Pain compensator - rules question |
Pain compensator - rules question |
Jul 31 2007, 09:45 PM
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#1
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Target Group: Members Posts: 19 Joined: 10-January 06 Member No.: 8,147 |
Say I have a pain compensator bioware, rating 6. Does that mean I ignore 6 boxes of Physical and 6 boxes of Stun, or 6 boxes of Physical or Stun, before applying penalties? I would guess the latter, but I'm not quite sure. Also, didn't Fanpro used to have a costumer service line for Shadowrun? Why can't I find it? Thanks! |
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Jul 31 2007, 09:49 PM
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#2
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
The rule you quoted says '(both Physical and Stun)', so you can ignore '6 boxes of Physical and 6 boxes of Stun'.
What really isn't answered, even with Augmention, is the Question: When will your character fall unconcious? |
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Jul 31 2007, 11:01 PM
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#3
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Running Target Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
When it sounds like fun.
Fanpro doesn't own shadowrun anymore, so I guess the customer service line is gone. |
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Jul 31 2007, 11:15 PM
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#4
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
As I understand it, the boxes are still the boxes, but the negative modifiers don't start racking up until the compensation level is reached. So, a runner with eleven boxes and a Rating 4 pain compensator would take a penalty of -1 at seven boxes, -2 at ten boxes, and fall unconscious at eleven. |
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Aug 1 2007, 12:08 AM
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#5
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
..or when he reaches 15 boxes, because he can ignore the first 4.
Which would at least somehow justify ever getting higher levels of that implant... like, say level 11. |
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Aug 1 2007, 01:10 AM
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#6
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
He's still wounded. He can just ignore the effects of those wounds ... up to a limit. Damage Compensators do not grant more actual damage-taking capability (as reflected in the damage track itself), so the dude with the implants would keel over when he reaches his Damage Track maximum, just like normal. |
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Aug 1 2007, 01:38 AM
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#7
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
Exactly. Once you reach your max boxes on the track, you're out of comission. Your body being wrecked isn't so much of a 'wound effect' as it is 'the state of affairs of your body'.
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Aug 1 2007, 02:10 AM
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#8
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
I think the clause that's being missed here is "before determining injury modifiers." Unconsciousness is not, to my knowledge, an injury modifier. |
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Aug 1 2007, 02:59 AM
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#9
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Moving Target Group: Members Posts: 114 Joined: 2-July 07 Member No.: 12,127 |
I actually think that the rule implies that the compensators work on both physical and stun damage, but you can still only ignore a total of 6 boxes.
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Aug 1 2007, 03:46 AM
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#10
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
Is it six boxes, or six boxes each? If I get six boxes of stun, and six boxes of physical, am I at -0, or -2?
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Aug 1 2007, 04:08 AM
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#11
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
The rules go out of their way to stress both, as opposed to either/or. |
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Aug 1 2007, 09:22 AM
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#12
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
That depends... the implant does not use a capitalized game term. M&M had rules concerning that point, Augmention missed them. If you rule it that way, getting a Pain Editor of Trauma dampener will give you better results for less Essence. |
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Aug 1 2007, 03:20 PM
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#13
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Running Target Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 |
Previous editions allowed for such devices to work equally well on both tracks. As such, if you had a Rating 4 Pain Compensator, it would allow you to ignore any penalties from the first 4 boxes on each damage track.
So if you had 4 boxes of physical and 2 boxes of mental, you still had no penalties. |
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