IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> A question about adepts, see above
Arix
post Aug 28 2007, 11:40 PM
Post #1


Target
*

Group: Members
Posts: 11
Joined: 24-August 07
Member No.: 12,851



Okay, this is probably a dumb question with a really obvious answer, but I looked in the book repeatedly, and I didn't see it, so I had to ask. Does anyone know what the level cap for critical strike is based on? I keep thinking it's magic, which makes sense to me, but I had someone tell me it was based on unarmed skill rating, which didn't sound right at all. So if any of you wise Shadowrun gurus out there with maybe a page number or a convincing argument, I would greatly appreciate it
Go to the top of the page
 
+Quote Post
Whipstitch
post Aug 28 2007, 11:41 PM
Post #2


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Your maximum adept power rating is equal to your Magic attribute. It's detailed in the Adept Powers section on page 187. Dunno where your friend got the idea that it was directly linked to the Unarmed Combat rating.
Go to the top of the page
 
+Quote Post
Zhan Shi
post Aug 28 2007, 11:42 PM
Post #3


Moving Target
**

Group: Members
Posts: 609
Joined: 13-August 07
Member No.: 12,615



The maximum ratings for any adept power is based on magic. Some have additional maximums, such as an attribute or skill. Dos'nt apply to CS, though.
Go to the top of the page
 
+Quote Post
Zhan Shi
post Aug 28 2007, 11:45 PM
Post #4


Moving Target
**

Group: Members
Posts: 609
Joined: 13-August 07
Member No.: 12,615



meant to say "based on an attribute or skill".
Go to the top of the page
 
+Quote Post
Arix
post Aug 28 2007, 11:56 PM
Post #5


Target
*

Group: Members
Posts: 11
Joined: 24-August 07
Member No.: 12,851



Thanks, I don't know where he got that idea either, I just thought I'd post it anyway. If you w anted to use this thread for general adept questions, I don't mind, since I'll probably have more later. I've played Shadowrun before, but this is my first time as an adept, you see.
Go to the top of the page
 
+Quote Post
BishopMcQ
post Aug 29 2007, 12:41 AM
Post #6


The back-up plan
**********

Group: Retired Admins
Posts: 8,423
Joined: 15-January 03
From: San Diego
Member No.: 3,910



Arix--Welcome to DSF. It appears that the question was answered above so I'll put my stick away and drag this horse to another thread. If you have questions, feel free to throw them into a post or if you have a few extra minutes, the search function of the site does a pretty good job. (Though I'll warn you we here at DSF rant regularly on a variety of subjects, so you may need to skim the results a bit.)

Good luck!
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Aug 29 2007, 01:07 AM
Post #7


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (Zhan Shi)
The maximum ratings for any adept power is based on magic.  Some have additional maximums, such as an attribute or skill.  Dos'nt apply to CS, though.

...should be based on 1/2 Strength or 1/2 Unarmed Combat (rounded up).

Strength of 1 + Critical strike 6 gives an unarmed DV equal to a sporting rifle...

...add a level or two of penetrating strike...

...seems broken to me.
Go to the top of the page
 
+Quote Post
Synner
post Aug 29 2007, 01:11 AM
Post #8


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



Well, the developers wanted adepts to pack some punch ... sorry couldn't resist.
Go to the top of the page
 
+Quote Post
Kyrn
post Aug 29 2007, 01:34 AM
Post #9


Moving Target
**

Group: Members
Posts: 249
Joined: 26-February 02
From: Orlando
Member No.: 815



Why won't Distance Strike work over the internet to attack punsters?
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Aug 29 2007, 01:38 AM
Post #10


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...Synner? *Ouch* :grinbig:
Go to the top of the page
 
+Quote Post
Glyph
post Aug 29 2007, 01:58 AM
Post #11


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



QUOTE (Kyoto Kid)
QUOTE (Zhan Shi)
The maximum ratings for any adept power is based on magic.  Some have additional maximums, such as an attribute or skill.  Dos'nt apply to CS, though.

...should be based on 1/2 Strength or 1/2 Unarmed Combat (rounded up).

Strength of 1 + Critical strike 6 gives an unarmed DV equal to a sporting rifle...

...add a level or two of penetrating strike...

...seems broken to me.

Yeah, but it's being resisted with Reaction plus skill or dodge, rather than just Reaction, which makes a difference. Plus, someone with that build has hard-maxed Magic and spent a fourth of it on one power, but will be in trouble if anyone ever succeeds in using subdual combat against them.

It's not an optimal build, but it might be a fun one for someone who likes playing a skinny little guy who can knock trolls around.
Go to the top of the page
 
+Quote Post
Zhan Shi
post Aug 29 2007, 02:02 AM
Post #12


Moving Target
**

Group: Members
Posts: 609
Joined: 13-August 07
Member No.: 12,615



Also, what with Augmentation being released, we adepts must contend with juiced up cyber/bio street sams.
Go to the top of the page
 
+Quote Post
eidolon
post Aug 29 2007, 02:15 AM
Post #13


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



Had a player go the silent, no movement required distance strike killing hands D adept route in a 3e game once. I thought it was horribly broken...until the first time he took a shotgun blast to the chest point blank and unarmored.

Go to the top of the page
 
+Quote Post
Arix
post Aug 29 2007, 02:33 AM
Post #14


Target
*

Group: Members
Posts: 11
Joined: 24-August 07
Member No.: 12,851



my char's DV is 6, I don't know what penetrating strike is though

but his strength lies in things that aren't neccesarily combat related
Go to the top of the page
 
+Quote Post
Critias
post Aug 29 2007, 02:45 AM
Post #15


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



QUOTE (Kyoto Kid)
QUOTE (Zhan Shi)
The maximum ratings for any adept power is based on magic.  Some have additional maximums, such as an attribute or skill.  Dos'nt apply to CS, though.

...should be based on 1/2 Strength or 1/2 Unarmed Combat (rounded up).

Strength of 1 + Critical strike 6 gives an unarmed DV equal to a sporting rifle...

...add a level or two of penetrating strike...

...seems broken to me.

You're right. It's totally weird that an adept that devotes nearly half their magical prowess specifically towards hitting hard should...y'know...hit hard. That's broken! :please:

It's not that Critical Strike is potent, it's that the balls got cut right off pretty much every other unarmed combat attack in SR4, so it seems ridiculous by comparison.
Go to the top of the page
 
+Quote Post
Jaid
post Aug 29 2007, 03:16 AM
Post #16


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



also, even if it is a lot of damage... it's 1/IP, compared to 2/IP for most guns. not to mention range.

so sure, you might do as much damage as a sporting rifle... but the guy with the sporting rifle can do that damage from a lot further away, can do it twice a round, can upgrade that damage cheaply (a few hundred nuyen is insignificant compared to magic 6) and didn't spend even remotely near what the adept spent to do the damage.

besides, critical strike is magic. it doesn't have to make sense =P
Go to the top of the page
 
+Quote Post
Gort
post Aug 29 2007, 06:34 AM
Post #17


Moving Target
**

Group: Members
Posts: 115
Joined: 25-May 05
Member No.: 7,415



Hand-to-hand combat by default is totally rubbish. You attack half as fast, and the defender gets twice as many dice pools to defend with. Even WITH critical strike, I'd say someone who specialises in ranged combat is still head-and-shoulders above someone who specialises in hand-to-hand combat, given the variety of combat situations a shadowrunner will encounter.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Aug 29 2007, 03:28 PM
Post #18


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...effectively one level of Critical Strike is giving you +2 to strength per level for the purpose of all unarmed combat.

That's...

...20 BPs in attributes if purchased as the Attribute
...2 PP in Improved Attribute: Strength
...2 hits on a Boosted Attribute - Strength power test (which also has a drain factor as well)

...for .25 PP/per +1.

Now if anyone here would be first to defend the Physical/Combat Adept concept it is myself as it is my favourite archetype. However I feel this power, like Kinesics, is just a bit too much without some sort of control.

Improved Ability [skill] is capped by 1/2 skill rating. I don't see why powers such as Kinesics & Critical Strike shouldn't be capped by 1/2 Attribute to bring them more under control.

@Arix: Penetrating Strike is in [/i]Street Magic[/i], also .25 PP per -2AP up to a maximum of -3AP

It's not so much the cost of the power that actually bothers me as it is the idea of having that 45kg STR 1 weakling nebbish slapping trolls upside the head.

Go to the top of the page
 
+Quote Post
Irian
post Aug 29 2007, 04:36 PM
Post #19


Moving Target
**

Group: Members
Posts: 315
Joined: 12-October 03
From: Germany, Regensburg
Member No.: 5,709



QUOTE (Gort)
I'd say someone who specialises in ranged combat is still head-and-shoulders above someone who specialises in hand-to-hand combat, given the variety of combat situations a shadowrunner will encounter.

But that's not totaly unrealistic, isn't it? It's easier to jump backwards from a knife than jumping away from a bullet... Killing someone with a gun is - imho - easier than killing him with a sword. For a sword you must get near, etc.

Killing an unexpecting target with a melee weapon is of course easier...
Go to the top of the page
 
+Quote Post
Draconis
post Aug 29 2007, 05:09 PM
Post #20


Moving Target
**

Group: Members
Posts: 394
Joined: 19-May 03
From: In your base eating your food.
Member No.: 4,607



Oh noes, the ranged vs melee permutation again. Here I'll save you all a bunch of time.

Do both, carry a gun and slice em up when you get close. Killing hands + critical strike + weapon focus + boost attribute power (Strength and agility). Try and boost both right before combat begins, then make those sammies cry.
Go to the top of the page
 
+Quote Post
odinson
post Aug 29 2007, 06:00 PM
Post #21


Moving Target
**

Group: Members
Posts: 410
Joined: 5-April 07
From: Vancouver, BC
Member No.: 11,383



Or be the cyber-adept. Best of both worlds. Then you can make that ultimate mundane climber look like a chump with your wall running and bonus dice to climb tests. That is, of course, after you've initiated to get back your magic after blowing it all on your cyber.
Go to the top of the page
 
+Quote Post
Whipstitch
post Aug 29 2007, 06:53 PM
Post #22


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



QUOTE (Kyoto Kid @ Aug 29 2007, 10:28 AM)
It's not so much the cost of the power that actually bothers me as it is the idea of having that 45kg STR 1 weakling nebbish slapping trolls upside the head.

I think much of the drama about unarmed combat and critical strike is unwarranted. One important point people keep glossing over: Unarmed Combat is not just an offensive skill; it's a defensive one as well. It's always available, works against all types of melee (well, provided your limbs are still attached :cyber:) and it's the ONLY defensive skill that can be used to break free of lock in subdual combat. Subdual combat is very much worth mentioning here; it means that Unarmed Combat comes with an option to deal Stun equal to strength built right in. Even a "wussy" strength 5 troll has a decent chance of utterly dominating someone with only 3s in body and strength via subdual combat (provided the troll isn't also outclassed in skill and agility, of course). It's part of why I think Critical Strike is a very vanilla power at the medium to low ratings, to tell you the truth. It's a purely short range offensive power in a world filled with firearms and it doesn't even outperform shockhands and monowhips unless you have a decent strength score to back it up.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Aug 29 2007, 07:16 PM
Post #23


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...oh I agree, but I've rarely if ever seen anybody actually use subdual combat in the games I've been in.

The other thing is that same nebbish can have a 5 or 6 in unarmed combat even more if specialised in a fighting style and take up to his Skill/2 in levels of Improved Combat Ability. Since Agility comes into play instead of Strength for Unarmed DP, it is quite conceivable our milktoast pugilist can come up with a pool of 16 dice. That is 5 hits on average increasing the DV to 12.

...with a strength of 1.

...be careful who you kick sand in the face of at the beach...
Go to the top of the page
 
+Quote Post
Whipstitch
post Aug 29 2007, 07:26 PM
Post #24


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



It's rather debateable whether you can take Improved Ability above rating 3 even with specializations. The book is really quite vague about it; on the one hand, it says specializations add dice to the test. But then right in the next paragraph it refer's to the specializations rating. I don't have a problem with what you're talking about regardless, however. It means that a frail but crazy skilled martial arts master with can kick some major ass provided he avoids making it into a contest of pure strength. The idea's stupid IRL, but add in magic and I'm willing to buy it.

Anyway though, people who don't at least consider using subdual combat are plain crazy. Maybe you should try convincing the GM that any fancy pants strength 1 uber samurais in the group should get some thorough wedgies from a playful strength 9 Troll Judo instructor.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Aug 29 2007, 07:33 PM
Post #25


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...I never buy anything if the only defence for it is "it's magic".
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 11:22 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.