOTE (Frank)
And before that, editors used to have formulas for how many words appeared per page of typewritten manuscript. That's why they threw such hissy fits any time people changed fonts on their typewriters. The editting community is so tradition bound that many of them still want specific typefaces and font sizes even though of course word processors will just tell them how many words there are.

Formulas are good and they don't have to be too complex. As long as you know the typical wordcount for a page after layout, you can run with that.
Go to the top of the page
 
+Quote Post
Synner
post Aug 10 2007, 07:47 AM
Post #458


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



QUOTE (the_dunner)
QUOTE (Penta @ Aug 9 2007, 08:34 PM)
Synner: Would it be wrong to say that Essence, as portrayed in Augmentation, is based somewhat off of the Aristotelian concept of the 'forms'?

While I can't speak to how Synner envisions it, that's how I've always looked at it.

That's a large part of how I envision it too, but through the years Shadowrun has explored various approaches with varying degrees of success. We chose to leave it hazy enough to acknowledge those other possibilities and allow for other interpretations.
Go to the top of the page
 
+Quote Post
Buster
post Aug 10 2007, 12:27 PM
Post #459


Running Target
***

Group: Members
Posts: 1,246
Joined: 8-June 07
Member No.: 11,869



I've got to say I'm very impressed with Augmentation. There is a ton of stuff in there (even with the low word count :D ). The crunch is great, all the new technology is really interesting and the fluff is entertaining and actually helpful. I like the explanations of how the various technologies are built and brought to market and there's even some cool information on nanoforges. I remember in the old SR2 game that the rules for cyberzombies were pretty vague, so the extensive clarifications in Augmentation are great.

You guys have done a great job anticipating detail-oriented questions that I tend to come up with. For example, as I was reading the section on cyborgs, I was thinking to myself "what does it take to maintain these things?" and boom there's the answer in the next paragraph including rules on what happens to you if you start missing sessions. I especially appreciated the detail in the Radar sensor section, it answered every single one of my questions right in that one section (with page references) and that's hard to do!

Thanks for the great job!
Go to the top of the page
 
+Quote Post
hobgoblin
post Aug 10 2007, 12:59 PM
Post #460


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



edit: never mind...
Go to the top of the page
 
+Quote Post
Coldan
post Aug 10 2007, 01:28 PM
Post #461


Target
*

Group: Members
Posts: 57
Joined: 11-July 07
Member No.: 12,213



Hey, one question about the Trauma Damper:

When you get stun damage, the damage is reduced by one. So if I only get one point stun damage it is reduced to none?

This question is critical about Fatigue Damage (S. 155 SR4), Holding Your Breath (S. 119 SR4) and Treading Water (S. 119 SR4). If this the stun damage is reduced to zero, I can hold breath forever, because I don't get any damage...


Coldan Rohenstein
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Aug 10 2007, 01:52 PM
Post #462


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Indeed. The oldest exploit of the Trauma Dampener - that still isn't fixed.
Go to the top of the page
 
+Quote Post
Penta
post Aug 10 2007, 01:59 PM
Post #463


Shooting Target
****

Group: Members
Posts: 1,978
Joined: 26-February 02
From: New Jersey, USA
Member No.: 500



QUOTE (Synner)
QUOTE (the_dunner @ Aug 10 2007, 02:08 AM)
QUOTE (Penta @ Aug 9 2007, 08:34 PM)
Synner: Would it be wrong to say that Essence, as portrayed in Augmentation, is based somewhat off of the Aristotelian concept of the 'forms'?

While I can't speak to how Synner envisions it, that's how I've always looked at it.

That's a large part of how I envision it too, but through the years Shadowrun has explored various approaches with varying degrees of success. We chose to leave it hazy enough to acknowledge those other possibilities and allow for other interpretations.

Yay.

(For those who never learned about this, Wikipedia actually provides a decent reference here. Well, it's not perfect, but it's a start.)

Thus, to explain why cosmetic -whatever- costs essence: Because it modifies, in some distinct way, your 'natural self'.

Why doesn't a prosthetic <whatever> cost essence? Because it's -restoring-, to a degree, your natural self.

Remember, cybereyes give even people without naturally perfect vision just that. In SR4, you even have a recording unit in them.

Even an unmodified cyberlimb, no matter how discreet it may be, still is a variance from one's 'natural template', so to speak. After all, you can't normally turn off sensory input from your limbs.

(Note: This explains -why essence exists- and why things -cost- essence. However, it doesn't explain why X costs Y essence.)
Go to the top of the page
 
+Quote Post
neko128
post Aug 10 2007, 02:24 PM
Post #464


Moving Target
**

Group: Members
Posts: 327
Joined: 28-January 06
Member No.: 8,209



QUOTE (Rotbart van Dainig)
Indeed. The oldest exploit of the Trauma Dampener - that still isn't fixed.

The easy house-rule is, of course, alter it to be "If you take stun damage, Trauma Damper reduces it by 1 box to a minimum of 1". That's how other damage-reducing things work, isn't it?
Go to the top of the page
 
+Quote Post
Eleazar
post Aug 10 2007, 02:25 PM
Post #465


Moving Target
**

Group: Members
Posts: 398
Joined: 16-August 06
Member No.: 9,130



QUOTE (Rotbart van Dainig)
Indeed. The oldest exploit of the Trauma Dampener - that still isn't fixed.

Is it possible that it is meant to work this way, since they carried it over from SR3? Surely they had to have been informed of this problem in the previous version, and one would think such a mistake would have not been repeated. Maybe the trauma dampener is meant to prevent your body from being fatigued by holding your breath and treading water. It is surprising they didn't put the same note they have for platelet factories and said you have to take a minimum of 2 damage for it to negate the damage. This almost seems like it could have been deliberate.
Go to the top of the page
 
+Quote Post
Coldan
post Aug 10 2007, 02:39 PM
Post #466


Target
*

Group: Members
Posts: 57
Joined: 11-July 07
Member No.: 12,213



QUOTE (neko128)
QUOTE (Rotbart van Dainig @ Aug 10 2007, 08:52 AM)
Indeed. The oldest exploit of the Trauma Dampener - that still isn't fixed.

The easy house-rule is, of course, alter it to be "If you take stun damage, Trauma Damper reduces it by 1 box to a minimum of 1". That's how other damage-reducing things work, isn't it?


Sure, you can make a house rule for this, but I'm also gamemaster at conventions and I hate discussions with players, when they want to exploit this. Because they don't want to have such house rules...

Also, if nobody mention it, it won't be fixed in any errata.
Go to the top of the page
 
+Quote Post
Eleazar
post Aug 10 2007, 03:01 PM
Post #467


Moving Target
**

Group: Members
Posts: 398
Joined: 16-August 06
Member No.: 9,130



QUOTE (Coldan)
QUOTE (neko128)
QUOTE (Rotbart van Dainig @ Aug 10 2007, 08:52 AM)
Indeed. The oldest exploit of the Trauma Dampener - that still isn't fixed.

The easy house-rule is, of course, alter it to be "If you take stun damage, Trauma Damper reduces it by 1 box to a minimum of 1". That's how other damage-reducing things work, isn't it?


Sure, you can make a house rule for this, but I'm also gamemaster at conventions and I hate discussions with players, when they want to exploit this. Because they don't want to have such house rules...

Also, if nobody mention it, it won't be fixed in any errata.

I agree, I go to the Gencon in INDY yearly. You really do not know what to expect going in with rules. For newcomer games it does not really matter as much. But for veteran games where you have people that have been able to form ideas on how the rules work, it can become rather troublesome.

I do not think I would call negating the fatigue with trauma dampeners an exploit. It is something fully allowable in the rules and does not really require any manipulating or twisting of them. This does not even require rules lawyering. Luckily the SR4 devs are watching this thread, so they will hopefully give us an answer.
Go to the top of the page
 
+Quote Post
PlatonicPimp
post Aug 10 2007, 04:28 PM
Post #468


Running Target
***

Group: Members
Posts: 1,219
Joined: 26-February 02
From: Lofwyr's stomach.
Member No.: 1,320



If I were GMing this, I'd be a real lawyer-dick about it and state that fatigue damage isn't stun damage. It goes on the stun damage track, but it's fatigue damage and therefore things which reduce stun damage do not effect it.

Of course, once it goes on the damage track, it is stun damage and can be healed by things that heal stun damage.

Can you tell I used to play magic the gathering?
Go to the top of the page
 
+Quote Post
otakusensei
post Aug 10 2007, 04:52 PM
Post #469


Moving Target
**

Group: Members
Posts: 695
Joined: 2-January 07
From: He has here a minute ago...
Member No.: 10,514



Common sense prevails here. It doesn't give your body needed oxygen, just removes the trauma of not having it. You still die, you're just more relaxed about it.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 10 2007, 06:03 PM
Post #470


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (neko128)
Indeed. The oldest exploit of the Trauma Dampener - that still isn't fixed.

Due to the way damage and drain works in SR4, the Trauma Damper is hardly exploitable in any way, shape, or form like it was in SR3. Not even by a mile.

SR4 doesn't have set damage ratings. There's no such thing as "Light damage" that a Trauma Damper would eat up completely, allowing you to cast a rather large selection of spells for free with zero consequence all day long. Nor can you cast the biggest, baddest spell in your arsenal at the highest force you can and walk away with it simply because the Trauma Damper would instantly move that "Deadly drain" down to a "Serious wound." That is why the Trauma Damper was crazy in SR3. Not because it lowered damage by one box, but because the mechanics involved in taking damage were borked.

All the Trauma Damper does now is remove Drain by one box. Cast a light Force spell? It might do no damage at all. It might do just one box of damage. But it might also do two or three boxes, too. You have no way to tell until the dice are actually thrown; averages are for casino owners and mathematicians and have no bearing on actual rolls in the real world.

The only reason Trauma Dampers, Platelet Factories, and... that new blood one in Augmentation... basically just provide a free hit on your Damage and Drain Resistance Tests. A nice investment for a magician since they're pretty much the only character type in SR4 who takes voluntary damage, but so what? Magicians aren't allowed to have implants and equipment that's more useful to them than others? Guess we should get rid of Reflex Recorders, then, as they don't work on Magical Skills and are thus truly unbalanced for giving mundanes too much of an advantage! Oy.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Aug 10 2007, 06:12 PM
Post #471


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Doctor Funkenstein)
QUOTE (Rotbart van Dainig)
Indeed. The oldest exploit of the Trauma Dampener - that still isn't fixed.

Due to the way damage and drain works in SR4, the Trauma Damper is hardly exploitable in any way, shape, or form like it was in SR3.

Yeah, because magic works different now, it's not broken... even if it makes you immune to drowning and you can sprint forever. :S
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 10 2007, 06:15 PM
Post #472


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Nice try and trying to take an observation someone else made and make it your own. You said "the oldest exploit of the Trauma Damper," which was its use with magic.

And the point remains; those are problems with the mechanics in question, not with an implant having the minimal impact of only giving you the equivalence of one hit on a Damage Resistance Test.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Aug 10 2007, 06:16 PM
Post #473


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Doctor Funkenstein)
You said "the oldest exploit of the Trauma Damper,"

Indeed.

QUOTE (Doctor Funkenstein)
which was its use with magic.

If you say so.

QUOTE (Doctor Funkenstein)
And the point remains; those are problems with the mechanics in question, not with an implant having the minimal impact of only giving you the equivalence of one hit on a Damage Resistance Test.

On the contrary, as illustrated by Paletet Factories and the BCCS.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 10 2007, 06:21 PM
Post #474


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



I have. You're trying to make Coldan's observation about an obscure mechanic your own, as if it had always been the number one, serious, dire problem with the Trauma Damper.

Point still remains: The problem is with the mechanic in question, not an implant that gives you a free hit.

EDIT: Aww, you edited out your insult. /pat /pat
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Aug 10 2007, 06:26 PM
Post #475


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Doctor Funkenstein)
You're trying to make Coldan's observation about an obscure mechanic your own

No. But if you want to perceive it that way, go chasing wind-mills.

QUOTE (Doctor Funkenstein)
as if it had always been the number one, serious, dire problem with the Trauma Damper.

It has. It makes any kind of gradual, minimal stun damage irrelevant.

QUOTE (Doctor Funkenstein)
The problem is with the mechanic in question, not an implant that gives you a free hit.

As the mechanic existed prior to the implant, it is the problem of how the implant works.
There are similiar implants that don't share the problem.
Go to the top of the page
 
+Quote Post

32 Pages V  « < 17 18 19 20 21 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th February 2025 - 12:57 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.