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> Augmentation Q&A, Ask the developers and the authors
WearzManySkins
post Sep 23 2007, 01:09 AM
Post #626


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@DF :rotfl: enough said.
@Fortune
Augmentation page 93
"Animal Features: Animal features can include any phenotypic
modification drawn from normal animal lifeforms. These might
include shaggy lion manes, rabbit’s ears, quills instead of hair, tails,
claws, and other animal characteristics
. Note that such physical alterations
do not automatically imbue the subject with animal-like
senses or abilities, remaining primarily cosmetic. Full functionality
requires much more profound metabolic alterations. Most of
the functional changes available through biotech (p. 61) are also
possible through transgenic alteration for comparable Essence and
nuyen costs but longer treatment times (typically several months).
"

Emphasis mine.

So the above goes beyond the cosmetic.

WMS
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Ol' Scratch
post Sep 23 2007, 01:17 AM
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Learn to read in context. You re-quoted the damn text (and conveniently un-bolded the part that says as much). It's right there in black and white.

If you want some fluffy cosmetic animal mod that's actually functional -- you know, like quills that actually do something -- you have that option with that rule. That's it. End of story. Not a damn thing else. And certainly none of your other bullshit additions above either, like excluding Cultured Bioware despite "another thread."
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PlatonicPimp
post Sep 23 2007, 01:20 AM
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Here's How I'd house-rule it.

The "inherited genetic ability" edge (whatever it's called) allows you to purchase a specific genetic (or bioware) alteration with a 10% discount to cost and no limit on availability. It costs 5 points. You still have to spend your starting money to buy the 'ware itself, and the fact that it was present at birth is a "special effect".

I still want to make a "gene-zombie": a genetically crafted person with so much bio they were born with negative essence. Since this is the creatures natural state, it doesn't die from it's lack of a soul, but it has "interesting" effects, such as the background count and a complete inability to be magically healed. On the upsie, decreasing it's essence further has no damn effect on it.
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WearzManySkins
post Sep 23 2007, 01:23 AM
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@DF "plonk"
@Fortune
From the wiki
http://en.wikipedia.org/wiki/Munchkin_(rol...-playing_games)
"In gaming, a Munchkin is a player who plays what is intended to be a non-competitive game (usually a role-playing game) in an aggressively competitive manner. A munchkin seeks within the context of the game to amass the greatest power, score the most "kills," and grab the most loot, no matter how deleterious their actions are to role-playing, the storyline, fairness, logic, or the other players' fun. The term is used almost exclusively as a pejorative and frequently is used in reference to powergamers and to immature players in general.

The term was applied originally to young gamers by older players, presumably because the connotation of being short and ridiculous (like the Munchkins in the book and film The Wizard of Oz) made it an apt label for the childish gamers it was applied to. However, before long it came to refer to anyone who engaged in a juvenile gaming style no matter their height, age or experience. Suggestions that the term appeared first on BBS and Internet forums in the late 1980s as "muchkin," to describe someone who wanted his character to have as much of everything as possible, and that it subsequently gained an additional N via misreadings and mistypings [1], can be discounted, since the term was already in use and needing no explanation on usenet groups by 1984.

Munchkins are infamous for various degrees of cheating, willfully misinterpreting rules that work against them while loudly proclaiming ones that work in their favor. As a matter of course they selectively obey the letter of rules while perverting the spirit blatantly. The worst munchkins will cheat shamelessly, ignoring inconvenient numerical modifiers and fouling dice throws till they get the result they want. During character creation, munchkins engage in vicious min-maxing, leading to exceptionally unrealistic or unusual characters who make no sense except in terms of raw power.

Munchkins are often accused of roll-playing, a pun on 'role' that notes how munchkins are often more concerned with the numbers and die rolls than with the roles that they play.

A more neutral use of the term is in reference to novice players, who, not knowing yet how to roleplay, typically obsess about the statistical "power" of their characters rather than developing their characters' personalities."

The most use I see of such a term is due one seeing a "Style of play" that one disagrees with. In my case that is the way I used it. As for the others.....

WMS
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Fortune
post Sep 23 2007, 01:30 AM
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QUOTE (WearzManySkins)
The most use I see of such a term is due one seeing a "Style of play" that one disagrees with. In my case that is the way I used it. As for the others.....

So technically you are just casting insults about. Got it.
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WearzManySkins
post Sep 23 2007, 01:32 AM
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QUOTE (Fortune)
QUOTE (WearzManySkins @ Sep 23 2007, 11:23 AM)
The most use I see of such a term is due one seeing a "Style of play" that one disagrees with. In my case that is the way I used it. As for the others.....

So technically you are just casting insults about. Got it.

Along with many others. :D

WMS
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Fortune
post Sep 23 2007, 01:33 AM
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QUOTE (WearzManySkins)
So the above goes beyond the cosmetic.

You are right. The merely cosmetic stuff is another thing altogether. If you want that cosmetic stuff (like ears or quills) to actually function similar to how they do in nature, then the genetic modification is required.
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Fortune
post Sep 23 2007, 01:35 AM
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QUOTE
QUOTE (WearzManySkins @ Sep 23 2007, 11:32 AM)
So technically you are just casting insults about. Got it.

Along with many others.

If you are referring to me (among those 'others') would you kindly point out where I have insulted anyone in this particular conversation?
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WearzManySkins
post Sep 23 2007, 01:41 AM
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@Fortune
Yes you are correct, you never used the term, you merely were asking why I used it, I was pointing out IMHO it is used here and elsewhere. I never posted that you used the term in any manner.

As for the other things you have brought up, will post in a new topic.

PAX

WMS
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fistandantilus4....
post Sep 23 2007, 02:13 AM
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I would have posted this sooner, but my battery died on my laptop. Keep the personal arguements off the boards please. This poor thread has had enough tanget arguement.s
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Prime Mover
post Sep 23 2007, 03:41 PM
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QUOTE (Zhan Shi)
I have a question relating only peripheraly to Augmentation, but thought I'd ask it here rather then starting another thread. Why do monks of the Diamond Eye sect from Tibet have an apparent cyberzombie as their guru? (See the Hong Kong section of Runner Havens.)

Not sure if guy was meant to be CZ just says Cyber Skull with lots of datajacks, and from what it says sounds like dealing with AI's.
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WhiskeyMac
post Sep 23 2007, 04:11 PM
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Are cyberlimbs immune to contact vector toxins/chemicals? Does AltSkin allow a user to have obvious cyberware that is undetectable through sight (since AltSkin is considered "virtually indistinguishable" from normal skin)? Do cyberlimbs leave prints, i.e. fingerprints, palmprints, soleprints, etc.?
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Buster
post Sep 23 2007, 07:05 PM
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Only if you want them too and it's always fun to leave someone else's fingerprints behind at the scene of a crime. It's just a Hardware skill test to mod your cyberware fingerprints, so it's a good idea to change them as often as you change your fake SIN.

Altskin can't cover cyberlimbs, so you need synthetic cyberlimbs instead of obvious cyberlimbs to keep them stealthy (or a Mask spell).
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Fortune
post Sep 23 2007, 11:32 PM
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QUOTE (Buster)
Altskin can't cover cyberlimbs ...

Gotta quote? I've been looking for one on that very subject without success.
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WearzManySkins
post Sep 23 2007, 11:55 PM
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@Fortune
Augmentation page 113
"a layer of nanites responsive to the wearer's natural skin..."

WMS
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toturi
post Sep 24 2007, 03:01 AM
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QUOTE (WearzManySkins)
@Fortune
Augmentation page 113
"a layer of nanites responsive to the wearer's natural skin..."

WMS

In that case, Alt skin won't work on synthetic either. Or on dermal sheathing or dermal plating or orthoskin. Because all those aren't "natural skin".
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Fortune
post Sep 24 2007, 03:04 AM
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That's what I was thinking. There is normally something specific mentioned when things don't work with Orthoskin or Dermal Plating and the like.
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Aaron
post Sep 24 2007, 04:13 AM
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If it was my game, I'd rule that your skin upgrades are compatible with synthetic cyberlimbs, but not obvious ones. The synthetic "skin" would work more or less like normal skin, at least as far as the tech is concerned.
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WhiskeyMac
post Sep 24 2007, 12:25 PM
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I just figured that AltSkin was like an advanced body latex that you apply on with a brush. I'd allow it in my games but I just wanted a developer's official answer.

And is there a page reference for cyberlimbs having prints?
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Prime Mover
post Sep 25 2007, 05:58 PM
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A few more Aug thoughts and questions.

1. O-Cells make pathogens all but useless, a must have for every runner!

2. Nanohives take up both essence and capacity?
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Fortune
post Sep 25 2007, 10:09 PM
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QUOTE (Prime Mover)
Nanohives take up both essence and capacity?

They should take up both Essence and capacity (when installed in a cyberlimb or the like) according to the fluff description, but as written right now they would only take capacity.

Of course, if just implanted in the body the Hives just take up Essence.
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Emperor Tippy
post Sep 25 2007, 10:13 PM
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Can you cram a nanohive in Cybereye's/ears?
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Ranneko
post Sep 25 2007, 11:22 PM
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No, capacity for cyberears is only for ear type enhancements, and for cyber eyes is only for eye enhancements.
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Fortune
post Sep 25 2007, 11:26 PM
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Edit: What Ranneko said. :)
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Emperor Tippy
post Sep 25 2007, 11:27 PM
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Figured as much but I wanted to make sure.
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