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> Say it ain't so!, Bioware costs Essence?!
Moon-Hawk
post Sep 12 2007, 06:47 PM
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Ooh, I like that. I always wanted an essence of 60,000.
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ThreeGee
post Sep 12 2007, 06:52 PM
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Alternatively get a calculator.
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Kyoto Kid
post Sep 12 2007, 08:20 PM
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QUOTE (Moon-Hawk)
Ooh, I like that.  I always wanted an essence of 60,000.

...just wait 'til another SURGE hits :grinbig:
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Moon-Hawk
post Sep 12 2007, 08:43 PM
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Alright now, be honest. Who is a big dork and checked my math on the fractions thing? ;-)
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hobgoblin
post Sep 12 2007, 08:44 PM
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sorry, i just had d&d flashbacks and walked away...
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Fortune
post Sep 12 2007, 09:10 PM
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QUOTE (Moon-Hawk)
Alright now, be honest. Who is a big dork and checked my math on the fractions thing?

I did. :P
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Cain
post Sep 13 2007, 12:27 AM
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QUOTE
Why is 4 decimal points not streamlined?

WHole numbers are streamlined. If multiplication is necessary, streamlined is multiplication by 2's and 5's and 10's, which most people can do in their heads (including GM's!)

Don't forget, it takes almost as long to dissect a character as it does to build one. If you need a calculator to do so, you're taking up a lot of tedium on both the part of the player *and* the GM. Compare this to other tactical systems, like White Wolf's Scion or Savage Worlds, and you'll see how streamlined things really can be. Compare it to a *really* steamlined system, like Wushu or Risus or Capes, and four decimal places seems to be juts plain silly.

Heck, I've never even theoretically had to go to four decimal places while playing ultra-crunch games, like GURPS or Champions. The second halving is wholly unnecessary, and just stupid.
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James McMurray
post Sep 13 2007, 01:00 AM
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Huh. Silly me. I just do math. Never realized how complicated it was. :)
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hobgoblin
post Sep 13 2007, 01:08 AM
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meh, i just round after each halving. sure, its not accurate, but it saves a bit of work ;)
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BishopMcQ
post Sep 13 2007, 02:24 AM
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Nowhere in the rules does it state that you must go out to 4 decimal points. If you want to and can do math in your head quickly, by all means, do so. If not, then round, and call it "Close enough." This is cybertechnology not rocket science. :)
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Cain
post Sep 13 2007, 02:52 AM
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Rocket Science, no. Brain Surgery, yes. :P
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Ranneko
post Sep 13 2007, 05:47 AM
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I prefer to think of cybertech as rocket surgery.
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hobgoblin
post Sep 13 2007, 12:03 PM
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hmm, rocket powered cybertech anyone?
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James McMurray
post Sep 13 2007, 02:15 PM
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Go, go gadget cyberskates!
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Cain
post Sep 13 2007, 05:34 PM
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But seriously, folks...
QUOTE
Nowhere in the rules does it state that you must go out to 4 decimal points. If you want to and can do math in your head quickly, by all means, do so. If not, then round, and call it "Close enough."

That statement is essentially toturi's argument that, if the book doesn't say I can't shoot down Z-O with a hold out and enough successes, then I can do it. Which has its own silliness attached to it.

Besides, if you start rounding 0.0625 off, you're going to get a zero. So, any low-impact 'ware would become free in terms of essence. That opens up a whole can of worms I wouldn't want to touch. Zero is "close enough", but that doesn't mean it's workable.

Even if we round up, we're screwing over the pleyrs who can take things to four decimal paces. Generally, they're munchkins or power players looking for every last edge they can find. James McMurray is a perfect example: he says he does the math, showing that he wants that 0.0005 ess for something.
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neko128
post Sep 13 2007, 05:45 PM
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QUOTE (Cain)
But seriously, folks...
QUOTE
Nowhere in the rules does it state that you must go out to 4 decimal points. If you want to and can do math in your head quickly, by all means, do so. If not, then round, and call it "Close enough."

That statement is essentially toturi's argument that, if the book doesn't say I can't shoot down Z-O with a hold out and enough successes, then I can do it. Which has its own silliness attached to it.

Besides, if you start rounding 0.0625 off, you're going to get a zero. So, any low-impact 'ware would become free in terms of essence. That opens up a whole can of worms I wouldn't want to touch. Zero is "close enough", but that doesn't mean it's workable.

Even if we round up, we're screwing over the pleyrs who can take things to four decimal paces. Generally, they're munchkins or power players looking for every last edge they can find. James McMurray is a perfect example: he says he does the math, showing that he wants that 0.0005 ess for something.

If the original essence of 0.25 isn't cumbersome, then 0.0625 really isn't particularly either.

For my own part, yes, I find the merged essence rules infinitely more convenient and less annoying than the old bio shock crap. In both cases, you're making your body less human. Why not have a unified system to do it, instead of multiple ratings driven differently by multiple things, with entirely separate rules for what they do to you?

I have to admit, this entire discussion is making me agree more and more strongly with someone's comment before, that this is the point at which he'd tell his player "Get over it." If you object to SR4's rules that much, don't play it. :)
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ThreeGee
post Sep 13 2007, 05:46 PM
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The words fuck off you dim wanker do spring to mind.
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ThreeGee
post Sep 13 2007, 05:46 PM
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Thats aimed at Cain
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Aristotle
post Sep 13 2007, 05:49 PM
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I don't round. I just cut everything off at two decimal places. Does it mean that a careful planner can pack a little extra ware into a character? Yeah... but my players were rarely that efficient, and I don't mind if some people seem to have a tiny bit more chrome than others.
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Ol' Scratch
post Sep 13 2007, 05:50 PM
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In SR3 there was a little known rule that stated that you did, indeed, round Essence costs up to the nearest 100th (two decimal places). So that 0.0625 cost would actually be a 0.07 cost. This applied to adept powers as well if memory serves (though I think that rule had you round up to the nearest 0.25). I tried looking for a similar rule in SR4 without much luck, but it seems a very reasonable house rule to me if you really have a problem with it.

Personally, I don't see that much of a difficult change between two decimal places and four decimal places. It's only a perception problem, really, and one someone else already pointed out with their "just multiply everything by 10,000" example. Sure, it would be nice if everything was dealt with in whole numbers, but the game already goes to two decimal places so... how is 0.0625 that much more difficult again? Especially when it only shows up with a precious few implants that have an x.x5 Essence cost, none of which are all that fantastic.
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neko128
post Sep 13 2007, 05:59 PM
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QUOTE (Doctor Funkenstein)
Especially when it only shows up with a precious few implants that have an x.x5 Essence cost, none of which are all that fantastic.

Orthoskin, Math SPU, Sleep Regulator, internal air tanks, cyber-gills; all very useful in their own ways. A bunch of non-full limb replacements (hands and half-arms/legs, for example), which - while you may not typically do as a voluntary procedure - are great for people with injuries. And, of course, someone will eventually remind you of cyber-breasts and cyber-penises, which are both 0.25 essence. And just to top it off, quite a few cyber-weapons of various types, though you typically see those paid for in capacity rather than essence.
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Aristotle
post Sep 13 2007, 06:05 PM
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If folks want to insult one another please do it privately.
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James McMurray
post Sep 13 2007, 06:10 PM
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QUOTE (Cain)
Even if we round up, we're screwing over the pleyrs who can take things to four decimal paces. Generally, they're munchkins or power players looking for every last edge they can find. James McMurray is a perfect example: he says he does the math, showing that he wants that 0.0005 ess for something.

Are you sure it doesn't just mean that I follow the rules and am not afraid of a little math?
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Tanegar
post Sep 15 2007, 02:37 AM
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QUOTE (neko128)
...someone will eventually remind you of cyber-breasts and cyber-penises, which are both 0.25 essence...

I know I'm going to regret asking this, but exactly what is "cyber" about breasts and penises? If biotech in 2070 can grow custom organs, why are we going to chrome for wangs and ta-tas?
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eidolon
post Sep 15 2007, 03:02 AM
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QUOTE (hobgoblin @ Sep 13 2007, 06:03 AM)
hmm, rocket powered cybertech anyone?
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