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> Chamber of the Ages
fistandantilus4....
post Aug 10 2007, 04:05 AM
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This is the OOC thread for the Earthdawn based game Chamber of the Ages.
Players currently are : Plan B, Doctor Funkenstein, Fortune ,laiced

Game is currently full.

Chamber of the Ages is an Earthdawn game based in the Barsaive region investigating ancient sites, and forgotten threats. As with many Earthdawn campaigns, the game features rediscovery of forgotten places and relics, lost to the ages by the Scourge, and NameGiver's desires to keep secrets.

All PC character sheets will be listed by the GM in the beginning of the OOC thread. All changes will be submitted to the GM.

Doc Funk - Rezarion - Human Swordmaster
Plan B - Shal'hari - Windling Nethermancer
Fortune - Ugfin Darnal - Human Warrior
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fistandantilus4....
post Aug 10 2007, 04:05 AM
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Step Dice

[ Spoiler ]



Combat Options pg. 200 ED Core 1st edition

[ Spoiler ]


Talent Rank Increase pg 221

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Attribute Increase Table
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Circle advancement
[ Spoiler ]

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fistandantilus4....
post Aug 10 2007, 04:06 AM
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Reserved for NPC Cast and Places listings
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fistandantilus4....
post Aug 10 2007, 04:07 AM
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Shal'hari of Clan Lisvara
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fistandantilus4....
post Aug 10 2007, 04:07 AM
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Reserved for Doctor Funkenstein's Character
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fistandantilus4....
post Aug 10 2007, 04:07 AM
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Ugfin Darnal
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fistandantilus4....
post Aug 10 2007, 04:07 AM
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Reserved for laecid's Character
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fistandantilus4....
post Aug 10 2007, 08:16 PM
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Thread is open for OOC posts and general chatter. As a note, NerfHerder will hopefully be joining us with his Troll beastmaster, assuming he can get his computer off the blue screen of death.
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Redjack
post Aug 10 2007, 08:41 PM
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QUOTE (fistandantilus3.0)
assuming he can get his computer off the blue screen of death.

Linux.
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Lady Door
post Aug 10 2007, 10:28 PM
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THE CHAMBER HAS BEEN OPENED!

Mwahahahahahaha!

(Bad karma to those who don't get the reference.)
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Fortune
post Aug 10 2007, 10:41 PM
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QUOTE (fistandantilus3.0)
Thread is open for OOC posts and general chatter.

Ooooo, I can't wait to meet him. Does he have lots of shiny medals? :D
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fistandantilus4....
post Aug 12 2007, 06:21 AM
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OK, now that we have all touched base and have some inkling of what is going on, and who everyone is, here's the next step.

For the sake of moving the game along, and my own sanity (see how selfish I am?) we are goign to start under the assumption that you all know each other, have all worked together, are effectively a working group. It's up to you if you want to make an actual Group.

As in, wether or not you want to bind your patterns together to form a Group bond to boost each other's abilities. IF so, I'll start you off at a Group Rank of 2 for free. If anyone isn't familar with that, the rules are in the Earthdawn Companion, or you can ask me. I'll save my fingers some typing incase everyone does already know how that all works (see how lazy I am?).

You'll have been working together for the last year. You're not all super compatible, but at this point, likely woudl have realized that's where your strength lays. You're all different, and so compliment each other's weak points. That, and the windling has discovered by now that obsidimen are very stable riding platforms.

So everyone read up on your races, so that you have an idea of how our race generally regards the other races represented in your group. Doc Funk is done, Plan B is done, Fortune is polishing off the last little sharp,shiny bits on his character, and laecid and I wll be chatting soon to work out the last little wrinkles. So if anyne has any questions/comments about forming the Group, please voice them.
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Ol' Scratch
post Aug 12 2007, 04:38 PM
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The idea of a Group sounds great to me, though I was left with a few concerns and questions about all of it after reading the Earthdawn Companion.
  1. What exactly is meant by "leaving the group?" The way it reads, it almost implies that if you just leave the general vicinity of one another or decide to take a bit of a holiday, your threads become unraveled.
  2. I couldn't quite figure out what the actual benefits were beyond the creation of a minor pattern item. How does this bond strengthen us more than any other minor item would? How does it bring and keep us together?
  3. There was a lot of talk about using the Thread Weaving talent, which has a minimum requirement of Thirteenth Circle to learn. Does being in a Group get around this requirement? Can you improve the Group's rating (I guess is what you would call it) without it? EDIT: Duh. Sorry, I got this confused with the Talent Pattern required for weaving talents. <sheepish>
Beyond those questions, I really liked the concept behind Groups. Will be fun trying to get all of us to agree on a Name and symbol for it, too. :D
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fistandantilus4....
post Aug 12 2007, 06:49 PM
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QUOTE
What exactly is meant by "leaving the group?" The way it reads, it almost implies that if you just leave the general vicinity of one another or decide to take a bit of a holiday, your threads become unraveled.

Similar to leaving a Magical Group in Shadowrun. Not being in the vicinity has nothing to do with it, so no worries there. More like, if you decide to no longer be associated with them. Like breaking up the band.

QUOTE
I couldn't quite figure out what the actual benefits were beyond the creation of a minor pattern item. How does this bond strengthen us more than any other minor item would? How does it bring and keep us together?

This gets in to the nature of how patterns and pattern items work. I have smoe more time to explain now than before, so I will.

When you have someone's pattern item, you can weave threads to it, and gain power over them. For those that know how, you can use it to do ritual sorcery like in shadowrun. But that's much less common. Recall that most PCs in ED are adepts like in SR, and have found their own ways to use patten items.

And adept can weave a thread to someone else's pattern item to gain strength over them. They can, in game terms make their talents more effective against their opponent, make the opponents talents less effective against the adept, raise their Defense ratings agsint the opponent, or make the Opponents Defense ratings lower against their abilities.

Group Pattersn work of this same sort of magic, but backwards. With a Group Pattern, each member creates a Pattern Item relevant both to themselves, and the group. An archer for example could have his quiver be his pattern item. Relevant because it's an important item for his discipline, and symbolic to holding together the group (group of arrows, group of adetps, blah blah blah).

Once that step is complete, the adepts in the group are able to bind threads to each other's items creatng a weave that forms the group. The Group MUST have a name and a symbol of the group. Once the threads are woven the adepts can each choose to weave threads to:
1 Talent
A Defense rating (Physical, Spell, or Social
Wound Threshold
Mystic Armor

The chioce is permanent as long as the Group Pattern remains. The thread ranks must be paid for with Legend points, up to a maximum of 5 ranks (+5).

Questions?
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Ol' Scratch
post Aug 12 2007, 11:54 PM
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That answered my questions, thanks. :D

Assuming everyone else agrees with this being a good idea, I had a fun suggestion for a group name based upon a discussion I had with Plan B a few days ago. Just because it sounded kind of cool as much as it would [smurf] with the whole naming tradition in Earthdawn: The Company of the Unnamed. Or something similar, such as the Unnamed Heroes of Barsaive or the Band of the Nameless. You get the idea! :rotfl: If nothing else, it'll help us start the discussion on something more appropriate, I hope.
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Fortune
post Aug 12 2007, 11:56 PM
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Works for me. I have no problems with that kind of thing.
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Lady Door
post Aug 13 2007, 01:33 AM
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I'm totally for 'The Company of the Unnamed'.... suitably ominous for the Nethermancer. It's not at as cheery as calling us a 'Band'. *shudder* ... or worse. something so filled with sweetness and light as to call us 'Heroes'. Ugh.
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Ol' Scratch
post Aug 13 2007, 06:03 PM
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Looks like we apparently agreed on that for a name, so I suppose we should start deciding on what our symbol will be as well as working on the pattern item itself, hmm?

A masquerade mask was my first serious idea for a symbol, preceded by a much more silly idea of a giant question mark (you know, Riddler style) as well as a total lack of a symbol. The masquerade mask aside, I couldn't think of anything else that was really suitable. Would love to hear if anyone else has any ideas for a symbol.
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fistandantilus4....
post Aug 13 2007, 06:08 PM
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Lack of a symbol would not work. And I'd slap someone on the question mark thing. :P
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Fortune
post Aug 13 2007, 10:42 PM
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Wouldn't something simple like a blank shield work?
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Lady Door
post Aug 13 2007, 11:13 PM
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My vote is for the masks. :love: It's sooo gothic and Nethermantic... and I'm sure it would look cool on you other guys as well. :D
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Ol' Scratch
post Aug 13 2007, 11:17 PM
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Psh! Doesn't have to be a real mask if we do go that route. A symbolic one would work just as well. A mask, a hat, a bandana, a shield with a mask engraved on it, etc.
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Fortune
post Aug 14 2007, 12:13 AM
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Are we not talking about two different things here?

#1 is a Group Symbol (shield / mask / hat / whatever)

#2 is an individual item from everyone, that does not necessarily have to be the group symbol (although it probably should be incorporated somehow) that represent each of us (arrow from an Archer, tether from a beastmaster, wand from a mage, etc).

If not, then I definitely read something the wrong way somewhere.
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fistandantilus4....
post Aug 14 2007, 12:15 AM
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They are differnet things. THey're looking to combine them to make it more interesting/meaningful.
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Ol' Scratch
post Aug 14 2007, 12:20 AM
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Yes, two separate things. :) I think Iaecid still had some concern about the Group Name as well; he mentioned he only included it in his original post for flavor purposes and was going to change it if we decided on something else.

Basically, we haven't really settled on anything. From what I understand, we simply have to agree on what our Group Name and our Group Symbol is. The individual item we use is entirely up to each of us as long as it in some way represents both the Group and the Individual and bears the Group Symbol in some fashion.

How about we each just throw down a post right now with some ideas we like. Then, after we've all chimed in, we can vote either publically or privately through PMs/IMs with Fistandantilus. Sound good? If so, I'll go ahead and start.

Group Name: The Nameless, the Company of the Unnamed.
Group Symbol: Stylized Masquerade Mask.
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