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> How to curb a domineering player., Need some tactful help
nezumi
post Nov 17 2003, 01:45 PM
Post #26


Incertum est quo loco te mors expectet;
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Tisoz, it sounds like you have a pretty good grasp on stuff, just don't pee on anyone. But BitBasher brings up an excellent point. If you go up to the guy and say 'hey, you're a buttmunch, let other people play too' (not that you would), he'll respond poorly. Before you confront the player, brush up on the 10 rules of arguing. I hope you don't end up actually arguing, but they're useful rules for everyone, nonetheless. The biggest one is try not to say what the person is doing, but what you're feeling. Then it sounds like you are asking for a favor and not condemning the other player. So say 'I feel like, when you jump in, that you don't give me time to play' or something like. In my experience, it tends to get a better reaction than urine or fire.
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TinkerGnome
post Nov 17 2003, 02:04 PM
Post #27


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It's pretty simple, really. See what the GM thinks. If the GM doesn't see anything wrong with the player's behavior, then no amount of player to player argument, discussion, or bribery is going to fix the problem. The way to fix the problem is through the GM as well, as many people have said.

It is the GM that sets the tone of the game, in most cases, and in the cases where he doesn't directly set the tone, he does influence it heavily. What the GM allows is what is going to be acceptable (obviously) so if your GM makes a point of giving everyone their 15 minutes and enforcing die rolls for things that should require them then that's the kind of game you'll have.

DISCLAIMER: The above serious post was written as an alternative to adapting the following quote from Resevour Dogs to cover RPG players:
QUOTE
If you get a customer, or an employee, who thinks he's Charles Bronson, take the butt of your gun and smash their nose in. Everybody jumps. He falls down screaming, blood squirts out of his nose, nobody says [f***ing $hit] after that. You might get some bitch talk [$hit] to you, but give her a look like you're gonna smash her in the face next, watch her shut the [f***] up. Now if it's a manager, that's a different story. Managers know better than to [f***] around, so if you get one that's giving you static, he probably thinks he's a real cowboy, so you gotta break that son of a bitch in two. If you wanna know something and he won't tell you, cut off one of his fingers. The little one. Then tell him his thumb's next. After that he'll tell you if he wears ladies underwear.
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Kagetenshi
post Nov 17 2003, 05:27 PM
Post #28


Manus Celer Dei
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Tell him that he's acting like a first-year fragging thief, and you're acting like a professional.

~J
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El_Machinae
post Nov 17 2003, 06:56 PM
Post #29


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Nez really gives good advice, but I'll add another tid-bit.

Give it time, and reinforcement. Ask this 'favour' well in advance of the next game session - that way the temper-tantrum occurs well outside the game. He can stew and muddle with his emotions on his own time.

People have this thing called reactance where they do the opposite of what they're asked because. (Like walking on "Keep off the grass" lawn). You gotta give him time to work through these demons.

As well, remind him before the game about your 'favour'. 'Cause some people forget these things.
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