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> Innate spell - broken?, Sunstaining.. drain... etc.
Tarantula
post Oct 8 2007, 07:04 PM
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Anti-vehicular rockets, explosives, hiding behind wards.
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FrankTrollman
post Oct 8 2007, 07:08 PM
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QUOTE (Buster)
I totally agree with Synner, it makes no sense for APDS and shock weapons to work on spirits (except with the Ghostbusters angle on shock weapons). So iIf APDS ammo and shock weapons have no effect on spirits, is there anything a mundane can do against a force 8+ spirit besides speed-dial his mage friend?

Having actually written the Street Magic Spirit section, I am unaware of Synner ever having said any of that. I am aware that he said that a Spirit's lack of nervous system should make them immune to the disorientation effect of shock weapons. As far as I know, they still do damage.

And AP rounds work fine against spirits. It's just another way to have a more damaging attack. If it makes you feel any better - AP rounds are probably made out of URanium in the future,a nd Uranium is confirmed to get "all screwy" with spirits.

-Frank
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DTFarstar
post Oct 8 2007, 07:27 PM
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Mmmm..... DUDSAP rounds. (Depleted Uranium Discarding Sabot Armor Piercing.)

Chris
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Jaid
post Oct 8 2007, 08:59 PM
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also, iirc, synner didn't make a ruling on anything, he gave a suggestion of how he would handle things. it wasn't a clarification, errata, and i don't think it's in the FAQ.

synner's words should really only be taken to be official changes when he is acting in his capacity as line developer... and sometimes, he's just another poster on dumpshock giving advice and such. (perhaps he should adopt something similar to the mod's colored posts to let us know when he's making an official statement =P )
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WearzManySkins
post Oct 8 2007, 09:11 PM
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@FrankTrollman
My mistake it was Rob Boyle from this thread
http://forums.dumpshock.com/index.php?show...topic=17939&hl=
QUOTE

from another post, please correct your Hymnal due the Lord Deity Figure has changed it. rotfl.gif

From another thread relating to the one of the issues
From Garrowolf's post:

QUOTE
(Garrowolf)

Okay I decided to email Rob Boyle - the line developer for Shadowrun

We have a lovely argument going on Dumpshock that I has hoping you could help us with.

Can spirits take damage from non magical electrical damage? Can they be stunned at all for one?


QUOTE
(Rob Boyle)

Yes, I would say they can take damage and their Immunity to Normal Weapons would apply. I would not reduce their Impact by half, though, since spirits don't really have armor in that sense -- the Immunity power is because they're magical and mundane attacks don't hurt them.
I would also ignore the secondary effects of Electricity damage against them, since they don't have nervous systems.


QUOTE
(Garrowolf)

So there you go. This is the word from the top.
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Jaid
post Oct 8 2007, 09:25 PM
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so, based on rob's ruling, spirits never have their armor reduced, except when it's ignored completely by magical attacks (because apparently normal means nonmagical)...

sounds like an absolutely terrible idea to me. may as well just throw APDS back into the trashcan if we're gonna do that... because hey, it's not regular armor, so why should APDS do anything to them? of course, by the same token, positive AP shouldn't be added in, so now let's bust out the new spirit hunting ammo... flechette!

also, why should spirits even have stun tracks! may as well just make them like vehicles, because how do you stun something that doesn't have a nervous system? how are you gonna punch something into unconsciousness when it doesn't have a normal anatomy, it's just a blob of spirit material :sarcasm:

(in case my sarcasm isn't coming through, i'd like to make it clear: that sounds like a spectacularly bad ruling to me, and i wouldn't use it in a million years, because of the implications attached to it. i wouldn't even use it if it *did* make it into the FAQ or even the errata, which it hasn't to my knowledge)
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WearzManySkins
post Oct 8 2007, 09:45 PM
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@Jaid
In that thread it was mentioned until it makes it way into a FAQ or Errata, no matter what a Freelancer or Developer says in forums or in email, it is still not official

WMS
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FriendoftheDork
post Oct 8 2007, 09:50 PM
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QUOTE (DTFarstar)
Mmmm..... DUDSAP rounds. (Depleted Uranium Discarding Sabot Armor Piercing.)

Chris

Erhh... you mean APDSDU used today with tank guns?

As for the electrical thingy, I don't see why spirits should be more vulnerable to nonmagical electrical attacks than anything else. Ruling out ALL kinds of armor piercing might be overkill, even though they may not make sense.

And I don't like the "oh no a super powerful spirit! Let's dump our assault cannons for a minute and pull out our 100 nuyen handheld tasers, only they are powerful enough to take on a force 12 spirit!"

I don't see why flechette shouldn't work as good on spirits as normal bullets though. Well, at least not if they actually have a magical reistance to weapons and not just extremely tough skin (like an armored truck has).

And I'm not certain that out of the box starting character SHOULD be able to handle a force 12 spirit with only mundane weapons. Without armor piercing they could still beat off force 6 at least. And a GM that sends a force 12 spirit on a fresh group might as well send a bunch of Tir Ghost backed by snipers and call it a day.

And you're forgetting an option: Attack of will. Suddenly the pornomancer becomes useful in fighting spirits!
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DTFarstar
post Oct 8 2007, 10:06 PM
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Wow, according to that ruling, a Force 8 guardian spirit is an incredible threat to a party no matter what. INW - 8, Willpower - 8, Counterspelling - 8. Have fun getting your stunbolt resisted by 16 dice.

Chris

EDIT: The only time I've read about them, they were referred to as DUDSAP and used in anti-vehicle rifles, but I don't have a reference anywhere for that. I just remembered the DUDSAP because I thought it sounded cool.
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Fortune
post Oct 8 2007, 10:33 PM
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Rob's ruling doesn't seem to be very considered or thought out in this case.
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FrankTrollman
post Oct 9 2007, 06:12 AM
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QUOTE (Fortune)
Rob's ruling doesn't seem to be very considered or thought out in this case.

And considering that it didn't even get into the optional rules of Street Magic, I think it's pretty clear that he subsequently reconsidered.

-Frank
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FriendoftheDork
post Oct 9 2007, 06:27 AM
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Regardless, I'm at least making tasers not halve armor on spirits (unless worn armor on flesh forms of course). I'm still not sure about stick'n shock, after all they are expensive and probably deliver their current without penetrating.

But to you technical people, what really happens of you fire a y2k taser at a Bradley IFV? Or a typical sedan? If a normal car can endure being hit be lightening, why not tasers or stun batons?
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DTFarstar
post Oct 9 2007, 11:55 AM
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Depends on if you deliver the charge to the frame which would then ground out through the tires - worst case scenario melting your tires - or if you deliver the charge close enough to the on board computer to actually fry it and shut down the car, you would need a direct hit to the engine or something close to that.

Chris
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FriendoftheDork
post Oct 9 2007, 08:27 PM
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QUOTE (DTFarstar)
Depends on if you deliver the charge to the frame which would then ground out through the tires - worst case scenario melting your tires - or if you deliver the charge close enough to the on board computer to actually fry it and shut down the car, you would need a direct hit to the engine or something close to that.

Chris

Sounds like a case of "hit right and it might work." Which basically is like shooting someone with a light pistol.

Thus I think I don't want to halve armor before seeing if it penetrates hardened armor, but afterwards I can let it halve it.

To be fair I'd have to do the same to Lightning bolt/ball as well though!
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DTFarstar
post Oct 9 2007, 08:44 PM
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Not if you think about it, the jolt from your average taser is nothing even remotely close to the jolt from lightning. One might fry your nerves enough to knock you down, the other might not kill you. Lightning has enough energy to cleave O2 into free radicals and create ozone. It is CRAZY powerful no matter whether it kills you or not. People survive getting hit by lightning, people ignore getting hit by a taser.

Chris
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Apathy
post Oct 9 2007, 09:34 PM
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QUOTE (DTFarstar)
Not if you think about it, the jolt from your average taser is nothing even remotely close to the jolt from lightning. One might fry your nerves enough to knock you down, the other might not kill you. Lightning has enough energy to cleave O2 into free radicals and create ozone. It is CRAZY powerful no matter whether it kills you or not. People survive getting hit by lightning, people ignore getting hit by a taser.

Chris

I haven't heard of many people who are able to ignore getting hit by tasers. They're able to walk away 30 seconds after the juice is cut off, but when hit they generally go down.
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DTFarstar
post Oct 9 2007, 10:40 PM
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Ok, well, you know what I meant, and the one time I got hit by a police taser in class it hurt like hell but didn't drop me, but I am a complete freak of nature(literally, several one in a million genetic mutations) so I guess we can't go by me. Civilian legal tasers don't even bother me, neither does pepper spray... huh, I would be a really good mugger/rapist..... Anyway, ok, So, people survive lightning, and people are staggered by tasers.

Chris
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FriendoftheDork
post Oct 10 2007, 05:41 AM
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QUOTE (DTFarstar)
Ok, well, you know what I meant, and the one time I got hit by a police taser in class it hurt like hell but didn't drop me, but I am a complete freak of nature(literally, several one in a million genetic mutations) so I guess we can't go by me. Civilian legal tasers don't even bother me, neither does pepper spray... huh, I would be a really good mugger/rapist..... Anyway, ok, So, people survive lightning, and people are staggered by tasers.

Chris

I know lightning is alot more powerful than a mere tasers in electrical energy, but as you said most cars are designed to simply divert the current into the their tires/ground. Which is why I said vehicles and drones could be completely unharmed by being hit by a magical lightening bolt. (drones might work completely different, but let's call it abstract - most drones doesen't have that much armor to begin with, and a normal taser (DV8) could easily penetrate armor 9 (a lynx) without halving anything. As could a Magic 5 mage casting lightening bolt.

And don't you think a 150 nuyen taser should have a hard time taking on a 2.3 million nuyen thunderbird? If you let it halve hardened armor then only 2-3 normal grunts with tasers and SS could take it down in one round!
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kzt
post Oct 10 2007, 06:13 AM
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Cars are not designed to, but the skin effect typically means the current doesn't travel through the passenger compartment. But any electrical charge that can cross miles of air can go damn near anywhere if it feels like it.

A taser won't do squat, way too little energy.
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Buster
post Oct 10 2007, 12:52 PM
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QUOTE (Jaid @ Oct 8 2007, 04:25 PM)
so, based on rob's ruling, spirits never have their armor reduced, except when it's ignored completely by magical attacks (because apparently normal means nonmagical)...

sounds like an absolutely terrible idea to me. may as well just throw APDS back into the trashcan if we're gonna do that... because hey, it's not regular armor, so why should APDS do anything to them? of course, by the same token, positive AP shouldn't be added in, so now let's bust out the new spirit hunting ammo... flechette!

also, why should spirits even have stun tracks! may as well just make them like vehicles, because how do you stun something that doesn't have a nervous system? how are you gonna punch something into unconsciousness when it doesn't have a normal anatomy, it's just a blob of spirit material :sarcasm:

(in case my sarcasm isn't coming through, i'd like to make it clear: that sounds like a spectacularly bad ruling to me, and i wouldn't use it in a million years, because of the implications attached to it. i wouldn't even use it if it *did* make it into the FAQ or even the errata, which it hasn't to my knowledge)

You're thinking of the Hardened Armor power, not the Immunity to Normal Weapons power. Those two powers are distinct for a reason.

APDS and shock weapons do NOT affect creatures with Immunity to Normal Weapons.

For people who haven't read the book in a while, here's the rule:
QUOTE (SR4 p.288)
Immunity to Normal Weapons: This immunity applies to all weapons that are not magical (weapon foci, spells, adept or critter powers).


Now if you wanted to go Ghostbusters, you can houserule that you tweak your shock weapons to resonate with the psychoelectric ectoplasmic form of the spirit, thereby disrupting it. You can also houserule that your ammo is made from orichalcum or lunargent or some other exotic material that affects Immunity to Normal Weapons.
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DTFarstar
post Oct 10 2007, 12:54 PM
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Thanks, kzt. Yeah, cars are not designed to ground out through the tires, that is just what happens because it's a big metal shell with rubber on the bottom. Yeah, a taser in today's world would have no chance against a car unless you actually attached it TO a part of the computer or directly next to it. However, I've got to assume that tasers become alot more lethal in 2070 because it does double the damage of a light pistol. Now, I've never worn kevlar and then gotten shot with like a Colt 1911 or any other light-ish pistol but I've seen the bruising that results from it and heard stories of it penetrating anything. I've seen taser burns and taken a taser hit myself and several civilian legal taser hits. Not even remotely comparable. The only damage from the taser was a tiny burn spot and one guy bruised his knee when he fell down. No so with the whole getting shot in the vest thing so I'm assuming that to bring the tasers charge up to triple shock = fatal they ramp the power up on them a ton so I dunno.

Anyway, with todays cars and so many of them being plastic alloys and composites that don't conduct electricity, lightning would probably just melt a hole in a newer car till it hit a still metal part then ground out, but it would have a much better chance messing a new car up than an old one.

Actually, come to think of it, can vehicles take stun damage? They don't have a stun damage track so shouldn't gel rounds, tasers, etc. bounce off no matter what? It doesn't make sense for them to convert up. Especially gel rounds, designed not to penetrate human skin they won't have a chance on even your average car window.

Huh....

Chris
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HappyDaze
post Oct 10 2007, 01:09 PM
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QUOTE
However, I've got to assume that tasers become alot more lethal in 2070 because it does double the damage of a light pistol.

If tasers have become more lethal then they are certainly less useful. Increasignt their intensity to compensate for a troll's mass is understandable (and may, as an unavoidable side-effect, harm human-sized targets more), but a taser is a very inefficient way of inflicting lethal attacks compared to a bullet.

QUOTE
Now, I've never worn kevlar and then gotten shot with like a Colt 1911 or any other light-ish pistol

You have an interesting idea of rating weapons if a .45 is a 'light-ish pistol.
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Jaid
post Oct 10 2007, 03:48 PM
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QUOTE (Buster)
QUOTE (Jaid @ Oct 8 2007, 04:25 PM)
so, based on rob's ruling, spirits never have their armor reduced, except when it's ignored completely by magical attacks (because apparently normal means nonmagical)...

sounds like an absolutely terrible idea to me. may as well just throw APDS back into the trashcan if we're gonna do that... because hey, it's not regular armor, so why should APDS do anything to them? of course, by the same token, positive AP shouldn't be added in, so now let's bust out the new spirit hunting ammo... flechette!

also, why should spirits even have stun tracks! may as well just make them like vehicles, because how do you stun something that doesn't have a nervous system? how are you gonna punch something into unconsciousness when it doesn't have a normal anatomy, it's just a blob of spirit material :sarcasm:

(in case my sarcasm isn't coming through, i'd like to make it clear: that sounds like a spectacularly bad ruling to me, and i wouldn't use it in a million years, because of the implications attached to it. i wouldn't even use it if it *did* make it into the FAQ or even the errata, which it hasn't to my knowledge)

You're thinking of the Hardened Armor power, not the Immunity to Normal Weapons power. Those two powers are distinct for a reason.

APDS and shock weapons do NOT affect creatures with Immunity to Normal Weapons.

For people who haven't read the book in a while, here's the rule:
QUOTE (SR4 p.288)
Immunity to Normal Weapons: This immunity applies to all weapons that are not magical (weapon foci, spells, adept or critter powers).


Now if you wanted to go Ghostbusters, you can houserule that you tweak your shock weapons to resonate with the psychoelectric ectoplasmic form of the spirit, thereby disrupting it. You can also houserule that your ammo is made from orichalcum or lunargent or some other exotic material that affects Immunity to Normal Weapons.

i'm thinking of both. if your definition of 'distinct' is that 'one explicitly uses the rules from the other', then i suppose you could call them distinct. i wouldn't.

and like i said, i'm not advocating the removal of immunity to normal weapons from applying to electrical and other elemental based attacks, i'm just advocating that the AP modification from those attacks applies towards immunity to normal weapons.
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Kyoto Kid
post Oct 10 2007, 05:44 PM
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QUOTE (Buster)
You're thinking of the Hardened Armor power, not the Immunity to Normal Weapons power.  Those two powers are distinct for a reason. 

APDS and shock weapons do NOT affect creatures with Immunity to Normal Weapons.

For people who haven't read the book in a while, here's the rule:
QUOTE (SR4 p.288)
Immunity to Normal Weapons: This immunity applies to all weapons that are not magical (weapon foci, spells, adept or critter powers).

...so basically, nothing mundane, not even a Thor Shot™ can take out a spirit because it is not magically powered?

Now that does make spirits a helluva lot nastier in relation to the mundane world, since only a very small segment of the population can deal with them.
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Jaid
post Oct 10 2007, 05:53 PM
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QUOTE (Kyoto Kid)
QUOTE (Buster)
You're thinking of the Hardened Armor power, not the Immunity to Normal Weapons power.  Those two powers are distinct for a reason. 

APDS and shock weapons do NOT affect creatures with Immunity to Normal Weapons.

For people who haven't read the book in a while, here's the rule:
QUOTE (SR4 p.288)
Immunity to Normal Weapons: This immunity applies to all weapons that are not magical (weapon foci, spells, adept or critter powers).

...so basically, nothing mundane, not even a Thor Shot™ can take out a spirit because it is not magically powered?

Now that does make spirits a helluva lot nastier in relation to the mundane world, since only a very small segment of the population can deal with them.

see, the thing is, mundane weapons *can* hurt them. it's not really immunity, it's just extreme resistance =P

a thor shot most likely does at *least* 50P damage, i'm sure (probably more likely in the 100s) which means that it can damage any spirit of force 25 or less, presumably =P
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