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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 ![]() |
What kind of knowledge skills are suitable for a character involved with Tamanous' organlegging activities?
Medicine (Anatomy) Organlegging Tamanous Ghoul Hunts ¿Cyberware? Help is appreciated. Thanks! :) |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 30-March 03 From: Denver, CO Member No.: 4,355 ![]() |
edit ... oops... never mind
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#3
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Moving Target ![]() ![]() Group: Members Posts: 639 Joined: 22-April 02 Member No.: 2,638 ![]() |
Might I suggest:
Electronics(Cryogenics) - s/he'll need to keep the merchandise cool Chemistry(Pharmaceuticals) - would you like a side of Roofies with that Mickey Finn? |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 15-September 03 From: Worcester, MA Member No.: 5,621 ![]() |
Biotech (specializations follow)
Surgery helps to properly remove those still-warm organs without damaging them. Triage - which organs are still salvagable Forensics - cause of death (again, which organs are still good. Sometimes, it's real obvious, i.e., 9mm migraine) Electronics (cyberware) - what is this chrome thing hanging off his head? Is it worth money? How do I take it out? Stealth (Forensics) - how not to leave behind incriminating evidence Intimidation/Negotiation - How to give off that creepy organlegger vibe. Also, to keep snoopers away, and negotiate, both of the rights to parts, as well as appropriate pricing. Some of these skills can be broken down into knowledge skills, too (Cyberware - "what is it? Is it expensive?" but not "how do I take it off?"). I also see negotiation being a very important skill. You want to get the best deals from parts that you can, both from the desperate trying to sell off their chummers, as well as selling this slightly-used heart to the local organ-bank. Stealth is also high on the list, since you want to be in and out fast and unseen, as well as being able to lurk around the edges of shootouts and various street violence without being a target yourself. How else do they show up so fast? For cyberware, I'd consider things such as: Hand razors - quick scalpels, as well as self-defense. Dikoted for added precision (if GM allows) Headware mem - Handy reference guides, inventory, etc Radio or phone - to make a deal fast, and on the move reflex enhancement - duh VCR - depends on the style in which you make pickups/dropoffs, etc. cybereyes - thermo can be a valuable aid in determining age of parts a cyberhand/arm can hold field surgery kits, coroner's kits, etc. dermal armoring (dealer's choice) - added survivability if you start taking fire while working GPS/Orientation system - to better plan your escape routes Most of that cyber package is for the organ-legger on the go. I tend to see such groups as being highly mobile, and very high-speed. If they're reasonably financed, they'd have cyberware packages dedicated to moving as fast as possible into an area under the lightest load (hence, lots of built-in tools), doing the job, and evacing. The low-weight of implanted gear lets the individual cart off more bits and pieces rather than toting around bags of gear. If the individual or group isn't going to be lurking on the edges of an engagement, avoiding contact, then moving in, cleaning up, and bugging out, then the above list isn't quite right. |
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,311 Joined: 26-February 02 From: Calgary, Alberta Member No.: 2,062 ![]() |
And, obviously, biotech. |
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 12-November 03 From: Perilously close to the Sioux Nation. Member No.: 5,818 ![]() |
Enhanced articulation and microscopic vision enhancements would both be very useful.
Also, if you plan to associate with ghouls, Knowledge: VITAS-III would be a good idea so you know how to avoid problems. Remember, you can sell smashed up, useless organs as food. |
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#7
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Knowledge Skills
Doctors (Malpractice) Medical Supply Companies Housecleaning (Smells) Cryogenic Storage Vivisection Techniques Meat Lockers Drone Transport Companies Cyberware Senseware, so you can turn smells and screams off |
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#8
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King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 ![]() |
Never heard of a Tranq-patch? |
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#9
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
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#10
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
mm, kegogi.
an extensive knowledge of Seattle gangs will also be useful, because much of your stock will be found in the Barrens. very possibly, you can avoid doing the dirty work yourself by using gangs to gather bodies for you--that limits your public exposure, making it less likely that you'll be caught. |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 117 Joined: 26-February 02 Member No.: 654 ![]() |
You might want to add KNO: Wendigo along with the ghouls.
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Validating Posts: 1,618 Joined: 29-January 03 From: Montevideo, Uruguay. Member No.: 3,992 ![]() |
How about this? (plus a couple of flavor skills)
Cybertechnology Gang Identification Gang Turf Ghoul Hunts Medicine (Anatomy) Organlegging Tamanous Note that I'm looking for a more street-level guy, although I'll certainly use the advise to build a couple NPCs for my campaign :evil: |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 305 Joined: 2-March 03 Member No.: 4,188 ![]() |
Um, I'd just use Edged Weapons ... just make up quality with quantity!
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