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> Mnemonic Enhancer
Sphynx
post Nov 24 2003, 08:24 AM
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Yeah, forget spending Power Points on Improved Attribute (unless it's body). For 1 Power Point, you can get +5 total to Strength and Quickness. Well well well worth it, especially if you have a generous GM that let's you Geasa it off. And believe me.... for the karma reduction in skill advancing from bonus attributes well makes up for the loss of the Mnemonic Enhancer's bonuses.

Also, they still haven't explained the Doc's question about... If Memory Retention is the key, then why doesn't the Photographic Memory Edge provide a similar karma reduction? Gonna keep to our House Rule of no Karma Reduction from the ME.

Lastly.... you suppose there'd be a problem with routing your SkillWires to your Encephalon to increase your Task Pool? Trying to help my friend rebuild his character to the new Eratta (he has 3 CED's over rating 3).

Sphynx
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Kurukami
post Nov 24 2003, 05:48 PM
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QUOTE (Glyph @ Nov 24 2003, 06:19 AM)
With the new rules, you could make one heck of a gun adept.  Take Pistols/Specific Pistol: 5/7, Improved Ability/Pistols: 5, then get cybereyes (with low-light, flare compensation, and optical magnification: 3), a smartlink II, enhanced articulation, and a reflex recorder (of your specific pistol specialization).  You start out slinging 14 dice, and can add up to 7 more from Combat Pool.  Grade A bang-bang!  8)

There's only one problem with that scenario. You can't use the adept ability of Improved Reflexes if you have any Reaction/Initiative-enhancing cyberware or bioware, and Enhanced Articulation provides you with a +1 to Reaction. Sure, you'll have that huge starting dice pool to sling around... but you'll be doing it at a piddling max 8 + 1d6 Initiative.
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Ol' Scratch
post Nov 24 2003, 06:05 PM
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Nope, it says it can't be combined. In that case, his Improved Reflexes overrides the Enhanced Articulation's bonus to Reaction.
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Kurukami
post Nov 24 2003, 06:50 PM
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QUOTE (Doctor Funkenstein)
Nope, it says it can't be combined. In that case, his Improved Reflexes overrides the Enhanced Articulation's bonus to Reaction.

Um... that's not quite how I'd read it, but I suppose to each their own. However, I personally would rule that if the Reaction bonus for the enhanced articulation is being overridden, so too would the bonus to skills.

Physads are powerful enough as they are. Leave EA to be the domain of cyber-sammies, and perhaps the field might be levelled a bit.
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Ol' Scratch
post Nov 24 2003, 07:05 PM
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<just rolls his eyes> It's sad when a GM has to take to cheating his players instead of just saying "no" to implants or whatever else if they think it's broken.
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Kurukami
post Nov 24 2003, 07:13 PM
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It's also sad when munchkinism and Essence/Magic min-maxing is so rampant as to leave anything other than magical characters in the dust. Mages and physads are already tremendously powerful, far more so than most starting samurai or other characters.

Buuuuuut that's just an old bugaboo of mine, and completely off-topic.
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TinkerGnome
post Nov 24 2003, 07:14 PM
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Man and Machine is very specific that the highest bonus available is the one that applies.
QUOTE (Man and Machine @ p79)
Reflex Boosters
If Reaction/Initiative-boosting bioware is used in conjunction with adept powers [errata]or spells[/errata] that boost Reaction and Initiative, only the highest bonus applies.
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Kagetenshi
post Nov 24 2003, 07:19 PM
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Personally, I think I'm going to houserule that the ME works as canon for active skills, but does the -rating karma thing for purchasing knowledge skills.

~J
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Lilt
post Nov 24 2003, 07:25 PM
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I'm afraid to say that I'd go with the DnD technique of only applying the highest legal bonus. If there is some question as to what bonus is better, I'd let the player decide. IE: If a character had both Wired 1, 4 points of Reaction Enhancer, and Enhanced Articulation (+7/+1D6) and Increace Reflexes 2 (+4/+2d6), I'd let the player choose which he wanted to use.

[edit]Sort-of what TKG said[/edit]
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Rev
post Nov 24 2003, 07:31 PM
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Yea, thats pretty crazy.

Phsads can get 8 points of bioware leaving 2 points of magic, and can use weapon foci, and can initiate.

Cyber charachter can get 9 points of bio/cyber.

Street sams are almost obsolete.
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BitBasher
post Nov 24 2003, 07:33 PM
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Theres downsides to that, they get a plus 4 to all healing rolls with 8 points of bio.
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Siege
post Nov 24 2003, 07:36 PM
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Yeah, but they have to live long enough to initiate.

Samurai get a major boost in terms of overall damage stopping, enhanced strength + reflexes and don't worry about having to lose magic when getting hit.

Not to start the adepts vs samurai argument (again), adepts are better specialists than samurai and then only within specific fields.

-Siege
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Lilt
post Nov 24 2003, 07:49 PM
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Don't forget that physads cost 25 points/priority A/B before you count things like resources that you'll want reasonably high (An B/A, or around 20 points) to buy that bioware.
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nezumi
post Nov 24 2003, 07:50 PM
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QUOTE (Rev)
Phsads can get 8 points of bioware leaving 2 points of magic, and can use weapon foci, and can initiate.


But why would any character bother wasting the resources to become an adept for all of 1 power point and the ability to use a weapon focus? I mean in the loooong run it's a good deal, but in the short term you're wasting a lot of build points for very little in return (although an adept with 5 points of gaesa sure would be interesting to see... He has to use his powers at night while singing, hoping on one foot, throwing ticker tape and telling stand up comedy)

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Rev
post Nov 24 2003, 08:00 PM
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Psst 2 power points.

Anyhow:
True, better keep it to six bioware points and 3 magic.

And yea physads were somewhat weak previously, in my opinion. I don't agree with the whole "specialist/generalist" thing though. Highly specialized sams are just as fearsome as highly specialized adepts.

Still seems like a sort of massive rule change for an errata.


PS I wasn't really thinking of starting out full of bioware.

Maybe start with one point of it, but as the game goes on replace those relatively weak adept powers (like enhanced attribute) with cheaper (power point wise) bioware whenever you get the money.

If the money level of the campaign is high enough to give sam's any chance of upgrading the magical charachters will find plenty as well. If it isnt the magical charachters were doing better already and this certainly does nothing to hurt them.
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Ol' Scratch
post Nov 24 2003, 08:03 PM
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One power point? The adept can havel 9 points of Bioware still have all 6 of his Power Points if he had the resources for it and chose to do so. Sure, he needs five geasa for it, but he's still able to do so.

I have no idea why they decided to add this silly one-half Bio Index thing to the rule (not to mention adding it to Essence loss before determing Magic loss). Simply by allowing mages to geas off Bioware would have fixed everything. Bioware would still be more "magic friendly" that way because it wouldn't actually kill their Magic if they hit 0. They could still initiate and overcome it that way, which they can't do if Cyberware gets you down to Magic 0.

But oh well. Overcompensation seems to be standard when errata's concerned.
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Rev
post Nov 24 2003, 08:09 PM
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I would agree they overshot by a mile.

I like the adding the two impacts together then applying them. The whole thing with magic going up and down in integer values is just an approximation by the system. Making them loose two magic for two small mods seemed stupid to me.

However if a charachter can have 5 geasa without being majorly inconvenienced to use magic (ie most of the time they cannot use it) thier gm is making it far too easy.
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Zazen
post Nov 24 2003, 08:43 PM
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QUOTE
However if a charachter can have 5 geasa without being majorly inconvenienced to use magic (ie most of the time they cannot use it) thier gm is making it far too easy.


It's not as restrictive for an adept, though. It can be 5 different powers with the same geas, for example. That adept just needs to keep up that one geas for his powers, unlike the huge hassle that a mage with 5 geasa would experience.
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Sphynx
post Nov 25 2003, 07:45 AM
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Yeah, I think it overcompensated as well. I also think it's not an Eratta, it's a complete rewrite of the rules, seems that the eratta page is becoming less and less eratta, and more and more 4th Ed. :P

And fyi, as a munckin you do 8 Bioware because you plan for being 150+ karma down the road and still have plenty to advance. :P I can't help it, I always do magic user for any PC I make, even if he's gonna go 5 points of Essence loss, just because of advancement oppurtunity (and I don't do Geasa for it usually)

Sphynx
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