![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
There's no question that the original poster's problem is with his players. He's just more intent on treating the perceived symptoms than the problem.
|
|
|
![]()
Post
#27
|
|||
Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,806 ![]() |
The problem is sadly a bit more complicated than that :D I've tried to start a Shadowrun game with this group once or twice before with limited success. About two months ago someone mentioned "hey, I'm starting to get interested in Shadowrun, we should try that out again" and so I posted on the mailing list that we should try again and who was interested and let's meet up at this guy's house next weekend. Natch, seven people show up. And then four of them make non-combat characters. Life has been interesting. I'm having trouble throwing anything at them that they have real issues with - they pretty much walk through whatever I give them so far, and so I'm frantically boosting difficulty and NPC strength in the hopes that I can challenge them. So far the only times I've even scratched them have been through their own blatant stupidity, doing things they knew were stupid but weren't worried about because combat is so easy. Obviously this is not behavior I want to encourage :) I thought I had a good combat challenge last time, but then they figured out the invis/IP trick on their melee combat character (the third combat guy wasn't even playing that day!) and, well, so much for that one too. I didn't even get a single character to see the melee guy, except the mage, and I had to cheat on him by retroactively saying he was using astral perception (it didn't help, he wasn't able to counterspell enough to let anyone else see 'em.) I've gotten some good non-combat challenges going - combat challenges are being more of a problem. And I'm trying to come up with realistic ways to not throw them into the heart of corporate espionage on Day 1, since they're supposed to be new and people don't trust them yet. Which makes it tough to explain why they're going up against a pair of cyberzombies and four separate teams in helicopters. (No, I haven't done this yet. Yet.) I'd forgotten that security teams are probably well-trained, though. Magic is rare, and I've been playing it that way, but I suppose it's not that rare when fighting in the shadows, and people are trained to deal with it in various ways. I just wanted to keep magic moderately rare, so they don't get used to every party having a mage in it because "well I guess everyone needs magical backup". I suppose I'll just have to start coming up with line-of-sight tricks to keep that mage from buffing people quite as effectively. And I have been planning on including a conjurer in the next adventure, so maybe that'll help matters. Time to go read up on how they work. |
||
|
|||
![]()
Post
#28
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
There are a gazillion threads out there about corp security and how to defeat the silenced/imp invis/levetating mage. But just to rehash:
|
|
|
![]()
Post
#29
|
|||
Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Brilliant! |
||
|
|||
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 11th February 2025 - 07:18 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.