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Nov 23 2003, 05:09 PM
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#76
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
heh, that can still be done. only takes 2 more succeses then before :)
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Nov 23 2003, 05:27 PM
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#77
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Yet another reason why I don't like the mechanical balance fix of the 3rd edition initiative system.
A faster, higher initiative person could (theoretically) wear out someone's combat pool with repeated attacks. Just a rant on my part. -Siege |
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Nov 23 2003, 05:42 PM
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#78
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
think of it like running out of tricks and being guided into a corner ;)
basicly the same deal with the fight in matrix down in the subway, both are burning combat pool to try and outmove the other. |
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Nov 23 2003, 06:05 PM
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#79
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Target ![]() Group: Members Posts: 19 Joined: 11-July 03 Member No.: 4,903 |
I don't like the fact that the mace in the cannon companion has a higher availiability than the mono sword... :|
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Nov 23 2003, 06:12 PM
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#80
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
Have you ever tried to find a mace in the real world? How about a sword?
Sure, it's mono, but nobody likes maces. They're big and clunky. Swords are cool. Ask all the movies. |
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Nov 23 2003, 06:15 PM
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#81
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
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Nov 23 2003, 06:24 PM
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#82
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
If you want to get technical...
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Nov 23 2003, 06:25 PM
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#83
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Chrome to the Core ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
*stab* Hate. *stab* That. *stab* Movie! *stab*
Oh, and, by all terms and technicalities, that really has no subclass, so I just call it a "ball and chain," which is almost its own subclass, but not really. |
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Nov 23 2003, 06:56 PM
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#84
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Great, now...if I put the same gun to the temple of a disliked character's head and squeezed the trigger how many 9M times will I have to inflict before his head explodes like a ripe watermelon? -Siege |
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Nov 24 2003, 05:23 AM
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#85
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Target ![]() Group: Members Posts: 50 Joined: 14-April 03 Member No.: 4,450 |
Slightly off topic, but how in the hell would you handle an accidently shooting?
Can Little Elfy play with Daddy Elfy's Predator all day without worrying about shooting himself? If he does shoot himself does the GM default to Little Elfy's quickness and roll his own stats against him? If Little Elfy gets a success does he take 9M damage? |
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Nov 24 2003, 06:02 AM
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#86
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Could our brawler go full defense-Zoning, claim super postion if he takes no damage (the manouver was successful) Then lamp the knave from a blindside?
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Nov 24 2003, 06:06 AM
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#87
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
In an interview with Tarentino that I read, he called it the "Go-Go Ball" :) |
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Nov 24 2003, 06:17 AM
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#88
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Target ![]() Group: Members Posts: 43 Joined: 16-October 03 Member No.: 5,724 |
Littly Elfy defaults to quickness. Little Elfy rolls a 1. At that point it's clearly 9M damage. Think she's wearing armor? :evil: Seriously though... I think you're expecting the system to simulate too much. |
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Nov 24 2003, 07:31 AM
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#89
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Indeed. Y'know, that person called the GM is there for a reason...
On a side note, we have a lot of doctors about the place. ~J |
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Nov 24 2003, 09:32 AM
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#90
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
This is a place where a system of rolling for which bodypart got hit (a la Raygun's rules) would be very useful. I've also considered rolling an extra 2 dice on either side of the equation purely for damage staging up and down (not applicable for determining whether you hit or not) simply to add a degree of balanced randomness to the equation, allowing a potentially wider range of results without statistically overshadowing skill. Not sure how it would work in practice, though. Just musing, mostly. |
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Nov 24 2003, 02:41 PM
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#91
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
like someone above hinted about, if its not coverd by the rules let the GM handle it (with a bit of logic and whats good for the current game).
to littile rules may be a problem but to many rules is alls oa problem as then you risk geting contradictions. and there is allways the rules lawyer... basicly if a person put a gun to someones head then the person would be either dead or have some insane reflexes. no need to check damage at all. if we had the kind of ingame reality that this thread is allmost begging for then we would be calculating physics for every bullet fired... |
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Nov 24 2003, 03:45 PM
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#92
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Believe it or not, I am firmly in the "logical house rule" camp.
I'm just pointing out the insanity of people who would justify standing at ground zero and say, "Well, I'm not dead...only at Deadly." -Siege |
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Nov 24 2003, 06:29 PM
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#93
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Moving Target ![]() ![]() Group: Members Posts: 527 Joined: 26-February 02 Member No.: 1,118 |
You're overlooking that there are a lot of different knives, including ones that deal (STR)M or (STR+1)M. However, even the basic knife deals (STR+2)L. The law of the land as far as TN#s goes is that the most powerful single force in SR is the capacity to alter TN#. You can halve an opponent's chance to resist the damage, with that additional +2 TN#.
Holdouts have their uses. Mostly quickdrawn called shots to unarmored portions, with Hollowpoints or Glaser rounds. A 4L holdout with the right ammo, and a called shot to the head, would deal 7M base damage, 7S if you apply both staging and armor defeating values. Smartlink-2 modification is probably a good idea, but so long as you get a success or two, and it's in a Surprise round(no combat pool, no dodge) you'll do some damage, maybe even kill. Mind you, this is for firearm-proficient characters. If your skill's below 5, I wouldn't recommend it.
Yeah. It's a style thing above all else. Street samurai wannabee predators/vamps probably eat it up. Also has some of that same surprise factor stuff. I tend to rule such unorthodox attacks might call for a Surprise test before combat.
Missile Mastery's ability to use random objects to deal damage is almost useless, but the fact that it grants +2 to the power of all actual thrown weapon attacks makes it essential for characters who rely on thrown knives, shuriken, etc... |
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Nov 24 2003, 06:31 PM
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#94
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Moving Target ![]() ![]() Group: Members Posts: 430 Joined: 28-May 02 Member No.: 2,784 |
Regarding children playing with guns...
A lot of kids (and adults) playing with guns really do give themselves about a Moderate wound -- they shoot themselves in the foot or hand. I know a few cases of this among my friends. The only case I know of where a kid was playing with daddy's gun and inflicted a fatal wound on himself was with a shotgun. The SR rules actually reflect this -- 10S base damage, staged up with shot to 10D against an unarmed target. Based on this admittedly casual experience, I bet there are a lot less cases of accidental self-inflicted death by .38 or 9 mm than 12-gauge. --K Edit for grammar: geez, is English my native tongue after all? Edit again: Here's a fun firearms "fact page". Interesting data -- for every firearms death, it is estimated that there are 5 to 7 firearms injuries. That means that when a firearm hits someone, it only has a 12% to 16% chance of killing them on average. Since almost two-thirds of firearms deaths are suicides, and presumably suicide-attempt death-rates are higher than homicide-attempt death-rates, it means that the death rates for homicide-attempts and firearms-accidents are even lower. It is indeed rare to die of an accidental firearm discharge, even if it hits you. |
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Nov 24 2003, 06:47 PM
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#95
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Troll adepts are very, very unpleasant with Missile Mastery. 8L damage ain't nothing to laugh at, and that's before we start getting into actual missile weapons.
~J |
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Nov 24 2003, 08:06 PM
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#96
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Add dikote, of course!
9M from a bent paper clip is awfully fun stuff. |
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Nov 24 2003, 08:51 PM
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#97
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Dikoted paperclips... gods that's a scary idea.
Dikoting your credstick, though, isn't the most massively off-the-wall idea. Screwy, yes, but cash-in-your-mattress screwy, not cash-hidden-in-living-bunnies screwy. ~J |
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Nov 24 2003, 08:58 PM
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#98
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Dikoting is really only useful on edged weapons. It doesn't increase the Damage Level for any other types of weapons, and I don't think a bent paper-clip would count as an edged weapon.
And how do you propose dikoting your credit card? The heat would destroy it before the dikoe even had a chance to touch it. |
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Nov 24 2003, 09:04 PM
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#99
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Is there a canon statement that credsticks must be plastic? I would assume it would be a trivial matter to get a metal-cased credstick, and if you've got the money to throw away on dikote, you can certainly get it coated before they stick the electronics in.
As for a bent paperclip, his use of it as an edged weapon is debateable. Still 9L if non-edged. ~J |
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Nov 24 2003, 09:18 PM
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#100
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Target ![]() Group: Members Posts: 42 Joined: 26-February 02 From: Carlisle PA Member No.: 620 |
Duh. :D |
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