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> Possession FAQ, Answers to your possession questions
Tarantula
post Oct 14 2007, 07:45 PM
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QUOTE (Buster)
12) Does a mage have to expend services to make a spirit possess/de-possess a vessel?
A: No. See Street Magic pages 94-95, "Spirit Services".


QUOTE (Street Magic @ 95)
Physical  tasks  require  services  only  if  they  are  espe-
cially dangerous,  complicated, or  require  the  spirit’s powers
or paranatural abilities  to complete.


I'd consider possessing a mage who is going to channel you and go into combat to be dangerous. Thusly it would cost a service.
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Buster
post Oct 14 2007, 10:40 PM
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Updated #12 with specific passage.
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Cain
post Oct 15 2007, 05:41 AM
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Are the extrra stats provided by possession subject to the augmented attribute caps? Eg, if you've got all 6's in your physical stats, and are possessed by a force 8 spirit, do your stats cap out at 9?

Edit: Buster, that quote could go either way. Do you have something clearer?
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FrankTrollman
post Oct 15 2007, 09:04 AM
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Just like with Materialization the "service" is "use Movement on my truck" or "Use your powers all hamster style on these people during this combat", you don't spend a service to bring the spirit into the Material world and then another service to have it use physical powers or do a physical task.

-Frank
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Buster
post Oct 15 2007, 12:25 PM
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Well said, thanks Frank. I added that to #12.
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Tarantula
post Oct 15 2007, 04:16 PM
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Frank, what about my quote, where they require a service for a physical task for being dangerous? Telling a fire elemental to materialize isn't a big deal. Telling it to materialize in the ocean probably is.
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Buster
post Oct 15 2007, 05:30 PM
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I could see if you have the Spiritbane flaw (or have otherwise gone out of your way to piss off spirits) or if you have a habit of getting killed while possessed by spirits (because they would be disrupted if you got killed), then the spirit might refuse to possess you, but otherwise, I don't think they would have any justification for not doing their job.
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Tarantula
post Oct 15 2007, 05:33 PM
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I never said it would refuse to possess you. But the fact that it shares damage you take, I would say possession is a dangerous physical task and thusly, should cost you a service. (As well as not being mentioned in the examples of powers that don't take a service.)
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Buster
post Oct 15 2007, 05:42 PM
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Negotiation would be a perfect skill for those kinds of situations. I love the idea of using Social skills with spirits when bargaining for pacts. I've been looking for a way to use Social skills to supplement the Summoning and Binding skills. I updated #12 with that discussion.
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Tarantula
post Oct 15 2007, 05:50 PM
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I'd say summoning is your skill for negotiating services from a spirit. You can't summon a spirit, the negotiate with it for more services.
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FrankTrollman
post Oct 15 2007, 05:55 PM
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QUOTE (Tarantula)
I never said it would refuse to possess you. But the fact that it shares damage you take, I would say possession is a dangerous physical task and thusly, should cost you a service. (As well as not being mentioned in the examples of powers that don't take a service.)

Yeah, but it takes damage whenever it is attacked, regardless of whether it is possessing someone or not. Astral Form isn't a dangerous service just because it could be attacked while on the Astral Plane. Materialization or Possession aren't dangerous just because they could be attacked while on the physical.

Take a spirit into a combat, that will probably end up costing you a service. But just letting it walk around with your shoes on is a style choice.

-Frank
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Buster
post Oct 15 2007, 06:03 PM
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QUOTE (Tarantula @ Oct 15 2007, 12:50 PM)
I'd say summoning is your skill for negotiating services from a spirit.  You can't summon a spirit, the negotiate with it for more services.

Well, it isn't a matter of negotiating for more services, it's a matter of negotiating what is and is not a service.
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Tarantula
post Oct 15 2007, 06:16 PM
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If you can "negotiate" that what is is a service isn't one, you just effectively got one free service. It is negotiating for more services, and thats covered by the summoning/binding skills.
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Buster
post Oct 15 2007, 06:23 PM
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Then what are the Spirit Friend and Spiritbane qualities for? The rules are pretty clear that there's some leeway about what the spirit will and will not give you for their services (and how much they're willing to fight you over the terms). Granted, you may have to use the Summoning/Binding skill instead of Negotiation (I prefer Summoning/Binding instead of Negotation because the less BP I have to spend the better), but there's definitely room for negotiation for what does and does not cost a service.

This post has been edited by Buster: Oct 15 2007, 06:26 PM
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Tarantula
post Oct 15 2007, 06:34 PM
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They are for these.

Spirit Affinity, "In certain situations, they may be reluctant to attack the character, using a nonlethal power if forced to attack regardless."

Spirit Bane, "If ordered to attack a party that includes the character, these spirits will single the character out irst in an attempt to destroy him."

Affinity means that if you have affinity for fire spirits, and an enemy mage orders one to engulf you, it might choose to just accident you instead.

Bane means even if the mage tells his fire spirit to attack your parties mage, it'll go for you first anyway, just because it hates you.
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venenum
post Oct 15 2007, 07:35 PM
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QUOTE (Tarantula)
Bane means even if the mage tells his fire spirit to attack your parties mage, it'll go for you first anyway, just because it hates you.

The correct term is that it only wants to snuggle.
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pbangarth
post Oct 15 2007, 08:42 PM
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If entering a situation that may sometime in the future be dangerous requires the expenditure of a service, then simply being on standby in the Astral plane would also require a service, as the spirit could be attacked there in any number of ways.
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Jaid
post Oct 15 2007, 08:58 PM
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i would put it like this:

attack that guy over there: no service required for the possession or materialisation (just like "attack that group over there" doesn't require 1 service per target).

on the other hand, "possess me" (so that you can channel the spirit) i would consider a service, because you are giving it a specific requirement to use it's power.

but that's just my take on things.
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Tarantula
post Oct 15 2007, 10:36 PM
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Definately agree. Hows this. Ordering the use of a specific power for a reason takes a service. Whether thats guard me for 12 hours(even though it has to materialize/posses to use guard) or that be to merely materialize or possess me for 12 hours. Either one takes 1 service.
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Buster
post Oct 16 2007, 03:16 AM
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Way ahead of both of ya, I already put those exact suggestions in #12 about 4 hours before your posts. Great minds and all that.
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Tarantula
post Oct 16 2007, 03:34 AM
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QUOTE (Buster)
Way ahead of both of ya, I already put those exact suggestions in #12 about 4 hours before your posts. Great minds and all that.

You should ammend it to note that de-possess would not take a service. Re-possessing would cost one, as well as metaplanar shortcut through the ward would cost a service. Thusly, it would cost you 0 service to lose the spirit and walk through the ward. 1 service for metaplanar shortcut, and 1 for possession enhancement.
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Buster
post Oct 16 2007, 11:59 AM
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Added #13 and #14.
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Buster
post Oct 16 2007, 12:42 PM
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Added #10 a, b, and c.
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DTFarstar
post Oct 16 2007, 03:23 PM
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So, am I the only one who still disagrees with 10b? I really think APDS works, and that S&S and taser work without secondary effects. I'm a little iffy on whether I like the second part, but the way I read it I think that is the way it is supposed to work.

I don't want to start an argument, I'm just wondering if I am in the minority here.

Chris
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Buster
post Oct 16 2007, 03:31 PM
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I don't see how, the rules are very precise. But start another thread if you like.

Personally I'd like a houserule that says all spirits are allergic to electricity of certain frequencies and to lunargent or orichalcum, but that's also another thread.
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