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#26
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
Tisoz, it sounds like you have a pretty good grasp on stuff, just don't pee on anyone. But BitBasher brings up an excellent point. If you go up to the guy and say 'hey, you're a buttmunch, let other people play too' (not that you would), he'll respond poorly. Before you confront the player, brush up on the 10 rules of arguing. I hope you don't end up actually arguing, but they're useful rules for everyone, nonetheless. The biggest one is try not to say what the person is doing, but what you're feeling. Then it sounds like you are asking for a favor and not condemning the other player. So say 'I feel like, when you jump in, that you don't give me time to play' or something like. In my experience, it tends to get a better reaction than urine or fire.
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#27
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
It's pretty simple, really. See what the GM thinks. If the GM doesn't see anything wrong with the player's behavior, then no amount of player to player argument, discussion, or bribery is going to fix the problem. The way to fix the problem is through the GM as well, as many people have said. It is the GM that sets the tone of the game, in most cases, and in the cases where he doesn't directly set the tone, he does influence it heavily. What the GM allows is what is going to be acceptable (obviously) so if your GM makes a point of giving everyone their 15 minutes and enforcing die rolls for things that should require them then that's the kind of game you'll have. DISCLAIMER: The above serious post was written as an alternative to adapting the following quote from Resevour Dogs to cover RPG players:
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#28
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,012 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Tell him that he's acting like a first-year fragging thief, and you're acting like a professional.
~J |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 2-March 03 Member No.: 4,188 ![]() |
Nez really gives good advice, but I'll add another tid-bit.
Give it time, and reinforcement. Ask this 'favour' well in advance of the next game session - that way the temper-tantrum occurs well outside the game. He can stew and muddle with his emotions on his own time. People have this thing called reactance where they do the opposite of what they're asked because. (Like walking on "Keep off the grass" lawn). You gotta give him time to work through these demons. As well, remind him before the game about your 'favour'. 'Cause some people forget these things. |
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Lo-Fi Version | Time is now: 6th August 2025 - 10:49 PM |
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