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Aug 22 2007, 04:06 AM
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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
SURGE Positive Qualities
Arms of Kali I: Character has an extra set of fully functional arms below his normal ones. The character can fire 4 hand weapons at once subject to the normal penalties, including having to split his his dice for hits four ways. Clothing/armor cost 20% more for this character due it has be made/adjusted for him or her. Such changelings may not have the human looking or Blandness qualities. Cost: 10 BP Arms of Kali II: Character has an two extra set of fully functional arms below his normal ones. The character can fire 6 hand weapons at once subject to the normal penalties, including having to split his his dice for hits six ways. Clothing/armor cost 40% more for this character due it has be made/adjusted for him or her. Such changelings may not have the human looking or Blandness qualities. Cost: 20 BP All changlings with either quality either have a longer torso than normal or legs shorter than normal. Or a combination of two. Cyber Arms is not an option for these changlings due to the great interests that medical types have in their neuromuscular and neurosystems. Ie they might get cyber arms but they will never enter play due their being studied, ie locked up. Characters with 4 arms get a bonus to climb rolls of 2 dice, those with 6 get a bonus of 4 dice to climbing rolls. Most of all known changlings with this quality are of Indian subcontinent background. Comments or feedback or combination of both? WMS Edited names Edited BP costs |
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Aug 22 2007, 05:58 AM
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#2
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
No.
Arms of Kali Ma allows the character to make an agility+unarmed combat test. If the character critically succeeds, the target's still-beating heart is pulled from their chest. The attacker may instantly kill the target by crushing or burning the heart, but must shout "KALI MAAAAAAAA!" to do so. |
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Aug 22 2007, 06:04 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 |
Besides splitting the dice pool, there is also an additional -2 dice pool penalty for using an off-hand weapon. For an extra three arms, that would add up to -6 (or -10 for five arms), so taking Ambidexterity alongside would be pretty much a necessity.
That said, this is still really silly. =) |
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Aug 22 2007, 07:27 AM
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#4
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
That is true about the ambi dex, but each player makes that decision. But since it costs only 5 BP's it could be done with either form 4 or 6 arms. Now take someone with climbing skills, and give one set of hands the Gecko hands, either gloves or bioware. |
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Aug 22 2007, 07:55 AM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
Shadows of Asia mentions changelings like this. |
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Aug 22 2007, 08:07 AM
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Correct and IIRC in Augmentation too. WMS |
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Aug 22 2007, 08:54 AM
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#7
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
I suggest to change the points to 10 and 20... 5 points per extra Arm is fairer.
It allows for magicians having this Quality, too. |
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Aug 22 2007, 09:00 AM
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#8
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Offhand penalties are only applied to test made with that hand. When multi-wielding, each attack is considered a separate test and has its own modifiers, meaning that the penalty would only be -2 per off hand, though with a 4-way split this is practically equivalent to -6. The difference is very important, however, since a sextuple-wielding character with sufficient edge can make 6 long-shot tests. |
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Aug 22 2007, 03:07 PM
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#9
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
If you want to do this, try converting the SR3 rules for extra cyberarms. For the life of me, I can't remember what it was called but I do recall it being in Man & Machine.
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Aug 22 2007, 04:01 PM
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#10
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Rotbart, Good points changes made. Doctor Funkenstein, Well this is for changlings, I looked in M&M, the only things I find there, is increases to body for having pairs of cyber limbs, ie +1 for a pair of cyber arms, +2 for a pair of cyber legs. I have yet to have found any more information in M&M. But adding to the body is not what I am seeking. Thanks WMS |
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Aug 22 2007, 04:20 PM
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#11
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
mmmmm, six sets of suppressive fire all at once.
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Aug 22 2007, 04:29 PM
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#12
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Yes, that's obviously what I was referring to. You got me. Nevermind the whole "rules for extra cyberarms" comment. I was undoubtably only referring to the Body bonus for having cyberlimbs. It's so clearly apparent. It's been quite a long time since I've read M&M or SR3 in general, but I know they had something along those lines somewhere. Even if just the articulated arm weapon mount. |
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Aug 22 2007, 08:21 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 160 Joined: 14-November 03 From: MSP Metroplex Member No.: 5,822 |
The Hero-system lobe of my brain is kicking in. In HERO there's a power called "multiple Limbs." It costs the same amount no matter how many extra limbs you have. Having +20 limbs doesn't give you +20 attacks, or give you a greater carrying capacity, or bonuses on grappling or climbing. You have to buy them separately. What are the bonuses of having extra limbs?
Then you just need to decide what this is worth. With +4 arms, if you really want to fire a burst of ExEx rounds from an SMG with each of your 6 arms, you can. It's probably good that you will have to split your dice pool for this. A good min/maxer will buy up all relevant factors in the dice pool, getting somewhere between 14-20 dice, split 6 ways, not leaving a lot, especially if you're shooting multiple targets. This isn't a dice-pool booster, mostly just an option-increaser. Most players with ambidexterity I know use it so they can hold a gun with different ammo in each hand. Someone with this option will mostly use it to save them from spending the actions to draw weapons. But, then, maybe I'm not jaded enough of an SR players to see the truth about this quality :) Dread Polack |
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Aug 22 2007, 08:40 PM
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 |
Besides, even if they had extra arms, they've got the same kind of stereo-articulated eyes I have. That means they're only gonna hit one target at a time. I'll put down 'Very enthusiastic,' and 'Seen too many john woo movies.'
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Aug 22 2007, 09:05 PM
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#15
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
The extremely lite rules for extra cyberarms appear in First Run.
And by lite I mean they consist of (paraphrased) 'This dude has three arms' And there is a picture of a a dude with three arms. It doesn't say exactly what the third arm does or give even the remotest guideline, but it confirms that, yes, you can have three arms, possibly more. |
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Aug 23 2007, 02:30 AM
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Well one can add the cyber ware the Eyeband, as long he/she is not moving things are golden. Thanks WMS |
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