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> To Catch a Mockingbird, Operation Dissonant Cadance
Fortune
post Sep 25 2007, 04:36 AM
Post #151


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Sounds good to me.

Upon re-reading my posts, I think I'm going to pull back on the more obvious drawl aspects of Ash's dialog. It's starting to piss me off, so I can just imagine how it's affecting other people. Suffice to say that he's from the South. :D

Now I gotta go figure out what vehicles are left.
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Cthulhudreams
post Sep 25 2007, 05:40 AM
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Subtle hints are good ;)
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Fortune
post Sep 25 2007, 05:51 AM
Post #153


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Ash don't do subtle! :D
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TheOneRonin
post Sep 25 2007, 01:30 PM
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QUOTE (Fortune)
Sounds good to me.

Upon re-reading my posts, I think I'm going to pull back on the more obvious drawl aspects of Ash's dialog. It's starting to piss me off, so I can just imagine how it's affecting other people. Suffice to say that he's from the South. :D

Now I gotta go figure out what vehicles are left.

But...uhhh...you are ALL from the south. All 6 characters have been born and raised south of the mason-dixon line. The game is set in the CAS. 8-)

Just don want you-all furgettin dat.

;-)

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Fortune
post Sep 25 2007, 01:32 PM
Post #155


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There's the south, and then there's The South. Ain't no mistaking the two once you've experienced them. :D
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TheOneRonin
post Sep 25 2007, 01:47 PM
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Haha...now THERE is a man who know what he is talking about. To someone like me born and raised along the Gulf Coast, the REAL mason-dixon line runs through Alexandria, LA. 8-)

There is certainly a cultural divide between the northern south, and the "deep" south.


FYI, the Eurocar Blackwind is something I patterned after the BMW HP2, which is actually an off-road/on-road motorcycle. But seeing as how it really won't hurt the game any, I'll go ahead and let it be a car. Just use the stats for the Westwind in the BBB.

It will probably look something like this:

http://www.leftlanenews.com/audi-a5.html

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Fortune
post Sep 25 2007, 11:06 PM
Post #157


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Ok, let's have a roll call on vehicles. To recap, we have ...

QUOTE
63 Ford Americar (Dodge Intrepid)
'66 Ares Denali (GMC Yukon) {w/ trailer}
'58 Ares Courier (GMC Savannah cargo Van)
'59 Toyota Monolith (Ford F-350 Super Duty) {w/ trailer}
'63 Ares Spartan (Honda Evo motorcycle)
'67 Yamaha Ballistic (Suzuki Hayabusa riceburner)
'70 Eurocar Blackwind (BMW HP2)


Ash took the Blackwing (which I assume is a sports car).
Ivan has an as-yet-to-be-named bike.
Mosby wants the Toyota Monolith.
Vincent desires the Ford Americar.

The rest, from what I can see are unclaimed. So Doc, there is still a bike available if you would rather edit and take that. :)

We might have a small problem, in that there are seven vehicles and I only count six of us. Might want to throw a bike into a trailer or the back of the van or something. :D
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Ol' Scratch
post Sep 25 2007, 11:09 PM
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The Blackwing is an off-road bike. (No sports car for j0o!) I missed Mosby taking the truck; I'll edit my post for the SUV in that case.

Extra vehicles shouldn't be a problem as I'm assuming they're all rigger-enabled and come with a pilot.
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Fortune
post Sep 25 2007, 11:15 PM
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Ah ... I guess the Eurocar part threw me. I'll edit my post as well then, being that using that bike would be stupid. Technically Ash should take the (one and only) car but since that is spoken for (at least in the OOC), he'll have to take the other useful bike. He can't really be expected to go and do forward scouting in a moving van.
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Ol' Scratch
post Sep 25 2007, 11:18 PM
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Fine, take the damn SUV then. :P I'll take the van and then show you clowns how it's all about the skillz if something comes up. Aww yeah. <flexes>

Too bad we don't have a Mini though. Gotta love car chases involving Minis.
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Cthulhudreams
post Sep 25 2007, 11:19 PM
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I read it as the Eurocar Blackwind being strapped to the back of the SUV on a bike rack per Doc's request.

so while there are 7 vehicles only 6 actually need to be 'driven'.\

Edit: And to my mind, 'Eurocar' is BMW + licensing issues ;)
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Fortune
post Sep 25 2007, 11:56 PM
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QUOTE (Doctor Funkenstein)
Fine, take the damn SUV then. :P  I'll take the van and then show you clowns how it's all about the skillz if something comes up.

Nope ... already edited to take the bike, and I ain't editing again! :P :D

Yeah, once I remembered (forcibly) that the dumb bike was an off-road thing, it started to make more sense. :)
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Cthulhudreams
post Sep 26 2007, 01:08 AM
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With hindsight I should have let Doc take the truck, I got muddled up between the model differences. Not used to American cars/model names. Bah! We'll work it out later:)
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Fortune
post Sep 26 2007, 03:09 AM
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QUOTE (Galedeep from the IC thread)
"I see you reserved yourself the good gun,"


I figured this is a good time to bring this up. I was actually expecting TOR to say something by now.

There was (and still is) some confusion during the IC/OOC transition from one week to six hours prep time. In the meantime, I had put Ashley in the armory working on the weaponry. Obviously the actual gear came from some other armory, so unless I rewrite a lot of my scenes, the guns that Ashley is providing are only the Glock 34's that he had modified before the call (I randomly rolled 9 ... and Ash has 2 :D). These are the only guns he brought with him (ie no modifed revolvers as of yet Doc :().

Unless TOR corrects me on this, these pistols should be (a) over and above the ones on the requisition list, and (b) fully modified as I listed.

The rest of the weapons in the truck and trailers, as TOR (Do you actually mind us using that short form?) stated, are all unmodified from their standard configuration (:( work for Ashley, and whoever he can con into helping ... at least we have the parts.). Few have smartlinks, laser sights or any of the additional accessories I listed. They do all have skinlinks though (:)).

Just a couple of things to keep in mind. :)
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Fortune
post Sep 26 2007, 03:25 AM
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Figured I would update the vehicle list properly.

Ford Americar (Vincent)
Ares Denali {w/ trailer} (Nick)
Ares Courier (Sam)
Toyota Monolith {w/ trailer} (Mosby)
Ares Spartan (Ashley)
Yamaha Ballistic (Ivan)
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Mister Juan
post Sep 26 2007, 03:52 AM
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So, just so I don't look like a total idiot while writing IC: we've got all the requested gear?
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Fortune
post Sep 26 2007, 03:54 AM
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Pretty much, yep.
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Cthulhudreams
post Sep 26 2007, 03:57 AM
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Plus a late request for some IIA vests so you can go for something concealable with your securetech too :)
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Fortune
post Sep 26 2007, 04:02 AM
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As far as I know, the vests I asked for are concealable.
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Cthulhudreams
post Sep 26 2007, 04:07 AM
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Ohh, I read the armoury rules as IIA is concealable from anyone without a physical inspection, while IIIA will be noticed by a trained observer watching you closely.

Hence my desire to have both.

Will facepalm if wrong.

QUOTE

Vests can be concealed by clothing, however all but the lowest rating vest can be noticed by anyone who knows what he/she is looking for.


So I thought both was probably a good addition.

in my mental scale of 'when on jobs, sociability requirement of High/Med/Low means'

High: Securetech
Medium: Securetech + IIA
Low: Securetech + IIIA

Edit: Of course, clothing is more protective than an IIA vest so I am possibly an idiot. Note to self, read all rules before jumping in!

*grins*
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Fortune
post Sep 26 2007, 04:31 AM
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It's cool to have both.

Ash is wearing a real vest. :D
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Mister Juan
post Sep 26 2007, 04:43 AM
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On another topic:
I think our priority #1, after the meet itself, is going to be "finding a place to stay".
I was looking over our gear listing.... and we just can't keep all that in a couple of trailers. Someone stumbles on it? We get it stolen? Etc...

As for how many places we need, I think that can vary a lot.
I remember Cthulhudreams suggesting we might want to divide the them in two smaller teams of 3 (or in duos). I think that would be a pretty good idea... since 6 people, living in the same exact space might be a little "weird". So, we'd need at least two houses/appartment/living space.

It would also be nice to have a place where we can conduct some more... nefarious business. Interrogations. Detaining people. Things like that.

We might also want to stuff a bunch of our firepowers in dufflebags and stash them in various places around the city.

Anything else?
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ZenZen
post Sep 26 2007, 05:10 AM
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QUOTE (TheOneRonin)
Yeah...same here. I know several of you have been plotting my demise since it's been almost a week without me posting anything. I blame work...and the lemmings.

"Ugh...yes, umm, right.... yeah, Lemmings...those evil rodents are absolutely responsible for my recent lack of posting as well...sure thing, that.
...sly little buggers..."


Alright, catching up on stuff now:

-Meeting with Phillip Bourgeois
It seems to be settled already, but I'll voice my opinion anyway:
Having Ivan and Ashley check out the place beforehand sounds reasonable (standard procedure, I'd say), we should all appear in front of Bourgeois though, got to demonstrate confidence after all, so no manifesting or hanging out at our vans.
Nothing against carrying the occasional sidearm to the meet neither, but at this point we should be safe enough even if we leave the tac-nukes undeployed in our trunk.
By the way, even if we're already uncovered through the mole, it wouldn't make any sense to have us butchered right there - as qualified as we are, he'd be wise to let us do lots of dirty, difficult&dangerous jobs first and dispose of us via suicide mission afterwards.


-Fake identities
I don't see why we need to decide on anything there:
Our Johnson(s) won't quiz us about that, because it just doesn't matter at all to them
and when some 'valids' (police, civilians etc.) want to know about it, I hope no one mentions the 'shadowrunner' part anyway.
What reason could we have to talk about this to anyone? And if we do: I can't image that 'not going into detail about your past' would be a breach of shadowrunner etiquette neither.
So let's just keep it ambiguous.


-Cars
Style-wise a sports car (or a Mini - good idea, Doc :) ) would be the way to go for Sam, but as we have neither it doesn't really matter for her at this point (it's "just work" then).
Anyway, with AutoNav and stuff, we don't need to split our team anyway, we can just hang around in one of the vans and have a tea-party or whatever (at least until Ash and Ivan leave).
Another thing to keep in mind (I originally planned to put it IC first, but decided that it might be better to discuss it OOC before): Spirit Movement Power is single target only, meaning we can only magiboost 3 units (if I remember Ivan having 1 bound spirit correctly, Sam didn't have the time, so only 1 unbound from her available), though bikes strapped onto vans should count as 1 unit as well and we can just have the slower cars follow with AutoNav if we all want to arrive as fast as possible.


@TOR
I'm all for a hit location system and I'd prefer to dissect it OOC first.
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Cthulhudreams
post Sep 26 2007, 05:17 AM
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Tangential note: I thought I was the paranoid one, and now you guys are running around with vests and big guns galore. Sheesh. ;)

As for priorities, my thoughts exactly. I suspect moving as pairs might be a good idea, it maximizes the spread. However I can also see it being hard to find places to rent for 'fake people'

I'd suggest we get at least one houses with garages - it means that we have lots of room for the vast assortment of crap, and if we get something 'expensive' in a gated community we can probably count on our stuff being pretty safe. While I doubt this would ever come up, I can just imagine some punk kid breaking into our garage(s) and going 'Woah' as his eyes alight on a variety of ordnance.

The other option -> apartments means we are entirely too close to other people for my taste.

I do agree that stashing some gear around the place is a good idea - and I think it's a good idea not to just limit ourselves to this city. I think having 'go bags' in some U-Stowits around the country/near by towns with say a SIN, a couple of weeks of ration packs, a pistol, a long arm, cash and some clothes and maybe an armored vest is probably a good idea. Distributes the gear and gives us a fall back if we get sprung by the cops.

As we don't have a day job (hurhur) the commute into town isn't even an issue, so we might even be able to get something with a reasonably sized garden - and thus a reasonable distance between you and the neighbors.

As a tangential note, We actually have 105 guns of various types which is enough for an pltn(+)/insurgent action.

As for advancing the game, can I suggest we all start using our agents to find us a place to stay and implement that part of the plan and fast forward to the meet? i'm not sure what else there is to do?
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Cthulhudreams
post Sep 26 2007, 05:34 AM
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Hey, can I just clarify some stuff about our comms.

I totally get the first two options (the secure military grade stuff) but I'm not sure about the third one.

How does a comm link even work without wireless capability (Doesn't it need that to connect to the matrix)?

I assume your trying to get at one that doesn't have any ability to set up a PAN but can still do a matrix connection.
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