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#26
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Damn! There goes those authentic Magic Fingers. :( |
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#27
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Target ![]() Group: Members Posts: 95 Joined: 23-June 07 From: Akron, OH Member No.: 11,993 ![]() |
But then what about the Yakuza Tatoo Foci (usually Sustanining) from the fluff?
And like I said, I don't see RAW limits on those attributes except in the creation stage, these nothing stating a limit in that section. CORRECTION: Magic and Resonance is limited to 6+Grade/Submersion in the Karma section, but I don't see any limits on Grade/Submersion anywhere. There does not apper to be any limit to Edge other than Karma cost. |
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#28
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Tattoo Magic is a variation of the Quickening Metamagic. |
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#29
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Other than the (pretty much global) Attribute cap, which as I stated above is 6 (7 for Humans), or 7 and 8 respectively if the character has the Lucky Quality. Other than Magic and Resonance, no Attribute can be purchased up past the natural Attribute limit. There are ways to augment that limit with some Attributes, but Edge is not one of them, and you are therefore stuck with the maximums listed above. |
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
There are no limitations on the number of times that a metahuman may submerge/initiate. Check p.73, the metatype maximum for Edge is 6 (7 for humans). That's a hard limit, not just at chargen. [/edit] Scoop-ed. |
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#31
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Twice! :D ;) |
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
Yeah, but I got a page reference and a link!
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#33
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Target ![]() Group: Members Posts: 95 Joined: 23-June 07 From: Akron, OH Member No.: 11,993 ![]() |
Thanks for clearing the tatoo thing up. But you can't buy your stats above the (racial modified) 6 or 7-8 (with the quality and the genetech) anymore? That's a major departure fom all previous editions; sure it got expensive, but it was possible.
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#34
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 ![]() |
I'm bummed Augmentation didn't include a Shamrock Enima +1 Edge 0.2 essence. |
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#35
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
Look at the table on p.73 - the number to the right of the slash and to the left of the parentheses is the maximum you can raise the attribute with Karma (not counting Exceptional Attribute, which can shift it up one). The number in parentheses is the maximum the attribute can be period - that's using magical spells, adept powers, cyberware, bioware, you name it. You cannot buy it up to that amount with Karma.
Yes, it does present a bit of a difference from previous editions, but the point was never to get a row of solid 9's on your stat block anyway. |
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#36
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
Heh. There's a story there that might be told one day. But not today. |
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#37
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Yes, it is a departure, but not as much as the Skill caps. |
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#38
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Target ![]() Group: Members Posts: 95 Joined: 23-June 07 From: Akron, OH Member No.: 11,993 ![]() |
Just found the skill caps in the Karma section (I obviously did not comprehend the book as thoroughly as I thought the first time I read it). What the hell are mundanes supposed to do with their Karma in a long-running campaign?
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#39
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
A few days ago, I complelty rebuild an former Spanish Legion Electronic Warfare specialist.
Using 600 BP and 775 Karma, there are primary and secondary fields that character still can expand... Skills cost an insane amount of Karma in SR4. |
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#40
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
The most common thing is to simply buy more skills. There's no limit on the number of skills you can have, and there is no limit on the number of Knowledge Skills in the game either.
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#41
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 ![]() |
Diversify, buy edge up to crazy levels, Give it to free spirits in trade.
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#42
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Karma for Cash also works for some people's games.
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#43
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Be good at everything, instead of great at anything. |
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#44
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 ![]() |
Depends on what you consider long-running. I've been running a campaign for over a year, every other week (so about 26 sessions) and I give out a base 10 karma per session just for attending (much higher than normal rewards). Average karma rewards per session are 12-14, although I have given out 16 once. So, with all that karma rewarded, you might think everyone is maxed out...but they are not. There is a hacker/shooter, an adept shooter, a mage and a sammie...the adept is just now hitting his first initiation the mage has learned 1-2 spells and increased his magic and spellcasting. The rest have been working on getting attributes raised, but there is a LOOOOOOONG way to go before anyone even has a 5 in every attribute, let alone skills they started with. I think you'd be playing a long time, 3-5 years, weekly sessions, before you would run out of things a mundane would want to spend karma on, IMO. |
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#45
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 ![]() |
I've modded over some characters from old games, and given them karma (lots of karma). The Highest level is about 900 karma (from a very long campaign) and I have reduced the cost of skills somewhat. The street samurai type has run into the problem of what to spend next, at about 850 karma. He's pumped his knowledges and languages but he still has stuff that isn't maxed. Under normal progression rules I expect this to happen around 1000 karma. I will admit that the character in question does have a good diverse range of skills (I encourage this) complete mono focus characters would hit max very early.
edit : - The session times on that much karma would on normal awards (5-6 in my games) are about 140-170 for 850 and 166-200 for 1000. That sounds like a good campaign length to me. |
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 ![]() |
140-170 session? Dear god, I haven't participated in that many sessions over the last 10 years of Role playing. My record for a single campaign is 2 dozen sessions.
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#47
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 ![]() |
I'm lucky I end up with very long campaigns. One campaign probably broke 100 is just over a year, but we played that several nights a week.
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#48
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
IMO, adepts can have mentor spirits. Otherwise, why would there be a "Shamanic Adept" in Street Magic?
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#49
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...geez I gotta win the Megabucks so I can quit my job and get into a long running campaign again. The highest Karma character I ever had was my namesake (just over 300), but part of that came from the two Harlequin Karma hauls.
The longest campaign I participated in as a player was in the "advanced" version of the game that should not be mentioned (5 RL years playing weekly back when I was in college the second time). The longest campaign I ran as a GM was one related to an SF story I was writing at the time that used a heavily houseruled version of FGU's Space Opera (2.5 RL years weekly, sometimes twice weekly - same college timeframe as above). |
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#50
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Target ![]() Group: Members Posts: 23 Joined: 1-August 07 Member No.: 12,429 ![]() |
New Question:
Page 178 of Street Magic, Missile Mastery Power: Do you think that you would need a need skill for each improvised weapon or would one skill cover playing cards, pens, glasses, or anything else that would just do Str/2 damage? |
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