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> Recruitment: Sioux Wildcats
Shadow
post Nov 25 2003, 01:06 AM
Post #226


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Mountain, and I am a support shaman, since HM chose to be a combat mage.
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Kurukami
post Nov 25 2003, 01:16 AM
Post #227


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Arrrgh... will submit my rigger shortly. It's been an ultra-busy weekend and Monday. She'll be dwarven, pretty much specializing in fliers with a lesser focus on ground drones and interlinked tactics.
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Ol' Scratch
post Nov 25 2003, 01:27 AM
Post #228


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Groovy, Manipulations are your strength and Illusions your weakness. Check. So with that in mind, here's what I'd recommend...

Control Pack (to take advantage of any wild animals we may enounter on wilderness missions)
Control Thoughts (to take advantage of a lone guard or the like, or cause an enemy mage to start hurling his spells at his own teammates)
Detect Enemy (for obvious reasons)
Shape Earth (for engineering purposes)
Silence (for when we have to take out someone or something without alerting the enemy)
Treat (to support the medic after he's worked his Biotech magic)

I'd also get at least one offensive single-target spell. HMHVV is the big guns, but you should have something to fall back on. Preferably with minimal drain

Invisibility is inferior to a full suit of Ruthenium with Thermal Dampening, so I wouldn't focus on that. Especially since there'd be no way you could handle throwing it on the entire team without suffering a huge penalty on everything else you do. Same goes with Stealth.

Use fetishes heavily save for one or two "escape" spells. Not only are they perfect for a shaman, but they're not quite as restrictive for special ops types as they are for traditional runners (who often have to worry about being denied their fetishes or hiding their magic). They also give you more spell points OR can lower the Drain you take on even-Force spells.

Here are some "cantrips" I'd consider getting:

Create Food 2 (Exclusive)
Improved Reflexes +3D6 1 (Fetish, with Sustaining Focus)
Oxygenate 1 (Fetish)
Trid Phantasm 1 (Fetish; used to help create illusions to help illustrate a point better to the team and that sort of thing)

They're "free" and are perfect for a support shaman; easy to cast and serve the group in an emergency situation.

If you've initiated at least twice, I'd recommend Invoking first and Shielding second. You won't cast many spells in combat, so you'd be better off summoning and commanding nature spirits for support. With Invoking, you can conjure several of the same type in the same domain without worry. Since you won't be as concerned about Sorcery during a firefight, you can throw your entire Sorcery and Spell Pool on the group with Shielding while commanding your army of spirits.

Those are just the first ones that came to mind for me. I'm sure the others can help out, too. :)
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Tanka
post Nov 25 2003, 01:35 AM
Post #229


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Or how about Silence being used to help them from figuring either the Demolitions Expert or my Mortar just blew a hole in their bunker... :grinbig:
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Shadow
post Nov 25 2003, 01:37 AM
Post #230


Why oh why didn't I take the blue pill.
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Wow. Now that was good advice. Ok, since we don't seem to be in a hurry to start I am going to rework my character with those things in mind. Thanks Dr. F. The doctor is most definitely in.
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Tanka
post Nov 25 2003, 01:42 AM
Post #231


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...I'm trying to remember why the frag I have a Cultured Synthcardium 2. I'm not in danger of excessive Bioware...

So... Where's the best stuff for BattleTac that I can get for 45k? :D
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moosegod
post Nov 25 2003, 01:45 AM
Post #232


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QUOTE
They're "free" and are perfect for a support shaman; easy to cast and serve the group in an emergency situation.


*Cough*

All spells cost at least one spell point or Karma point, your choice. Also, too many free spells= possible character rework.

Form fitting does not count against combat pool. (Just to confirm)

I will be only intermittantly available for the next several days, so address questions to the NCO.
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Shadow
post Nov 25 2003, 01:51 AM
Post #233


Why oh why didn't I take the blue pill.
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Well I don't know anything about "free" spells, but I liked the spell list suggestion, so that is the aspect I am looking at.
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TinkerGnome
post Nov 25 2003, 02:11 AM
Post #234


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For what it's worth, the medic has the following spells:

Increase reflexes +3
Analyze Truth
*Mind Probe
Clarivoyance
Antidote
Cure Disease
*Heal
*Stabilize
*Diagnose
*Improved Invisibility
Stealth
Levitate
*Stunbolt
Shape Earth
Sterilize

Most spells are at force 3, but the ones with *s are at 5 or 6. Oh, and Exclusive is a good choice, too, for lowing those costs. Anything you don't need to cast while sustaining another spell or that you'll want to sustain while casting other spells.
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HMHVV Hunter
post Nov 25 2003, 02:15 AM
Post #235


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Actually, as straight-up combat spells go, my character only has two: Manabolt and Shattershield.

I took several detection spells. Good for a Wolf Shaman.

Maybe I'll replace Control Thoughts with something else.

Oh yeah, I also have Analyze Truth. Maybe I should change that too...
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TinkerGnome
post Nov 25 2003, 02:19 AM
Post #236


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The medic doesn't have pressing needs for his spell points (aside from the boat load of cash he has sunk into them), so if you need the spell points for something else, he can use his. Keep in mind that it's only a force 3 and he doesn't have a totem bonus for it (not exactly sure why he has it, really).
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Ol' Scratch
post Nov 25 2003, 02:20 AM
Post #237


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So what is the magical make-up of the group?

We apparently have three shamans (assuming the medic is one; if so, what's your totem?) and an adept of the invisible way (yours truly). Anyone else?
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TinkerGnome
post Nov 25 2003, 02:22 AM
Post #238


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The medic (Jason Runningdeer) is a stag shaman sorcerer. He doesn't count for full mage purposes ;)
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moosegod
post Nov 25 2003, 02:22 AM
Post #239


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Mountain Support Shaman
Wolf Combat Shaman
Medic Shamanist of check the uber site of doom.
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Shadow
post Nov 25 2003, 02:25 AM
Post #240


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We seem to have a lot of overlap on spells. Hunter, can you give us a full list of your spells, that way I won't take the same spells as you and TKG.
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Ol' Scratch
post Nov 25 2003, 02:29 AM
Post #241


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We need to decide on our team's name, too. Below are the suggestions given so far. Go ahead and "vote" for one of them.

1. Fighting Wombats
2. Grizziles
3. Night Wolves
4. Screeching Eagles
5. Shadow Wolves
6. Storming Thunderbirds

I don't remember any others, so let's have at it. I'm kind of partial to the Storming Thunderbirds myself (even if a bit biased). It seems to just fit the Native American vibe the best of those listed.
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TinkerGnome
post Nov 25 2003, 02:34 AM
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I can't think of a good reason not to overlap on several of those spells like Imp. Invis, stealth, levitate, and Increased Reflexes. I have the healing market covered, provided I'm awake, alive, and relatively uninjured. A couple of force 3 exclusive treats and/or stabilizes would be a good thing, though. Shape earth is something that the medic might drop (seeing as how he doesn't, you know, really need it) in favor a reuthinium coating on his armor (along with some other cash juggling).

Aside from healing magic, you guys pick the spells you want and I'll fill in a few gaps and generally be a utility sorcerer and extra set of sorcery/shielding dice ;) You're the front line mages, after all.

[edit]I like Shadow Wolves, actually ;)[/edit]
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Shadow
post Nov 25 2003, 02:35 AM
Post #243


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Well as much as I would like to vote for my own suggestion, I am going to say #5, Shadow Wolves sounds to cool.


Here is my updated spell list.

Incr. Reflexes +2INI DIE
Armor
Control Pack
Treat
Detect Enemies
Control Thoughts
Laser

Any objections/suggestions?
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Tanka
post Nov 25 2003, 02:38 AM
Post #244


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I'd really like to play as #1, because I can just imagine being Invised up behind them and hearing them say "Fighting Wombats? What are they going to do, nibble my hoop?" (Blatant Python rip.)

However, for pure cool, #5 goes well.

Anyway, same question as before. 45k and no BattleTac yet. Give me the best I can get at 45k. Thanks.
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Ol' Scratch
post Nov 25 2003, 02:38 AM
Post #245


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QUOTE (tanka @ Nov 24 2003, 07:42 PM)
So...  Where's the best stuff for BattleTac that I can get for 45k?  :D

Oh shoot, I missed this post. :)

I'm assuming you don't want to get the BattleTac Cyberlink, so with that in mind your best bet would be:

BattleTac Receiver (10,000 nuyen)
Personal Comm Unit 4 w/ Rating 10 Signal Amplifer and Scanner 10 (12,500 nuyen)

The Amplifier will extend your range drastically, and the Scanner lets you monitor enemy lines. They're 2,500 and 1,000 nuyen respectively, so if you don't want one or the other, just shave that much off.

You might want to get one or two Remote Trigger Systems (2,500 nuyen each) to hook up to heavy artillery. That way you could set them up strategically and have the network fire them at will, gaining the BattleTac bonuses when doing so.

Note that if you go with the BattleTac Cyberlink, you'll gain a -2 TN bonus instead of a -1 TN bonus on the leader's Small Unit Tactics bonus. It costs twice as much as a standard receiver, however, and takes up 0.2 Essence.

This post has been edited by Doctor Funkenstein: Nov 25 2003, 03:17 AM
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TinkerGnome
post Nov 25 2003, 02:41 AM
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Shadow, is there a particular reason you have laser over lightning bolt? Lightning damage fries vehicles pretty easily (from the R3 example, vehicles get no armor against them).
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HMHVV Hunter
post Nov 25 2003, 02:54 AM
Post #247


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QUOTE (Shadow)
Well as much as I would like to vote for my own suggestion, I am going to say #5, Shadow Wolves sounds to cool.


Here is my updated spell list.

Incr. Reflexes +2INI DIE
Armor
Control Pack
Treat
Detect Enemies
Control Thoughts
Laser

Any objections/suggestions?

I can replace Control Thoughts with something else. Now that i think about it, a Wolf combat shaman might not go for the trickery inherent in using that spell, so I'll find something else.
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HMHVV Hunter
post Nov 25 2003, 03:01 AM
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Ok, here's my spell list:

Analyze Truth: 5
Armor: 5
Detect Life: 5
Detect Magic: 5
Fireball: 5
Manabolt: 5
Shattershield: 5
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Tanka
post Nov 25 2003, 03:03 AM
Post #249


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QUOTE
I'm assuming you don't want to get the BattleTac Cyberlink...


Not yet. I'm kind of short on money and would prefer the 'ware to be Alpha or Beta if possible.

QUOTE
BattleTac Receiver (15,000 nuyen)


Isn't it 10,000? That's what my NSRCG is listing.

QUOTE
Personal Comm Unit 4 w/ Rating 10 Signal Amplifer and Scanner 10 (12,500 nuyen)


Isn't max rating still 6, or did I miss something? Probably did...

QUOTE
You might want to get one or two Remote Trigger Systems (2,500 nuyen each) to hook up to heavy artillery. That way you could set them up strategically and have the network fire them at will, gaining the BattleTac bonuses when doing so.


Oh frag yes. :D

Anyway, I managed to pull another few things for 60k remaining. The non-cyber would probably be best for now, so as that I can also buy a bunch more things to tweak into it.

Oh, and, tell me what books to add, because after searching for Signal Amp I only got odd-numbered ratings. Strange, methinks.
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Ol' Scratch
post Nov 25 2003, 03:06 AM
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Oops, it is 10,000 nuyen. My mistake. :)

As far as I know, ratings and availabilites were abolished for this game since it's the military who's getting their hands on the stuff.

Signal Amplifiers are in the core rulebook. I don't use NSRCG. I'd rather have a root canal. :D

And sheesh, with two full shamans capable of summoning spirits (hopefully one of whom has Invoking), remote-controlled heavy artillery, who-knows-how-many drones, and a group of elite soldiers specializing in stealth... we're going to be a pretty scary team. :D
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