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> Say it ain't so!, Bioware costs Essence?!
Tanegar
post Sep 10 2007, 12:03 AM
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I dropped by the local bookstore today, noticed they had a copy of SR4, and snagged it. Giving the new (well, new to me, anyway) character creation rules a preliminary skim, I noticed this on page 84 under "Cyberware and Bioware:"
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In addition to the nuyen cost, each item of cyberware or bioware also has a secondary cost in Essence.

Bioware now costs Essence? Why? Please tell me this is a misprint.
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Ol' Scratch
post Sep 10 2007, 12:06 AM
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Streamlining.

They do cost Essence, but only half the listed cost if you have more Cyberware than Bioware. If you have more Bioware, the Cyberware costs are halved instead. Don't ask me why they did that. Should have just cut Bioware Essence costs in half to begin with and called it a day.

You have to remember that the main point of Essence is to limit how many implants you get for your character. From a metagaming point of view, having Bioware eat up Essence makes total sense. Doubly so since Essence is also used to limit implants versus Magic, and even in the old system Bio Index affected Essence. So it's all just streamlined.

It's that whole halving thing that completely negates any attempt to streamline the rules though. The exceptions are weird, bizarre situations crop up because of it, and there's no reason that Cyberware should have less impact on a character's system than Bioware.
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MaxHunter
post Sep 10 2007, 12:11 AM
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Welcome to Fourth ed! I didn't like that at first, but now I am quite happy with that and mostly everything else.

Good luck with converting some characters though!

Cheers,

Max
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Tanegar
post Sep 10 2007, 12:15 AM
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But why make it cost Essence at all? What was wrong with the Body Index system? Simpler doesn't necessarily mean better, and I'm not even sure the new system is any simpler. You still have to track two separate cumulative costs: one for cyberware and one for bioware.
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Ol' Scratch
post Sep 10 2007, 12:19 AM
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Not really, only when calculating the Essence impact.
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James McMurray
post Sep 10 2007, 12:21 AM
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You can also get your bioware in different grades now, to help with the essence cost. Alternatively, you can take the 30 BP positive quality from Augmentation and all of your bioware will be considered delta grade.

As for why, it's definitely simpler. You're still tracking two numbers, but it's not as annoying as bioindex, since they both feed into the same final product.

If you pick up Augmentation you'll see that Symbiotes, Genetech, and Nanoware also take essence. Basically, if it's a large change to your base body identity, it'll cost essence. Bioware and Genetech are all very low, since they're as natural as the scientists can make it.
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Fortune
post Sep 10 2007, 12:47 AM
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QUOTE (James McMurray)
Alternatively, you can take the 30 BP positive quality from Augmentation and all of your bioware will be considered delta grade.

All of your non-cultured bioware will be Delta. ;)
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Aaron
post Sep 10 2007, 02:25 AM
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How is one not less than human when bioware is implanted?

I suppose one could claim that one is more than human, but there's still a delta-humanity there. So I can see it.
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toturi
post Sep 10 2007, 02:52 AM
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Can cultured bioware be had at a higher grade than standard? The FAQ says yes, but the bioware rules seem to indicate no, except that it doesn't spell it out explicitly like in geneware.

BTW, it is nano-cybernetics that cost Essense - nanoware do not cost Essense.
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Jaid
post Sep 10 2007, 02:54 AM
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where do the bioware rules imply that cultured bioware doesn't come in grades?
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Fortune
post Sep 10 2007, 02:58 AM
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QUOTE (toturi)
Can cultured bioware be had at a higher grade than standard?

Yes. All Bioware comes in grades.
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Malachi
post Sep 10 2007, 03:48 AM
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I really don't understand why lots of people seem to freak out about this. I always perceived the whole "bio index" system as strange anyway. When I saw SR4 had bioware costing Essence my reaction was "finally." Remember, your Bio-index was based on your Essence anyway. When your Essence went down, so did your Bio-index. They were "joined at the hip" anyway, so why not just merge them together?
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Synner
post Sep 10 2007, 07:55 AM
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Two things to keep in mind regarding Bioware costing Essence:
  • You add up your total cyberware Essence cost. Then you add up your total bioware Essence cost separately. After that you add half the smaller value to the bigger and subtract that total from your Essence. (ie. 4 Essence spent on cyberware + 2 Essence spent on bioware = 5 total Essence spent and not 6).
  • Bioware (and to a certain extent Cyberware) Essence costs have been adjusted, so don't jump to conclusions based on SR3 costs.
  • As of Augmentation some Geneware adds to your Bioware total and some Nanocybernetics go to your Cyberware total.
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Aristotle
post Sep 10 2007, 12:30 PM
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I was a little unsure when I first saw this, but given that 3rd edition's Bio Index was based off of Essence anyway... it didn't seem like too huge a change. I definately like only having to track a single number, and with the way costs (and the whole half-of-the lesser thing) are set up it seems to work just fine.

I'd like to get some clarification on the cultured bioware thing too.
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darthmord
post Sep 10 2007, 02:14 PM
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My house rule clarification of cultured bioware...

If you have the Type O Trait, then all bioware (cultured for you & off-the-shelf stuff) is considered Delta grade.

How's that for simple?
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Fortune
post Sep 10 2007, 03:16 PM
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It might be simple, but it still is, as you say, a house rule.
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Cain
post Sep 10 2007, 07:59 PM
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I have to agree: halving the lowest of the two has got to be one of the sillier concepts of "streamlining" I've ever seen.

But anyway, here's a question. If you have the Type O Edge, what happens when you've got more bio than cyber? Is it halved yet again? Potentially taking things to four decimal places?
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deek
post Sep 10 2007, 08:20 PM
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I can't remember where I read this, but it was saying that (with regards to game mechanics), anytime you start multiplying and dividing, you start adding complexities to the system...and for the most part, you start taking it out of the hands of the common gamer...

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Kyoto Kid
post Sep 10 2007, 08:27 PM
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QUOTE (Malachi)
I really don't understand why lots of people seem to freak out about this.  I always perceived the whole "bio index" system as strange anyway.  When I saw SR4 had bioware costing Essence my reaction was "finally."  Remember, your Bio-index was based on your Essence anyway.  When your Essence went down, so did your Bio-index.  They were "joined at the hip" anyway, so why not just merge them together?

...for one, because the essence index cap was 9 instead of 6

For example, you could have 3 Essence worth of Cyber and still implant up to 6 BI of bio. In 4th edition you are left with only the remaining 3 Essence for bio. Furthermore if you exceeded your essence index with Bioware, the implants were only more prone to overstress. On the other hand, if you exceed your 6 Essence, the character simply dies. So for a bioware/genetech heavy character, there is no break. Once you reach 6 essence worth, that is it whereas in 3rd ed a character could go up to 9, provided she had little or no chrome (a good example was my baseball throwing sammy Tomoe who had about 8 of her EI taken up by Bioware with almost no chrome outside of a couple of retinal mods)

Bioware is also so bloody expensive as it is that I would never even consider Beta or even Alpha grade.

Cain, I agree with you on the silliness of the "1/2 rule". The old index was not really all that unwieldy to figure out.
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Aristotle
post Sep 10 2007, 08:54 PM
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QUOTE (Kyoto Kid)
For example, you could have 3 Essence worth of Cyber and still implant up to 6 BI of bio. In 4th edition you are left with only the remaining 3 Essence for bio.

Is that right? Skipping past the fact that essence costs have been modified and that you really can't compare ware from the two editions point for point... You would be halving one of the two, wouldn't you? So wouldn't it be closer to 4 points of one and 4 (technically 3.99) of another, halved to 2 (1.995), to fill 6 essence? So the theoretical point comparison would be 8 to 9, wouldn't it?

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Kyoto Kid
post Sep 11 2007, 12:45 AM
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...OK Ill give in to that in the case of an even mix of bio & cyber. "Effectively" one can get close to 6 essence worth of bio.

However for the character that is all bio, (like the example I mentioned) she does not gain this benefit and can only take a maximum of 5.99 in Bio implants instead of 9.

That was one of the beauties of bioware and why, back then, I had no issue with the higher cost. Plain and simple, Bio was slick stuff. Now it is treated pretty much as a "wet" version of cyber (for lack of a better term) which takes away from a character's metahumanity even if it is cloned directly from her own genetic code. The book even applies the same grades (α, β, Δ) as for cyber. In the past the only way to get a reduction to Body Index impact was to have the implant cultured, and you could only do that with Standard Bioware.

One more reason I oft find myself "looking backwards down the road"
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Fortune
post Sep 11 2007, 02:28 AM
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QUOTE (Kyoto Kid)
α, β, Δ

Dude! 8)

How do you do those?
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darthmord
post Sep 11 2007, 11:58 AM
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ALT + XXXX number codes.

Can also use the character map in Windows to copy & paste those.
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Fortune
post Sep 11 2007, 12:45 PM
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QUOTE (darthmord)
ALT + XXXX number codes.

Can also use the character map in Windows to copy & paste those.

Yeah, thanks. I figured that was the case. I never think to use the character map thingie. :)
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James McMurray
post Sep 11 2007, 02:03 PM
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QUOTE (deek)
I can't remember where I read this, but it was saying that (with regards to game mechanics), anytime you start multiplying and dividing, you start adding complexities to the system...and for the most part, you start taking it out of the hands of the common gamer...

If you can't multiply decimals, you're not welcome at my table anyway. ;)
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