Eyebands does it make sense to you?, detailed breakdown versus Cybereyes |
Eyebands does it make sense to you?, detailed breakdown versus Cybereyes |
Sep 28 2007, 03:16 AM
Post
#1
|
|
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Ok looking over Eyebands it does not make very much sense to me
Eyebands Rating--Essence--Capacity--Cost 1--------0.3--------6----------800 2--------0.4--------8----------1,000 3--------0.5--------12---------1,250 Cybereyes Rating--Essence--Capacity--Cost 1--------0.2--------4----------500 2--------0.3--------8----------750 3--------0.4--------12---------1,000 4--------0.5--------16---------1,500 Ok from the description of eyebands they are a visor-like band that covers the head at eye level. To me that says more capacity was well as more essence cost. Rating 1 eyebands have a +0.1 essence cost and have a +2 capacity over rating 1 cybereyes. Rating 2 eyebands have a +0.1 essence cost and have the same capacity as rating 2 cybereyes Rating 3 eyebands have a +0.1 essence cost and have the same capacity as rating 3 cybereyes. Seems to me for a increased essence and nuyen cost the capacity of eyebands should be greater. Yes the rating 1 eyebands do gain a +2 capacity but the rest do not. Following the progression of the rating 1 eyebands versus the rating 1 cybereyes it would be like this Eyebands Rating--Essence--Capacity--Cost 1--------0.3--------6-----------800 2--------0.4--------10---------1,000 3--------0.5--------14---------1,250 4--------0.6--------18---------2,000 WMS |
|
|
Sep 28 2007, 03:36 AM
Post
#2
|
|
Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...well they do confer 360° vision. if not obstructed by hair or headwear. True there is a -2 modifier to all tests when in motion, but for one, this would offer an advantage during a stakeout or when pulling guard duty at the safehouse.
|
|
|
Sep 28 2007, 03:38 AM
Post
#3
|
|
Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...double post due to lousy connection :grr:
|
|
|
Sep 28 2007, 04:30 AM
Post
#4
|
|||
Target Group: Members Posts: 67 Joined: 15-June 04 From: Richmond, BC Member No.: 6,405 |
Consider that you have to apply capacity-consuming upgrades to the entirety of the eyeband, as opposed to the focused area in a standard cybereye. Even if the mods are just filters between the input device and the brain, there's a lot more inputs that need to be covered by those devices. Then again, that basic cap. bonus is a bit off-putting. Possibly something for the eventual errata? |
||
|
|||
Sep 28 2007, 04:45 AM
Post
#5
|
|
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
@KK & de4dmeta1
Well since every vision mod including Ultrasound can be installed by RAW into contacts, yes the Avail number will be 20+. Size is not a much of a issue, at least for contacts in RAW. Actually I can think of several advantages if one could put it all into a set of eyebands. Laser Designator, Laser Range finder, that way you could "paint" a target for a laser for smart munitions, get the exact range, a laser microphone listen in on a conversation in a vehicle. Do not forget the Eye Laser Tool either To me this eyeband is more a phased array sensor device. Again what you have stated have some validity but the eyeband rating 1 offers more capacity than a cybereye rating 1, why does the progression not continue on into the rating 2 and 3's? Yes it could be in the erratta. WMS |
|
|
Sep 28 2007, 05:13 AM
Post
#6
|
|
Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
I think you are making a fairly dodgey comparison
Rating--Essence--Capacity--Cost 1--------0.3--------6----------800 2--------0.3--------8----------750 2--------0.4--------8----------1,000 3--------0.4--------12---------1,000 3--------0.5--------12---------1,250 4--------0.5--------16---------1,500 seems to line up better. so infact the differences are -2 capacity +50Y -4 Capacity -4 Capacity -250 Yens. In which case you can ask, why do eyebands have less capacity than the equivalent cyber eye across the board? However comparing a rating one eye band to a rating one cyber eye is not a valid comparison, because eyebands clearly start further up the scale. |
|
|
Sep 28 2007, 06:04 AM
Post
#7
|
|
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
@Cthulhudreams
Nothing dodgey on this side of the Pond. :) It is the half full versus half empty POV. But regardless how you arrange the numbers the Eyebands have less capacity. WMS |
|
|
Sep 28 2007, 06:08 AM
Post
#8
|
|
Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
*grins* Well, there is a difference between 'starting with more capacity and then falling away' and 'always offering less capacity'
A is loony, B is a consistent decision - questionable but consistent. Edit: Just as a note I agree with your position that its stupid. :P |
|
|
Sep 28 2007, 08:03 AM
Post
#9
|
|
Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Eyeband
Ultrasound Sensor linked to image link Radar Sensor 4 linked to image link Co-processor Reception enhancer 3 vision enhancement 3 Now we have a 360 degree of vision and +6D6 to any perception rolls We have a -3 due to vision modifiers for radar/ultrasound and -2 for having 360 vision but +6 due to ware - so a total of +1 to perception. Oh, then we have vision enhancement 3 so a total of +4 perception We DO on the other hand have X-ray vision and millimeter wave radar detection and motion sensor system on anyone within 0-40 meters. That the eyeband have slightly less capacity is somehow a moot point compared to what one can gain from it. :grinbig: |
|
|
Sep 28 2007, 02:41 PM
Post
#10
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
also, the moment something walks into range, one can focus the vision into that area to remove the negative effects of the 360 vision.
i would not be surprised seeing shaved head, black suited bodyguards with these, standing perfectly still somewhere, but constantly scanning the visible area around him and so on. hell, one can test the effect in some FPS games today. i recall tuning the vision area in the quake games with a command. as long as you remembered that what was in the center of your screen you where mostly ok. |
|
|
Sep 28 2007, 03:02 PM
Post
#11
|
|||
Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...well there is no reason why you cannot go above the capacity rating. It then subtracts directly from the character's essence. With eye mods being pretty low in essence drain, I do not see this as much of an issue. The thought of a laser in an eyeband sweeping back & forth and projecting out brings back memories of Gort from The Day the Earth Stood Still or those tin can Cylons from the original Battlestar Galactica series :grinbig: by your command... |
||
|
|||
Sep 28 2007, 03:04 PM
Post
#12
|
|
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
@The Joop
By RAW ultrasound, and radar sensor are not 360 degree sensors. Also Ultrasound and Radar sensors are head ware not cybereye accessories, so by RAW they can not be installed in cybereye systems. As for whether or not it is Moot is up for debate, why it is posted here. :) WMS |
|
|
Sep 28 2007, 03:07 PM
Post
#13
|
|
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
@KK
Most lasers you can not "see", most of the time you are seeing the IR beam part of the aiming directing system, most lasers are not in the visual part of the spectrum. WMS |
|
|
Sep 28 2007, 03:12 PM
Post
#14
|
|||
Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Actually, they dont say anything about it at all. The closest i've found is that they follow LOS and LOS with eyeband can be 360 degrees. Note that i never said install IN cyereyes, merely link the ware to the image link INSIDE your cybereyes. Although I would like a straight answer from the developers though regarding on how eyeband or cybereyes handle the radar system and ultrasound with 360 degree vision. It could go either way. |
||
|
|||
Sep 28 2007, 03:43 PM
Post
#15
|
|
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
@The Joop
Why would one want an implanted ultravision/radar sensor to be displayed in a image link, since part of the implanting is "wiring" them up to ones brain(visual cortex)? If you wanted them in an image link, why not just wear them in helmet/goggles/glasses/contacts or the like, then use the image link? WMS |
|
|
Sep 28 2007, 04:30 PM
Post
#16
|
|
Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
How significant is 360-degree vision in a game that doesn't have facing rules?
|
|
|
Sep 28 2007, 05:35 PM
Post
#17
|
|
Moving Target Group: Members Posts: 418 Joined: 20-September 07 Member No.: 13,346 |
It means you are never ambushed. It means that no one ever sneaks by while your back is turned.
I just put a RFID sensor with a camera and all available vision upgrades and a skin link on the back of my head and have it display as a rearview mirror in my image link |
|
|
Sep 28 2007, 05:39 PM
Post
#18
|
|||
Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...given the atmospheric quality in most major sprawls (eg mist, fog, smoke, smog etc) the beam would be visible when outside. Cylons didn't actually project a beam either. It's just the notion of a red light oscillating back & forth in a CZ's eyeband seemed kind of humourous. Give him a chromed dermal sheath, stylised cyberskull, and a voice modulator progtrmmed to emit a tacky electric sounding voice & bingo, instant SR Cylon. ..hmmm, I wonder if you could channel an MP laser through the eyeband (with a boosted IR component)...then you could call him Gort |
||
|
|||
Sep 28 2007, 06:06 PM
Post
#19
|
|
Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
would an occular drone installed into an eyeband also get 360 degree vision when seperated?
|
|
|
Sep 28 2007, 08:14 PM
Post
#20
|
|||||
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
@KK Well no, if the beam is UV, Xray or Far IR, normal amounts of air borne pollutants, including vaporized human tissue, is not visible. Most OR lasers have HeNe(near IR) laser pointer/aimer to guide the work at hand. It is the HeNe laser than one will see in the "air" under pollutants/fod/clouds. If the frequency of the laser is not in the "visual" range of the visual spectrum, you will not see it, even if it is refracting/reflecting off particles etc in the air. I have not yet seen anything ware's that allow a character to see below (far IR and lower) or above (High UV or higher) As for facing, IYG the characters never have to say "I am looking around" or "I turn to look at x"? WMS |
||||
|
|||||
Sep 28 2007, 09:05 PM
Post
#21
|
|
Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...my word, it was all just in jest. :silly:
|
|
|
Sep 28 2007, 09:37 PM
Post
#22
|
|||
Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
"Gort! Kyoto Kid barada nikto!" :D "I (Kyoto Kid) die, repair me, do not retaliate." WMS |
||
|
|||
Sep 29 2007, 01:11 AM
Post
#23
|
|
Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...make sure to enunciate the phrase precisely or you will unleash a most unholy army. :grinbig:
|
|
|
Lo-Fi Version | Time is now: 27th April 2024 - 04:49 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.