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tisoz
Anyone have some good ideas on stopping one player not PC from domineering the game? This player acts like it's his story. He uses player knowledge too often for my tastes. (How would a 15 year old with maybe 4th grade education know CSI type knowledge? Favorite line, I go into Grissom mode. No skills to back it up.) He makes comments to me/my character that I want to step OOC and ask is that IC or OOC?

I've mentioned a few times that I didn't realise his character was present when he dictates a course of action. When his character is present, he jumps the gun and says what action he will take before anyone else can offer an idea. I have pointed out the folly of some of these choices, but the GM doesn't seem to want to make everyone pay for his impulsiveness. I don't think the character has impulsive as a flaw, maybe I'll suggest he get it if he keeps up this behavior.

In fairness, few of his ideas are really bad, it's just that he rarely let's anyone else react first to anything the GM presents, and then the OOC stuff on top is getting to be too much.
grimshear
[edit] Sorry, thought you were the GM. As such, maybe you should direct him/her to this thread.

Enforce some "Anit-metagaming" things at your table.

ie. Unless he has skills to back it up, look at him and say "How would you know that?"

If he insists on things, let him default to intelligence for such skills. And then assign some sort of obscenely high target number, on top of the +4 for defaulting.

As to the impulsiveness flaw, nail the guys characters with the Impulsive flaw, without getting points.

As a note, I would do any of these things (and several more) at my own table.

Grim Shear
"I ain't cut out to be king."
nezumi
Have you tried straight out talking to him and telling he needs to cool down a bit? It sounds like he enjoys the game and is probably a good hearted player, but seems to be a little weak on some of the concepts. Just talk with him like a normal person and see if that helps anything.
Lilt
Firstly: Ask your GM about it. He's the one in the best position to deal with it.

Secondly: Talk to the players about it. Are ther est of them as pissed-off about it as you are? If they are, talk to them about speaking to the GM. If all of the players speak to the GM about it then something will happen. If you don't have the rest of the group's support; you become the one causing the problem.

Also: Ask your GM to define the world slightly more, or define it more yourself. IE: ask the player what the character is doing, or if they are even there. Then if he performs some course of action, suggest that people looking that way can act first ETC.

Speak to the player some more. Maybe even have some fun. Tell them OOC that you heard the GM mention that an assasin is going to kill their character if they don't get out of town, then watch the character go uber-paranoid.

Finally: Physically stop the character if they keep doing something stupid. Your character has power in the world, probably guns too. If their character is about to do something particularily stupid; restrain them.
bwdemon
Grimshear pretty much hit what needs to be done. The GM needs to have the player make skill rolls (or default, as appropriate) and then tell him what the results of the rolls are. The player cannot dictate the results. The first few times he spoils evidence, erases paydata, or makes other assorted mistakes should get the point across.

If this doesn't discourage the behavior, then force how his karma is spent. Everyone else gets X karma and he gets X karma applied to whatever skill(s) he decided his character had this session. If the character is interested in the material sufficiently to attempt to use it, then they should focus on that outside of "work", too.

Maybe the player really wants to play a forensic specialist instead of whatever he's actually playing? If so, talk him into making a new character. Ask him how he'd make a forensic specialist under the SR rules and talk about how useful such a character could be.

Along the same line, maybe recommend he make a "skills" character (skillwires or just a LOT of skill points)? Sure, they end up spread too thin to be effective at any one or two things, but they fill a lot of gaps that are left open in a group and can at least contribute in other areas.

A GM can also work to direct the game a little better. Pointing or nodding at each player in succession to indicate who they want to hear from - while ignoring players who speak out of turn - can go a long way toward bringing a game back under control.

Finally, I don't have anything wrong with a player who acts quickly. Some groups are terminally slow, taking five or more minutes at a time just to figure out who is going to open an unlocked door or talking out the tactics for the combat round ad nauseum while they're in combat! When time is of the essence, a group shouldn't have time to talk things out; they should have to make a decision quickly. I've had a GM take away characters' actions because they piddled around too long. While it may seem mean, it's realistic and it does a lot to keep a game rolling. For SR, all a GM has to do is enforce the restrictions on how much can be communicated with a free action.
Sunday_Gamer
Many many years ago, in Dragon managinze of all things, they published a list of D&D alignments but instead of alignments for PCs, they were alignment for the players. I mention this because out of the extensive list of amusing alignments we only ever remembered the one, Chaotic Everywhere.

Sounds to me like your friend is definitely Chaotic Everywhere and usually, it can be solved by poiting it out to the player, least it's always worked for us.

Player1: Ok I'm gonna head on out to meet with my fixer
Player2: I'll be meeting my contact at "6 Feet Under"
Player1: Oh ya! I forgot, I head to 6 Feet Under to meet with...
GM: Eeeeeeeeeasy there Chaotic Everywhere, mind if the rest of them play?

As far as a player constantly using info his character doesn't have, it's his job as a PC who SHOULD be striving for a good story to knock it off, and if he won't knock it off, it's up to the GM to maim him and get the message across. =)

Likewise, since he has NO skills to back his BS up, I would have a LOT of fun with that.

EX: gangers robbed a corner store, the PCs are for whatever reason, searching the place for clues. Yahooboy goes into "Grissom" mode but without any skill to show for it. Have him make a roll using whatever default he has and then work with the roll. This usually means inventing completely outlandish scenarios that the player with his massive NO skills relevant would "deduce" using his no training. By the time he's done checking out the corner store, he might be convinced the entire robbery was a decoy by cyber assassins who were trying to get a clear look into the restaurant across the street, they were 4, very well armed and one of them was a mage. Truth of it is, it was a basic robbery, had nothing to do with assassins or anything else, just bored gangers. You have no investigative skills? Be prepared to come up with all the wrong assumptions. Least, that's what I'd do, but then, I'm a bastard.

Sunday
Kagetenshi
If all fails, a length of steel pipe or rebar works wonders.

"Behaviour mod!"

~J
last_of_the_great_mikeys
Hmmm. overly enthusiastic, eh? Question: does this person have Attention Deficit Disorder? Or another disorder that may help explain his behavior? If so, well, not much can be done about that.

It sounds like he loves to play. He sounds like a relatively new player, but with a good grasp of the game's base. He sounds a lot like when I started roleplaying. Perhaps all he needs is time and an occasional "Slow down there, Tex," from the other players/GM. Also, if he is the type to jump the gun, perhaps other players could jump the gun first! Be assertive. The ones who don't jump in with opinions and ideas generally don't get heard in my experience. Perhaps the first thing said in any scene should be, "Before Grissom can do anything..." then ask for more detail, propose an idea, or heck, even stall for time.

It might be good to keep sugary/ high caffiene snacks away from him too. wink.gif

I hear a lot about "What to do about the disruptive player." That's good. But don't forget to think about what you can do about yourself.
Zazen
Just curious, who is Grissom?
CirclMastr
Grissom is the 'lead' protagonist on the show "CSI"
Sahandrian
QUOTE (last_of_the_great_mikeys)
Hmmm. overly enthusiastic, eh? Question: does this person have Attention Deficit Disorder? Or another disorder that may help explain his behavior? If so, well, not much can be done about that.

I, the GM, have ADHD. Our decker has (severe) ADHD. And I can think of two other players who probably have it, but aren't on medication or anything.

Our games still run pretty smoothly.
Zazen
QUOTE (CirclMastr)
Grissom is the 'lead' protagonist on the show "CSI"

Ahh, thanks smile.gif
Herald of Verjigorm
QUOTE (Sahandrian)
QUOTE (last_of_the_great_mikeys @ Nov 16 2003, 03:10 PM)
Hmmm. overly enthusiastic, eh? Question: does this person have Attention Deficit Disorder? Or another disorder that may help explain his behavior? If so, well, not much can be done about that.

I, the GM, have ADHD. Our decker has (severe) ADHD. And I can think of two other players who probably have it, but aren't on medication or anything.

Our games still run pretty smoothly.

To add experiences, all the ADD, ADHD and dyslexic gamers I've known have been very good at not metagaming and allowing others a chance. There are many mental states that can interfere with gaming, but the most common are: "just plain rude" and "idiot."

I am in no way saying that people with valid mental abnormalities are idiots or just plain rude, but that those are more likely than medically diagnosed reasons.
tisoz
QUOTE (grimshear)
Unless he has skills to back it up, look at him and say "How would you know that?"

Yes, I have been tempted to do this. But as someone else points out later, I'm afraid I will be seen as the problem. I discussed it with another player, the GM's wife. She said they had noted the problem, but to just imagine another newbie player, who possessed the skill but wasn't familiar with the game, had said it. Problem is, the newbie hasn't played in the last 2 or 3 months.
QUOTE
Have you tried straight out talking to him and telling he needs to cool down a bit? It sounds like he enjoys the game and is probably a good hearted player, but seems to be a little weak on some of the concepts.

He plays in this game and another SR game, and at least 1 D&D game. He is a good player and funny at times. If anything, it seems like he has been there done that and uses past experiences to quickly react to present situations. It really doesn't help that his character always goes first after we roll initiative, but I can live with that, it was my choice not to max my reaction/initiative.

Hopefully, when I suggest he let everyone have a chance to play, he won't take it wrong. I think his immediate reaction will be to try to verbally humiliate me and make a conscious effort to not comply with my request for at least that session. So, it would probably be a good idea to make the suggestion at the end of the session. However, then he gets to mull it over for a while, talk about it with his (I think) roommate/another player, then talk about it with the GM and wife/player when they get together to play D&D. I see I'm fragged. Odd man out.
QUOTE
Talk to the players about it. Are the rest of them as pissed-off about it as you are? If they are, talk to them about speaking to the GM. If all of the players speak to the GM about it then something will happen. If you don't have the rest of the group's support; you become the one causing the problem.

Yes, i agree. See above about odd man out. GM/wife play in his and his roommates D&D game.
QUOTE
Also: Ask your GM to define the world slightly more, or define it more yourself. IE: ask the player what the character is doing, or if they are even there.

I've done this, especially the part about who is present. I think I've po'ed people by enforcing it upon myself and saying I'm not present. A few times the GM got a kick out of it. Other players find it annoying when I ask for more description to see if I think my own character flaws would come into play. I don't know if they have flaws, much less enforce them on their characters.
QUOTE
Finally: Physically stop the character if they keep doing something stupid. Your character has power in the world, probably guns too. If their character is about to do something particularily stupid; restrain them.

Sorry, I didn't mean to imply he does stupid things, about the dumbest thing he's done is fire a shotgun burst in a tunnel and not think about the people we are trying to sneak up on, and I pointed that out to him and the GM. I could almost see the lightbulb go on.smile.gif

Most of the things he does are just beyond the characters knowledge. He's playing a 15 year old! Granted, there are smart 15 year olds, but the character's knowledge seems more like the player's own 40 or so years. IC, my character would not have much to do with his, they have quite different outlooks on things. His has no problem with torture, murder and mayhem. Mine has a problem with torture and murder, he's seen enough in his lifetime, some mayhem is going to happen. For instance, we got a minor henchman, who hadn't ever seen us before, out of jail so we could question him about someone who had set us up, hurt us, etc.. When we were done getting information, he wanted to execute him in an amusing fashion. I pointed out the guy was just a hireling like most shadowrunners, and he probably thought we were his best buds, after we just busted him free and he could probably be made into a contact if we tried. Maybe he's playing some of his character's racist feelings.
QUOTE
Along the same line, maybe recommend he make a "skills" character (skillwires or just a LOT of skill points)?

He has a chipjack, maybe I'll suggest he buy/slot some relevant knowledge skills.
QUOTE
A GM can also work to direct the game a little better. Pointing or nodding at each player in succession to indicate who they want to hear from - while ignoring players who speak out of turn - can go a long way toward bringing a game back under control.

I think he's tried this a few times, it usually turns into a chaotic gaming session. The guy just has suggestions for every situation.
QUOTE
Finally, I don't have anything wrong with a player who acts quickly. Some groups are terminally slow

I think this is why we let him get away with it. Do we want chaos and potential ill will or a somewhat smooth well paced game? The choice seems obvious, and we know the price.
QUOTE
Sounds to me like your friend is definitely Chaotic Everywhere and usually, it can be solved by pointing it out to the player, least it's always worked for us.

I like this, maybe the touch of gaming humor will sink in.smile.gif
QUOTE
Hmmm. overly enthusiastic, eh? Question: does this person have Attention Deficit Disorder? Or another disorder that may help explain his behavior? If so, well, not much can be done about that.

I have no idea, he hasn't mentioned it. I met him when posting to form a new group.
QUOTE
It sounds like he loves to play. He sounds like a relatively new player, but with a good grasp of the game's base.

I think he is an experienced player, it sounds like roleplaying is a major part of his life and that he spends about half his free time doing it. That is part of the problem, I think. He sees himself as an expert player who knows what to do how to react to any situation. I don't know that he is filtering much of anything through his character's persona.
QUOTE
Perhaps all he needs is time and an occasional "Slow down there, Tex," from the other players/GM. Also, if he is the type to jump the gun, perhaps other players could jump the gun first! Be assertive. The ones who don't jump in with opinions and ideas generally don't get heard in my experience. Perhaps the first thing said in any scene should be, "Before Grissom can do anything..." then ask for more detail, propose an idea, or heck, even stall for time.

Excellent idea, I'll see how it works.
QUOTE
It might be good to keep sugary/ high caffiene snacks away from him too. wink.gif

I see the emoticon, but you may have pointed to a real issue. We always have a bag of sweets to snack on. I wonder if this truly creates a chemical imbalance for him.
QUOTE
I hear a lot about "What to do about the disruptive player." That's good. But don't forget to think about what you can do about yourself.

I've thought about this too much. It is the reason I've not been more assertive, thinking that as the odd man I will be seen as disruptive. I'm not often real tactful, that's why I was looking for some suggestions. I talked to a friend about it and got a couple of ideas, but he doesn't get roleplaying so thought I'd hit some people up for tactful ideas who understand the situation.

Thanks everyone for some good ideas. My luck, the players roommate will read this and think I hate the guy. I don't. It just seems there is an issue about making it our story instead of his story. I just want to make the game more enjoyable for myself and hopefully everyone else at the table.
Shockwave_IIc
I've not been following all of this post just some of it, and i think i got the basic points.

Does this person know/ understand the term METAGAMING
Cos apart from his "oh me, me, pick me" stlye of attension seeking. Thats what i see as the main issue.

But then i might of missed something
moosegod
One thing, if you do talk to him about the problems you have and he goes opposite, bring it up to the GM. And then to the rest of group.

I do this a lot. You get wrapped up in the game and you want to do everything. You're like a kid in a candy store! Everything is possible and you want to do it all before you have to be a lazy college student again.

We really just need reminders.
tisoz
QUOTE (Shockwave_IIc)
Does this person know/ understand the term METAGAMING
Cos apart from his "oh me, me, pick me" stlye of attension seeking. Thats what i see as the main issue.

But then i might of missed something

No, I think you have it. Since he metagames, he knows what should be done. He doesn't really play through his characters perspective or abilities.

I think I'll make a list of some of the instances he has metagamed so I remember them when he tries to deny it. Or is this a bad idea?
QUOTE
You get wrapped up in the game and you want to do everything. You're like a kid in a candy store! Everything is possible and you want to do it all before you have to [return to reality.]

I feel this is quite true for him.
BitBasher
QUOTE
I think I'll make a list of some of the instances he has metagamed so I remember them when he tries to deny it. Or is this a bad idea?
That depends on his personality. Your main problem is presenting it in a way that does not come off as an attack on his playing.

You need to find a way to make him realize that as much as Roleplaying is subjective, and thus you cannot really do it wrong... but he's doing it wrong. nyahnyah.gif
Dim Sum
Tell the GM that your character pees on his character.
Then, pull out your dick and pee on his character sheet.
Ask the player if he now understands playing in-character and out-of-character?

Sorry, man, but this is the kind of player that needs immediate guidance and correction or immediate termination. If someone this obnoxious somehow managed to join my group without anyone noticing at first, he'd get pancaked pretty damn fast by the other players, then by me.
moosegod
That's a little extreme. We want people to join the community, right? And how your acting, you'd try and scare off everyone.

Edit: And I am aware that the first part is kidding, although only slightly.
Dim Sum
Hey, Moosegod, believe you me when I say I know where you're coming from - I've spent over a decade mentoring new players and GMs from here to the Greenwich Mean Time - but there are a LOT of people that need scaring away from our community and I'm happy to do it. wink.gif
Dim Sum
Hehe, and, yes, pissing on the guy's character sheet is extreme and was meant as a joke. I have burned someone's character sheet before when the player got all self-righteous after another player made a crack at his expense. He disrupted the game from then on after that and wouldn't leave so out came the lighter .... smile.gif

I don't have any problems with veteran players venting on me or each other when they need to - I trust my regulars to be mature enough to know when to stop. I also don't have a problem with newbies who may be a little over-enthusiastic - my regulars are good enough to teach them the ropes very quickly or I will. But I don't have an ounce of patience for nitwits who are completely out of their depth and neither possess the rudimentary intelligence to realise it nor the humility to be able to taught. grinbig.gif
moosegod
What? Wrap 'em up and send them to WW?

biggrin.gif

Mentoring is so rewarding, I must say. Although I've only managed to keep about 2/5 of my total recruitment pool.
Kagetenshi
Sounds like an apt punishment. Or if they're munchkins, give them a copy of the Fringeworthy core rulebook.

~J
Dim Sum
QUOTE (moosegod)
What? Wrap 'em up and send them to WW?

biggrin.gif

Mentoring is so rewarding, I must say. Although I've only managed to keep about 2/5 of my total recruitment pool.

I hear ya! Sure is nice to take a new gamer and mold them into players and GMs who will contribute to the community.

"No, no, no - forget the dice! Close your eyes, look deep into your soul, FEEEEEL why you have this need for a high initiative ...."
"... I ... I ... see ...."
"Yes? Yes?"
"... The tortoise ... beating the hare ...."
"Aaaaaahhhhhhhhhhhhhh! Good, good! You UNDERSTAND!!!!"
"So, going first isn't everything in Shadowrun?"
"What, are you nuts?!! Wired reflexes 3, smartlink 2, eyes - you're good to go!"
nezumi
Tisoz, it sounds like you have a pretty good grasp on stuff, just don't pee on anyone. But BitBasher brings up an excellent point. If you go up to the guy and say 'hey, you're a buttmunch, let other people play too' (not that you would), he'll respond poorly. Before you confront the player, brush up on the 10 rules of arguing. I hope you don't end up actually arguing, but they're useful rules for everyone, nonetheless. The biggest one is try not to say what the person is doing, but what you're feeling. Then it sounds like you are asking for a favor and not condemning the other player. So say 'I feel like, when you jump in, that you don't give me time to play' or something like. In my experience, it tends to get a better reaction than urine or fire.
TinkerGnome
It's pretty simple, really. See what the GM thinks. If the GM doesn't see anything wrong with the player's behavior, then no amount of player to player argument, discussion, or bribery is going to fix the problem. The way to fix the problem is through the GM as well, as many people have said.

It is the GM that sets the tone of the game, in most cases, and in the cases where he doesn't directly set the tone, he does influence it heavily. What the GM allows is what is going to be acceptable (obviously) so if your GM makes a point of giving everyone their 15 minutes and enforcing die rolls for things that should require them then that's the kind of game you'll have.

DISCLAIMER: The above serious post was written as an alternative to adapting the following quote from Resevour Dogs to cover RPG players:
QUOTE
If you get a customer, or an employee, who thinks he's Charles Bronson, take the butt of your gun and smash their nose in. Everybody jumps. He falls down screaming, blood squirts out of his nose, nobody says [f***ing $hit] after that. You might get some bitch talk [$hit] to you, but give her a look like you're gonna smash her in the face next, watch her shut the [f***] up. Now if it's a manager, that's a different story. Managers know better than to [f***] around, so if you get one that's giving you static, he probably thinks he's a real cowboy, so you gotta break that son of a bitch in two. If you wanna know something and he won't tell you, cut off one of his fingers. The little one. Then tell him his thumb's next. After that he'll tell you if he wears ladies underwear.
Kagetenshi
Tell him that he's acting like a first-year fragging thief, and you're acting like a professional.

~J
El_Machinae
Nez really gives good advice, but I'll add another tid-bit.

Give it time, and reinforcement. Ask this 'favour' well in advance of the next game session - that way the temper-tantrum occurs well outside the game. He can stew and muddle with his emotions on his own time.

People have this thing called reactance where they do the opposite of what they're asked because. (Like walking on "Keep off the grass" lawn). You gotta give him time to work through these demons.

As well, remind him before the game about your 'favour'. 'Cause some people forget these things.
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