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#626
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
@DF :rotfl: enough said.
@Fortune Augmentation page 93 "Animal Features: Animal features can include any phenotypic modification drawn from normal animal lifeforms. These might include shaggy lion manes, rabbit’s ears, quills instead of hair, tails, claws, and other animal characteristics. Note that such physical alterations do not automatically imbue the subject with animal-like senses or abilities, remaining primarily cosmetic. Full functionality requires much more profound metabolic alterations. Most of the functional changes available through biotech (p. 61) are also possible through transgenic alteration for comparable Essence and nuyen costs but longer treatment times (typically several months)." Emphasis mine. So the above goes beyond the cosmetic. WMS |
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#627
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Learn to read in context. You re-quoted the damn text (and conveniently un-bolded the part that says as much). It's right there in black and white.
If you want some fluffy cosmetic animal mod that's actually functional -- you know, like quills that actually do something -- you have that option with that rule. That's it. End of story. Not a damn thing else. And certainly none of your other bullshit additions above either, like excluding Cultured Bioware despite "another thread." |
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#628
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 ![]() |
Here's How I'd house-rule it.
The "inherited genetic ability" edge (whatever it's called) allows you to purchase a specific genetic (or bioware) alteration with a 10% discount to cost and no limit on availability. It costs 5 points. You still have to spend your starting money to buy the 'ware itself, and the fact that it was present at birth is a "special effect". I still want to make a "gene-zombie": a genetically crafted person with so much bio they were born with negative essence. Since this is the creatures natural state, it doesn't die from it's lack of a soul, but it has "interesting" effects, such as the background count and a complete inability to be magically healed. On the upsie, decreasing it's essence further has no damn effect on it. |
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#629
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
@DF "plonk"
@Fortune From the wiki http://en.wikipedia.org/wiki/Munchkin_(rol...-playing_games) "In gaming, a Munchkin is a player who plays what is intended to be a non-competitive game (usually a role-playing game) in an aggressively competitive manner. A munchkin seeks within the context of the game to amass the greatest power, score the most "kills," and grab the most loot, no matter how deleterious their actions are to role-playing, the storyline, fairness, logic, or the other players' fun. The term is used almost exclusively as a pejorative and frequently is used in reference to powergamers and to immature players in general. The term was applied originally to young gamers by older players, presumably because the connotation of being short and ridiculous (like the Munchkins in the book and film The Wizard of Oz) made it an apt label for the childish gamers it was applied to. However, before long it came to refer to anyone who engaged in a juvenile gaming style no matter their height, age or experience. Suggestions that the term appeared first on BBS and Internet forums in the late 1980s as "muchkin," to describe someone who wanted his character to have as much of everything as possible, and that it subsequently gained an additional N via misreadings and mistypings [1], can be discounted, since the term was already in use and needing no explanation on usenet groups by 1984. Munchkins are infamous for various degrees of cheating, willfully misinterpreting rules that work against them while loudly proclaiming ones that work in their favor. As a matter of course they selectively obey the letter of rules while perverting the spirit blatantly. The worst munchkins will cheat shamelessly, ignoring inconvenient numerical modifiers and fouling dice throws till they get the result they want. During character creation, munchkins engage in vicious min-maxing, leading to exceptionally unrealistic or unusual characters who make no sense except in terms of raw power. Munchkins are often accused of roll-playing, a pun on 'role' that notes how munchkins are often more concerned with the numbers and die rolls than with the roles that they play. A more neutral use of the term is in reference to novice players, who, not knowing yet how to roleplay, typically obsess about the statistical "power" of their characters rather than developing their characters' personalities." The most use I see of such a term is due one seeing a "Style of play" that one disagrees with. In my case that is the way I used it. As for the others..... WMS |
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#630
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
So technically you are just casting insults about. Got it. |
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#631
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
Along with many others. :D WMS |
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#632
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
You are right. The merely cosmetic stuff is another thing altogether. If you want that cosmetic stuff (like ears or quills) to actually function similar to how they do in nature, then the genetic modification is required. |
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#633
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
If you are referring to me (among those 'others') would you kindly point out where I have insulted anyone in this particular conversation? |
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#634
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
@Fortune
Yes you are correct, you never used the term, you merely were asking why I used it, I was pointing out IMHO it is used here and elsewhere. I never posted that you used the term in any manner. As for the other things you have brought up, will post in a new topic. PAX WMS |
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#635
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
I would have posted this sooner, but my battery died on my laptop. Keep the personal arguements off the boards please. This poor thread has had enough tanget arguement.s
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#636
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Not sure if guy was meant to be CZ just says Cyber Skull with lots of datajacks, and from what it says sounds like dealing with AI's. |
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#637
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 ![]() |
Are cyberlimbs immune to contact vector toxins/chemicals? Does AltSkin allow a user to have obvious cyberware that is undetectable through sight (since AltSkin is considered "virtually indistinguishable" from normal skin)? Do cyberlimbs leave prints, i.e. fingerprints, palmprints, soleprints, etc.?
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#638
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 ![]() |
Only if you want them too and it's always fun to leave someone else's fingerprints behind at the scene of a crime. It's just a Hardware skill test to mod your cyberware fingerprints, so it's a good idea to change them as often as you change your fake SIN.
Altskin can't cover cyberlimbs, so you need synthetic cyberlimbs instead of obvious cyberlimbs to keep them stealthy (or a Mask spell). |
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#639
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Gotta quote? I've been looking for one on that very subject without success. |
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#640
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
@Fortune
Augmentation page 113 "a layer of nanites responsive to the wearer's natural skin..." WMS |
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#641
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
In that case, Alt skin won't work on synthetic either. Or on dermal sheathing or dermal plating or orthoskin. Because all those aren't "natural skin". |
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#642
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
That's what I was thinking. There is normally something specific mentioned when things don't work with Orthoskin or Dermal Plating and the like.
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#643
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
If it was my game, I'd rule that your skin upgrades are compatible with synthetic cyberlimbs, but not obvious ones. The synthetic "skin" would work more or less like normal skin, at least as far as the tech is concerned.
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#644
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 ![]() |
I just figured that AltSkin was like an advanced body latex that you apply on with a brush. I'd allow it in my games but I just wanted a developer's official answer.
And is there a page reference for cyberlimbs having prints? |
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#645
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
A few more Aug thoughts and questions.
1. O-Cells make pathogens all but useless, a must have for every runner! 2. Nanohives take up both essence and capacity? |
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#646
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
They should take up both Essence and capacity (when installed in a cyberlimb or the like) according to the fluff description, but as written right now they would only take capacity. Of course, if just implanted in the body the Hives just take up Essence. |
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#647
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Moving Target ![]() ![]() Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 ![]() |
Can you cram a nanohive in Cybereye's/ears?
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#648
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 ![]() |
No, capacity for cyberears is only for ear type enhancements, and for cyber eyes is only for eye enhancements.
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#649
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Edit: What Ranneko said. :)
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#650
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Moving Target ![]() ![]() Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 ![]() |
Figured as much but I wanted to make sure.
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