Redlining cyberlimbs, A new hacker attack? |
Redlining cyberlimbs, A new hacker attack? |
Aug 19 2007, 12:53 AM
Post
#1
|
|
Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
If a game is utilizing the optional rule to redline a cyberlimb for bonus stats (Aug, 44) then if a hacker successfully infiltrates a limb, could he just redline it to cause the character using it to have to resist a painful stun damage every time? (For example, redlining someones standard cyberarm with strength 3 to 6 making him resist 6S every combat turn)?
As a side note, since its only every combat turn, that means a character benefits more from redlining if they have 2-4 IPs in that turn, since they can act more and utilize their redlined stats more. |
|
|
Aug 19 2007, 01:45 AM
Post
#2
|
|
Running Target Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
I suppose you could rule he activates the pain sensor system and overrides any cutoff the owner might try to initiate... There wouldn't be actual redlining though, unless the limb was doing something that could reach redline in the first place. That said, perception equals reality, and if the limb *thinks* it's doing something stressful, it might just send the feedback to the owner. So in a round about way, I'd say yes, they could cause the owner damage that way.
|
|
|
Aug 19 2007, 01:53 AM
Post
#3
|
|
Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Redlining a cyberlimb causes damage to the user over time no matter how what is done with it. All that is needed is to disable the limb's limitations which, apparently, exist to protect the flesh rather than being actual limits of the metal. For a character at rest, this could be represented by minor burns due to limb overheating, for example, or tearing around the limbs mounts when they try to move the arm.
|
|
|
Aug 19 2007, 04:00 AM
Post
#4
|
|
Running Target Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
Dear lord, I think you are right. Shit, I need to enrypt my cyberlimb NOW!
|
|
|
Aug 19 2007, 04:02 AM
Post
#5
|
|
Target Group: Members Posts: 47 Joined: 17-February 07 Member No.: 11,022 |
Can you say Ghost in the Shell
|
|
|
Aug 19 2007, 04:05 AM
Post
#6
|
|
Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
And,if the hacker is really infiltrated, and the user has multiple cyberlimbs, he could do each one, for (with 6 limbs, (2 arm, 2 leg, 1 torso, 1 head... redlining the strength on the head, and, uhh, body? I guess, on the torso) for a total of 6S 6 times every combat turn. That'd suck.
|
|
|
Aug 19 2007, 04:06 AM
Post
#7
|
|
Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Which is why it is stupid to connect your cyberlimb to your PAN in the first place.
|
|
|
Aug 19 2007, 04:13 AM
Post
#8
|
|
Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Which is why when their limb starts malfunctioning, they have to go into surgery instead to find out whats wrong with it, and then to fix it instead. Rules on Aug, 127-128 for that. Really sucks it does.
|
|
|
Aug 19 2007, 04:36 AM
Post
#9
|
|||
Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Or they could just plug a wired display directly into the limb. You can even build the limb with a diagnostics display and a few buttons to cycle through the menus. They could even add a speaker so that the limb can tell you exactly what is wrong in the voice of Majel Barrett-Roddenberry. |
||
|
|||
Aug 19 2007, 04:51 AM
Post
#10
|
|
Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Also, Aug, 31 has a bit to say on the subject as well...
"Nonetheless, for the paranoid, it is relatively easy to have a street doc disable or remove wireless links. Note, however, that this makes care and maintenance more difficult. Besides requiring invasive surgical procedures for inspection and maintenance, the gamemaster may apply a –1 to –3 dice pool modifier to any relevant tests the cyberdoc performs. Note that some implants may not need a complete wireless link—built-in RFID sensor tags can monitor the implant and report any problems. The gamemaster determines what implants/devices incorporate wireless links." |
|
|
Aug 19 2007, 04:51 AM
Post
#11
|
|
Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
You know, with the rules for manual cyber controls, there's no reason why you can't turn off the wireless while on runs, then turn it back on when it's safe.
I also think that even tagging some cyber is absolutely pointless. Bone lacing comes immediately to mind. |
|
|
Aug 19 2007, 04:58 AM
Post
#12
|
|
Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Or more seriously have your gear wired to a DNI - with a manual switch to disconnect or connect them.
Then you have several modes A) All gear connected to the DNI, DNI to a commlink - Highly risky, controlled environments only. B) All gear disconnected from the DNI, DNI linked to the commlink - Common usage. C) All gear connected to the DNI, DNI not linked to the commlink - on a run you do this with a subvocal mike and some googles. Total security with minor functional impact. |
|
|
Aug 19 2007, 04:58 AM
Post
#13
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
That's to completely disable/remove wireless connectivity, meaning you're removing any chance of controlling it through a wireless connection ever. However, all wireless devices have the option of simply turning them off (at the beginning of the gear chapter in SR4) whenever you want.
Hence the use of the word "paranoid." The only thing you really need to watch out for are hidden RFID tags, which is what the tag remover is for. I personally just buy a bunch of Stealth Tags, say that they're replacing any that were found, and calling it a day. |
|
|
Aug 19 2007, 05:12 AM
Post
#14
|
|
Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Yeah, because burning out the RFID tags in your dermal plating that tell the doc which plates are damaged and which aren't is a good idea when you come in and he needs to check every plate by hand.
|
|
|
Aug 19 2007, 05:21 AM
Post
#15
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Hence replacing them with Stealth Tags. You know, encrypted ones that can only be accessed if you know the password. Yeah, those Stealth Tags.
|
|
|
Aug 19 2007, 05:21 AM
Post
#16
|
|||
Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
But there is nothing stopping you have an on-off switch for the data readout and connecting it to your DNI. So bascially you are going to dump the readout via your DNI onto your commlink and then transmit it all to the doc. And if he wants live infomation, you just create a feed of that info and let the doc subscribe to it. Tada. And you don't even have to give him access to your PAN. |
||
|
|||
Aug 19 2007, 07:01 AM
Post
#17
|
|
Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Or just have a specialty port on your skin that you can plug a wireless uplink into. Don't forget to have a faraday cage around the operating theatre as well. That way you can't be hacked while your cyberware is in a vulnerable state.
|
|
|
Aug 19 2007, 08:39 AM
Post
#18
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
have the doc install a datajack while your under the knife. then have him route the diagnostics to it.
|
|
|
Aug 19 2007, 08:52 AM
Post
#19
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Or just be smart rather than paranoid and keep the wireless connectivity turned off whenever you need to. Just like the beginning of the gear chapter mentions. (God forbid.)
|
|
|
Aug 19 2007, 09:02 AM
Post
#20
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
a paranoid shadowrunner is a living shadowrunner, or something like that :P
|
|
|
Aug 19 2007, 09:13 AM
Post
#21
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Nah, the smart ones are the ones who live long. The paranoid ones usually get themselves killed.
|
|
|
Aug 19 2007, 09:20 AM
Post
#22
|
|
Moving Target Group: Members Posts: 394 Joined: 19-May 03 From: In your base eating your food. Member No.: 4,607 |
Hmmm now if I where a hacker/corp security I'd make some nanites that infect cyberware and equipment. You'd pass through an infected area then the little guys would turn on everything that can possibly transmit a wireless signal, then have it lock into on mode and ignore further external input. Your own cyber is now screaming your location and you can't turn the signal off. Can you crack open your cyber in the middle of a run?
|
|
|
Aug 19 2007, 09:25 AM
Post
#23
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Then I'd invent my own super ultra-tech nanites on the fly that auto-inject themselves into my system and give your nanites a bloody nose while turning everything back off AND increasing all my attributes by 500 points, because I'm just that awesome and supersmart, too.
Making up stuff is fun. |
|
|
Aug 19 2007, 09:33 AM
Post
#24
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
hell, are there not already a kind of nanite in augmentation thats designed to take out any other kind of nanite not flagged as friendly?
|
|
|
Aug 19 2007, 09:42 AM
Post
#25
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Yes, but mine are more superawesome, and it's apparently so easy to make your own so why not? Ungh!
|
|
|
Lo-Fi Version | Time is now: 28th April 2024 - 10:54 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.