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Sep 21 2007, 07:43 PM
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#126
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
D'oh! Sorry I wasn't more clear. It was just fluff...go ahead and use the canon stats for vehicles you requested. And like Fortune said, I was mainly aiming at giving you guys a visual by using the (2007 model) vehicle names. Of course, your actual vehicles will be visually representative of their SR-world equivalent...they won't actually look like 2007 model cars/trucks.
Since SR, (4th ed in particular) does do very well with giving visual representations of things like vehicles, I like to use some real world models to give people ideas of things like general ground clearance, relative size, # of doors/seating, etc. Since I haven't been able to find any really good images of what I think the 2070 models of these vehicles should look like, I figured the modern equivalents would work well enough. I do the same thing with guns, though they do tend to age better than cars. |
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Sep 21 2007, 07:50 PM
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#127
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
Speaking of hostility towards my gaming style, how many of you would be interested in field-testing a hit location system that I am working on? If I get a majority vote, I'll post it here in the OOC thread for discussion before using it. If the dissenters can poke enough holes in it before we use it, then I'll drop it. Likewise, if we use it and the results are sub-optimal, I'll be more than happy to junk it. I just figure that a "PBP" game is the best environment to test new rules since the pace of the game is VERY slow to begin with. Having to roll extra dice and consult extra charts don't really slow down this type of game.
As an alternative, if you would all like to see what I have in mind before voting, I'd be happy to do that instead. |
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Sep 21 2007, 09:19 PM
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#128
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
I'm all for it!
I've always found it rather sad that SR never had a real hit location system, especially since firearms can do very localized damage (which can affect cyber n such). |
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Sep 21 2007, 09:48 PM
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#129
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
And concerning the meet, I liked Cthulhudreams' approach very much. The way I see it, Shadowrunners are usually very paranoid individuals, and so, behaving in a very paranoid way isn't too out of characters ;) Also, the fact that we know there is a mole in ConOps could mean that we're already exposed.
Metagaming wise, I doubt it very much, but IC wise, I believe it would be normal to react this way and prepare ourselves to the worst case senario. And also, unless someone calls agaisnt it, Vincent will drive the 63 Ford Americar... since he more comfortable with cars than with vans. |
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Sep 22 2007, 02:03 AM
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#130
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I believe that , on an initial meet where there is nothing gained by being overly paranoid to the point that you don't look professional is not really a normal occurrence in the shadows.Showing up with multiple Spirits and Manafesting people is going to make us look more silly than professional. Sure, check out the place first, but we are not supposed to look like amateurs. |
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Sep 22 2007, 02:18 AM
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#131
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Well, I'm fine with running the show in any ways.
I just liked Cthulhudreams' initial plan. |
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Sep 22 2007, 02:41 AM
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#132
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Yeah well, he's the boss. Ash doesn't have to approve of his decisions in order to follow his orders.
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Sep 22 2007, 04:08 AM
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#133
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Moving Target ![]() ![]() Group: Members Posts: 121 Joined: 21-July 07 Member No.: 12,325 |
Fortune, you're just like your character, haha. You see something a certain way, and everything else just doesn't seem to strike your fancy at all. ;)
I'm the opposite. If I think something is evenly vaguely cool or fun, I tend to overdo it. Good thing the team is balanced out, or I'd likely have us flying everywhere, giving Ivan a bit of a headache. Seriously, though, either way can make us look just as intimidating/impressive/stupid. It all depends on style. Showing up and going crazy hardcore securing the place gives up one type of reputation; very rarely do criminals complain about overdoing detection-prevention. It might not be necessary, but we are supposed to be the cream of the crop, so going the extra little bit all the time would make a certain kind of sense. We have a lot to lose. On that same note, your way makes just as much sense. We're calm, confident, and know what to look for, so we don't necessarily lock the place down as much, because we know how to get out if things go bad. Instead of preventative, we're just confident that we can work the situation how we want it. My point is, either way can work, in game and out of game. Out of game, double checking the place might not be needed, but it will give us a chance to run around, set up a perimeter, play with our new toys and capabilities a little bit, and it will be interesting. So I say we go for it. ;) I don't think being OVERLY cautious means you are NEW to the shadows; quite the opposite, in fact. Running the shadows for very long OUGHT to make you paranoid. If not, you aren't running the same shadows as I am. On a vehicular note, Ivan calls a bike. On a backgroundish note, I'd vote we play the identities as clever cover, which explains why we rarely if ever do any construction work. ;) |
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Sep 22 2007, 04:15 AM
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#134
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
I tend to agree with Fortune.
The tactic presented earlier is just overboard. There's a big difference between being cautious, flat-out paranoid, and ridiculously insane... and that plan is leaning somewhere between the latter two. Assensing things as we go and maybe having one or two long-distance surveillance drones in the sky watching over us is more than sufficient. A bound spirit or two and a more combat drone available for launch is more than enough back-up as well. The emphasis of this game is supposed to be individual skill and improvisation as far as I can tell, and those are the strengths we should cling to and embrace. Not an over-reliance on gizmos and gadgets, or overusing them simply because we can. I mean the proposal is not unlike refusing to go to a supermarket without a heavy pistol in your jacket, a pair of throwing knives tucked into the back of your pants, six watcher spirits patrolling the store, and a fleet of heavily armed drones ready to burst through the front door. Could we do that? Of course. But c'mon. |
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Sep 22 2007, 06:23 AM
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#135
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
At times I can be, but that is not always the case. And to the point of 'running around and playing with our toys', maybe we should try getting past the first meet, and into the 'meat' of the game before pulling out all the bells and whistles. But that is just my opinion. |
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Sep 22 2007, 07:29 AM
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#136
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
It's all a style thing. I'm not an SR4 vet, but when I used to play CP2020 we where paranoid going into meets as SOP because we were hardened crims, they were hardened crims, lots of money and goods where in play, very high tension. Possibly the most dangerous part of the gig.
Here there is no 'goods' in play but our identities, and I'm showing nerves because of the mole ;) I/John also want(ed) to put more effort in than a meet might warrant because there are TWO ways of finding out mark for this gig, one is him asking to meet us, the other is our (very cautious!) sniffing around finding him. John also doesn't like having to show his hand, and would much prefer to only have one guy on point. However with hindsight Fortune and Doc have mostly won me over. Everyone turning up with a quick electronic and assessing once over to make sure no third party is listening in should be more than enough. Lets run with that? I'd still like to make a proactive effort to find the mark though - what do you guys think? (and TOR for that matter) As for the boss thing - it's a cooperative story telling game, while IC it might be 'IC' to issue an order, you are all senior people with brainz (sic) I don't want to run roughshod over anyone :P |
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Sep 22 2007, 08:38 AM
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#137
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It's cool. I'm pretty sure that you know by now that I'll bitch if I think it's necessary (or sometimes even if it isn't ;)). :D
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Sep 22 2007, 09:15 AM
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#138
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Proactive? As in actively try to hunt him down? Bad, bad, bad idea. The only thing that'll do is scare him off. The entire point of the mission is to impress his underlings with how bad-ass we are as shadowrunners in an attempt to get recruited into their organization, and then to gain his notice once we're in... isn't it? If we go around trying to track him down, ask around, and generally make ourselves look like cops, well, that'll backfire real quick-like. Our job is to simply try to act like shadowrunners for now. It'll probably take months, maybe even more than a year, before we make an impression with them. It's going to be hard enough trying to win their trust without looking like the undercover agents we are. |
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Sep 22 2007, 09:28 AM
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#139
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I'm with Doc on this. The mission's time frame is two years for a reason.
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Sep 22 2007, 10:57 AM
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#140
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Moving Target ![]() ![]() Group: Members Posts: 121 Joined: 21-July 07 Member No.: 12,325 |
Agreed on that last point. We've got the time.
I still think it would be fun to go all "Huphuphup! Get to your positions! Alpha team, Bravo team, GO!" before the meet, but like I said, I tend to lean towards the unnecessary things I think would be amusing, so since I'm outvoted, no worries. :) Still, my initial point remains. Just because it's unneeded, doesn't mean it wouldn't give the guy a certain impression, and you can never have TOO much caution. That's all I'm sayin'. That's mah story, and I'm stickin' to it! :P |
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Sep 22 2007, 11:01 AM
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#141
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
There's also the possibility that the dude we are meeting will himself have had the place staked out hours beforehand (even astrally), and too much 'huphuphup' would not really be in character for most of our IDs.
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Sep 22 2007, 03:16 PM
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#142
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Moving Target ![]() ![]() Group: Members Posts: 121 Joined: 21-July 07 Member No.: 12,325 |
But that goes directly back into how we play our ID's. I think it's a little silly that we'd all be construction worker ex-cons that just happen to be badass shadowrunners. More likely, we're shadowrunners that established those identities over time, and use them as Alias'. For all he knows, we have no documented Identity anywhere, which fits our shadowrunning status.
Do we have a different way of playing it that anyone prefers? That just seemed reasonable to me. |
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Sep 22 2007, 04:03 PM
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#143
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Mhm, I didn't mean hunt him down so much as say 'we know he's an associate of this guy, so why not have a gecko at this guys associates' But that said your right the risk of screw up is high. I'm with you on that then.
As for the ids thing, I'm figuring the guy knows we are all badass shadowrunners, and that the the other guy knows it, because he's bothering to trust us for a reasonably high profile mission. So I figure however we paint the ids several things are a given. A) We are an established team. B) We are expected to have (and have!) a high skill level across a broad variety of fields. C) That said we are more hardcore than our identities and rep would have you to belive. |
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Sep 22 2007, 05:39 PM
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#144
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
I'm with Galedeep concerning how we should deal with our IDs. They should be what they really are: covers.
So, I guess we're going with the "we all show up" route after all? Sounds all good by me. How about we get this show on the road now ;) |
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Sep 22 2007, 07:39 PM
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#145
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
<puts his foot down> I'm not playing a real ex-serial rapist. That's Dragos's (yes, Dragos!) fake SIN, and that's all it is. <folds arms and nods curtly> Well, unless Samantha is into that sort of thing, then maybe I could be convinced.
Wait, what? |
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Sep 24 2007, 04:08 PM
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#146
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
Okay, are you guys ready for me to fast-forward to your arrival at meet, or do you still want to do some recon, or what?
Just let me know how you all want to proceed and I'll take it from there. Also, if any of you guys split off from the rest of the group, I'll handle that stuff with you via PM. |
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Sep 24 2007, 08:14 PM
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#147
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Well, beside gearing up, I'm all good to go with whatever plan we decided to use.
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Sep 24 2007, 08:37 PM
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#148
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
I have been fighting with freewebs to get the sat images uploaded and displayed properly.
The results have been less than satisfactory. However, if you go here: http://www.freewebs.com/theonerronin/satel...liteimagery.htm ...you will find links to sat imagery of the parking lot where you all will be meeting with Bourgeois. |
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Sep 25 2007, 01:41 AM
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#149
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
What can I say? Ash already had the guns, so ... :D
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Sep 25 2007, 02:57 AM
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#150
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
I've gone for a slight compromise ;P
I think turning up to the meet with trailers full of gear would be plain weird. So lets ditch those somewhere, and turn up with a car, a van and two bikes and everyone with a quick once over to eliminate 3rd parties. Ready when everyone else is, I don;t see anything we cannot do enroute, but if we can/do want to ue movement, i can see benifts in arriving early, specifically vis a visa sleeping somewhere with 4 vans full of weapons. |
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