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Nov 26 2003, 02:41 AM
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#126
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
What do you think about a blowgun, then?
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Nov 26 2003, 02:43 AM
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#127
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Yet another example of the need for a [not in my game] smiley. :D
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Nov 26 2003, 03:06 AM
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#128
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Me either, I was just curious about where you draw the line with projectile weapons. I played in a game that had one and I thought it was pretty dumb.
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Nov 26 2003, 03:07 AM
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#129
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
:D :grinbig: :D :grinbig: :rotfl: ...In all seriousness, though, does anyone think that smartlinking a grenade launcher would do anything? I think it would only matter if the grenades were definitely impact-activatable... |
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Nov 26 2003, 03:13 AM
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#130
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
IIRC, there are specific rules for how SmartLinks interact with Grenade Launchers.
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Nov 26 2003, 03:26 AM
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#131
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
They're called GrenadeLinks, and they allw you to time airbursts perfectly as opposed to worrying about impact detonation. They are rather sweet.
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Nov 26 2003, 03:33 AM
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#132
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
I thought Grenade Links just allowed you to fire an underbarrel grenade launcher and the weapon it's mounted on at the same time...Ah well. Mainly I was referring to whether you'd get a better target number with the launch. And if Smartlink II-ing a grenade launcher would be practical. I think it'd be hard to make a headshot with a grenade launcher...
Edit: Never mind. A friend explained what the grenade link does. This post has been edited by Phaeton: Nov 26 2003, 03:38 AM |
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Nov 26 2003, 05:35 AM
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#133
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
man, i wish. none of my characters would do anything in combat ever again, except simultaneously lay down suppressive fire and launch grenades.
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Nov 26 2003, 09:45 AM
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#134
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
How about this little useless toy then.
Bracer Avail: 12 Cost: 1200 Damage: 6L Ammo: 1 TN modifier: +1 Conceal: 7 The rules say No accessories. Does that include a SL that doesn't even take a mount? You have a base TN of 5+ and you can fire 1 round. I'd rather take the Puzzler with a SL2 and Hi-C rounds instead of the above toy. So, does people ignore it when it goes through the MAD scanner and need a visual inspection with a TN of 7+ to see what it really is? EDIT: I forgot, the damn thing needs a SEPARATE skill to use as well. |
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