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> About time, to begin SR
golfmade
post Aug 12 2007, 08:19 AM
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So glad I was able to find dumpshock. I've heard of SR for a while but none of my friends ever roleplayed.

Then I move, meet friends that do and now I'll finally be able to play. Finishing up my character and looking forward to playing, although seeing as how I have never played before I don't know if my character will survive or not, we'll see!
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Draconis
post Aug 12 2007, 08:33 AM
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Welcome! Just know when to duck and where the exit is at all times and you'll do fine. :)
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golfmade
post Aug 12 2007, 08:50 AM
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QUOTE (Draconis)
Welcome! Just know when to duck and where the exit is at all times and you'll do fine. :)

Thanks!

Aye, my character is a covert-ops/sniper dwarf, not sure exactly how the size will affect him but it should be easier to duck, although I did take the balance augmenter which I think I remember reading you have to roll to voluntarily fall down... ah well, I wanted something different.
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wargear
post Aug 12 2007, 02:25 PM
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Just remember to buy cheap rifles for sniper gigs, and pay the little bit extra to have them "cleaned" if you don't have the firearms B/R skill yourself.

Leave the gun at the site. Walk away slowly. Wear mid level civilian attire. The 'Star will most likely ignore you in favour of your more...memorable team mates.

Always wear gloves and a hair net.

Insist on being paid expenses.

Insist on an extra large paycheque for wet work.

Set a minimum price on a (meta)human life. Never kill for less than this.

For a tough gig, hire newbie shadowrunning teams as a distraction.

Never rely on the Johnson's intel. Develop your own sources. Check them.

Don't spend a month in planning. Two days of cautious legwork and a single day of planning is sufficient.

You only need three plans.
Plan A - will get you into and out of the target zone without attracting the attention of the opposing force.
Plan B - involves the use of overwhelming firepower and/or explosives to effect an extraction under fire.
Plan C - involves you "cleaning" anyone who was a witness to your involvement in a fubar run. Your reputation is all important.

:)

Just a little wisdom shared from a long career as a merc player.
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golfmade
post Aug 12 2007, 04:03 PM
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QUOTE (wargear @ Aug 12 2007, 09:25 AM)
Just remember to buy cheap rifles for sniper gigs, and pay the little bit extra to have them "cleaned" if you don't have the firearms B/R skill yourself.

Leave the gun at the site. Walk away slowly. Wear mid level civilian attire. The 'Star will most likely ignore you in favour of your more...memorable team mates.

Always wear gloves and a hair net.

Insist on being paid expenses.

Insist on an extra large paycheque for wet work.

Set a minimum price on a (meta)human life. Never kill for less than this.

For a tough gig, hire newbie shadowrunning teams as a distraction.

Never rely on the Johnson's intel. Develop your own sources. Check them.

Don't spend a month in planning. Two days of cautious legwork and a single day of planning is sufficient.

You only need three plans.
Plan A - will get you into and out of the target zone without attracting the attention of the opposing force.
Plan B - involves the use of overwhelming firepower and/or explosives to effect an extraction under fire.
Plan C - involves you "cleaning" anyone who was a witness to your involvement in a fubar run. Your reputation is all important.

:)

Just a little wisdom shared from a long career as a merc player.

First off thanks for the info.

Will be using SR3 so I'm starting off with the Ranger Arms SM-3, I've got quite a bit of cash left over after loading up on cyberware and such so I'll be sure to buy a few extra guns. Oh and no I don't have the firearms B/R so I'll make sure to get a contact that can do that for me.

As for clothing if I'm going on a run though wouldn't I want something that's more stealthy? I doubt I'll be sniping all the time, I'll need to sneak around and do the eyes/ears type thing as well I think.

Gloves might be a problem too, I've implanted a inducted datajack into my hand so that it would work with guns for the smartlink as well as say, a camera. If I'm wearing gloves that wouldn't work would it?

Didn't think of expenses, will make a note of that.

GM said there will be a bit of wet work so I'll make sure to talk to the face of the group about pay.

As for minimum price for a hit, where's a good starting point? I'm brand new to all this lol.

I was planning on starting with 4-5 level 1 contacts, just not sure what type to pick. Is it worth it to have a level 2 as well in the start?

Plan A - My quickness and reaction are quite high and with Stealth of 6 I'm hoping I can get around without being noticed much.

Plan B - I picked demolitions as well, can blow stuff up if need be :D

Plan C - I'd rather not clean bystanding witnesses if it happens but you're right, my rep is one of the most important things I have.


Was watching Leon earlier tonight, with that and your and others advice I hope to be a proficient Shadowrunner in no time!
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tisoz
post Aug 12 2007, 07:28 PM
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QUOTE (golfmade)
As for clothing if I'm going on a run though wouldn't I want something that's more stealthy? I doubt I'll be sniping all the time, I'll need to sneak around and do the eyes/ears type thing as well I think.

At a minimum get camoflage clothing. Next step up is probably the Victory Rapid Transit Line that has programmable designs. It is in Cannon Companion (CC) p.50. The next step up is a stealth suit or cloak utilizing ruthenium polymers and imaging scanners which are found in Man & Machine (M&M) p.114. I almost always try to get some armor modifications (like chem seal and fire resistance) to my armor. Being sneaky, you should look into the thermal dampening option, found in CC. Remember, no level of armor mod can exceed the highest armor rating of the piece it is applied to. Example, Armor jacket 5/3, so can get a maximum rating 5 modification.

QUOTE
Gloves might be a problem too, I've implanted a inducted datajack into my hand so that it would work with guns for the smartlink as well as say, a camera.  If I'm wearing gloves that wouldn't work would it?

Make a hole.

QUOTE
As for minimum price for a hit, where's a good starting point?  I'm brand new to all this lol.

Bare minimum is cost of ammo. ;) Don't laugh, rockets and missiles get expensive. So does Barret ammo when you factor in SI and bribes to reduce Availability.

QUOTE
I was planning on starting with 4-5 level 1 contacts, just not sure what type to pick.  Is it worth it to have a level 2 as well in the start?

This really depends on the GM and how they view contacts. If I can afford it, I always get at least level 2s, they are not that much more expensive.

QUOTE
Plan A - My quickness and reaction are quite high and with Stealth of 6 I'm hoping I can get around without being noticed much.

But a dwarf only has a run modifier of 2. There is also that 15% extra charge to get all your equipment dwarf modified.
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Kyoto Kid
post Aug 12 2007, 11:57 PM
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...oh and...

...Never Never Never Ever cut a deal with a Dragon especially a Great Dragon.
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Draconis
post Aug 13 2007, 01:25 AM
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QUOTE (Kyoto Kid)
...oh and...

...Never Never Never Ever cut a deal with a Dragon especially a Great Dragon.

Bah. Specist. Nothing wrong dealing, working for, dating dragons. :P
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golfmade
post Aug 13 2007, 02:35 PM
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QUOTE (tisoz)
At a minimum get camoflage clothing. Next step up is probably the Victory Rapid Transit Line that has programmable designs. It is in Cannon Companion (CC) p.50. The next step up is a stealth suit or cloak utilizing ruthenium polymers and imaging scanners which are found in Man & Machine (M&M) p.114. I almost always try to get some armor modifications (like chem seal and fire resistance) to my armor. Being sneaky, you should look into the thermal dampening option, found in CC. Remember, no level of armor mod can exceed the highest armor rating of the piece it is applied to. Example, Armor jacket 5/3, so can get a maximum rating 5 modification.


Make a hole.


Bare minimum is cost of ammo. ;) Don't laugh, rockets and missiles get expensive. So does Barret ammo when you factor in SI and bribes to reduce Availability.


This really depends on the GM and how they view contacts. If I can afford it, I always get at least level 2s, they are not that much more expensive.


But a dwarf only has a run modifier of 2. There is also that 15% extra charge to get all your equipment dwarf modified.

GM isn't allowing us to use Canon Companion at start, but I'll look into the things from Man and Machine and if all else fails just get urban camo.

Didn't think of that, will get it tailor made to fit perfectly with a hole :D

Thanks, will factor in price of stuff.

Will ask my GM if we're allowed level 2's at the start, would be nice to have at least 1 or 2, especially because I've got cash left over.

Didn't think of the run modifier but meh, I still like this character, not gonna change it just because my legs are shorter and don't run at 3. Also GM isn't going to charge the fee to refit things to dwarf size.


ALso, should I go with caseless ammo for my guns? Last thing I want is to clean a target and then have to dig around to make sure I pick up the casing and not leave it behind.
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Kagetenshi
post Aug 13 2007, 02:54 PM
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There's no canon disadvantage to going with caseless ammo, go for it. As for the others, if you aren't allowed level 2s, that's... well, a weird and silly restriction. As for the GM-not-charging-fee, it's good for you but makes Dwarves even more powerful for the points you get--it's a bad decision, but I'm not expecting you to argue against it ;)

~J
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golfmade
post Aug 13 2007, 03:01 PM
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QUOTE (Kagetenshi)
There's no canon disadvantage to going with caseless ammo, go for it. As for the others, if you aren't allowed level 2s, that's... well, a weird and silly restriction. As for the GM-not-charging-fee, it's good for you but makes Dwarves even more powerful for the points you get--it's a bad decision, but I'm not expecting you to argue against it ;)

~J

I've always loved the idea of caseless ammo, especially loved it in the Fallout games.

As for the GM well I'm not sure because I don't know him too well but he let have and do some things during character creation that afterwards I was thinking my character maybe is a bit too powerful but then further thought, well if he allowed it it must mean the games themselves are gonna be far from easy... we'll see!
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Kyoto Kid
post Aug 13 2007, 08:43 PM
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QUOTE (Draconis @ Aug 12 2007, 08:25 PM)
QUOTE (Kyoto Kid @ Aug 12 2007, 11:57 PM)
...oh and...

...Never Never Never Ever cut a deal with a Dragon especially a Great Dragon.

Bah. Specist. Nothing wrong dealing, working for, dating dragons. :P

...just ask

...Tomoe Sasaki,
...Leela Groznek
...Lana Lane
...Randi Rhodes

...about that. :indifferent:
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wargear
post Aug 14 2007, 08:02 AM
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QUOTE (tisoz)
At a minimum get camoflage clothing. Next step up is probably the Victory Rapid Transit Line that has programmable designs. It is in Cannon Companion (CC) p.50. The next step up is a stealth suit or cloak utilizing ruthenium polymers and imaging scanners which are found in Man & Machine (M&M) p.114. I almost always try to get some armor modifications (like chem seal and fire resistance) to my armor. Being sneaky, you should look into the thermal dampening option, found in CC. Remember, no level of armor mod can exceed the highest armor rating of the piece it is applied to. Example, Armor jacket 5/3, so can get a maximum rating 5 modification.

Urban Cams make you stick out like a sore thumb in anything but a military operation. For your purposes, "urban cams" should be defined as clothing that will let you blend into the urban scene...ie normal clothes for the social class of the area you are operating in. A business suit and haircut will conceal you better in downtown than any level of ruthenium technology.

Buy gloves and cut the palm out. or buy gloves from Weapons World that have conductive palm patches to accomodate Smartlink technology. Of course that may require you to purchase a permit and register your smartlink.

Alternately, buy them from your fixer.
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SuperFly
post Aug 17 2007, 07:07 PM
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Personally, I've always had much hate for rheuthenium polymers. I disallow this garbage on principle.
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Kyoto Kid
post Aug 17 2007, 08:20 PM
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...never could understand how someone could totally blend in. Either your face is still hanging out in full view or you can't see. Also any weapons you may be holding would also be visible (unless they were made of of Ruthenium Polymers and tied into the same image scanner as your chameleon suit).

[watchman 1 at the Newcastle brewery] ...oy Chauncey.. lookie over there. Damn peculiar, but isn't that a Sten floating in midair over by that stack of pressurised firkins?

[watchman 2] "...blimey, Reg, so it is. Must be a bugger in one of them chameleon suits. I've 'eard about.

[Watchman 1]...right, on my call you hit 'im with the Neurostun & I'll jolt 'im wi me taser."

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Fire Hawk
post Aug 17 2007, 08:39 PM
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A gun does not necessarily require ruthenium furniture to be easily concealed.
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Kyoto Kid
post Aug 17 2007, 08:40 PM
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QUOTE (Fire Hawk)
A gun does not necessarily require ruthenium furniture to be easily concealed.

...when you are holding it out to use it does.
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DrPeteCastle
post Aug 18 2007, 04:29 AM
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Woah woah woah, golfmade you said ur friends before you moved didnt roleplay, and u moved and found people who play shadowrun!! Im in a similiar situation..never roleplayed before, liked the shadowrun universe, painfully (barely) learned how to play with 4th edition corebook and have no people to play it with!!! (to inexperienced to gamemaster my own group of newbies) but with no happy ending, though im going off to a college in a few days but finding people who play shadowrun seems like a needle in a haystack. How did you found such luck?
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Kagetenshi
post Aug 18 2007, 06:24 AM
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QUOTE (Kyoto Kid)
...never could understand how someone could totally blend in. Either your face is still hanging out in full view or you can't see.

Eyes are pretty small in the grand scheme of things, and the invention of the "camera" allows us to make it even harder to see something that can still see you.

~J
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DrPeteCastle
post Aug 18 2007, 03:11 PM
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any suggestions golfmade???
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Kyoto Kid
post Aug 18 2007, 11:45 PM
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QUOTE (Kagetenshi @ Aug 18 2007, 01:24 AM)
QUOTE (Kyoto Kid @ Aug 17 2007, 03:20 PM)
...never could understand how someone could totally blend in. Either your face is still hanging out in full view or you can't see.

Eyes are pretty small in the grand scheme of things, and the invention of the "camera" allows us to make it even harder to see something that can still see you.

~J

...that's why you always carry your handy dandy pocket size directional jammer.
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Kagetenshi
post Aug 18 2007, 11:47 PM
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How does a jammer help?

~J
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Kyoto Kid
post Aug 19 2007, 12:46 AM
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...if his cameras are wireless.
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Kagetenshi
post Aug 19 2007, 02:40 AM
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Which would be a bit silly, since he's presumably wearing them anyway. Plus, the whole "directional" issue—you'd have to locate him before you could jam his cameras, which sorta defeats the purpose.

~J
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golfmade
post Aug 19 2007, 08:01 AM
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QUOTE (SuperFly)
Personally, I've always had much hate for rheuthenium polymers. I disallow this garbage on principle.

Right, after reading up about it I A) Doubt my GM would allow it right off the bat anyways and B) Even with picking money as priority A I've spent so much on gear/cyber/etc that I don't have much left over.
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