IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> My Munchkin
Wasabi
post Sep 6 2007, 09:56 AM
Post #26


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



Give it a duration of 1 combat turn and a recovery (reforming of the body) of one *lost* combat turn after the being liquid for 1 combat turn.

It'll work great as a get out of cuffs spell but not be like the movie The Blob.

If he doesnt like that let him have Turn to Goo and turn into a petrified statue since thats what he's basing it off of and in 4th ed lacks a liquid component.

Still, I'd just say no. You're asking for trouble. But if you MUST...
Go to the top of the page
 
+Quote Post
The Jopp
post Sep 6 2007, 10:27 AM
Post #27


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Wasabi)
Give it a duration of 1 combat turn and a recovery (reforming of the body) of one *lost* combat turn after the being liquid for 1 combat turn.

It'll work great as a get out of cuffs spell but not be like the movie The Blob.

I would agree to that one. It's useful and fits the low drain.

I would on the other hand base the treshold on the barrier rating of the gear he's wearing. If nude the treshold is 1. Clothed: 2 Armour: 3 Any hi-tech gear: 4+
Go to the top of the page
 
+Quote Post
Blade
post Sep 6 2007, 12:06 PM
Post #28


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



Make it like the critter form spell : you don't change the clothes, only the body. So the water form of the mage will be trapped inside his clothes. ;)
Go to the top of the page
 
+Quote Post
Mercer
post Sep 6 2007, 12:18 PM
Post #29


Running Target
***

Group: Members
Posts: 1,326
Joined: 15-April 02
Member No.: 2,600



I often feel trapped inside my own clothes...

My feeling in the general sense is that if something is that great of an idea, someone will have already done it. (Though I do recall Jeb Bartlet shooting some holes in that theory.) That's not really an argument for or against allowing the spell, just against the assumption of players that by creating a new spell, piece of gear, contact or some other type of mf-ery that they can break the game.
Go to the top of the page
 
+Quote Post
GreatEscape_13
post Sep 6 2007, 07:30 PM
Post #30


Target
*

Group: Members
Posts: 3
Joined: 28-August 07
Member No.: 12,960



Perhaps take the time-honored approach of asking "Do you want to need it?"

Any player wanting some crazy-powerful, uber spell, weapon, or combo will likely run it by the GM. Get them to point out how powerful it is. Then say "Do you want to need a spell that turns you into movable liquid?" (or whatever goodie they're seeking at the moment). If they say yes, then obviously that character wants to be put in situations where they must be able to turn into liquid or perish horribly (the rival gangers drive about in a garbage truck to dispose of foes after they blast them...). If they legitimately want to need power, then it is your responsability as a GM to throw unreasonably powerful threats back at that character.

It works pretty well for splitting between the sheer powergamey stuff and legitimate ideas that people come up with that may offend at first glance.

It works best around the other players, so that they can chime in as well. "Hey, you better be able to cover us all with that spell, or you'll lose your entire team when the GM pulls the old 'no escape' room trick." Let peer pressure say no rather than you as the GM... all you needed to say was "Do you WANT to need that?"

Cheers,

Andrew
Go to the top of the page
 
+Quote Post
Wasabi
post Sep 6 2007, 07:36 PM
Post #31


Running Target
***

Group: Members
Posts: 1,251
Joined: 11-September 04
From: GA
Member No.: 6,651



Make it available to every NPC. Yup, that's a discourager to a powergamer AND a egalitarian form of power escalation for all parties.


(Disclaimer: I'd still suggest sticking to RAW, but hey... thats just me)
Go to the top of the page
 
+Quote Post
Buster
post Sep 6 2007, 07:43 PM
Post #32


Running Target
***

Group: Members
Posts: 1,246
Joined: 8-June 07
Member No.: 11,869



QUOTE (GreatEscape_13)
Any player wanting some crazy-powerful, uber spell, weapon, or combo will likely run it by the GM. Get them to point out how powerful it is. Then say "Do you want to need a spell that turns you into movable liquid?" (or whatever goodie they're seeking at the moment). If they say yes, then obviously that character wants to be put in situations where they must be able to turn into liquid or perish horribly (the rival gangers drive about in a garbage truck to dispose of foes after they blast them...). If they legitimately want to need power, then it is your responsability as a GM to throw unreasonably powerful threats back at that character.

It works pretty well for splitting between the sheer powergamey stuff and legitimate ideas that people come up with that may offend at first glance.

It works best around the other players, so that they can chime in as well. "Hey, you better be able to cover us all with that spell, or you'll lose your entire team when the GM pulls the old 'no escape' room trick." Let peer pressure say no rather than you as the GM... all you needed to say was "Do you WANT to need that?"

Cheers,

Andrew

But doesn't that lead to carebear GMs and lazy players? The players start whining "You can't throw difficult stuff at us because we're too stupid to prepare for it."
Go to the top of the page
 
+Quote Post
Adarael
post Sep 6 2007, 08:06 PM
Post #33


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



Just because players are capable of upping the ante doesn't mean the opening bid is one penny, so to speak. In any game, there is a 'ground floor' of horrible shit past which players cannot expect it to get any easier.
Go to the top of the page
 
+Quote Post
laughingowl
post Sep 6 2007, 09:42 PM
Post #34


Moving Target
**

Group: Members
Posts: 615
Joined: 26-February 02
Member No.: 1,895



wonder twin powers activate!
Go to the top of the page
 
+Quote Post
farlanghn
post Sep 7 2007, 05:44 AM
Post #35


Target
*

Group: Members
Posts: 17
Joined: 17-July 06
Member No.: 8,905



QUOTE (toturi)
Have you considered that perhaps the players do not want the guy to leave because secretly they enjoy the uberpower he brings to the group? Are you really sure he is ruining the experience for them? Perhaps they know that they can rely on him to lay the uberiority on if the GM throws them into a tough situation. Just something to consider: it happen in a Spycraft campaign I was in.

No, It actually pisses us off that he wants to be a this way. He does it in all the games! But when you think about it in the end its pretty funny because then he gets super characters thrown at him that he can't deal with them and then we have to save him! His character never really helps out really. What he also wanted "turn to goo" to do was be able to control the goo and make it attack for him... It was also going to be physical damage and you wouldn't be able to hurt the goo. "Go army of GOO MONSTERS!!" That is retarded!! He does it all the time... :S
Go to the top of the page
 
+Quote Post
Fortune
post Sep 7 2007, 05:46 AM
Post #36


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



How old is the person in question?
Go to the top of the page
 
+Quote Post
Robot God
post Sep 7 2007, 05:49 AM
Post #37


Target
*

Group: Members
Posts: 9
Joined: 30-August 07
Member No.: 12,983



22-ish.



Farlanghn is one of my players, btw.
Go to the top of the page
 
+Quote Post
Fortune
post Sep 7 2007, 05:50 AM
Post #38


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Kinda figured that. :)
Go to the top of the page
 
+Quote Post
toturi
post Sep 7 2007, 06:01 AM
Post #39


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (farlanghn)
QUOTE (toturi @ Sep 5 2007, 06:37 PM)
Have you considered that perhaps the players do not want the guy to leave because secretly they enjoy the uberpower he brings to the group? Are you really sure he is ruining the experience for them? Perhaps they know that they can rely on him to lay the uberiority on if the GM throws them into a tough situation. Just something to consider: it happen in a Spycraft campaign I was in.

No, It actually pisses us off that he wants to be a this way. He does it in all the games! But when you think about it in the end its pretty funny because then he gets super characters thrown at him that he can't deal with them and then we have to save him! His character never really helps out really. What he also wanted "turn to goo" to do was be able to control the goo and make it attack for him... It was also going to be physical damage and you wouldn't be able to hurt the goo. "Go army of GOO MONSTERS!!" That is retarded!! He does it all the time... :S

Are the characters he create actually powerful? Player opinions? GM opinion?

From what I read, I see that his PCs are unconventional but not over the top powerful like Blud-lactus. Is the GM really reacting to his PCs with "super characters"?
Go to the top of the page
 
+Quote Post
farlanghn
post Sep 7 2007, 06:12 AM
Post #40


Target
*

Group: Members
Posts: 17
Joined: 17-July 06
Member No.: 8,905



QUOTE (toturi)
QUOTE (farlanghn @ Sep 7 2007, 01:44 PM)
QUOTE (toturi @ Sep 5 2007, 06:37 PM)
Have you considered that perhaps the players do not want the guy to leave because secretly they enjoy the uberpower he brings to the group? Are you really sure he is ruining the experience for them? Perhaps they know that they can rely on him to lay the uberiority on if the GM throws them into a tough situation. Just something to consider: it happen in a Spycraft campaign I was in.

No, It actually pisses us off that he wants to be a this way. He does it in all the games! But when you think about it in the end its pretty funny because then he gets super characters thrown at him that he can't deal with them and then we have to save him! His character never really helps out really. What he also wanted "turn to goo" to do was be able to control the goo and make it attack for him... It was also going to be physical damage and you wouldn't be able to hurt the goo. "Go army of GOO MONSTERS!!" That is retarded!! He does it all the time... :S

Are the characters he create actually powerful? Player opinions? GM opinion?

From what I read, I see that his PCs are unconventional but not over the top powerful like Blud-lactus. Is the GM really reacting to his PCs with "super characters"?

The thing is before his characters are only mindless fighters. Not good at anything but fighting. You'd ask him to climb a wall and he couldn't do it because all he could do is beat on it. But this time around he has spread himself out too thin. The saying that comes to mind is, "try to be good at everything and you're good at nothing!" He is the magical, hacking, social, adept munchkin! And I can't wait for it not to work!!! hahahaha, :rotfl:
Go to the top of the page
 
+Quote Post
hyzmarca
post Sep 7 2007, 10:23 AM
Post #41


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



What you need, friends, is a written Constitution for your game group. This Originating document would clarify things like expected power level and be the basis of all rules and laws in your game.
Articles of this Constitution would explicitly address the intended tone of the games and state quite clearly the group's rules about PvP, sexual content, sexual violence, doing evil for evil's sake, and other controversial subjects.

This Constitution would also provide a procedure for allowing a non-canon item to be added to the allowed lists, for which I would recommend a requirement of a 2/3 majority vote by secret ballot with GM veto powers and a 3/4 majority required to overturn a GM veto.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Sep 7 2007, 10:28 AM
Post #42


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



My advice is to slap him upside the head, tell him to stop being a dumbass, and acquiesce to the group's and the GM's preferences. That's the point of a social game like RPGs; you're all there to share in a story, not to "win."
Go to the top of the page
 
+Quote Post
Draconis
post Sep 7 2007, 10:32 AM
Post #43


Moving Target
**

Group: Members
Posts: 394
Joined: 19-May 03
From: In your base eating your food.
Member No.: 4,607



QUOTE (Doctor Funkenstein @ Sep 7 2007, 10:28 AM)
My advice is to slap him upside the head, tell him to stop being a dumbass, and acquiesce to the group's and the GM's preferences.  That's the point of a social game like RPGs; you're all there to share in a story, not to "win."

I agree completely. Tell him he'll be replaced with a sock puppet because that's the level of roleplaying he's contributing.
Go to the top of the page
 
+Quote Post
Buster
post Sep 7 2007, 11:59 AM
Post #44


Running Target
***

Group: Members
Posts: 1,246
Joined: 8-June 07
Member No.: 11,869



QUOTE (farlanghn @ Sep 7 2007, 01:12 AM)

The thing is before his characters are only mindless fighters. Not good at anything but fighting. You'd ask him to climb a wall and he couldn't do it because all he could do is beat on it. But this time around he has spread himself out too thin. The saying that comes to mind is, "try to be good at everything and you're good at nothing!" He is the  magical, hacking, social, adept munchkin! And I can't wait for it not to work!!! hahahaha,  :rotfl:

I don't understand why you're complaining, it sounds like he's trying to be accommodating. First he made a hyper specialist and that didn't work, so now he's trying a hyper generalist. Once he finds out that doesn't work either, he'll make something in the middle. Unless of course his GM is a total dick, in which case I'm sure he won't bother and he'll find something else to do with his time.
Go to the top of the page
 
+Quote Post
apollo124
post Sep 8 2007, 01:39 PM
Post #45


Moving Target
**

Group: Members
Posts: 458
Joined: 28-March 05
From: NA/UCAS/IN/
Member No.: 7,246



What worked for my group before was pretty simple: karma for creativity. If someone in the group can come up with a really clever way to overcome the mission, while using the materials on hand and RAW, that's worth extra karma. Make sure the group knows about this policy and use it, it's a good carrot to lead the group without the stick of just saying "No!".

You might also try to challenge the player. "I don't like this spell, but see if you can figure out how to do what you want within the already written rules." Maybe help him brainstorm a little to try to accomplish some of what he wants within the rules. But sometimes, a GM just has to say "No!"

I've had people show up in a D+D game I was running, wanting a first level wizard to have a Displacer Beast as a familiar, because that's what they were allowed in someone else's game! I actually had to take him aside and show him the rules and let him know the other GM was frickin' nuts.
Go to the top of the page
 
+Quote Post
Argonnite
post Sep 8 2007, 08:38 PM
Post #46


Target
*

Group: Members
Posts: 28
Joined: 24-August 07
Member No.: 12,869



QUOTE (The Jopp)
he cannot defend himself in any melee (in this we include a dog lapping up the water, it's an attack that essentially eats him.)

"Get in mah dog's belly!"
Go to the top of the page
 
+Quote Post
Begby
post Sep 8 2007, 10:24 PM
Post #47


Target
*

Group: Members
Posts: 58
Joined: 29-June 07
Member No.: 12,085



QUOTE (Mercer)
My feeling in the general sense is that if something is that great of an idea, someone will have already done it. (Though I do recall Jeb Bartlet shooting some holes in that theory.) That's not really an argument for or against allowing the spell, just against the assumption of players that by creating a new spell, piece of gear, contact or some other type of mf-ery that they can break the game.

That's the best way to handle it, imho. That seems like the most logical response to uberization.
Go to the top of the page
 
+Quote Post
Glyph
post Sep 8 2007, 11:50 PM
Post #48


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



QUOTE (Buster)
QUOTE (farlanghn @ Sep 7 2007, 01:12 AM)

The thing is before his characters are only mindless fighters. Not good at anything but fighting. You'd ask him to climb a wall and he couldn't do it because all he could do is beat on it. But this time around he has spread himself out too thin. The saying that comes to mind is, "try to be good at everything and you're good at nothing!" He is the  magical, hacking, social, adept munchkin! And I can't wait for it not to work!!! hahahaha,  :rotfl:

I don't understand why you're complaining, it sounds like he's trying to be accommodating. First he made a hyper specialist and that didn't work, so now he's trying a hyper generalist. Once he finds out that doesn't work either, he'll make something in the middle. Unless of course his GM is a total dick, in which case I'm sure he won't bother and he'll find something else to do with his time.

That depends on your definition of making something that "works". For most players, it would mean making a character which is fun to play and can contribute to a shadowrunning team. For this guy (at least as he has been described), something that "works" would be something that makes his character super-powerful, and ruins everyone else's fun by breaking the game.



As far as his custom spell, a lot of people have contributed suggestions on how to tweak it, but I would advise simply shooting it down. Say no, and get in the habit of saying it until he gives up trying to break the game with this or that "custom" spell, 'ware, or piece of equipment. I say this because I think if you try to change it to make it work, you will wind up arguing with him over every single change. Better to simply say no and be done with it.
Go to the top of the page
 
+Quote Post
DTFarstar
post Sep 9 2007, 02:40 AM
Post #49


Running Target
***

Group: Members
Posts: 1,269
Joined: 18-September 06
Member No.: 9,421



The majority of available roleplayers in my town remind me of this guy. You just have to establish that there are rules for a reason and just because something doesn't say it's not possible it doesn't mean it is. Turn to Goo is just that, it turns something to Goo, if you then want to attack with it, well, Sustain TTG and cast Psychokinesis and hurl globs of one enemy at another enemy. Doesn't matter if the Goo gets damaged you hated that guy anyway. Teach him/tell him/beat it into his thick damn head that you can make REALLY cool characters in SR with crazy gimmicks that don't smash the game. If he feels the need to have really cool gimmicks and stuff make him figure out how they would work by the rules, not by finding the holes where the rules don't explicity forbid crazy fucking ideas that aren't remotely supported anywhere in the rules either.


There is a guy in my town that I used to play DnD with, and as I noted earlier on this thread I tend to make very powerful but strictly by the rules characters. I then try to stay in the background and hold back unless it's absolutely necessary to but on the super stuff. So, if the DM/GM misjudges a monster or something else we don't have to smack the magic rewind button or all make new characters. I can just step it up a level or two and even things out. I also make sure to let/facilitate others shining. I also always play characters with a very high log/int in SR or Int in DnD so I can legitimately use convoluted tactics. Anyway, this guy played with us for a few months running. Made a Desmodu(crazy bat thing) Paladin and constantly fought with our DM for every scrap of power he could get. There is an item in one of the sourcebooks that is an extendable grappling hook. He wanted it to be able to shoot the hook up to it's maximum distance, lodge in an enemies head and pull him up to them/them to him with an autograpple so they couldn't get away.

:WARNING EXPLICIT:
Also, an evil priest harmed him(as the spell) at one point, he decapitated the priest and used his head and body to smear blood all over the guys room, ripped up his bed and sheets, tied it all together and set it on fire, once it burned down he urinated and defecated on the ashes. He then proceded to literally scream and yell when our DM told him that completely shattered his Paladin's Code. He also literally had his character walk over to the wall, sit down, and not do anything during one fight because the monster used a special ability that he rolled a one to resist and he lost his weapon.
:EXPLICIT OVER:

So, yeah, don't indulge people like this. That was the last time we played with him and I saw him again recently he said exactly this about DnD "Yeah, I learned alot about making effective characters from Chris. He's really good at it, but he doesn't even approach my skill level anymore because I found out that any character you make becomes way more effective if you just make stuff up to add to him."

So.... please don't encourage this. There are enough bastards in the world already.


Chris
Go to the top of the page
 
+Quote Post
apollo124
post Sep 9 2007, 03:53 AM
Post #50


Moving Target
**

Group: Members
Posts: 458
Joined: 28-March 05
From: NA/UCAS/IN/
Member No.: 7,246



QUOTE (farlanghn)
No, It actually pisses us off that he wants to be a this way. He does it in all the games! But when you think about it in the end its pretty funny because then he gets super characters thrown at him that he can't deal with them and then we have to save him! His character never really helps out really. What he also wanted "turn to goo" to do was be able to control the goo and make it attack for him... It was also going to be physical damage and you wouldn't be able to hurt the goo. "Go army of GOO MONSTERS!!" That is retarded!! He does it all the time... :S

Well, now this changes everything. You should have told us from the start that what he wanted was to play as a toxic shaman. I bet he just read the Born to Run series of SR novels, didn't he? As a toxic, you've got really 2 options.

1. Just say "NO!" It says right in Street Magic, thou shalt not allow toxic PC's.

2. Just say "Sure!" The Dunkelzahn Institute of Magical Research still has that bounty on toxic shamans, right? All the group has to do is let Tox Boy cast his "Turn to Goo" spell(s), summon up his spirits, and kick ass against the bad(der) guys. Then when you all jump into the van, slap a knockout patch on him, and drive past DIMR on the way to the bank. :love: :nuyen: :nuyen: :nuyen: :love:
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 3rd July 2025 - 07:47 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.