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> Spirit-weapons and spirit-armor, Ally spirits as arms and armor
Buster
post Sep 13 2007, 08:46 PM
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THAT's where I saw it! Thanks, you're my hero spiderman.
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Tarantula
post Sep 13 2007, 08:57 PM
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As long as we don't have to do an upsidedown kiss. :shock:
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Buster
post Sep 13 2007, 09:35 PM
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[shudder]
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Big D
post Sep 14 2007, 02:04 AM
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Coming in late, here... but I *like* this. Clearly, allies were not overpowered enough already. :)

Couple of notes... yes, as long as you pay 2 karma each time, you can give a Materializing ally whatever physical forms you like.

Sword? Sure. I *think*, based on the toaster example, that it would do damage like a sword. Better yet, it's a sword that can fire ENERGY BLASTS.

Armor? Again, I'd think so, but that's getting cheesy. How about a Dune (movie)-style shield that covers the entire body? Now, make it 1-way opaque. That's so munchy, it deserves a place on the Loonies list. I can't say that it's illegal, but any GM should probably ban it unless it's an anything-goes kinda game.

Note on possession... allies can *not* possess. It's either Materialization or Inhabitation, and the latter means no body-hopping. So, you could have an ally Inhabit your favorite armored vest, and have the armor stack (as per the other open thread on the subject). But in that case, you're probably better off with a Materializing ally for flexibility.

Also note that even if you're wearing it or swinging it around, an ally gets its IPs, and can still cast/blast/whatever (although I could see a -2 on all rolls if you're fencing with your ally).

Anybody wanna try to build Adam of Eternia or Captain Johnathon Power as mages with allies? :)
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Buster
post Sep 14 2007, 02:10 AM
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QUOTE (Big D)
Note on possession... allies can *not* possess. It's either Materialization or Inhabitation, and the latter means no body-hopping. So, you could have an ally Inhabit your favorite armored vest, and have the armor stack (as per the other open thread on the subject). But in that case, you're probably better off with a Materializing ally for flexibility.

If you are from a possession tradition, your allies have materialization replaced with possession, just like all other spirits.

But you're right, this is the one time that the materialization tradition trumps the possession tradition.
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Jaid
post Sep 14 2007, 02:43 AM
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QUOTE (Buster)
But you're right, this is the one time that the materialization tradition trumps the possession tradition.

not really. an inhabiting spirit who gets a true form result is virtually identical to a manifesting spirit, without having the power replaced (it doesn't have the manifesting power, it just manifests... it has inhabitation, which is the power that allows a true form to manifest).

as such, this is *not* the case where materialization gets the advantage, ultimately. there are situations where materialization is better, mind you... this just isn't one of them =P
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Big D
post Sep 14 2007, 02:58 AM
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QUOTE (Buster)
If you are from a possession tradition, your allies have materialization replaced with possession, just like all other spirits.

But you're right, this is the one time that the materialization tradition trumps the possession tradition.

"The ally spirit may either have the Materialization power or the Inhabitation power."
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Buster
post Sep 14 2007, 03:37 AM
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BigD: Here's the reference, see #11 (quoted for text): http://forums.dumpshock.com/index.php?showtopic=18486
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Big D
post Sep 14 2007, 04:52 AM
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Good catch; I'd forgotten about that thread.

So, I see how you could possess yourself with an ally and use channeling as per the Mumra build posted earlier... but unless your goal is "I need to save myself RIGHT NOW", you're better off having double IPs by not possessing yourself. And again, Materializing spirits can do everything except add to your physical stats, while still getting full IPs and being able to jump off and go tele^H^H^H^H shortcut somewhere else for you if needed.

But blowing a couple of karma for your spirit to take the form of the costume from Greatest American Hero, complete with the powers? Priceless.
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The Jopp
post Sep 14 2007, 07:53 AM
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QUOTE (Big D)

But blowing a couple of karma for your spirit to take the form of the costume from Greatest American Hero, complete with the powers? Priceless.

Why do i have this image of a suddenly buck naked runner as someone banishes his "suit"... :rotfl:
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The Jopp
post Sep 14 2007, 07:56 AM
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QUOTE (Moon-Hawk)
As I mentioned in the other thread about this, you might need Realistic Form in order to achieve all the sword-like properties you're looking for, but it should be doable.

Great, just dont make a critical glitch in the creation process as you might end up witha talking sword - that never shuts up...
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Cweord
post Sep 14 2007, 09:25 AM
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Here's another thought for you, get a normal spirit with possession, and get it to posses a bullet (preferably high caliber), no you have a bullet with an astral presence.

It might only be able to effect the plane it's on, but it can hurt spirits on that plane . . . .
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The Jopp
post Sep 14 2007, 09:57 AM
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QUOTE (Cweord)
Here's another thought for you, get a normal spirit with possession, and get it to posses a bullet (preferably high caliber), no you have a bullet with an astral presence.

It might only be able to effect the plane it's on, but it can hurt spirits on that plane . . . .

The problem with this is two fold if not more.

It's useful having weapons that can harm spirits but they will be doing damage as if they entered astral combat (or equal to force).

The bad thing is that unless you pick up each arrow, bullet etc you have a spirit that is locked inside it with your astral signature on - in the paranoid world of shadowrun that is a baad thing.
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Cweord
post Sep 14 2007, 10:11 AM
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That is why I was thinking of a one off, in high caliber - Imagine a sniper who could shoot a spirit, and spirits wouldn't be the only thing it would work for.

This wouldn't be something you would do regularly, or carry spirit laden bullets as standard, but if your team is setting up an ambush for a magically active foe, it could be quite useful.

For astral creatures it might use it's spirit force, but if you went got a hybrid form and added the force of the spirit to the damage of the bullet . . . . .

As the system is designed not to allow mass produced anti magic bullets (you could have them, but they would have to be made, enchanted and brought individually - Way too expensive for your average runner)

This would give a cheep alternative, but the spirit might not like it much . . . . .

Everything has it's bonuses and flaws.
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Jaid
post Sep 14 2007, 06:55 PM
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alternately, you could just have the spirit attack astral forms in the first place. having the spirit posess a bullet does nothing for you. the bullet does not do any more damage than normal (though it will be a very damage-resistant bullet) and if we assume it can hit stuff on the astral, it will be no different than the spirit engaging the target in astral combat. which it could have done with or without the bullet.
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Tarantula
post Sep 14 2007, 07:27 PM
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Exactly Jaid. Cweord's idea is utterly worthless.
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Apathy
post Sep 14 2007, 09:14 PM
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QUOTE (Tarantula)
Exactly Jaid. Cweord's idea is utterly worthless.

Worthless is a bit harsh. Just not an efficient application of the rules. It would allow the spirit to leave the range of the caster without performing a remote service. (Although it wouldn't matter unless you recovered your round after and stuck it in another casing for re-shooting (more trouble than it's worth, but theoretically possible.)

If the spirit's materialized, then it's probably less trouble to just kill it by shooting it with regular stick-n-shocks. If it's not materialized, and you're a percieving adept, there's nothing to do unless you have distance strike.
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Jaid
post Sep 15 2007, 12:06 AM
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QUOTE (Apathy)
QUOTE (Tarantula @ Sep 14 2007, 02:27 PM)
Exactly Jaid.  Cweord's idea is utterly worthless.

Worthless is a bit harsh. Just not an efficient application of the rules. It would allow the spirit to leave the range of the caster without performing a remote service. (Although it wouldn't matter unless you recovered your round after and stuck it in another casing for re-shooting (more trouble than it's worth, but theoretically possible.)

If the spirit's materialized, then it's probably less trouble to just kill it by shooting it with regular stick-n-shocks. If it's not materialized, and you're a percieving adept, there's nothing to do unless you have distance strike.

how do you figure it doesn't count as a remote service just because it was shot out of a gun?

if you send it beyond your range, it's a remote service. if the spirit somehow ends up outside of the range, it attempts to return to you. i would have to say that shooting the spirit beyond the range counts as a remote service.

not that it really matters... most shadowrunning awakened types will have at least a 4 magic. 400 meters is really quite a long ways away, i wouldn't worry about shooting beyond that much.
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Tarantula
post Sep 15 2007, 04:08 AM
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QUOTE (Apathy @ Sep 14 2007, 03:14 PM)
QUOTE (Tarantula @ Sep 14 2007, 02:27 PM)
Exactly Jaid.  Cweord's idea is utterly worthless.

Worthless is a bit harsh. Just not an efficient application of the rules. It would allow the spirit to leave the range of the caster without performing a remote service. (Although it wouldn't matter unless you recovered your round after and stuck it in another casing for re-shooting (more trouble than it's worth, but theoretically possible.)

If the spirit's materialized, then it's probably less trouble to just kill it by shooting it with regular stick-n-shocks. If it's not materialized, and you're a percieving adept, there's nothing to do unless you have distance strike.

Worthless, because you could just as easily command the spirit to attack the other spirit, no chance of "missing" it with the bullet, and its only one service used to have them fight till one wins.

If its not materialized, and you're a perceiving adept, you can punch the everloving shit out of it just fine.
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venenum
post Oct 4 2007, 09:30 PM
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QUOTE (Big D)

Note on possession... allies can *not* possess. It's either Materialization or Inhabitation, and the latter means no body-hopping. So, you could have an ally Inhabit your favorite armored vest, and have the armor stack (as per the other open thread on the subject). But in that case, you're probably better off with a Materializing ally for flexibility.

My search-fu is weak please reveal this thread to me, mighty master.

(Sorry for the necromancy.)
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darthmord
post Oct 4 2007, 10:41 PM
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Big D's response is incorrect. Allies *CAN* have the power of Possession...

**IF** the summoning mage is of a magical tradition that has spirits that can use the power of Possession. Voodoo comes to mind.

Note the rules for allies in SM clearly state that an ally spirit can have ANY power that any spirit the mage can summon is able to have.

Allies are your 'al la carte' spirits. You get to mix and match their powers based on the powers of the spirits you can normally summon.
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venenum
post Oct 4 2007, 10:58 PM
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Sorry i meant wheres the stacking armor thread but then i found it in the possesion faq.
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Riley37
post Oct 5 2007, 04:26 AM
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is there any chance that a spirit might object to being shot out of a gun?
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Kronk2
post Oct 5 2007, 06:15 AM
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QUOTE (Big D)
Captain Johnathon Power

I thought I was the only person to watch that show. I even had the light gun planes
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